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fix: use globe terrain when framing an ALPR camera
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@@ -3,7 +3,8 @@
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## ALPR camera locations
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- Label the loaded camera count as nearby, show a purple-dot legend, and add
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SHOW NEAREST to frame and select a loaded camera when none are on screen.
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SHOW NEAREST to frame and select a loaded camera when none are on screen,
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using the available 3D-tile or globe terrain height.
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- Keep nearby camera markers and selection stable during rotation, use bounded
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ground-centered coverage instead of the horizon rectangle, and reuse in-flight queries.
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