fix: guard scene director callbacks

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dufferdeepu committed 2026-10-17 19:17:52 +05:30
1 parent 1df2a272cf
commit d16620a29f
6 files changed
+149 -7

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@@ -196,3 +196,35 @@ test('a cleanup failure rejects for the caller to restore its own controls', asy
(error) => error === failure,
);
});
test('a phase failure is preserved when final scene release also throws', async () => {
const phaseError = new Error('travel failed');
const releaseError = new Error('release failed');
const f = fixture({
travel: async () => {
throw phaseError;
},
releaseScene: async () => {
throw releaseError;
},
});
await assert.rejects(
playSceneQueue(buildPlaybackQueue(scenes, 'a', { single: true }), f),
(error) => error === phaseError,
);
});
test('a failing inter-scene release releases the active scene only once', async () => {
const releaseError = new Error('release failed');
const released = [];
const f = fixture({
releaseScene: async (scene) => {
released.push(scene.id);
throw releaseError;
},
});
await assert.rejects(
playSceneQueue(buildPlaybackQueue(scenes, 'a'), f),
(error) => error === releaseError,
);
assert.deepEqual(released, ['a']);
});