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Keep the place centred when a far tilt reaches the horizon
From 550 to 1,000 km of range the camera's -5° limit lies past the place's own horizon. The swing ran into its 150 m clearance, let go of the pivot and tilted the rest in place, which lifted the crosshair onto the sky (28 to 63 km up from 600 to 900 km), and a return to top-down then landed hundreds of km from the place. The swing now hands over to an in-place tilt only where the clearance is what stops it (within about 17 km). Farther out it stops with the camera 0.5° above the place's horizon, still pivoting: a tilt to an angle reports the angle it reached with a note, a continuous tilt stops there, and a further tilt up is refused as at the limit. Tests check that the crosshair stays on the place, frame by frame for a continuous tilt, and that top-down returns over it.
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@@ -460,10 +460,10 @@ test('from globe range a tilt happens in place', (t) => {
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assert.ok(Cesium.Cartesian3.distance(h.camera.positionWC, before) < 1e-3);
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});
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for (const height of [100_000, 400_000, 900_000])
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for (const height of [100_000, 400_000])
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test(`from ${height / 1000} km a tilt to -5° ends with the camera at -5°`, (t) => {
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// The pivot pitch is shallower than the camera's by up to 8° at this
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// range; the camera reached only -5.9° to -12.9° when the swing stopped
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// The pivot pitch is shallower than the camera's by up to 4° at this
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// range; the camera reached only -5.9° and -8.6° when the swing stopped
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// at a pivot pitch of -5°.
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const h = harness(t, { height });
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const result = moveCamera({ motion: 'tilt', pitchDeg: 5 });
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@@ -479,6 +479,61 @@ for (const height of [100_000, 400_000, 900_000])
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assert.match(nudge.error, /upper tilt limit/);
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});
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// From 550 km out the camera's -5° lies beyond the place's own horizon: the
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// swing ran into its clearance, let go of the pivot and tilted the rest in
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// place, which put the crosshair on the sky (28 to 63 km up), and a return
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// to top-down then landed 600 to 900 km from the place.
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for (const height of [600_000, 700_000, 900_000]) {
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test(`from ${height / 1000} km a tilt to -5° keeps the place centred`, (t) => {
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const h = harness(t, { height });
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const result = moveCamera({ motion: 'tilt', pitchDeg: 5 });
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assert.equal(result.ok, true);
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h.finish();
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assert.ok(h.viewTarget(), 'the crosshair is on the sky');
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assert.ok(centreDrift(h) < 100, `centre drifted ${centreDrift(h)} m`);
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assert.ok(heightM(h.camera) > 149, `camera at ${heightM(h.camera)} m`);
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// The reply names the angle the camera reached, not the one asked for.
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assert.ok(result.pitchDeg < -5, `reported ${result.pitchDeg}°`);
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assert.ok(
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Math.abs(pitchDeg(h.camera) - result.pitchDeg) < 0.5,
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`camera at ${pitchDeg(h.camera)}°, reported ${result.pitchDeg}°`,
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);
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assert.match(result.note, /horizon/);
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const nudge = moveCamera({ motion: 'tilt', direction: 'up' });
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assert.equal(nudge.ok, false);
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assert.match(nudge.error, /upper tilt limit/);
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assert.equal(moveCamera({ motion: 'tilt', pitchDeg: -89 }).ok, true);
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h.finish();
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assert.ok(centreDrift(h) < 100, `centre drifted ${centreDrift(h)} m`);
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// Back over the place at the range it began with (-89° is ~1° off nadir).
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const range = Cesium.Cartesian3.distance(h.camera.positionWC, h.target);
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assert.ok(
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Math.abs(range - height) < height * 0.01,
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`top-down ${range} m from the place`,
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);
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});
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test(`a continuous tilt up from ${height / 1000} km stops with the place centred`, (t) => {
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const h = harness(t, { height });
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moveCamera({ motion: 'tilt', direction: 'up', mode: 'continuous' });
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for (let i = 0; i < 1200 && getActiveCameraMotion(); i += 1) {
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h.tick();
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assert.ok(h.viewTarget(), `the crosshair is on the sky at frame ${i}`);
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}
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assert.equal(getActiveCameraMotion(), null, 'tilt must stop at its limit');
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assert.ok(centreDrift(h) < 100, `centre drifted ${centreDrift(h)} m`);
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});
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}
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test('a pitchDeg tilt toward the horizon limit says it is already there', (t) => {
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const h = harness(t, { height: 900_000 });
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moveCamera({ motion: 'tilt', pitchDeg: 5 });
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h.finish();
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const again = moveCamera({ motion: 'tilt', pitchDeg: 5 });
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assert.equal(again.ok, false);
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assert.match(again.error, /upper tilt limit/);
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});
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test('a regional tilt-up nudge goes to the camera horizon limit', (t) => {
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// 20 km up at -7°: the pivot 186 km out sits at -5.3°, but the camera can
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// still tilt up 2°.
