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Drive the visual styles, bloom and sharpen through the effects port
VisualEffects defines each preset on the renderer and keeps its own records of intensities and parameters, written through to the port, so crossfades, the anime sky fade, bloom and sharpen behave as before. The renderer animates the animated styles. Sensor picks read the style records instead of the renderer's stages. The application renderer now has the effects port and its capabilities.
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@@ -150,7 +150,7 @@ try {
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manager._bloomSlider.focus();
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return {
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value: Number(manager._bloomSlider.value),
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contrast: manager._bloomStage.uniforms.contrast,
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contrast: manager.viewer.scene.postProcessStages.bloom.uniforms.contrast,
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};
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});
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await page.keyboard.press('ArrowRight');
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@@ -160,7 +160,8 @@ try {
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const manager = window.__godsEyeView.styleManager;
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return (
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Number(manager._bloomSlider.value) > before.value &&
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manager._bloomStage.uniforms.contrast < before.contrast
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manager.viewer.scene.postProcessStages.bloom.uniforms.contrast <
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before.contrast
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);
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}, displayBefore),
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);
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@@ -267,13 +268,15 @@ try {
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const manager = window.__godsEyeView.styleManager;
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manager._displayBindings._detachDisplayControls();
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const before = manager.bloomEnabled;
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const contrast = manager._bloomStage.uniforms.contrast;
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const contrast =
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manager.viewer.scene.postProcessStages.bloom.uniforms.contrast;
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manager._bloomBtn.click();
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manager._bloomSlider.value = '15';
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manager._bloomSlider.dispatchEvent(new Event('input', { bubbles: true }));
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return (
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manager.bloomEnabled === before &&
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manager._bloomStage.uniforms.contrast === contrast
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manager.viewer.scene.postProcessStages.bloom.uniforms.contrast ===
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contrast
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);
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}),
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);
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