mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 02:44:02 +00:00
fix(fires): weight the far-zoom heatmap by fire radiative power
Heat was a detection count, so raising the minimum-FRP slider removed most detections and the hot spots faded to blue even where strong fires still burned. Each detection now adds its FRP in megawatts (0.5 MW floor), so weak fires carry little heat and filtering them out keeps strong-fire areas hot. On the live payload, hot spots that stay yellow or hotter at >=100 MW rise from 7% to 17% and their median heat from 0.10 to 0.38.
This commit is contained in:
1 parent
d32a4f62d3
commit
bef47ee7c7
3 files changed
+42
-6
No files matched your search
@@ -2096,7 +2096,9 @@ not affect the color.
|
||||
|
||||
At far zoom (camera above ~3,000 km) the layer drapes a Snap Map–style
|
||||
heatmap instead of individual markers: the shown detections are binned on a
|
||||
global 2048 × 1024 grid, each weighted `1 + log10(1 + FRP)`, Gaussian-blurred,
|
||||
global 2048 × 1024 grid, each weighted by its FRP in megawatts (so heat is
|
||||
radiated power, and raising the FRP slider does not dim areas where strong fires
|
||||
burn), Gaussian-blurred,
|
||||
normalized on a log scale against the 99.5th percentile and mapped from blue
|
||||
through cyan, green, yellow and orange to red. Nothing is painted where
|
||||
nothing burns (`src/data/firmsHeatRaster.js`). It is one full-globe imagery
|
||||
|
||||
Reference in new issue
Block a user