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https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-04 10:24:02 +00:00
refactor: separate Scene controls from playback and project operations
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@@ -13,6 +13,8 @@ of current runtime behavior, see [`docs/CURRENT-STATE.md`](docs/CURRENT-STATE.md
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## [Unreleased]
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## [Unreleased]
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- Separate Scene controls and text presentation from project/playback operations; revoke replaced row listeners and suppress stale completion feedback.
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- Split Cockpit camera/controller, instruments, briefing, signals and layout into focused modules with explicit application operations.
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- Split Cockpit camera/controller, instruments, briefing, signals and layout into focused modules with explicit application operations.
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- Give Display portal moves cancellable focus/scroll restoration and stop Cockpit work before asynchronous UI teardown.
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- Give Display portal moves cancellable focus/scroll restoration and stop Cockpit work before asynchronous UI teardown.
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@@ -320,3 +320,10 @@ cache and sampling operations, continuous-render owner and regional briefing
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service. Pure math, utility layout and vision helpers have explicit exports.
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service. Pure math, utility layout and vision helpers have explicit exports.
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Disposal releases subscriptions and pending work; portal moves preserve the
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Disposal releases subscriptions and pending work; portal moves preserve the
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original Display groups, independent scroll positions and current focus owner.
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original Display groups, independent scroll positions and current focus owner.
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## Scene controls
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`ui/scenes` owns Scene panel input, project/shot rows, playback button and runtime
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presentation. It receives project reads and explicit actions, with no imports of
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the director, source modules, camera engine or storage. Replacement and disposal
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release listeners; pending action feedback is limited to its current owner.
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@@ -1,5 +1,13 @@
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# God's Eye View Current State
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# God's Eye View Current State
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## Scene control ownership
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Scene controls own panel listeners, shot rows, playback/recording presentation
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and keyboard cancellation. The director supplies project reads and explicit
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editing/playback actions while retaining persistence, camera and layer sequencing.
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Replacing rows revokes their old listeners. Disposal stops controls immediately;
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late file and failed-action completions cannot update removed presentation.
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## Cockpit component ownership
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## Cockpit component ownership
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Cockpit presentation is separated from its camera/controller behavior. Existing
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Cockpit presentation is separated from its camera/controller behavior. Existing
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+2
-1
@@ -137,6 +137,7 @@
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"./ui/cockpit": "./src/ui/cockpit.js",
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"./ui/cockpit": "./src/ui/cockpit.js",
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"./ui/cockpit/math": "./src/cockpitMath.js",
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"./ui/cockpit/math": "./src/cockpitMath.js",
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"./ui/cockpit/layout": "./src/cockpitUtilityLayout.js",
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"./ui/cockpit/layout": "./src/cockpitUtilityLayout.js",
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"./ui/cockpit/vision": "./src/cockpitVisionPolicy.js"
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"./ui/cockpit/vision": "./src/cockpitVisionPolicy.js",
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"./ui/scenes": "./src/ui/scenes.js"
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}
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}
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}
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}
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@@ -414,5 +414,14 @@
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"src/ui/panelRailGeometry.js"
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"src/ui/panelRailGeometry.js"
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],
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],
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"external": ["cesium"]
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"external": ["cesium"]
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},
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"scene-controls": {
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"exports": ["./ui/scenes"],
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"modules": [
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"src/ui/scenes.js",
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"src/ui/sceneControls.js",
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"src/ui/scenePresentation.js"
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],
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"external": []
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}
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}
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}
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}
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@@ -0,0 +1,128 @@
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#!/usr/bin/env node
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/** Exercise installed Scene controls and real project/playback operations. */
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import fs from 'node:fs';
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import path from 'node:path';
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import puppeteer from 'puppeteer';
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const shots = path.resolve('qa-shots/scene-controls');
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fs.mkdirSync(shots, { recursive: true });
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const browser = await puppeteer.launch({ headless: true, args: ['--no-sandbox', ...(process.platform === 'darwin' ? ['--use-angle=metal', '--enable-gpu'] : ['--use-gl=angle', '--use-angle=swiftshader'])] });
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const page = await browser.newPage();
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const errors = [];
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page.on('pageerror', (error) => errors.push(error.message));
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let promptValue = 'QA Scene';
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page.on('dialog', async (dialog) => { await dialog.accept(dialog.type() === 'prompt' ? promptValue : undefined); });
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let failures = 0;
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function check(name, ok) { console.log(`[${ok ? 'PASS' : 'FAIL'}] ${name}`); if (!ok) failures++; }
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try {
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await page.setViewport({ width: 1440, height: 900 });
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await page.goto(`${process.env.QA_BASE_URL || 'http://localhost:4173'}/?welcome=0`, { waitUntil: 'domcontentloaded' });
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await page.waitForFunction(() => window.__godsEyeView?.sceneDirector?._controls && document.getElementById('loading-screen')?.classList.contains('hidden'), { timeout: 60000 });
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await page.click('[data-collapse-target="scene-panel"]');
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await page.click('#scene-new-btn');
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await page.waitForFunction(() => document.querySelector('#scene-select option:checked')?.textContent === 'QA Scene');
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check('New creates and selects a persisted empty scene', await page.evaluate(() => {
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const director = window.__godsEyeView.sceneDirector;
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const saved = JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2'));
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return director._getSelectedScene().shots.length === 0 && !!document.querySelector('.scene-shot-empty') && saved.scenes.some((scene) => scene.title === 'QA Scene');
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}));
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await page.click('#scene-capture-btn');
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await page.waitForFunction(() => document.querySelectorAll('.scene-shot-row').length === 1);
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check('Capture stores the actual camera and visual state', await page.evaluate(() => {
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const director = window.__godsEyeView.sceneDirector;
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const shot = director._getSelectedScene().shots[0];
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const current = director.styleManager.getCameraState();
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return Number.isFinite(shot.camera.lat) && Math.abs(shot.camera.lat - current.lat) < 0.01 && shot.visual.style === director.styleManager.getVisualState().style;
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}));
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promptValue = '<b>QA shot</b>';
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await page.click('.scene-shot-label', { clickCount: 2 });
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await page.waitForFunction(() => document.querySelector('.scene-shot-label')?.textContent === '<b>QA shot</b>');
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check('Rename persists literal text without interpreting markup', await page.evaluate(() => !document.querySelector('.scene-shot-label b') && JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2')).scenes.some((scene) => scene.shots.some((shot) => shot.title === '<b>QA shot</b>'))));
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await page.click('#scene-capture-btn');
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await page.waitForFunction(() => document.querySelectorAll('.scene-shot-row').length === 2);
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await page.click('.scene-shot-label');
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check('Shot selection and Update use the selected shot', await page.evaluate(() => {
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const director = window.__godsEyeView.sceneDirector;
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const scene = director._getSelectedScene();
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const count = scene.shots.length;
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document.getElementById('scene-update-shot-btn').click();
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return director._selectedShotId === scene.shots[0].id && scene.shots.length === count && document.querySelector('.scene-shot-row.active .scene-shot-label').textContent === scene.shots[0].title;
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}));
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await page.evaluate(() => {
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window.__sceneExports = [];
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const create = URL.createObjectURL.bind(URL);
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URL.createObjectURL = (blob) => {
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if (blob.type === 'application/json') window.__sceneExports.push(blob.text());
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return create(blob);
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};
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});
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await page.click('#scene-export-btn');
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const exported = await page.evaluate(async () => JSON.parse(await window.__sceneExports[0]));
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check('Export produces the current project JSON', exported.scenes.some((scene) => scene.title === 'QA Scene' && scene.shots.length === 2));
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// Keep real camera/style playback while isolating this control check from
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// live provider availability. Layer transactions are covered by their suites.
