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feat(street-level): KartaView as a third, keyless imagery provider
Coverage lines from KartaView's z13-14 JSON tiles (OSM ways with photos, chained end to start), the photo nearest a clicked line, cones along its sequence, and a viewer for flat photos and 360° panoramas (a small WebGL equirectangular renderer, no new dependency) with ‹ › along the sequence. Mapillary's camera-driven line coverage and sequence cones move to the provider-neutral core (lineCoverage.js, sequenceCones.js) with the tile fetch, zoom ladder, colours and pick prefixes injected; Mapillary keeps thin wrappers and its tests pass unchanged. KartaView quirks handled: api.kartaview.org (the documented api.openstreetcam.org serves empty tiles), photo URLs that name storage1 for photos stored elsewhere, and a photo API that answers 429 to more than about three requests at once (two in flight, retried with backoff). Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -1,20 +1,7 @@
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import * as Cesium from 'cesium';
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import { imageConeGlyph } from '../../glyphs.js';
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import { passesImageryFilter } from '../../filter.js';
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import { refineHeights } from '../../groundCast.js';
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import { createHorizonCull, metresBetween } from '../../view.js';
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import { meshCellKey } from '../../meshSampler.js';
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import {
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COLORS,
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IMAGE_CONE_MIN_SPACING_M,
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IMAGE_CONE_SIZE_PX,
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PICK_PREFIX,
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} from './policy.js';
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import { createSequenceCones, thinImages } from '../../sequenceCones.js';
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import { COLORS, PICK_PREFIX } from './policy.js';
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const SPRITE_ID = 'street-level:mapillary-cones';
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/** How many recently viewed sequences keep their image list in memory. */
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const SEQUENCE_CACHE_SIZE = 40;
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export { thinImages } from '../../sequenceCones.js';
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/** Normalize a graph image record into the shape the cones use. */
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export function normalizeSequenceImage(record) {
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@@ -33,290 +20,24 @@ export function normalizeSequenceImage(record) {
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};
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}
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/** Drop images closer than the spacing to the previous kept one. */
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export function thinImages(images, spacingM = IMAGE_CONE_MIN_SPACING_M) {
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const kept = [];
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let last = null;
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for (const image of images) {
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if (!last || metresBetween(last, image) >= spacingM) {
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kept.push(image);
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last = image;
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}
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}
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return kept;
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}
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/** Image cones for one selected sequence. */
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/** Image cones for the selected Mapillary sequence, its line highlighted. */
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export function createSequences({ state, source, parts }) {
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const { render, sprites } = state.services;
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function requestRender() {
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render?.governorRequestRender?.('mapillary-sequence');
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}
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function notify() {
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state.context.notify();
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}
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const nothingDrawn = () => ({ images: [], cones: [], cells: new Set() });
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/** Drawn cones, plus the mesh cells under them, so a sample moves only those. */
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let drawn = nothingDrawn();
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// The cones skip the depth test: hide the ones behind the globe.
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const horizon = createHorizonCull({
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getViewer: () => state.viewer,
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items: () => drawn.cones.map((cone) => cone.billboard),
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onChange: requestRender,
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});
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function ensureCollections(viewer) {
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if (state.sequence.collection) return;
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state.sequence.collection = new Cesium.BillboardCollection({
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scene: viewer.scene,
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});
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viewer.scene.primitives.add(state.sequence.collection);
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sprites?.registerSpriteCollection?.(SPRITE_ID, state.sequence.collection);
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}
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function clearCones() {
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state.sequence.collection?.removeAll();
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state.sequence.images = [];
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drawn = nothingDrawn();
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horizon.stop();
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}
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/** Where a cone stands: at `height`, or clamped to the ground when null. */
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function placement(image, height) {
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return {
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position: Cesium.Cartesian3.fromDegrees(
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image.lon,
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image.lat,
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height ?? 0,
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),
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heightReference:
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height === null
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? Cesium.HeightReference.CLAMP_TO_GROUND
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: Cesium.HeightReference.NONE,
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};
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}
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/**
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* Terrain-mode cone heights on the street, not on roofs: bare earth refined
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* by mesh samples. Null when draped or while terrain heights are fetched.
