fix(terrain): end retries early on a long Retry-After; cover the 429 pause

A Retry-After longer than the 10 s retry budget used to sleep the whole
budget out and then give up, so the proxy's 429 pause started 10 s late
and every new-point poll in that window still went upstream and logged.
The retry loop now stops at once in that case.

Tests: the retry loop no longer sleeps for an unreachable Retry-After;
fully cached points, including stale ones, are served during the pause
with no upstream call; a 503 does not pause; a shorter concurrent
Retry-After never cuts the pause short. CURRENT-STATE now says which
requests are still served and which log.
This commit is contained in:
Said Turksever committed 2026-10-28 14:09:12 +00:00
1 parent a75534e4d3
commit c1820aea49
6 files changed
+135 -7

No files matched your search

+7 -4
View File
@@ -3078,11 +3078,14 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
> usable per point, while an uncached absent height still returns 502 rather
> than becoming a fabricated ground value. A position the upstream answers
> with a null ellipsoid is reported as an absent height rather than a refresh
> failure, and is left uncached so a later poll re-asks it. After a 429 that
> failure, and is left uncached so a later poll re-asks it. A `Retry-After`
> longer than the 10 s retry budget ends the retries at once. After a 429 that
> outlasts its retries, the proxy pauses upstream calls for the `Retry-After`
> (60 seconds when none, at most 10 minutes): cached and stale points are still
> served, uncached points get 502 and use the page's geoid fallback, and the
> pause is logged once by the request that started it. Client geoid
> (60 seconds when none, at most 10 minutes). A request whose points are all
> cached, fresh or stale, is still served; a request with any uncached point
> gets 502 and the page uses its geoid fallback for that chunk. Each request
> that was waiting on the upstream when the 429 came back logs one warning;
> requests refused during the pause do not log. Client geoid
> fallbacks wait 60 seconds before retrying and self-heal to Re:Earth on the
> first later successful fetch. Smaller chunks reduce timeout risk; complete
> camera batches still wait for their sequential requests, and unresolved