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const scene = exported.scenes.find((item) => item.title === 'QA Scene');
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scene.shots = scene.shots.slice(0, 1).map((shot) => ({ ...shot, durationSec: 0.4, holdSec: 10, layers: {} }));
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const fixture = { ...exported, scenes: [scene] };
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const projectFile = path.join(shots, 'project.json');
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fs.writeFileSync(projectFile, JSON.stringify(fixture));
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const input = await page.$('#scene-import-file');
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await input.uploadFile(projectFile);
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await page.waitForFunction(() => document.getElementById('scene-status').textContent === 'Imported project.json');
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check('Import replaces the project and clears the file input', await page.evaluate(() => window.__godsEyeView.sceneDirector._project.scenes.length === 1 && document.querySelectorAll('.scene-shot-row').length === 1 && document.getElementById('scene-import-file').value === ''));
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await page.click('.scene-shot-btn');
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await page.waitForFunction(() => document.getElementById('scene-status').textContent.startsWith('Loaded:'), { timeout: 30000 });
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check('LOAD completes the real visual and camera operation', await page.evaluate(() => !window.__godsEyeView.sceneDirector.running && document.getElementById('scene-status').textContent.includes('<b>QA shot</b>')));
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await page.click('#scene-start-btn');
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await page.waitForFunction(() => window.__godsEyeView.sceneDirector.running && document.body.classList.contains('scene-playback-mode'));
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check('Playback enters recording presentation and disables editing', await page.evaluate(() => document.getElementById('scene-capture-btn').disabled && document.getElementById('scene-start-btn').disabled && !document.getElementById('scene-stop-btn').disabled && window.__godsEyeView.styleManager.getViewState().recording));
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await page.keyboard.press('Escape');
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await page.waitForFunction(() => !window.__godsEyeView.sceneDirector.running && !document.body.classList.contains('scene-playback-mode'));
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check('Escape ends playback and restores idle/recording controls', await page.evaluate(() => !document.getElementById('scene-start-btn').disabled && document.getElementById('scene-stop-btn').disabled && !document.getElementById('scene-download-btn').disabled && !window.__godsEyeView.styleManager.getViewState().recording));
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await page.click('#scene-download-btn');
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const metadata = await page.evaluate(async () => JSON.parse(await window.__sceneExports.at(-1)));
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check('Run download contains the completed cancelled run', Boolean(metadata.endedAt && metadata.wasCancelled && Array.isArray(metadata.events)));
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await page.click('#scene-start-btn');
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await page.waitForFunction(() => window.__godsEyeView.sceneDirector.running);
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await page.$eval('#scene-stop-btn', (button) => button.click());
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await page.waitForFunction(() => !window.__godsEyeView.sceneDirector.running);
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check('The installed Stop control also completes playback cleanup', await page.evaluate(() => !document.body.classList.contains('scene-playback-mode') && !document.getElementById('scene-start-btn').disabled));
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const badFile = path.join(shots, 'invalid.json');
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fs.writeFileSync(badFile, '{invalid');
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await input.uploadFile(badFile);
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await page.waitForFunction(() => document.getElementById('scene-status').textContent.includes('invalid JSON'));
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check('Invalid import reports failure and preserves the current project', await page.evaluate(() => window.__godsEyeView.sceneDirector._project.scenes.length === 1 && window.__godsEyeView.sceneDirector._getSelectedScene().title === 'QA Scene'));
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await page.screenshot({ path: path.join(shots, 'desktop.png') });
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await page.setViewport({ width: 390, height: 844 });
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await page.screenshot({ path: path.join(shots, 'narrow.png') });
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check('Scene controls stay inside the narrow viewport', await page.$eval('#scene-select', (element) => { const rect = element.getBoundingClientRect(); return rect.width > 0 && rect.left >= 0 && rect.right <= innerWidth; }));
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await page.setViewport({ width: 1440, height: 900 });
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await page.click('.scene-shot-danger');
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await page.waitForFunction(() => !!document.querySelector('.scene-shot-empty'));
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check('Delete shot leaves the empty-state presentation', await page.evaluate(() => window.__godsEyeView.sceneDirector._getSelectedScene().shots.length === 0));
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await page.click('#scene-delete-btn');
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await page.waitForFunction(() => !window.__godsEyeView.sceneDirector._project.scenes.some((item) => item.title === 'QA Scene'));
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check('Deleting the final scene restores the built-in recipes', await page.evaluate(() => window.__godsEyeView.sceneDirector._project.scenes.length > 0 && document.querySelectorAll('#scene-select option').length > 0));
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const teardown = await page.evaluate(async () => {
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const director = window.__godsEyeView.sceneDirector;
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const controls = director._controls;
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const previousStatus = document.getElementById('scene-status').textContent;
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const project = director._project;
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let finish;
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const gate = new Promise((resolve) => { finish = resolve; });
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const pending = controls.run('import', { name: 'late.json', text: async () => { await gate; return '{"scenes":[]}'; } });
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const stopping = director.destroy();
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const stoppedSynchronously = controls.destroyed && controls.removers.length === 0 && controls.rowRemovers.length === 0;
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document.getElementById('scene-new-btn').click();
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controls.run('capture');
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finish();
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await pending;
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await stopping;
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await director.destroy();
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return { stoppedSynchronously, sameProject: director._project === project, noLateStatus: document.getElementById('scene-status').textContent === previousStatus, rowsGone: !document.querySelector('.scene-shot-row') };
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});
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check('Disposal revokes fixed and row actions before waiting for scene work', teardown.stoppedSynchronously && teardown.rowsGone);
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check('Late import completion cannot replace the disposed project or status', teardown.sameProject && teardown.noLateStatus);
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check('Scene control interaction produces no uncaught browser errors', errors.length === 0);
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} finally { await browser.close(); }
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if (failures) process.exitCode = 1;
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@@ -1,3 +1,4 @@
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import { SceneControls } from './ui/sceneControls.js';
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import { isRenderedOnScreen } from './ui/cockpitPresentation.js';
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import { isRenderedOnScreen } from './ui/cockpitPresentation.js';
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import { onKeyDown as cockpitKeyDown } from './ui/cockpitInput.js';
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import { onKeyDown as cockpitKeyDown } from './ui/cockpitInput.js';
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import { enter as cockpitEnter, exit as cockpitExit, readAircraftInfo, _adoptTrackedEntity } from './ui/cockpitTrackingController.js';
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import { enter as cockpitEnter, exit as cockpitExit, readAircraftInfo, _adoptTrackedEntity } from './ui/cockpitTrackingController.js';
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@@ -238,8 +239,9 @@ test('Cockpit owns a focused shared Display portal and compact Radio controls',
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css,
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css,
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/body\.scene-playback-mode :is\(#clear-selected-layers, #reset-globe-view\)\s*\{\s*display:\s*none !important;/,
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/body\.scene-playback-mode :is\(#clear-selected-layers, #reset-globe-view\)\s*\{\s*display:\s*none !important;/,
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);
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);
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assert.match(sceneDirector, /this\._running = true;\s*document\.body\.classList\.add\('scene-playback-mode'\);/);
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assert.match(sceneDirector, /this\._running = true;\s*this\._controls\?\.setPlaybackActive\(true\);/);
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assert.match(sceneDirector, /styleManager\.setRecordingMode\(false\);\s*document\.body\.classList\.remove\('scene-playback-mode'\);/);
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assert.match(sceneDirector, /styleManager\.setRecordingMode\(false\);\s*this\._controls\?\.setPlaybackActive\(false\);/);
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assert.match(SceneControls.prototype.setPlaybackActive.toString(), /document\.body\.classList\.toggle\('scene-playback-mode', active\)/);
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assert.equal((html.match(/id="hud-toggle"/g) || []).length, 1, 'HUD control must have one stateful DOM owner');
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assert.equal((html.match(/id="hud-toggle"/g) || []).length, 1, 'HUD control must have one stateful DOM owner');
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assert.equal((html.match(/id="detection-toggle"/g) || []).length, 1, 'Detection control must have one stateful DOM owner');
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assert.equal((html.match(/id="detection-toggle"/g) || []).length, 1, 'Detection control must have one stateful DOM owner');
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assert.equal((html.match(/id="models3d-toggle"/g) || []).length, 1, '3D control must have one stateful DOM owner');
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assert.equal((html.match(/id="models3d-toggle"/g) || []).length, 1, '3D control must have one stateful DOM owner');
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+48
-219
@@ -12,6 +12,7 @@
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* State is persisted to localStorage and can be exported/imported as JSON.