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*/
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function coneHeights(images, { request = true } = {}) {
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const ground = state.context.groundCaster;
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if (state.context.getSurface?.() !== 'terrain' || !ground) return null;
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const dems = images.map((image) => ground.groundAt(image.lon, image.lat));
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if (dems.includes(null)) {
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ground
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.prepare(images.map((image) => [image.lon, image.lat]))
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.then((ready) => {
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if (ready && state.sequence.images === images) renderCones(images);
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});
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return null;
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}
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const sampler = state.context.meshSampler;
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if (request)
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sampler?.request(images.map((image) => [image.lon, image.lat]));
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return refineHeights(
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images.map((image, i) => ({
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dem: dems[i],
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mesh: sampler?.meshAt(image.lon, image.lat),
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})),
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);
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}
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function renderCones(images) {
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const collection = state.sequence.collection;
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if (!collection) return;
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collection.removeAll();
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drawn = { ...nothingDrawn(), images };
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const heights = coneHeights(images);
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// One colour per source; 360° images keep the ring shape.
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const cone = imageConeGlyph({ size: 32, color: COLORS.coverage });
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const ring = imageConeGlyph({
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size: 32,
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color: COLORS.coverage,
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pano: true,
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});
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// Resolved now, so a "since N days" window keeps up with the clock.
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const filter = state.context.getFilter();
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images.forEach((image, index) => {
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if (!passesImageryFilter(image, filter)) return;
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const height = heights?.[index] ?? null;
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const billboard = collection.add({
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id: `${PICK_PREFIX.image}${image.id}`,
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...placement(image, height),
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image: image.isPano ? ring : cone,
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imageId: image.isPano ? 'mly-cone-pano' : 'mly-cone',
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width: IMAGE_CONE_SIZE_PX,
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height: IMAGE_CONE_SIZE_PX,
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rotation: -Cesium.Math.toRadians(image.compassAngle),
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alignedAxis: Cesium.Cartesian3.UNIT_Z,
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disableDepthTestDistance: Number.POSITIVE_INFINITY,
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verticalOrigin: Cesium.VerticalOrigin.CENTER,
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scaleByDistance: new Cesium.NearFarScalar(200, 1.1, 6000, 0.35),
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});
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drawn.cones.push({ index, billboard, height });
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drawn.cells.add(meshCellKey(image.lon, image.lat));
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});
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horizon.update();
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requestRender();
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}
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/**
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* Re-place cones whose height new mesh samples changed. A sample can move
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* a neighbour too, so every height is recomputed but only moved cones touched.
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*/
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function onMeshSampled(batch) {
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if (state.context.getSurface?.() !== 'terrain' || !drawn.cones.length)
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return;
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if (!batch.some(([lon, lat]) => drawn.cells.has(meshCellKey(lon, lat))))
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return;
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const { images, cones } = drawn;
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// Already asked for when drawn; a missing terrain cell redraws them all.
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const heights = coneHeights(images, { request: false });
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if (!heights) return;
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const moved = [];
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for (const cone of cones) {
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const height = heights[cone.index] ?? null;
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if (height === cone.height) continue;
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cone.height = height;
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const { position, heightReference } = placement(
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images[cone.index],
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height,
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);
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cone.billboard.heightReference = heightReference;
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cone.billboard.position = position;
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moved.push(cone.billboard);
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}
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if (!moved.length) return;
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horizon.update(moved);
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requestRender();
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}
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function remember(sequenceId, images) {
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const { cache } = state.sequence;
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cache.delete(sequenceId);
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cache.set(sequenceId, images);
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while (cache.size > SEQUENCE_CACHE_SIZE)
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cache.delete(cache.keys().next().value);
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}
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/** Select a sequence: highlight its line and load its image cones. */
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async function select(sequenceId) {
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if (!sequenceId || !state.viewer) return;
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// Already on screen, or already on its way.
