fix(ui): floating panels stay on-screen and clear of the command dock

From gekh's review of #768, each with a test that fails before:

- P2: a floating panel whose content grows (CCTV expanded, a photo opened)
  is pulled back on-screen: every portable panel is observed and re-clamped,
  not only on window resize.
- P2: a floating header can never land under #command-dock or the voice
  pill (the rail's stacking context paints below them): clamping keeps the
  header clear of their rects on drag, restore and every re-clamp.
- A live window resize shrinks a floating window wider or taller than the
  viewport; Cyber's accordion no longer collapses docked panels when a
  floating one opens.
- The three pointer gestures share one helper (threshold, mouse/pen only,
  cancel reverts), and the header-drag threshold now has a test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-05 18:35:30 +01:00
1 parent bb88a8b034
commit bbe7aff242
4 files changed
+502 -186

No files matched your search

+13
View File
@@ -85,3 +85,16 @@ test('non-Cyber explicit panels and restored preferences retain their existing p
} finally { globalThis.document = prior; }
}
});
test('opening a floating Cyber window leaves the docked rail panels open', () => {
const f = fixture(), prior = globalThis.document;
globalThis.document = f.doc;
try {
f.owner.setPanelCollapsed('pp-toggles', false, { explicit: true });
f.cctv.classList.add('panel-floating');
f.owner.setPanelCollapsed('cctv-panel', false, { explicit: true });
assert.equal(f.cctv.classList.contains('collapsed'), false);
assert.equal(f.display.classList.contains('collapsed'), false, 'DISPLAY stays open');
assert.ok(!f.saved.some(([id, collapsed]) => id === 'pp-toggles' && collapsed));
} finally { globalThis.document = prior; }
});