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* State is persisted to localStorage and can be exported/imported as JSON.
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*/
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*/
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import { SceneControls } from '../ui/scenes.js';
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import * as Cesium from 'cesium';
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import * as Cesium from 'cesium';
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import { SCENE_RECIPES } from './recipes.js';
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import { SCENE_RECIPES } from './recipes.js';
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import { sceneLayerPlan, sceneRequiresContextModeExit } from './scenePolicy.js';
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import { sceneLayerPlan, sceneRequiresContextModeExit } from './scenePolicy.js';
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@@ -21,8 +22,6 @@ import {
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decodeBloomIntensity,
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decodeBloomIntensity,
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} from '../bloom.js';
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} from '../bloom.js';
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/** @constant {string} Key code used to abort a running scene */
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const ESCAPE_KEY = 'Escape';
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/** @constant {string} localStorage key for the serialized project */
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/** @constant {string} localStorage key for the serialized project */
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const STORAGE_KEY = 'godsEyeView.sceneProject.v2';
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const STORAGE_KEY = 'godsEyeView.sceneProject.v2';
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/** @constant {number} Current schema version for project migration */
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/** @constant {number} Current schema version for project migration */
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@@ -32,15 +31,6 @@ const DEFAULT_SHOT_DURATION_SEC = 4;
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/** @constant {number} Default hold/pause after a shot completes (seconds) */
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/** @constant {number} Default hold/pause after a shot completes (seconds) */
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const DEFAULT_HOLD_SEC = 0.9;
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const DEFAULT_HOLD_SEC = 0.9;
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/**
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* Clamp a numeric value to the [0, 1] range.
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* @param {number} value
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* @returns {number}
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*/
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function clamp01(value) {
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return Math.max(0, Math.min(1, value));
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}
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/**
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/**
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* Generate a short random identifier with the given prefix.
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* Generate a short random identifier with the given prefix.
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* @param {string} prefix - e.g. 'shot', 'scene'
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* @param {string} prefix - e.g. 'shot', 'scene'
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@@ -298,7 +288,6 @@ export class SceneDirector {
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constructor(viewer, styleManager, dataManager) {
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constructor(viewer, styleManager, dataManager) {
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this._destroyed = false;
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this._destroyed = false;
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this._pendingWork = new Set();
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this._pendingWork = new Set();
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this._uiRemovers = [];
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this.viewer = viewer;
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this.viewer = viewer;
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this.styleManager = styleManager;
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this.styleManager = styleManager;
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this.dataManager = dataManager;
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this.dataManager = dataManager;
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@@ -321,39 +310,14 @@ export class SceneDirector {
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this._lastRun = null;
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this._lastRun = null;
|
||||||
/** @type {string} JSON string of _lastRun for download */
|
/** @type {string} JSON string of _lastRun for download */
|
||||||
this._lastRunJson = '';
|
this._lastRunJson = '';
|
||||||
this._onKeyDown = this._onKeyDown.bind(this);
|
|
||||||
|
|
||||||
this._project = this._loadProject();
|
this._project = this._loadProject();
|
||||||
this._selectedSceneId = this._project.scenes[0]?.id || null;
|
this._selectedSceneId = this._project.scenes[0]?.id || null;
|
||||||
this._selectedShotId = this._project.scenes[0]?.shots[0]?.id || null;
|
this._selectedShotId = this._project.scenes[0]?.shots[0]?.id || null;
|
||||||
|
|
||||||
// Cache DOM element references for the scene panel UI
|
|
||||||
this._scenePanel = document.getElementById('scene-panel');
|
|
||||||
this._sceneSelect = document.getElementById('scene-select');
|
|
||||||
this._sceneNewBtn = document.getElementById('scene-new-btn');
|
|
||||||
this._sceneDeleteBtn = document.getElementById('scene-delete-btn');
|
|
||||||
this._sceneCaptureBtn = document.getElementById('scene-capture-btn');
|
|
||||||
this._sceneUpdateShotBtn = document.getElementById('scene-update-shot-btn');
|
|
||||||
this._sceneShotList = document.getElementById('scene-shot-list');
|
|
||||||
this._sceneStartBtn = document.getElementById('scene-start-btn');
|
|
||||||
this._sceneStopBtn = document.getElementById('scene-stop-btn');
|
|
||||||
this._sceneNextBtn = document.getElementById('scene-next-btn');
|
|
||||||
this._sceneExportBtn = document.getElementById('scene-export-btn');
|
|
||||||
this._sceneImportBtn = document.getElementById('scene-import-btn');
|
|
||||||
this._sceneImportFile = document.getElementById('scene-import-file');
|
|
||||||
this._sceneDownloadBtn = document.getElementById('scene-download-btn');
|
|
||||||
this._sceneStatus = document.getElementById('scene-status');
|
|
||||||
this._sceneProgressFill = document.getElementById('scene-progress-fill');
|
|
||||||
this._sceneRuntime = document.getElementById('scene-runtime');
|
|
||||||
|
|
||||||
this._initUI();
|
this._initUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
_listen(target, type, listener) {
|
|
||||||
if (!target) return;
|
|
||||||
target.addEventListener(type, listener);
|
|
||||||
this._uiRemovers.push(() => target.removeEventListener(type, listener));
|
|
||||||
}
|
|
||||||
|
|
||||||
_trackWork(promise) {
|
_trackWork(promise) {
|
||||||
this._pendingWork ||= new Set();
|
this._pendingWork ||= new Set();
|
||||||
@@ -367,18 +331,15 @@ export class SceneDirector {
|
|||||||
destroy() {
|
destroy() {
|
||||||
if (this._destroyPromise) return this._destroyPromise;
|
if (this._destroyPromise) return this._destroyPromise;
|
||||||
this._destroyed = true;
|
this._destroyed = true;
|
||||||
|
this._controls?.destroy();
|
||||||
this._destroyPromise = Promise.resolve().then(async () => {
|
this._destroyPromise = Promise.resolve().then(async () => {
|
||||||
this.stopScene('Stopped');
|
this.stopScene('Stopped');
|
||||||
this._loadAbort?.abort();
|
this._loadAbort?.abort();
|
||||||
this._loadGeneration++;
|
this._loadGeneration++;
|
||||||
this.viewer.camera.cancelFlight();
|
this.viewer.camera.cancelFlight();
|
||||||
for (const remove of this._uiRemovers || []) remove();
|
|
||||||
this._uiRemovers = [];
|
|
||||||
if (this._sceneShotList) this._sceneShotList.textContent = '';
|
|
||||||
clearTimeout(this._storageToastTimer);
|
clearTimeout(this._storageToastTimer);
|
||||||
await Promise.allSettled(this._pendingWork || []);
|
await Promise.allSettled(this._pendingWork || []);
|
||||||
clearInterval(this._progressTimer);
|
clearInterval(this._progressTimer);
|
||||||
document.removeEventListener('keydown', this._onKeyDown);
|
|
||||||
});
|
});
|
||||||
return this._destroyPromise;
|
return this._destroyPromise;
|
||||||
}
|
}
|
||||||
@@ -434,79 +395,50 @@ export class SceneDirector {
|
|||||||
* Exits silently if the scene-select element is missing (headless/test mode).
