feat(street-level): place coverage on the bare earth on Google 3D

Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.

At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.

Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Said TurkseverandClaude Opus 5.5 committed 2026-09-28 21:16:54 +01:00
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import { test } from 'node:test';
import assert from 'node:assert/strict';
import {
GROUND_CAST_LIFT_M,
SURFACE_TERRAIN_ENTER_M,
SURFACE_TERRAIN_EXIT_M,
createGroundCaster,
densifyLine,
nextSurfaceMode,
} from './groundCast.js';
/** A terrain service whose ground rises 1 m per 0.001° east and 2 m per 0.001° north. */
function fakeTerrain({ source = 'reearth', fail = false } = {}) {
const calls = [];
return {
calls,
async resolveEllipsoidalGround(coords) {
calls.push(coords);
if (fail) throw new Error('proxy down');
return coords.map(({ lon, lat }) => ({
ellipsoid: 100 + (lon - 10) * 1000 + (lat - 50) * 2000,
source,
}));
},
};
}
test('surface mode: terrain only on Google 3D at street zoom, with hysteresis', () => {
const view = { photoreal: true, available: true };
assert.equal(nextSurfaceMode('draped', { ...view, heightM: 500 }), 'terrain');
assert.equal(
nextSurfaceMode('draped', {
...view,
heightM: (SURFACE_TERRAIN_ENTER_M + SURFACE_TERRAIN_EXIT_M) / 2,
}),
'draped',
);
assert.equal(
nextSurfaceMode('terrain', {
...view,
heightM: (SURFACE_TERRAIN_ENTER_M + SURFACE_TERRAIN_EXIT_M) / 2,
}),
'terrain',
);
assert.equal(
nextSurfaceMode('terrain', {
...view,
heightM: SURFACE_TERRAIN_EXIT_M + 1,
}),
'draped',
);
assert.equal(
nextSurfaceMode('terrain', { ...view, photoreal: false, heightM: 200 }),
'draped',
);
assert.equal(
nextSurfaceMode('terrain', { ...view, available: false, heightM: 200 }),
'draped',
);
assert.equal(
nextSurfaceMode('terrain', { ...view, heightM: null }),
'draped',
);
});
test('densifyLine splits long segments and keeps the vertices', () => {
const line = [
[10, 50],
[10.002, 50],
];
const dense = densifyLine(line, 0.0005);
assert.equal(dense.length, 5);
assert.deepEqual(dense[0], [10, 50]);
assert.deepEqual(dense.at(-1), [10.002, 50]);
assert.ok(Math.abs(dense[2][0] - 10.001) < 1e-9);
const short = [
[10, 50],
[10.0001, 50],
];
assert.deepEqual(densifyLine(short, 0.0005), short);
assert.deepEqual(densifyLine([[10, 50]]), [[10, 50]]);
});
test('the caster interpolates cached grid corners and adds the lift', async () => {
const terrain = fakeTerrain();
const caster = createGroundCaster({ terrain, step: 0.001 });
assert.equal(caster.heightAt(10.0005, 50.0005), null);
assert.equal(await caster.prepare([[10.0005, 50.0005]]), true);
assert.equal(terrain.calls.length, 1);
assert.equal(terrain.calls[0].length, 4);
// Centre of the cell: mean of 100, 101, 102, 103.
const height = caster.heightAt(10.0005, 50.0005);
assert.ok(Math.abs(height - (101.5 + GROUND_CAST_LIFT_M)) < 1e-6);
assert.ok(Math.abs(caster.groundAt(10.0005, 50.0005) - 101.5) < 1e-6);
// Same cell again: nothing to fetch.
assert.equal(await caster.prepare([[10.0002, 50.0008]]), true);
assert.equal(terrain.calls.length, 1);
});
test('castLine returns lon, lat, height triples or null when a corner is missing', async () => {
const caster = createGroundCaster({ terrain: fakeTerrain(), step: 0.001 });
const line = [
[10.0001, 50.0001],
[10.0009, 50.0001],
];
assert.equal(caster.castLine(line), null);
await caster.prepareLines([line]);
const flat = caster.castLine(line);
assert.equal(flat.length % 3, 0);
assert.ok(flat.length >= 6);
assert.equal(flat[0], 10.0001);
assert.equal(flat[1], 50.0001);
assert.ok(flat[2] > 100 && flat[2] < 110);
});
test('a geoid fallback or a failing proxy leaves the heights unknown', async () => {
const fallback = createGroundCaster({
terrain: fakeTerrain({ source: 'geoid-fallback' }),
});
assert.equal(await fallback.prepare([[10.0005, 50.0005]]), false);
assert.equal(fallback.heightAt(10.0005, 50.0005), null);
const down = createGroundCaster({ terrain: fakeTerrain({ fail: true }) });
assert.equal(await down.prepare([[10.0005, 50.0005]]), false);
assert.equal(down.heightAt(10.0005, 50.0005), null);
});
test('too many corners are not requested, and aborted prepares do nothing', async () => {
const terrain = fakeTerrain();
const caster = createGroundCaster({ terrain, step: 0.001, maxCorners: 8 });
const wide = [];
for (let i = 0; i < 10; i++) wide.push([10 + i * 0.001 + 0.0005, 50.0005]);
assert.equal(await caster.prepare(wide), false);
assert.equal(terrain.calls.length, 0);
const controller = new AbortController();
controller.abort();
assert.equal(
await caster.prepare([[10.0005, 50.0005]], { signal: controller.signal }),
false,
);
assert.equal(terrain.calls.length, 0);
});
test('prepares run one at a time so neighbours share corners', async () => {
const terrain = fakeTerrain();
const caster = createGroundCaster({ terrain, step: 0.001 });
const [a, b] = await Promise.all([
caster.prepare([[10.0005, 50.0005]]),
caster.prepare([[10.0015, 50.0005]]),
]);
assert.equal(a, true);
assert.equal(b, true);
// The second cell shares its west corners with the first.
assert.equal(terrain.calls[1].length, 2);
});
test('the caster needs a terrain service', () => {
assert.throws(() => createGroundCaster({ terrain: null }), TypeError);
});