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+110
-22
@@ -62,6 +62,13 @@ const TILT_MIN_CLEARANCE_M = 150;
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* crosshair point, so the tilt happens in place instead.
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*/
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const TILT_PIVOT_MAX_RANGE_M = 1_000_000;
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/**
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* The shallowest a pivot swing goes when its clearance is not what stops it.
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* From several hundred km the camera's own horizon limit lies past the
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* place's horizon; tilting the rest in place there would lift the crosshair
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* onto the sky, so the swing stops with the place this far above it.
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*/
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const TILT_MIN_PIVOT_ELEVATION = Cesium.Math.toRadians(0.5);
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/* ── Route dolly: cinematic tuning ──────────────────────────────────────────
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* Every knob an owner may want to retune lives in this block. The shaping is
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@@ -1273,7 +1280,10 @@ function onTick() {
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* is clamped to [-89°, -5°] only in the direction of travel: a top-down view
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* sits at -90°, below the limit, and must still be able to tilt up out of it.
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* A pivot swing toward the horizon lowers the camera, so it stops at
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* TILT_MIN_CLEARANCE_M and the rest tilts in place.
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* TILT_MIN_CLEARANCE_M and the rest tilts in place. Farther out it stops with
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* the camera TILT_MIN_PIVOT_ELEVATION above the place's horizon instead, and
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* keeps the place centred: tilting in place there would lift the crosshair
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* onto the sky.
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*/
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function tickTilt(cam, m, scale, dt) {
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const from = cam.pitch;
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@@ -1288,11 +1298,13 @@ function tickTilt(cam, m, scale, dt) {
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const limited = up
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? Math.min(want, Math.max(from, PITCH_MAX))
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: Math.max(want, Math.min(from, PITCH_MIN));
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let atLimit = false;
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if (m.hpr) {
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// Apply a range a zoom set since the last frame, even when the pitch
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// then has nowhere to go (a zoom in to the clearance ends the pivot).
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cam.lookAt(m.target, m.hpr);
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// Up toward the horizon the swing lowers the camera: hold the clearance.
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// Up toward the horizon the swing lowers the camera: hold the clearance,
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// and keep the place below the horizon.
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const cap = up
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? Math.max(m.hpr.pitch, tiltPivotPitchMax(m.hpr.range))
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: Infinity;
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@@ -1309,21 +1321,77 @@ function tickTilt(cam, m, scale, dt) {
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// this last step re-took it.
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if (_active !== m) clearLookAt();
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if (up && m.hpr.pitch >= cap && cam.pitch < limited - 1e-6) {
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// Down to its clearance: let go of the pivot and tilt the rest in
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// place, which keeps the height.
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if (_active === m) clearLookAt();
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m.hpr = null;
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m.target = null;
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if (tiltClearanceBinds(m.hpr.range)) {
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// Down to its clearance: let go of the pivot and tilt the rest in
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// place, which keeps the height.
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if (_active === m) clearLookAt();
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m.hpr = null;
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m.target = null;
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} else {
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// The place is at its horizon limit: stop here, still centred.
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atLimit = true;
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}
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}
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}
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if (!m.hpr) cam.lookUp(limited - cam.pitch);
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if (m.mode !== 'once' && limited !== want)
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if (m.mode !== 'once' && (limited !== want || atLimit))
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interruptCameraMotion('tilt-clamp');
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}
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/** The refusal for a tilt up the camera has no room left for. */
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function tiltUpLimitRefusal() {
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return {
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ok: false,
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action: 'move_camera',
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error:
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'Already at the upper tilt limit (near the horizon) — tilt down, or zoom/pan instead.',
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};
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}
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/** Shallowest pivot pitch that keeps the clearance at this range. */
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function tiltPivotPitchMax(range) {
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return -Math.asin(Math.min(1, TILT_MIN_CLEARANCE_M / range));
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return Math.min(
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-Math.asin(Math.min(1, TILT_MIN_CLEARANCE_M / range)),
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-TILT_MIN_PIVOT_ELEVATION,
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);
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}
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/**
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* Whether the clearance, not the horizon, stops a swing at this range. Only
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* then does the rest of the tilt happen in place: that close in (under ~17
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* km) the camera's -5° limit stays well below its own horizon.
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*/
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function tiltClearanceBinds(range) {
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return TILT_MIN_CLEARANCE_M / range >= Math.sin(TILT_MIN_PIVOT_ELEVATION);
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}
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/**
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* The shallowest camera pitch a tilt starting from this frame can reach with
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* the place under the crosshair still in view: PITCH_MAX, or less where a
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* far pivot meets its horizon limit first.
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*/
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function tiltUpLimit({ target, pivot }) {
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if (!pivot || tiltClearanceBinds(pivot.range)) return PITCH_MAX;
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const pitch = Math.max(pivot.pitch, tiltPivotPitchMax(pivot.range));
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// The camera's position for that pivot pitch, as lookAt places it.