|
* Exits silently if the scene-select element is missing (headless/test mode).
|
||||||
*/
|
*/
|
||||||
_initUI() {
|
_initUI() {
|
||||||
if (!this._sceneSelect) return;
|
this._controls = new SceneControls({
|
||||||
|
read: () => ({
|
||||||
this._renderSceneSelect();
|
scenes: this._project.scenes,
|
||||||
this._renderShotList();
|
selectedSceneId: this._selectedSceneId,
|
||||||
|
selectedShotId: this._selectedShotId,
|
||||||
this._listen(this._sceneSelect, 'change', () => {
|
running: this._running,
|
||||||
this._selectedSceneId = this._sceneSelect.value;
|
hasRun: !!this._lastRunJson,
|
||||||
const scene = this._getSelectedScene();
|
}),
|
||||||
this._selectedShotId = scene?.shots[0]?.id || null;
|
actions: {
|
||||||
this._renderShotList();
|
selectScene: (id) => {
|
||||||
|
this._selectedSceneId = id;
|
||||||
|
this._selectedShotId = this._getSelectedScene()?.shots[0]?.id || null;
|
||||||
|
this._renderShotList();
|
||||||
|
},
|
||||||
|
selectShot: (id) => { this._selectedShotId = id; this._renderShotList(); },
|
||||||
|
renameShot: (sceneId, shotId, title) => {
|
||||||
|
const { shot } = this._getShot(sceneId, shotId);
|
||||||
|
if (!shot) return;
|
||||||
|
shot.title = title.trim() || shot.title;
|
||||||
|
this._saveProject();
|
||||||
|
this._renderShotList();
|
||||||
|
},
|
||||||
|
create: () => this._createScene(),
|
||||||
|
deleteScene: () => this._deleteSelectedScene(),
|
||||||
|
capture: () => this.captureShot(),
|
||||||
|
update: () => this.updateSelectedShot(),
|
||||||
|
start: (id) => this.startScene(id),
|
||||||
|
stop: (reason) => this.stopScene(reason),
|
||||||
|
next: () => this.runNextScene(),
|
||||||
|
export: () => this.exportProject(),
|
||||||
|
import: (file) => this.importProjectFile(file),
|
||||||
|
download: () => this.downloadLastRunMetadata(),
|
||||||
|
load: (sceneId, shotId) => this.loadShot(sceneId, shotId),
|
||||||
|
deleteShot: (sceneId, shotId) => this.deleteShot(sceneId, shotId),
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
this._listen(this._sceneNewBtn, 'click', () => this._createScene());
|
|
||||||
this._listen(this._sceneDeleteBtn, 'click', () => this._deleteSelectedScene());
|
|
||||||
this._listen(this._sceneCaptureBtn, 'click', () => this.captureShot());
|
|
||||||
this._listen(this._sceneUpdateShotBtn, 'click', () => this.updateSelectedShot());
|
|
||||||
|
|
||||||
this._listen(this._sceneStartBtn, 'click', () => {
|
|
||||||
this.startScene(this._selectedSceneId);
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneStopBtn, 'click', () => {
|
|
||||||
this.stopScene('Stopped');
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneNextBtn, 'click', () => {
|
|
||||||
this.runNextScene();
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneExportBtn, 'click', () => {
|
|
||||||
this.exportProject();
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneImportBtn, 'click', () => {
|
|
||||||
this._sceneImportFile?.click();
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneImportFile, 'change', async () => {
|
|
||||||
const file = this._sceneImportFile?.files?.[0];
|
|
||||||
if (!file) return;
|
|
||||||
await this.importProjectFile(file);
|
|
||||||
this._sceneImportFile.value = '';
|
|
||||||
});
|
|
||||||
|
|
||||||
this._listen(this._sceneDownloadBtn, 'click', () => {
|
|
||||||
this.downloadLastRunMetadata();
|
|
||||||
});
|
|
||||||
|
|
||||||
this._updateStatus('Ready');
|
|
||||||
this._setProgress(0);
|
|
||||||
this._setButtons(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Rebuild the scene dropdown options and sync the selected value. */
|
/** Rebuild the scene dropdown options and sync the selected value. */
|
||||||
_renderSceneSelect() {
|
_renderSceneSelect() {
|
||||||
if (!this._sceneSelect) return;
|
|
||||||
|
|
||||||
this._sceneSelect.innerHTML = '';
|
|
||||||
for (const scene of this._project.scenes) {
|
|
||||||
const option = document.createElement('option');
|
|
||||||
option.value = scene.id;
|
|
||||||
option.textContent = scene.title;
|
|
||||||
this._sceneSelect.appendChild(option);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset selection if the previously selected scene no longer exists
|
|
||||||
if (!this._project.scenes.some((scene) => scene.id === this._selectedSceneId)) {
|
if (!this._project.scenes.some((scene) => scene.id === this._selectedSceneId)) {
|
||||||
this._selectedSceneId = this._project.scenes[0]?.id || null;
|
this._selectedSceneId = this._project.scenes[0]?.id || null;
|
||||||
}
|
}
|
||||||
|
this._controls?.renderSceneSelect();
|
||||||
if (this._selectedSceneId) {
|
|
||||||
this._sceneSelect.value = this._selectedSceneId;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -515,79 +447,11 @@ export class SceneDirector {
|
|||||||
* LOAD/DEL action buttons. Supports click-to-select and double-click rename.
|
* LOAD/DEL action buttons. Supports click-to-select and double-click rename.
