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fix(director): reconcile only stale layers on same-shot seeks
Compare declared visibility with the manager's effective intent, and treat in-flight transitions as stale so a toggle or superseded LOAD rollback that is still settling cannot slip past the check. Reconcile only those layers inside the lightweight seek instead of rebuilding the shot, and report a refusal without resetting the seek position or camera. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -175,7 +175,7 @@ test('scene clock seek resolves the exact shot phase and camera in both directio
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});
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test('same-shot seeking restores declared layer visibility after manual changes', async () => {
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const { director, dataManager, restore } = makeDirector();
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const { director, dataManager, styleManager, restore } = makeDirector();
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try {
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const shot = director._project.scenes[0].shots[0];
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shot.layers = { flights: { enabled: true }, traffic: { enabled: false } };
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@@ -184,8 +184,11 @@ test('same-shot seeking restores declared layer visibility after manual changes'
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await dataManager.setEnabled('traffic', true);
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await dataManager.setEnabled('satellites', true);
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dataManager.setEnabledCalls.length = 0;
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const visualCalls = styleManager.visualCalls.length;
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assert.equal(await director.seekScene('scene-1', 0.25), true);
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assert.equal(styleManager.visualCalls.length, visualCalls, 'do not rebuild the shot');
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assert.equal(director.getPlaybackTimingState().snapshot.sceneProgress, 0.25);
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const enabled = new Map(dataManager.getAll().map(({ id, enabled }) => [id, enabled]));
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assert.equal(enabled.get('flights'), true, 'restore the shot\'s enabled layer');
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assert.equal(enabled.get('traffic'), false, 'restore the shot\'s disabled layer');
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@@ -199,17 +202,58 @@ test('same-shot seeking restores declared layer visibility after manual changes'
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test('same-shot seeking reports refusal when a manually disabled layer cannot be restored', async () => {
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let refuse = false;
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const { director, dataManager, restore } = makeDirector({
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const { director, dataManager, styleManager, restore } = makeDirector({
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data: { refuse: () => refuse },
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});
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try {
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await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
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assert.equal(await director.seekScene('scene-1', 0.1), true);
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await dataManager.setEnabled('flights', false);
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refuse = true;
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const visualCalls = styleManager.visualCalls.length;
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assert.equal(await director.seekScene('scene-1', 0.25), false);
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assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, false);
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assert.equal(director.getPlaybackTimingState().activeTimers, 0);
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const timing = director.getPlaybackTimingState();
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assert.equal(timing.activeTimers, 0);
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assert.ok(Math.abs(timing.snapshot.sceneProgress - 0.1) < 1e-9, 'keep the last settled seek position');
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assert.equal(styleManager.visualCalls.length, visualCalls, 'do not rebuild the shot');
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} finally {
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await director.destroy();
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restore();
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}
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});
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test('same-shot seeking restores visibility a manual toggle is still changing', async () => {
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const { director, dataManager, restore } = makeDirector();
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try {
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await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
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const disabling = dataManager.setEnabled('flights', false);
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assert.equal(await director.seekScene('scene-1', 0.25), true);
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await disabling;
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await settle();
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assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, true);
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} finally {
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await director.destroy();
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restore();
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}
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});
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test('same-shot seeking restores a layer whose superseded LOAD transition rolls back', async () => {
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const { director, dataManager, restore } = makeDirector();
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try {
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await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
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await dataManager.setEnabled('flights', false);
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dataManager.setEnabledCalls.length = 0;
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const reload = director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
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for (let i = 0; i < 20 && !dataManager.setEnabledCalls.length; i++) await Promise.resolve();
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assert.equal(dataManager.getLayerLifecycleState('flights').lifecycleState, 'enabling');
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assert.equal(await director.seekScene('scene-1', 0.25), true);
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await reload;
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await settle();
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assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, true);
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} finally {
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await director.destroy();
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restore();
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@@ -707,6 +751,7 @@ function installSceneRuntime(project = PROJECT_FIXTURE, { storage } = {}) {
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*/
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function fakeDataManager({ registered = REGISTERED, refuse = () => false } = {}) {
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const enabled = new Map();
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const pending = new Map();
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const setEnabledCalls = [];
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const setParamsCalls = [];
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const committed = [];
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@@ -719,12 +764,25 @@ function fakeDataManager({ registered = REGISTERED, refuse = () => false } = {})
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setParamsCalls,
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committed,
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getAll: () => registered.map((id) => ({ id, enabled: !!enabled.get(id) })),
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getLayerLifecycleState: (id) => {
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if (!registered.includes(id)) return null;
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const on = !!enabled.get(id);
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const target = pending.get(id);
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return {
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enabled: on,
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lifecycleState:
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target === undefined ? (on ? 'enabled' : 'disabled') : target ? 'enabling' : 'disabling',
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};
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},
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isEffectivelyEnabled: (id) => pending.get(id) ?? !!enabled.get(id),
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getLayerParams: () => null,
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async setEnabled(id, shouldEnable, { signal } = {}) {
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setEnabledCalls.push({ id, enabled: shouldEnable, signal });
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if (refuse(id, shouldEnable)) return false;
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// Yield once so a stop landing during the transition is observable.
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pending.set(id, shouldEnable);
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await Promise.resolve();
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if (pending.get(id) === shouldEnable) pending.delete(id);
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if (signal?.aborted) return false;
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enabled.set(id, shouldEnable);
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committed.push({ id, enabled: shouldEnable });
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