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if (
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state.sequence.selectedId === sequenceId &&
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(state.sequence.images.length || state.sequence.abort)
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)
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return;
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if (state.sequence.selectedId && state.sequence.selectedId !== sequenceId)
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parts.coverage.recolorSequence(state.sequence.selectedId, false);
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state.sequence.abort?.abort();
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state.sequence.selectedId = sequenceId;
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parts.coverage.recolorSequence(sequenceId, true);
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const cached = state.sequence.cache.get(sequenceId);
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if (cached) {
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state.sequence.abort = null;
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state.sequence.loading = false;
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state.sequence.images = cached;
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renderCones(cached);
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state.context.actions.reportError(null);
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notify();
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return;
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}
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// The previous sequence's cones must not stay clickable under the new
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// highlight while this one loads, nor after its load fails.
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clearCones();
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requestRender();
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const controller = new AbortController();
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state.sequence.abort = controller;
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state.sequence.loading = true;
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notify();
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try {
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const records = await source.getSequenceImages(sequenceId, {
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signal: controller.signal,
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});
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if (controller.signal.aborted) return;
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const images = thinImages(
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return createSequenceCones({
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state,
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async loadImages(sequenceId, { signal }) {
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const records = await source.getSequenceImages(sequenceId, { signal });
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return thinImages(
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records
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.map(normalizeSequenceImage)
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.filter(Boolean)
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.sort((a, b) => a.capturedAt - b.capturedAt),
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);
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remember(sequenceId, images);
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state.sequence.images = images;
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renderCones(images);
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state.context.actions.reportError(null);
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} catch (error) {
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if (!controller.signal.aborted) {
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// Nothing to show: drop the highlight, so a click asks again.
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parts.coverage.recolorSequence(sequenceId, false);
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state.sequence.selectedId = null;
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state.context.actions.reportError(
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error?.message || 'Sequence images unavailable',
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);
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}
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} finally {
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if (state.sequence.abort === controller) {
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state.sequence.loading = false;
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state.sequence.abort = null;
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}
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notify();
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}
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}
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function clearSelection() {
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state.sequence.abort?.abort();
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state.sequence.abort = null;
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if (state.sequence.selectedId)
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parts.coverage.recolorSequence(state.sequence.selectedId, false);
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state.sequence.selectedId = null;
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state.sequence.loading = false;
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clearCones();
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// An error about the sequence goes with it.
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state.context.actions.reportError(null);
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requestRender();
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notify();
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}
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/** Re-draw the current sequence's cones (after an imagery filter change). */
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function rerender() {
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if (state.sequence.images.length) renderCones(state.sequence.images);
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}
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// New mesh samples may move the cones onto (or off) the road surface.
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const stopMeshListener = state.context.meshSampler?.onSampled(onMeshSampled);
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function setVisible(visible) {
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if (state.sequence.collection) state.sequence.collection.show = visible;
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requestRender();
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}
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function destroy(viewer) {
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state.sequence.abort?.abort();
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horizon.stop();
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drawn = nothingDrawn();
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stopMeshListener?.();
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const collection = state.sequence.collection;
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if (collection) {
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sprites?.unregisterSpriteCollection?.(SPRITE_ID, collection);
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viewer?.scene?.primitives?.remove(collection);
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state.sequence.collection = null;
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}
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state.sequence.images = [];
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state.sequence.selectedId = null;
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}
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return {
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ensureCollections,
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select,
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clearSelection,
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rerender,
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setVisible,
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destroy,
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};
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},
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colors: COLORS,
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pickPrefix: PICK_PREFIX.image,
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spriteId: 'street-level:mapillary-cones',
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renderKey: 'mapillary-sequence',
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onHighlight: (sequenceId, selected) =>
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parts.coverage.recolorSequence(sequenceId, selected),
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});
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}
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