|
||||||
*/
|
*/
|
||||||
_renderShotList() {
|
_renderShotList() {
|
||||||
if (!this._sceneShotList) return;
|
|
||||||
|
|
||||||
const scene = this._getSelectedScene();
|
const scene = this._getSelectedScene();
|
||||||
this._sceneShotList.innerHTML = '';
|
if (scene?.shots.length && !scene.shots.some((shot) => shot.id === this._selectedShotId)) {
|
||||||
|
|
||||||
if (!scene || scene.shots.length === 0) {
|
|
||||||
const empty = document.createElement('div');
|
|
||||||
empty.className = 'scene-shot-empty';
|
|
||||||
empty.textContent = 'No shots yet. Use CAPTURE SHOT to save current look.';
|
|
||||||
this._sceneShotList.appendChild(empty);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Auto-select first shot if current selection is stale
|
|
||||||
if (!scene.shots.some((shot) => shot.id === this._selectedShotId)) {
|
|
||||||
this._selectedShotId = scene.shots[0].id;
|
this._selectedShotId = scene.shots[0].id;
|
||||||
}
|
}
|
||||||
|
this._controls?.renderShotList();
|
||||||
for (const shot of scene.shots) {
|
|
||||||
const row = document.createElement('div');
|
|
||||||
row.className = 'scene-shot-row';
|
|
||||||
row.classList.toggle('active', shot.id === this._selectedShotId);
|
|
||||||
|
|
||||||
const top = document.createElement('div');
|
|
||||||
top.className = 'scene-shot-top';
|
|
||||||
|
|
||||||
const label = document.createElement('div');
|
|
||||||
label.className = 'scene-shot-label';
|
|
||||||
label.textContent = shot.title;
|
|
||||||
label.addEventListener('click', () => {
|
|
||||||
this._selectedShotId = shot.id;
|
|
||||||
this._renderShotList();
|
|
||||||
});
|
|
||||||
label.addEventListener('dblclick', () => {
|
|
||||||
const nextTitle = window.prompt('Shot title', shot.title);
|
|
||||||
if (!nextTitle) return;
|
|
||||||
shot.title = nextTitle.trim() || shot.title;
|
|
||||||
this._saveProject();
|
|
||||||
this._renderShotList();
|
|
||||||
});
|
|
||||||
|
|
||||||
const actions = document.createElement('div');
|
|
||||||
actions.className = 'scene-shot-actions';
|
|
||||||
|
|
||||||
const loadBtn = document.createElement('button');
|
|
||||||
loadBtn.className = 'scene-shot-btn';
|
|
||||||
loadBtn.textContent = 'LOAD';
|
|
||||||
loadBtn.addEventListener('click', () => {
|
|
||||||
this.loadShot(scene.id, shot.id);
|
|
||||||
});
|
|
||||||
|
|
||||||
const deleteBtn = document.createElement('button');
|
|
||||||
deleteBtn.className = 'scene-shot-btn scene-shot-danger';
|
|
||||||
deleteBtn.textContent = 'DEL';
|
|
||||||
deleteBtn.addEventListener('click', () => {
|
|
||||||
this.deleteShot(scene.id, shot.id);
|
|
||||||
});
|
|
||||||
|
|
||||||
actions.appendChild(loadBtn);
|
|
||||||
actions.appendChild(deleteBtn);
|
|
||||||
top.appendChild(label);
|
|
||||||
top.appendChild(actions);
|
|
||||||
|
|
||||||
const meta = document.createElement('div');
|
|
||||||
meta.className = 'scene-shot-meta';
|
|
||||||
const mode = shot.visual?.detection?.mode || 'OFF';
|
|
||||||
const style = shot.visual?.style || 'normal';
|
|
||||||
meta.textContent = `${style.toUpperCase()} · ${mode} · ${shot.durationSec.toFixed(1)}s + ${shot.holdSec.toFixed(1)}s`;
|
|
||||||
|
|
||||||
row.appendChild(top);
|
|
||||||
row.appendChild(meta);
|
|
||||||
this._sceneShotList.appendChild(row);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -949,7 +813,7 @@ export class SceneDirector {
|
|||||||
|
|
||||||
// Transition to running state
|
// Transition to running state
|
||||||
this._running = true;
|
this._running = true;
|
||||||
document.body.classList.add('scene-playback-mode');
|
this._controls?.setPlaybackActive(true);
|
||||||
this._setButtons(true);
|
this._setButtons(true);
|
||||||
this._setProgress(0);
|
this._setProgress(0);
|
||||||
|
|
||||||
@@ -984,7 +848,7 @@ export class SceneDirector {
|
|||||||
|
|
||||||
this._startProgressTicker(estimatedDurationSec || 1);
|
this._startProgressTicker(estimatedDurationSec || 1);
|
||||||
this._logEvent('scene_run_start', { count: queue.length });
|
this._logEvent('scene_run_start', { count: queue.length });
|
||||||
document.addEventListener('keydown', this._onKeyDown);
|
this._controls?.setPlaybackKeyboardEnabled(true);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
// Main shot sequencing loop
|
// Main shot sequencing loop
|
||||||
@@ -1340,14 +1204,14 @@ export class SceneDirector {
|
|||||||
_finishRun() {
|
_finishRun() {
|
||||||
clearInterval(this._progressTimer);
|
clearInterval(this._progressTimer);
|
||||||
this._progressTimer = null;
|
this._progressTimer = null;
|
||||||
document.removeEventListener('keydown', this._onKeyDown);
|
this._controls?.setPlaybackKeyboardEnabled(false);
|
||||||
// Covers the error path too: a run that threw mid-shot must not leave a
|
// Covers the error path too: a run that threw mid-shot must not leave a
|
||||||
// layer transition running against a director that has stopped watching.
|
// layer transition running against a director that has stopped watching.
|
||||||
this._runAbort?.abort();
|
this._runAbort?.abort();
|
||||||
this._runAbort = null;
|
this._runAbort = null;
|
||||||
|
|
||||||
this.styleManager.setRecordingMode(false);
|
this.styleManager.setRecordingMode(false);
|
||||||
document.body.classList.remove('scene-playback-mode');
|
this._controls?.setPlaybackActive(false);
|
||||||
this._updateRuntime('');
|
this._updateRuntime('');
|
||||||
this._running = false;
|
this._running = false;
|
||||||
|
|
||||||
@@ -1369,51 +1233,25 @@ export class SceneDirector {
|
|||||||
* Editing controls are disabled during a run; stop is disabled when idle.
|
* Editing controls are disabled during a run; stop is disabled when idle.
|
||||||
* @param {boolean} isRunning
|
* @param {boolean} isRunning
|
||||||
*/
|
*/
|
||||||
_setButtons(isRunning) {
|
_setButtons(isRunning) { this._controls?.setButtons(isRunning); }
|
||||||
if (this._sceneStartBtn) this._sceneStartBtn.disabled = isRunning;
|
|
||||||
if (this._sceneNextBtn) this._sceneNextBtn.disabled = isRunning;
|
|
||||||
if (this._sceneSelect) this._sceneSelect.disabled = isRunning;
|
|
||||||
|
|
||||||
if (this._sceneNewBtn) this._sceneNewBtn.disabled = isRunning;
|
|
||||||
if (this._sceneDeleteBtn) this._sceneDeleteBtn.disabled = isRunning;
|
|
||||||
if (this._sceneCaptureBtn) this._sceneCaptureBtn.disabled = isRunning;
|
|
||||||
if (this._sceneUpdateShotBtn) this._sceneUpdateShotBtn.disabled = isRunning;
|
|
||||||
if (this._sceneExportBtn) this._sceneExportBtn.disabled = isRunning;
|
|
||||||
if (this._sceneImportBtn) this._sceneImportBtn.disabled = isRunning;
|
|
||||||
|
|
||||||
if (this._sceneStopBtn) this._sceneStopBtn.disabled = !isRunning;
|
|
||||||
if (this._sceneDownloadBtn) this._sceneDownloadBtn.disabled = !this._lastRunJson;
|
|
||||||
if (this._scenePanel) this._scenePanel.classList.toggle('running', isRunning);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the progress bar fill width and label.
