refactor: separate Scene controls from playback and project operations

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Sameh Khamis committed 2026-09-13 03:29:46 -07:00
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import test from 'node:test';
import assert from 'node:assert/strict';
import { SceneControls } from './sceneControls.js';
function fixture() {
class Element extends EventTarget {
constructor() {
super();
this.children = [];
this.style = {};
this.value = '';
this._text = '';
const classes = new Set();
this.classList = {
toggle(name, active) { if (active) classes.add(name); else classes.delete(name); },
contains: (name) => classes.has(name),
};
}
appendChild(element) { this.children.push(element); }
set textContent(value) { this._text = value; this.children = []; }
get textContent() { return this._text + this.children.map((node) => node.textContent).join(''); }
click() { this.dispatchEvent(new Event('click')); }
}
const saved = { document: globalThis.document, window: globalThis.window };
const document = Object.assign(new EventTarget(), { createElement: () => new Element(), body: new Element() });
globalThis.document = document;
globalThis.window = { prompt: () => 'Renamed' };
const elements = Object.fromEntries(['panel','select','new','delete','capture','update','shots','start','stop','next','export','import','file','download','status','progress','runtime'].map((name) => [name, new Element()]));
const state = {
scenes: [{ id: 'scene-a', title: '<Scene A>', shots: [{ id: 'shot-a', title: '<Shot A>', durationSec: 4, holdSec: 0.9, visual: { style: 'normal' } }] }],
selectedSceneId: 'scene-a', selectedShotId: 'shot-a', running: false, hasRun: false,
};
const calls = [];
const actions = Object.fromEntries(['selectScene','selectShot','renameShot','create','deleteScene','capture','update','start','stop','next','export','import','download','load','deleteShot'].map((name) => [name, (...args) => { calls.push([name, ...args]); }]));
const owner = new SceneControls({ read: () => state, actions, elements });
return { owner, state, actions, elements, calls, document, restore() { owner.destroy(); Object.assign(globalThis, saved); } };
}
test('Scene controls render the supplied selection and running/download states', () => {
const f = fixture();
try {
assert.equal(f.elements.select.children[0].textContent, '<Scene A>');
assert.equal(f.elements.select.value, 'scene-a');
assert.equal(f.elements.shots.children[0].children[0].children[0].textContent, '<Shot A>');
assert.equal(f.elements.stop.disabled, true);
assert.equal(f.elements.download.disabled, true);
f.state.hasRun = true;
f.owner.setButtons(true);
assert.equal(f.elements.start.disabled, true);
assert.equal(f.elements.capture.disabled, true);
assert.equal(f.elements.stop.disabled, false);
assert.equal(f.elements.download.disabled, false);
assert.equal(f.elements.panel.classList.contains('running'), true);
f.owner.setProgress(2);
assert.equal(f.elements.progress.style.width, '100%');
f.owner.setProgress(-1);
assert.equal(f.elements.progress.textContent, '0%');
} finally { f.restore(); }
});
test('Scene controls dispatch explicit actions and revoke replaced shot-row listeners', () => {
const f = fixture();
try {
const row = f.elements.shots.children[0];
const label = row.children[0].children[0];
const load = row.children[0].children[1].children[0];
f.elements.capture.click();
f.elements.start.click();
label.click();
label.dispatchEvent(new Event('dblclick'));
load.click();
assert.deepEqual(f.calls, [['capture'], ['start','scene-a'], ['selectShot','shot-a'], ['renameShot','scene-a','shot-a','Renamed'], ['load','scene-a','shot-a']]);
f.owner.renderShotList();
label.click();
load.click();
assert.equal(f.calls.length, 5);
f.elements.shots.children[0].children[0].children[1].children[0].click();
assert.equal(f.calls.length, 6);
} finally { f.restore(); }
});
test('Scene Escape and recording presentation follow playback and release on destruction', () => {
const f = fixture();
const escape = () => f.document.dispatchEvent(Object.assign(new Event('keydown'), { key: 'Escape' }));
try {
escape();
assert.deepEqual(f.calls, []);
f.state.running = true;
f.owner.setPlaybackActive(true);
f.owner.setPlaybackKeyboardEnabled(true);
f.owner.updateRuntime('Scene A / Shot A');
escape();
assert.deepEqual(f.calls, [['stop', 'Stopped (Esc)']]);
f.owner.destroy();
f.owner.destroy();
f.owner.setPlaybackKeyboardEnabled(true);
escape();
f.elements.capture.click();
f.owner.run('capture');
assert.equal(f.calls.length, 1);
assert.equal(f.document.body.classList.contains('scene-playback-mode'), false);
assert.equal(f.elements.runtime.textContent, '');
assert.equal(f.owner.removers.length, 0);
assert.equal(f.owner.rowRemovers.length, 0);
} finally { f.restore(); }
});
test('a file import finishing after disposal cannot clear the retained file control', async () => {
const f = fixture();
try {
let finish;
f.actions.import = () => new Promise((resolve) => { finish = resolve; });
f.elements.file.files = [{ name: 'project.json' }];
f.elements.file.value = 'project.json';
f.elements.file.dispatchEvent(new Event('change'));
f.owner.destroy();
finish();
await new Promise((resolve) => setImmediate(resolve));
assert.equal(f.elements.file.value, 'project.json');
assert.equal(f.elements.status.textContent, 'Ready');
} finally { f.restore(); }
});
test('Scene action failures are visible only while that action still owns presentation', async () => {
const f = fixture();
try {
let reject;
f.actions.load = () => new Promise((_resolve, fail) => { reject = fail; });
let pending = f.owner.run('load', 'scene-a', 'shot-a');
reject(new Error('unavailable'));
await pending;
assert.equal(f.elements.status.textContent, 'Scene action failed');
pending = f.owner.run('load', 'scene-a', 'shot-a');
f.owner.run('selectShot', 'shot-a');
f.owner.updateStatus('Current selection');
reject(new Error('obsolete'));
await pending;
assert.equal(f.elements.status.textContent, 'Current selection');
pending = f.owner.run('load', 'scene-a', 'shot-a');
f.owner.destroy();
reject(new Error('disposed'));
await pending;
assert.equal(f.elements.status.textContent, 'Current selection');
} finally { f.restore(); }
});