fix(maps): retry the real imagery and terrain provider after a fallback

In the keyless setup a single transient failure while loading the default
map layers locked in the degraded fallback until reload.

_getImageryProvider cached the construction-fallback resolution (OSM) under
the Esri stack id, so every later "Esri Satellite" selection showed OSM.
createKeylessTerrain turns any Re:Earth failure into a flat
EllipsoidTerrainProvider; the controller cached it and set _terrainMode to
'keyless', so a boot-time network blip left the globe flat.

Fallbacks are still cached and shown at once, and no switch waits on a
retry. One controller timer now retries the real provider behind whichever
fallback is on screen (Esri's OSM stand-in, or flat terrain on a shown
globe), starting at 30 seconds and doubling to a 10-minute cap while it
keeps failing. A failed retry leaves the cached fallback and the installed
terrain untouched. A success replaces the cache entry and applies it live:
terrain is installed in place with a render request (or, behind a 3D
tileset, picked up by the next globe activation), and Esri is reselected
automatically, after any in-flight switch settles. A switch that read the
flat fallback re-reads the terrain cache before installing, and destroy()
cancels the timer and releases a provider built after it.
This commit is contained in:
Aditya committed 2026-10-16 16:52:01 +05:30
1 parent d4492d8f8c
commit d6c1ea0f4b
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@@ -59,6 +59,6 @@ export async function createKeylessTerrain() {
'[MapStack] Re:Earth terrain unavailable, falling back to flat ellipsoid terrain:',
error,
);
return { provider: new Cesium.EllipsoidTerrainProvider() };
return { provider: new Cesium.EllipsoidTerrainProvider(), fallback: true };
}
}