|
* Update the progress bar fill width and label.
|
||||||
* @param {number} progress - Value in [0, 1]
|
* @param {number} progress - Value in [0, 1]
|
||||||
*/
|
*/
|
||||||
_setProgress(progress) {
|
_setProgress(progress) { this._controls?.setProgress(progress); }
|
||||||
if (!this._sceneProgressFill) return;
|
|
||||||
const pct = Math.round(clamp01(progress) * 100);
|
|
||||||
this._sceneProgressFill.style.width = `${pct}%`;
|
|
||||||
this._sceneProgressFill.textContent = `${pct}%`;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the status line text in the scene panel.
|
* Set the status line text in the scene panel.
|
||||||
* @param {string} text
|
* @param {string} text
|
||||||
*/
|
*/
|
||||||
_updateStatus(text) {
|
_updateStatus(text) { this._controls?.updateStatus(text); }
|
||||||
if (this._sceneStatus) this._sceneStatus.textContent = text;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the runtime label (scene/shot name) and toggle its active class.
|
* Set the runtime label (scene/shot name) and toggle its active class.
|
||||||
* @param {string} text - Empty string hides the label
|
* @param {string} text - Empty string hides the label
|
||||||
*/
|
*/
|
||||||
_updateRuntime(text) {
|
_updateRuntime(text) { this._controls?.updateRuntime(text); }
|
||||||
if (!this._sceneRuntime) return;
|
|
||||||
this._sceneRuntime.textContent = text;
|
|
||||||
this._sceneRuntime.classList.toggle('active', !!text);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Append a timestamped telemetry event to the active run log.
|
* Append a timestamped telemetry event to the active run log.
|
||||||
@@ -1429,13 +1267,4 @@ export class SceneDirector {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Global keydown handler registered during a run. Escape cancels the run.
|
|
||||||
* @param {KeyboardEvent} event
|
|
||||||
*/
|
|
||||||
_onKeyDown(event) {
|
|
||||||
if (event.key === ESCAPE_KEY && this._running) {
|
|
||||||
this.stopScene('Stopped (Esc)');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
/** Own Scene panel listeners and presentation through project reads and actions. */
|
||||||
|
import { sceneElements, renderSceneOptions, renderSceneShots, presentSceneButtons, presentSceneProgress, presentSceneRuntime } from './scenePresentation.js';
|
||||||
|
|
||||||
|
export class SceneControls {
|
||||||
|
constructor({ read, actions, elements = sceneElements() }) {
|
||||||
|
this.read = read;
|
||||||
|
this.actions = actions;
|
||||||
|
this.elements = elements;
|
||||||
|
this.destroyed = false;
|
||||||
|
this.actionGeneration = 0;
|
||||||
|
this.removers = [];
|
||||||
|
this.rowRemovers = [];
|
||||||
|
this.playbackKeyRemover = null;
|
||||||
|
if (!elements.select) return;
|
||||||
|
this.renderSceneSelect();
|
||||||
|
this.renderShotList();
|
||||||
|
this.listen(elements.select, 'change', () => this.run('selectScene', elements.select.value));
|
||||||
|
for (const [element, action] of Object.entries({ new: 'create', delete: 'deleteScene', capture: 'capture', update: 'update', next: 'next', export: 'export', download: 'download' })) {
|
||||||
|
this.listen(elements[element], 'click', () => this.run(action));
|
||||||
|
}
|
||||||
|
this.listen(elements.start, 'click', () => this.run('start', this.read().selectedSceneId));
|
||||||
|
this.listen(elements.stop, 'click', () => this.run('stop', 'Stopped'));
|
||||||
|
this.listen(elements.import, 'click', () => elements.file?.click());
|
||||||
|
this.listen(elements.file, 'change', async () => {
|
||||||
|
const file = elements.file?.files?.[0];
|
||||||
|
if (!file) return;
|
||||||
|
await this.run('import', file);
|
||||||
|
if (!this.destroyed) elements.file.value = '';
|
||||||
|
});
|
||||||
|
this.updateStatus('Ready');
|
||||||
|
this.setProgress(0);
|
||||||
|
this.setButtons(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
listen(target, type, callback, removers = this.removers) {
|
||||||
|
if (!target) return;
|
||||||
|
const listener = (event) => { if (!this.destroyed) return callback(event); };
|
||||||
|
target.addEventListener(type, listener);
|
||||||
|
removers.push(() => target.removeEventListener(type, listener));
|
||||||
|
}
|
||||||
|
|
||||||
|
run(action, ...args) {
|
||||||
|
if (this.destroyed) return;
|
||||||
|
const generation = ++this.actionGeneration;
|
||||||
|
const failed = () => {
|
||||||
|
if (!this.destroyed && generation === this.actionGeneration) this.updateStatus('Scene action failed');
|
||||||
|
};
|
||||||
|
try {
|
||||||
|
const result = this.actions[action](...args);
|
||||||
|
return result?.then ? Promise.resolve(result).catch(failed) : result;
|
||||||
|
} catch {
|
||||||
|
failed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
renderSceneSelect() {
|
||||||
|
if (!this.destroyed) renderSceneOptions(this.elements.select, this.read());
|
||||||
|
}
|
||||||
|
|
||||||
|
renderShotList() {
|
||||||
|
if (this.destroyed) return;
|
||||||
|
for (const remove of this.rowRemovers.splice(0)) remove();
|
||||||
|
renderSceneShots(this.elements.shots, this.read(), {
|
||||||
|
listen: (element, type, callback) => this.listen(element, type, callback, this.rowRemovers),
|
||||||
|
select: (id) => this.run('selectShot', id),
|
||||||
|
rename: (sceneId, shotId, title) => this.run('renameShot', sceneId, shotId, title),
|
||||||
|
load: (sceneId, shotId) => this.run('load', sceneId, shotId),
|
||||||
|
remove: (sceneId, shotId) => this.run('deleteShot', sceneId, shotId),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
setButtons(running) {
|
||||||
|
if (!this.destroyed) presentSceneButtons(this.elements, running, this.read().hasRun);
|
||||||
|
}
|
||||||
|
|
||||||
|
setProgress(progress) {
|
||||||
|
if (!this.destroyed) presentSceneProgress(this.elements.progress, progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
updateStatus(text) {
|
||||||
|
if (!this.destroyed && this.elements.status) this.elements.status.textContent = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
updateRuntime(text) {
|
||||||
|
if (!this.destroyed) presentSceneRuntime(this.elements.runtime, text);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPlaybackActive(active) {
|
||||||
|
if (this.destroyed && active) return;
|
||||||
|
document.body.classList.toggle('scene-playback-mode', active);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPlaybackKeyboardEnabled(enabled) {
|
||||||
|
if (!enabled) {
|
||||||
|
this.playbackKeyRemover?.();
|
||||||
|
this.playbackKeyRemover = null;
|
||||||
|
} else if (!this.destroyed && !this.playbackKeyRemover) {
|
||||||
|
const onKeyDown = (event) => {
|
||||||
|
