refactor(street-level): remove the remaining duplicated code and fakes

A duplicate scan of every module the PR adds (repeated 4-line blocks,
normalised) after gekh's dedup round left these:

- glyphs.js: the cone, ring and position glyphs share cachedGlyph(), wedge(),
  ring() and dot(). Checked with a recording canvas: all 20 draw calls keep
  the same path and fill/stroke state, so the glyphs are pixel-identical.
- panelPositionControls.js: one placeAt() for the three places that pin a
  panel's top-left corner as a fixed window.
- tiles.js: one warn() for the three background-failure logs.
- Tests: src/testSupport/streetLevelFakes.mjs holds the provider snapshot
  (uiState + presentation tests), the stand-in provider (core + controls
  tests) and one real-ray pinhole camera (view + coverage tests, which had
  each written their own). The coverage line-of-sight test still fails when
  refresh() stops passing its focus.
- qa-street-level.mjs: one waitForCoverage() for the five copies of the
  "on, drawn, settled, not key-gated" wait.

No behaviour change: unit 5862 pass, fixture gate 16/16, panel gate 5/5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-06 14:27:58 +01:00
1 parent d70f468781
commit c2f1b54d00
12 files changed
+281 -345

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+56 -61
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@@ -6,81 +6,76 @@
const _cache = new Map();
function canvas(size) {
/** A square canvas glyph drawn once per key, centred at (c, c). */
function cachedGlyph(key, size, draw) {
if (_cache.has(key)) return _cache.get(key);
const element = document.createElement('canvas');
element.width = size;
element.height = size;
draw(element.getContext('2d'), size / 2);
_cache.set(key, element);
return element;
}
/** A filled wedge from the centre, pointing "up", `halfAngle` radians wide. */
function wedge(ctx, c, radius, halfAngle, color, alpha) {
ctx.beginPath();
ctx.moveTo(c, c);
ctx.arc(c, c, radius, -Math.PI / 2 - halfAngle, -Math.PI / 2 + halfAngle);
ctx.closePath();
ctx.fillStyle = color;
ctx.globalAlpha = alpha;
ctx.fill();
ctx.globalAlpha = 1;
}
/** A stroked circle around the centre. */
function ring(ctx, c, radius, color, width, alpha) {
ctx.beginPath();
ctx.arc(c, c, radius, 0, Math.PI * 2);
ctx.strokeStyle = color;
ctx.lineWidth = width;
ctx.globalAlpha = alpha;
ctx.stroke();
ctx.globalAlpha = 1;
}
/** A filled dot at the centre with a dark outline. */
function dot(ctx, c, radius, color, outline, width) {
ctx.beginPath();
ctx.arc(c, c, radius, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
ctx.lineWidth = width;
ctx.strokeStyle = outline;
ctx.stroke();
}
/** Cone glyph pointing "up"; rotate the billboard by the compass angle. */
export function imageConeGlyph({
size = 32,
color = '#e8eaed',
pano = false,
} = {}) {
const key = `cone:${size}:${color}:${pano}`;
if (_cache.has(key)) return _cache.get(key);
const element = canvas(size);
const ctx = element.getContext('2d');
const c = size / 2;
if (!pano) {
ctx.beginPath();
ctx.moveTo(c, c);
ctx.arc(c, c, size * 0.46, -Math.PI / 2 - 0.62, -Math.PI / 2 + 0.62);
ctx.closePath();
ctx.fillStyle = color;
ctx.globalAlpha = 0.42;
ctx.fill();
ctx.globalAlpha = 1;
} else {
ctx.beginPath();
ctx.arc(c, c, size * 0.4, 0, Math.PI * 2);
ctx.strokeStyle = color;
ctx.globalAlpha = 0.5;
ctx.lineWidth = Math.max(1.5, size * 0.09);
ctx.stroke();
ctx.globalAlpha = 1;
}
ctx.beginPath();
ctx.arc(c, c, size * 0.16, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
ctx.lineWidth = Math.max(1, size * 0.05);
ctx.strokeStyle = 'rgba(10,10,15,0.85)';
ctx.stroke();
_cache.set(key, element);
return element;
return cachedGlyph(`cone:${size}:${color}:${pano}`, size, (ctx, c) => {
if (pano) ring(ctx, c, size * 0.4, color, Math.max(1.5, size * 0.09), 0.5);
else wedge(ctx, c, size * 0.46, 0.62, color, 0.42);
dot(
ctx,
c,
size * 0.16,
color,
'rgba(10,10,15,0.85)',
Math.max(1, size * 0.05),
);
});
}
/** Pulsing-looking marker for the image the viewer currently shows. */
export function positionMarkerGlyph({ size = 44, color = '#ffb300' } = {}) {
const key = `pos:${size}:${color}`;
if (_cache.has(key)) return _cache.get(key);
const element = canvas(size);
const ctx = element.getContext('2d');
const c = size / 2;
ctx.beginPath();
ctx.moveTo(c, c);
ctx.arc(c, c, size * 0.48, -Math.PI / 2 - 0.55, -Math.PI / 2 + 0.55);
ctx.closePath();
ctx.fillStyle = color;
ctx.globalAlpha = 0.55;
ctx.fill();
ctx.globalAlpha = 1;
ctx.beginPath();
ctx.arc(c, c, size * 0.2, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = '#0a0a0f';
ctx.stroke();
ctx.beginPath();
ctx.arc(c, c, size * 0.3, 0, Math.PI * 2);
ctx.strokeStyle = color;
ctx.lineWidth = 1.5;
ctx.globalAlpha = 0.8;
ctx.stroke();
_cache.set(key, element);
return element;
return cachedGlyph(`pos:${size}:${color}`, size, (ctx, c) => {
wedge(ctx, c, size * 0.48, 0.55, color, 0.55);
dot(ctx, c, size * 0.2, color, '#0a0a0f', 2);
ring(ctx, c, size * 0.3, color, 1.5, 0.8);
});
}