feat(ui): render the Display panel's Draw controls from the store

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Sameh Khamis committed 2026-10-30 23:45:03 -07:00
1 parent bca7495cbf
commit b870df4199
9 files changed
+92 -42

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@@ -2,6 +2,8 @@ import { SceneDirector } from '../scenes/director.js';
import { initAnnotations } from '../annotations/index.js';
import { initDrawTool } from '../annotations/drawTool.js';
import { initGeoFileImport } from '../ui/geoFileImport.js';
import { useDisplayStore } from '../ui/stores/display.js';
import { applicationPinia } from '../ui/vueRuntime.js';
import { initImageryBoxTool } from '../ui/imageryBoxTool.js';
import { createRecentImageryPanel } from '../ui/recentImagery.js';
import { initGevVoiceCommands } from '../voice/gevRealtime.js';
@@ -56,7 +58,12 @@ export function createApplicationTools({
// DISPLAY ▸ Draw: the same whiteboard, drawn by hand. It claims the pointer
// while a session is open, so its teardown belongs to the application
// lifetime rather than to whoever last pressed the button.
const drawTool = initDrawTool({ viewer, annotations });
const displayStore = useDisplayStore(applicationPinia());
const drawTool = initDrawTool({
viewer,
annotations,
publish: (view) => displayStore.publishDraw(view),
});
defer(() => drawTool?.destroy());
// DISPLAY ▸ Import: the person's own GeoJSON/KML/KMZ/GPX files, each its
// own data source. They live for the page session, so the application