if (!this.destroyed && event.key === 'Escape' && this.read().running) this.run('stop', 'Stopped (Esc)');
|
||||||
|
};
|
||||||
|
document.addEventListener('keydown', onKeyDown);
|
||||||
|
this.playbackKeyRemover = () => document.removeEventListener('keydown', onKeyDown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy() {
|
||||||
|
if (this.destroyed) return;
|
||||||
|
this.destroyed = true;
|
||||||
|
this.actionGeneration++;
|
||||||
|
this.setPlaybackKeyboardEnabled(false);
|
||||||
|
for (const remove of [...this.removers.splice(0), ...this.rowRemovers.splice(0)]) remove();
|
||||||
|
if (this.elements.shots) this.elements.shots.textContent = '';
|
||||||
|
presentSceneRuntime(this.elements.runtime, '');
|
||||||
|
this.setPlaybackActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,145 @@
|
|||||||
|
import test from 'node:test';
|
||||||
|
import assert from 'node:assert/strict';
|
||||||
|
import { SceneControls } from './sceneControls.js';
|
||||||
|
|
||||||
|
function fixture() {
|
||||||
|
class Element extends EventTarget {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.children = [];
|
||||||
|
this.style = {};
|
||||||
|
this.value = '';
|
||||||
|
this._text = '';
|
||||||
|
const classes = new Set();
|
||||||
|
this.classList = {
|
||||||
|
toggle(name, active) { if (active) classes.add(name); else classes.delete(name); },
|
||||||
|
contains: (name) => classes.has(name),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
appendChild(element) { this.children.push(element); }
|
||||||
|
set textContent(value) { this._text = value; this.children = []; }
|
||||||
|
get textContent() { return this._text + this.children.map((node) => node.textContent).join(''); }
|
||||||
|
click() { this.dispatchEvent(new Event('click')); }
|
||||||
|
}
|
||||||
|
const saved = { document: globalThis.document, window: globalThis.window };
|
||||||
|
const document = Object.assign(new EventTarget(), { createElement: () => new Element(), body: new Element() });
|
||||||
|
globalThis.document = document;
|
||||||
|
globalThis.window = { prompt: () => 'Renamed' };
|
||||||
|
const elements = Object.fromEntries(['panel','select','new','delete','capture','update','shots','start','stop','next','export','import','file','download','status','progress','runtime'].map((name) => [name, new Element()]));
|
||||||
|
const state = {
|
||||||
|
scenes: [{ id: 'scene-a', title: '<Scene A>', shots: [{ id: 'shot-a', title: '<Shot A>', durationSec: 4, holdSec: 0.9, visual: { style: 'normal' } }] }],
|
||||||
|
selectedSceneId: 'scene-a', selectedShotId: 'shot-a', running: false, hasRun: false,
|
||||||
|
};
|
||||||
|
const calls = [];
|
||||||
|
const actions = Object.fromEntries(['selectScene','selectShot','renameShot','create','deleteScene','capture','update','start','stop','next','export','import','download','load','deleteShot'].map((name) => [name, (...args) => { calls.push([name, ...args]); }]));
|
||||||
|
const owner = new SceneControls({ read: () => state, actions, elements });
|
||||||
|
return { owner, state, actions, elements, calls, document, restore() { owner.destroy(); Object.assign(globalThis, saved); } };
|
||||||
|
}
|
||||||
|
|
||||||
|
test('Scene controls render the supplied selection and running/download states', () => {
|
||||||
|
const f = fixture();
|
||||||
|
try {
|
||||||
|
assert.equal(f.elements.select.children[0].textContent, '<Scene A>');
|
||||||
|
assert.equal(f.elements.select.value, 'scene-a');
|
||||||
|
assert.equal(f.elements.shots.children[0].children[0].children[0].textContent, '<Shot A>');
|
||||||
|
assert.equal(f.elements.stop.disabled, true);
|
||||||
|
assert.equal(f.elements.download.disabled, true);
|
||||||
|
f.state.hasRun = true;
|
||||||
|
f.owner.setButtons(true);
|
||||||
|
assert.equal(f.elements.start.disabled, true);
|
||||||
|
assert.equal(f.elements.capture.disabled, true);
|
||||||
|
assert.equal(f.elements.stop.disabled, false);
|
||||||
|
assert.equal(f.elements.download.disabled, false);
|
||||||
|
assert.equal(f.elements.panel.classList.contains('running'), true);
|
||||||
|
f.owner.setProgress(2);
|
||||||
|
assert.equal(f.elements.progress.style.width, '100%');
|
||||||
|
f.owner.setProgress(-1);
|
||||||
|
assert.equal(f.elements.progress.textContent, '0%');
|
||||||
|
} finally { f.restore(); }
|
||||||
|
});
|
||||||
|
|
||||||
|
test('Scene controls dispatch explicit actions and revoke replaced shot-row listeners', () => {
|
||||||
|
const f = fixture();
|
||||||
|
try {
|
||||||
|
const row = f.elements.shots.children[0];
|
||||||
|
const label = row.children[0].children[0];
|
||||||
|
const load = row.children[0].children[1].children[0];
|
||||||
|
f.elements.capture.click();
|
||||||
|
f.elements.start.click();
|
||||||
|
label.click();
|
||||||
|
label.dispatchEvent(new Event('dblclick'));
|
||||||
|
load.click();
|
||||||
|
assert.deepEqual(f.calls, [['capture'], ['start','scene-a'], ['selectShot','shot-a'], ['renameShot','scene-a','shot-a','Renamed'], ['load','scene-a','shot-a']]);
|
||||||
|
f.owner.renderShotList();
|
||||||
|
label.click();
|
||||||
|
load.click();
|
||||||
|
assert.equal(f.calls.length, 5);
|
||||||
|
f.elements.shots.children[0].children[0].children[1].children[0].click();
|
||||||
|
assert.equal(f.calls.length, 6);
|
||||||
|
} finally { f.restore(); }
|
||||||
|
});
|
||||||
|
|
||||||
|
test('Scene Escape and recording presentation follow playback and release on destruction', () => {
|
||||||
|
const f = fixture();
|
||||||
|
const escape = () => f.document.dispatchEvent(Object.assign(new Event('keydown'), { key: 'Escape' }));
|
||||||
|
try {
|
||||||
|
escape();
|
||||||
|
assert.deepEqual(f.calls, []);
|
||||||
|
f.state.running = true;
|
||||||
|
f.owner.setPlaybackActive(true);
|
||||||
|
f.owner.setPlaybackKeyboardEnabled(true);
|
||||||
|
f.owner.updateRuntime('Scene A / Shot A');
|
||||||
|
escape();
|
||||||
|
assert.deepEqual(f.calls, [['stop', 'Stopped (Esc)']]);
|
||||||
|
f.owner.destroy();
|
||||||
|
f.owner.destroy();
|
||||||
|
f.owner.setPlaybackKeyboardEnabled(true);
|
||||||
|
escape();
|
||||||
|
f.elements.capture.click();
|
||||||
|
f.owner.run('capture');
|
||||||
|
assert.equal(f.calls.length, 1);
|
||||||
|
assert.equal(f.document.body.classList.contains('scene-playback-mode'), false);
|
||||||
|
assert.equal(f.elements.runtime.textContent, '');
|
||||||
|
assert.equal(f.owner.removers.length, 0);
|
||||||
|
assert.equal(f.owner.rowRemovers.length, 0);
|
||||||
|
} finally { f.restore(); }
|
||||||
|
});
|
||||||
|
|
||||||
|
test('a file import finishing after disposal cannot clear the retained file control', async () => {
|
||||||
|
const f = fixture();
|
||||||
|
try {
|
||||||
|
let finish;
|
||||||
|