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const offset = new Cesium.Cartesian3(
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-pivot.range * Math.cos(pitch) * Math.sin(pivot.heading),
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-pivot.range * Math.cos(pitch) * Math.cos(pivot.heading),
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-pivot.range * Math.sin(pitch),
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);
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const eye = Cesium.Matrix4.multiplyByPoint(
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Cesium.Transforms.eastNorthUpToFixedFrame(target),
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offset,
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new Cesium.Cartesian3(),
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);
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const look = Cesium.Cartesian3.subtract(target, eye, new Cesium.Cartesian3());
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Cesium.Cartesian3.normalize(look, look);
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const ellipsoid = _viewer.scene.globe?.ellipsoid ?? Cesium.Ellipsoid.WGS84;
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const upAtEye = ellipsoid.geodeticSurfaceNormal(eye, new Cesium.Cartesian3());
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return Math.min(
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PITCH_MAX,
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Math.asin(Cesium.Math.clamp(Cesium.Cartesian3.dot(look, upAtEye), -1, 1)),
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);
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}
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/**
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@@ -1710,17 +1778,22 @@ export function moveCamera(args = {}, runNavigation = null) {
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error: `pitchDeg is an absolute angle, not a step: ${target}° from ${now}° tilts ${towards}, not ${direction}. Send direction alone for a nudge, or pitchDeg alone for an angle.`,
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};
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}
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if (
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towards === 'up' &&
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from >=
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tiltUpLimit(tiltStartFrame(_viewer.camera)) - Cesium.Math.toRadians(0.5)
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)
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return tiltUpLimitRefusal();
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} else if (motion === 'tilt') {
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// Honest limits: at the clamp a tilt is a no-op — say so instead of
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// reporting success and letting the model gaslight itself (field test).
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const pitch = _viewer.camera.pitch;
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if (direction === 'up' && pitch >= PITCH_MAX - Cesium.Math.toRadians(0.5)) {
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return {
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ok: false,
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action: 'move_camera',
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error:
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'Already at the upper tilt limit (near the horizon) — tilt down, or zoom/pan instead.',
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};
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if (
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direction === 'up' &&
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pitch >=
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tiltUpLimit(tiltStartFrame(_viewer.camera)) - Cesium.Math.toRadians(0.5)
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) {
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return tiltUpLimitRefusal();
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}
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if (
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direction === 'down' &&
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@@ -1816,6 +1889,7 @@ export function moveCamera(args = {}, runNavigation = null) {
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error: 'Globe rotation requires a clear ellipsoid bounding sphere.',
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};
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}
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let horizonLimited = null;
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const start = () => {
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interruptCameraMotion('replaced');
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const state = {
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@@ -1825,27 +1899,36 @@ export function moveCamera(args = {}, runNavigation = null) {
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mode,
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};
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if (motion === 'tilt') {
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const { target, pivot, from } = tiltStartFrame(_viewer.camera);
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const frame = tiltStartFrame(_viewer.camera);
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const { target, pivot, from } = frame;
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if (pivot) {
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state.target = target;
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state.hpr = pivot;
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}
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state.startPitch = from;
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const upLimit = tiltUpLimit(frame);
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if (tiltToPitch !== null) {
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// From far out the place reaches its horizon before the camera
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// reaches the asked angle: stop there, and say so.
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const goal =
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tiltToPitch > from
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? Math.min(tiltToPitch, Math.max(from, upLimit))
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: tiltToPitch;
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state.mode = 'once';
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state.direction = tiltToPitch > from ? 'up' : 'down';
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state.goalPitch = tiltToPitch;
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state.direction = goal > from ? 'up' : 'down';
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state.goalPitch = goal;
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state.durationS = Math.max(
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ONCE.durationS,
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Math.abs(Cesium.Math.toDegrees(tiltToPitch - from)) / TILT_TO_DEG_S,
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Math.abs(Cesium.Math.toDegrees(goal - from)) / TILT_TO_DEG_S,
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);
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if (goal !== tiltToPitch) horizonLimited = goal;
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} else {
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// A nudge stops at the limit it travels toward.
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const step =
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Cesium.Math.toRadians(ONCE.tiltDeg) * (direction === 'up' ? 1 : -1);
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state.goalPitch =
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step > 0
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? Math.min(from + step, Math.max(from, PITCH_MAX))
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? Math.min(from + step, Math.max(from, upLimit))
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: Math.max(from + step, Math.min(from, PITCH_MIN));
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}
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}
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@@ -1937,7 +2020,12 @@ export function moveCamera(args = {}, runNavigation = null) {
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speed,
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mode: state.mode,
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...(tiltToPitch !== null && {
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pitchDeg: Math.round(Cesium.Math.toDegrees(tiltToPitch)),
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pitchDeg: Math.round(
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Cesium.Math.toDegrees(horizonLimited ?? tiltToPitch),
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),
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}),
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...(horizonLimited !== null && {
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note: `Stopped at ${Math.round(Cesium.Math.toDegrees(horizonLimited))}°: from this range a shallower angle puts the place past the horizon. Zoom in to tilt further.`,
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}),
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};
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};
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