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refactor: separate Scene controls from playback and project operations
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { SceneControls } from './sceneControls.js';
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function fixture() {
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class Element extends EventTarget {
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constructor() {
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super();
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this.children = [];
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this.style = {};
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this.value = '';
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this._text = '';
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const classes = new Set();
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this.classList = {
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toggle(name, active) { if (active) classes.add(name); else classes.delete(name); },
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contains: (name) => classes.has(name),
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};
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}
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appendChild(element) { this.children.push(element); }
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set textContent(value) { this._text = value; this.children = []; }
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get textContent() { return this._text + this.children.map((node) => node.textContent).join(''); }
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click() { this.dispatchEvent(new Event('click')); }
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}
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const saved = { document: globalThis.document, window: globalThis.window };
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const document = Object.assign(new EventTarget(), { createElement: () => new Element(), body: new Element() });
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globalThis.document = document;
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globalThis.window = { prompt: () => 'Renamed' };
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const elements = Object.fromEntries(['panel','select','new','delete','capture','update','shots','start','stop','next','export','import','file','download','status','progress','runtime'].map((name) => [name, new Element()]));
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const state = {
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scenes: [{ id: 'scene-a', title: '<Scene A>', shots: [{ id: 'shot-a', title: '<Shot A>', durationSec: 4, holdSec: 0.9, visual: { style: 'normal' } }] }],
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selectedSceneId: 'scene-a', selectedShotId: 'shot-a', running: false, hasRun: false,
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};
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const calls = [];
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const actions = Object.fromEntries(['selectScene','selectShot','renameShot','create','deleteScene','capture','update','start','stop','next','export','import','download','load','deleteShot'].map((name) => [name, (...args) => { calls.push([name, ...args]); }]));
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const owner = new SceneControls({ read: () => state, actions, elements });
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return { owner, state, actions, elements, calls, document, restore() { owner.destroy(); Object.assign(globalThis, saved); } };
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}
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test('Scene controls render the supplied selection and running/download states', () => {
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const f = fixture();
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try {
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assert.equal(f.elements.select.children[0].textContent, '<Scene A>');
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assert.equal(f.elements.select.value, 'scene-a');
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assert.equal(f.elements.shots.children[0].children[0].children[0].textContent, '<Shot A>');
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assert.equal(f.elements.stop.disabled, true);
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assert.equal(f.elements.download.disabled, true);
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f.state.hasRun = true;
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f.owner.setButtons(true);
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assert.equal(f.elements.start.disabled, true);
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assert.equal(f.elements.capture.disabled, true);
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assert.equal(f.elements.stop.disabled, false);
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assert.equal(f.elements.download.disabled, false);
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assert.equal(f.elements.panel.classList.contains('running'), true);
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f.owner.setProgress(2);
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assert.equal(f.elements.progress.style.width, '100%');
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f.owner.setProgress(-1);
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assert.equal(f.elements.progress.textContent, '0%');
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} finally { f.restore(); }
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});
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test('Scene controls dispatch explicit actions and revoke replaced shot-row listeners', () => {
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const f = fixture();
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try {
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const row = f.elements.shots.children[0];
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const label = row.children[0].children[0];
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const load = row.children[0].children[1].children[0];
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f.elements.capture.click();
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f.elements.start.click();
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label.click();
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label.dispatchEvent(new Event('dblclick'));
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load.click();
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assert.deepEqual(f.calls, [['capture'], ['start','scene-a'], ['selectShot','shot-a'], ['renameShot','scene-a','shot-a','Renamed'], ['load','scene-a','shot-a']]);
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f.owner.renderShotList();
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label.click();
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load.click();
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assert.equal(f.calls.length, 5);
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f.elements.shots.children[0].children[0].children[1].children[0].click();
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assert.equal(f.calls.length, 6);
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} finally { f.restore(); }
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});
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test('Scene Escape and recording presentation follow playback and release on destruction', () => {
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const f = fixture();
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const escape = () => f.document.dispatchEvent(Object.assign(new Event('keydown'), { key: 'Escape' }));
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try {
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escape();
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assert.deepEqual(f.calls, []);
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f.state.running = true;
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f.owner.setPlaybackActive(true);
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f.owner.setPlaybackKeyboardEnabled(true);
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f.owner.updateRuntime('Scene A / Shot A');
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escape();
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assert.deepEqual(f.calls, [['stop', 'Stopped (Esc)']]);
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f.owner.destroy();
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f.owner.destroy();
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f.owner.setPlaybackKeyboardEnabled(true);
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escape();
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f.elements.capture.click();
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f.owner.run('capture');
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assert.equal(f.calls.length, 1);
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assert.equal(f.document.body.classList.contains('scene-playback-mode'), false);
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assert.equal(f.elements.runtime.textContent, '');
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assert.equal(f.owner.removers.length, 0);
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assert.equal(f.owner.rowRemovers.length, 0);
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} finally { f.restore(); }
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});
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test('a file import finishing after disposal cannot clear the retained file control', async () => {
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const f = fixture();
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try {
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let finish;
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f.actions.import = () => new Promise((resolve) => { finish = resolve; });
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f.elements.file.files = [{ name: 'project.json' }];
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f.elements.file.value = 'project.json';
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f.elements.file.dispatchEvent(new Event('change'));
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f.owner.destroy();
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finish();
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await new Promise((resolve) => setImmediate(resolve));
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assert.equal(f.elements.file.value, 'project.json');
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assert.equal(f.elements.status.textContent, 'Ready');
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} finally { f.restore(); }
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});
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test('Scene action failures are visible only while that action still owns presentation', async () => {
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const f = fixture();
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try {
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let reject;
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f.actions.load = () => new Promise((_resolve, fail) => { reject = fail; });
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let pending = f.owner.run('load', 'scene-a', 'shot-a');
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reject(new Error('unavailable'));
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await pending;
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assert.equal(f.elements.status.textContent, 'Scene action failed');
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pending = f.owner.run('load', 'scene-a', 'shot-a');
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f.owner.run('selectShot', 'shot-a');
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f.owner.updateStatus('Current selection');
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reject(new Error('obsolete'));
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await pending;
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assert.equal(f.elements.status.textContent, 'Current selection');
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pending = f.owner.run('load', 'scene-a', 'shot-a');
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f.owner.destroy();
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reject(new Error('disposed'));
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await pending;
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assert.equal(f.elements.status.textContent, 'Current selection');
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} finally { f.restore(); }
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});
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