f.actions.import = () => new Promise((resolve) => { finish = resolve; });
|
||||||
|
f.elements.file.files = [{ name: 'project.json' }];
|
||||||
|
f.elements.file.value = 'project.json';
|
||||||
|
f.elements.file.dispatchEvent(new Event('change'));
|
||||||
|
f.owner.destroy();
|
||||||
|
finish();
|
||||||
|
await new Promise((resolve) => setImmediate(resolve));
|
||||||
|
assert.equal(f.elements.file.value, 'project.json');
|
||||||
|
assert.equal(f.elements.status.textContent, 'Ready');
|
||||||
|
} finally { f.restore(); }
|
||||||
|
});
|
||||||
|
|
||||||
|
test('Scene action failures are visible only while that action still owns presentation', async () => {
|
||||||
|
const f = fixture();
|
||||||
|
try {
|
||||||
|
let reject;
|
||||||
|
f.actions.load = () => new Promise((_resolve, fail) => { reject = fail; });
|
||||||
|
let pending = f.owner.run('load', 'scene-a', 'shot-a');
|
||||||
|
reject(new Error('unavailable'));
|
||||||
|
await pending;
|
||||||
|
assert.equal(f.elements.status.textContent, 'Scene action failed');
|
||||||
|
pending = f.owner.run('load', 'scene-a', 'shot-a');
|
||||||
|
f.owner.run('selectShot', 'shot-a');
|
||||||
|
f.owner.updateStatus('Current selection');
|
||||||
|
reject(new Error('obsolete'));
|
||||||
|
await pending;
|
||||||
|
assert.equal(f.elements.status.textContent, 'Current selection');
|
||||||
|
pending = f.owner.run('load', 'scene-a', 'shot-a');
|
||||||
|
f.owner.destroy();
|
||||||
|
reject(new Error('disposed'));
|
||||||
|
await pending;
|
||||||
|
assert.equal(f.elements.status.textContent, 'Current selection');
|
||||||
|
} finally { f.restore(); }
|
||||||
|
});
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
/** Scene panel elements and text-only project presentation. */
|
||||||
|
export function sceneElements(root = document) {
|
||||||
|
const ids = {
|
||||||
|
panel: 'scene-panel', select: 'scene-select', new: 'scene-new-btn',
|
||||||
|
delete: 'scene-delete-btn', capture: 'scene-capture-btn', update: 'scene-update-shot-btn',
|
||||||
|
shots: 'scene-shot-list', start: 'scene-start-btn', stop: 'scene-stop-btn',
|
||||||
|
next: 'scene-next-btn', export: 'scene-export-btn', import: 'scene-import-btn',
|
||||||
|
file: 'scene-import-file', download: 'scene-download-btn', status: 'scene-status',
|
||||||
|
progress: 'scene-progress-fill', runtime: 'scene-runtime',
|
||||||
|
};
|
||||||
|
return Object.fromEntries(Object.entries(ids).map(([name, id]) => [name, root.getElementById(id)]));
|
||||||
|
}
|
||||||
|
|
||||||
|
export function renderSceneOptions(element, { scenes, selectedSceneId }) {
|
||||||
|
if (!element) return;
|
||||||
|
element.textContent = '';
|
||||||
|
for (const scene of scenes) {
|
||||||
|
const option = document.createElement('option');
|
||||||
|
option.value = scene.id;
|
||||||
|
option.textContent = scene.title;
|
||||||
|
element.appendChild(option);
|
||||||
|
}
|
||||||
|
if (selectedSceneId) element.value = selectedSceneId;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function renderSceneShots(element, state, { listen, select, rename, load, remove }) {
|
||||||
|
if (!element) return;
|
||||||
|
const scene = state.scenes.find((item) => item.id === state.selectedSceneId);
|
||||||
|
element.textContent = '';
|
||||||
|
if (!scene || scene.shots.length === 0) {
|
||||||
|
const empty = document.createElement('div');
|
||||||
|
empty.className = 'scene-shot-empty';
|
||||||
|
empty.textContent = 'No shots yet. Use CAPTURE SHOT to save current look.';
|
||||||
|
element.appendChild(empty);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (const shot of scene.shots) {
|
||||||
|
const row = document.createElement('div');
|
||||||
|
row.className = 'scene-shot-row';
|
||||||
|
row.classList.toggle('active', shot.id === state.selectedShotId);
|
||||||
|
const top = document.createElement('div');
|
||||||
|
top.className = 'scene-shot-top';
|
||||||
|
const label = document.createElement('div');
|
||||||
|
label.className = 'scene-shot-label';
|
||||||
|
label.textContent = shot.title;
|
||||||
|
listen(label, 'click', () => select(shot.id));
|
||||||
|
listen(label, 'dblclick', () => {
|
||||||
|
const title = window.prompt('Shot title', shot.title);
|
||||||
|
if (title) rename(scene.id, shot.id, title);
|
||||||
|
});
|
||||||
|
const actions = document.createElement('div');
|
||||||
|
actions.className = 'scene-shot-actions';
|
||||||
|
const loadButton = document.createElement('button');
|
||||||
|
loadButton.className = 'scene-shot-btn';
|
||||||
|
loadButton.textContent = 'LOAD';
|
||||||
|
listen(loadButton, 'click', () => load(scene.id, shot.id));
|
||||||
|
const deleteButton = document.createElement('button');
|
||||||
|
deleteButton.className = 'scene-shot-btn scene-shot-danger';
|
||||||
|
deleteButton.textContent = 'DEL';
|
||||||
|
listen(deleteButton, 'click', () => remove(scene.id, shot.id));
|
||||||
|
actions.appendChild(loadButton);
|
||||||
|
actions.appendChild(deleteButton);
|
||||||
|
top.appendChild(label);
|
||||||
|
top.appendChild(actions);
|
||||||
|
const meta = document.createElement('div');
|
||||||
|
meta.className = 'scene-shot-meta';
|
||||||
|
const mode = shot.visual?.detection?.mode || 'OFF';
|
||||||
|
const style = shot.visual?.style || 'normal';
|
||||||
|
meta.textContent = `${style.toUpperCase()} · ${mode} · ${shot.durationSec.toFixed(1)}s + ${shot.holdSec.toFixed(1)}s`;
|
||||||
|
row.appendChild(top);
|
||||||
|
row.appendChild(meta);
|
||||||
|
element.appendChild(row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function presentSceneButtons(elements, running, hasRun) {
|
||||||
|
for (const name of ['start', 'next', 'select', 'new', 'delete', 'capture', 'update', 'export', 'import']) {
|
||||||
|
if (elements[name]) elements[name].disabled = running;
|
||||||
|
}
|
||||||
|
if (elements.stop) elements.stop.disabled = !running;
|
||||||
|
if (elements.download) elements.download.disabled = !hasRun;
|
||||||
|
elements.panel?.classList.toggle('running', running);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function presentSceneProgress(element, progress) {
|
||||||
|
if (!element) return;
|
||||||
|
const percentage = Math.round(Math.max(0, Math.min(1, progress)) * 100);
|
||||||
|
element.style.width = `${percentage}%`;
|
||||||
|
element.textContent = `${percentage}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function presentSceneRuntime(element, text) {
|
||||||
|
if (!element) return;
|
||||||
|
element.textContent = text;
|
||||||
|
element.classList.toggle('active', !!text);
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
export { SceneControls } from './sceneControls.js';
|
||||||
Reference in new issue
Block a user