refactor(ui): extract adaptive panel rail layout

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Sameh Khamis committed 2026-09-12 19:53:17 -07:00
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@@ -213,3 +213,21 @@ current visible/enabled controls for each key; ordinary movement within those
boundaries remains native. The component honors already-handled keys and has no
app, server, storage or network dependencies. Its package boundary is checked
independently from the standalone screens that consume it.
## Panel rail layout
`gods-eye-view/ui/layout` exports synchronous `layoutLeftPanelRail` and
`layoutRightPanelRail` passes, `measurePanelNaturalHeight`, and the existing pure
corridor/allocation helpers. Separate modules own left placement, right placement,
DOM height measurement and rail geometry. They import no application, renderer,
server, storage or network modules; package checks build this entry independently.
Callers supply rail/obstacle DOM nodes, the viewport, HUD state, the preferred
panel, disclosure/retry callbacks and the left measurement cache. Right layout
reads the caller's Display scroll value at measurement time and restores it
within the resulting scroll range. The left pass notifies its caller after
alignment so the right pass can follow. Neither pass installs listeners, timers
or observers; construction/import does no work. Scheduling, preference writes,
share restoration and movement of controls between containers remain caller-owned.
Existing helper imports from `cockpitMath.js` and `rightRailPolicy.js` remain
compatible through re-exports.