Merge branch 'main' into german/hal-638-fr

This commit is contained in:
German Khokhlov authored and GitHub committed 2026-10-29 18:26:36 +04:00
commit b84f7f346c
54 files changed
+267 -278

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+1 -1
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@@ -1598,7 +1598,7 @@ export class StyleManager extends ShellFacade {
* 2. Crossfades the new shader stage intensity to 1.
* 3. Applies style preset defaults (bloom/sharpen/HUD) if applyPreset is true.
* 4. Updates button highlights, style indicator, slider panel, HUD, and detection overlay.
* @param {string} styleName - Target style ('normal'|'retro'|'surveillance'|'thermal'|'anime'|'noir'|'snow').
* @param {string} styleName - Target style ('normal'|'retro'|'surveillance'|'thermal'|'anime'|'noir').
* @param {object} [options]
* @param {boolean} [options.applyPreset=true] - Whether to apply STYLE_PRESET_DEFAULTS for the new style.
* @param {boolean} [options.userInitiated=false] - Whether a direct user preset choice owns the Cyber exit style.
-1
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@@ -5,7 +5,6 @@ const STYLE_KEYS = Object.freeze({
4: 'thermal',
5: 'anime',
6: 'noir',
7: 'snow',
});
/**
-2
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@@ -268,7 +268,6 @@ export function setVisionMode(mode, { revealParameters = false } = {}) {
thermal: t('FLIR'),
anime: t('ANIME'),
noir: t('NOIR'),
snow: t('SNOW'),
};
const names = {
optical: t('Normal'),
@@ -277,7 +276,6 @@ export function setVisionMode(mode, { revealParameters = false } = {}) {
thermal: t('Thermal'),
anime: t('Anime'),
noir: t('Noir'),
snow: t('Snow'),
};
if (this.visionCurrent) {
this.visionCurrent.dataset.cockpitVision = next;
+26 -20
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@@ -105,7 +105,6 @@ test('visual styles retain Cyber through real preset application without droppin
'normal',
'noir',
'anime',
'snow',
'thermal',
'retro',
]) {
@@ -162,8 +161,8 @@ test('a preset explicitly selected in Cyber survives exit and resets for re-entr
owner.setStyle('noir');
owner._setHudVariant('cyber', { applyVisualDefaults: true });
owner.setStyle('snow', { userInitiated: true });
assert.equal(owner.activeStyle, 'snow');
owner.setStyle('anime', { userInitiated: true });
assert.equal(owner.activeStyle, 'anime');
assert.equal(owner._preCyberStyle, 'noir');
assert.equal(owner._cyberStyleUserSelected, true);
@@ -172,16 +171,16 @@ test('a preset explicitly selected in Cyber survives exit and resets for re-entr
assert.equal(owner._preCyberStyle, 'noir');
owner._setHudVariant('operator', { applyVisualDefaults: true });
assert.equal(hud.getVariant(), 'operator');
assert.equal(owner.activeStyle, 'snow');
assert.equal(owner.activeStyle, 'anime');
assert.equal(owner._preCyberStyle, null);
assert.equal(owner._cyberStyleUserSelected, false);
// A later untouched Cyber round trip restores the new pre-Cyber preset.
owner._setHudVariant('cyber', { applyVisualDefaults: true });
assert.equal(owner.activeStyle, 'thermal');
assert.equal(owner._preCyberStyle, 'snow');
assert.equal(owner._preCyberStyle, 'anime');
owner._setHudVariant('minimal', { applyVisualDefaults: true });
assert.equal(owner.activeStyle, 'snow');
assert.equal(owner.activeStyle, 'anime');
});
test('an explicit same-value FLIR choice is preserved on Cyber exit', (t) => {
@@ -200,15 +199,15 @@ test('an authoritative same-Cyber reset clears local preset ownership', (t) => {
const { owner } = styleOwner(t, 'tactical');
owner.setStyle('noir');
owner._setHudVariant('cyber', { applyVisualDefaults: true });
owner.setStyle('snow', { userInitiated: true });
owner.setStyle('anime', { userInitiated: true });
assert.equal(owner._cyberStyleUserSelected, true);
owner._setHudVariant('cyber');
assert.equal(owner.activeStyle, 'snow');
assert.equal(owner.activeStyle, 'anime');
assert.equal(owner._preCyberStyle, null);
assert.equal(owner._cyberStyleUserSelected, false);
owner._setHudVariant('operator', { applyVisualDefaults: true });
assert.equal(owner.activeStyle, 'snow');
assert.equal(owner.activeStyle, 'anime');
});
test('Display and voice HUD routes preserve explicit Cyber entry and exit authority', async (t) => {
@@ -226,10 +225,10 @@ test('Display and voice HUD routes preserve explicit Cyber entry and exit author
const display = makeOwner();
const hudLayout = new EventTarget();
hudLayout.value = 'cyber';
const snowButton = new EventTarget();
snowButton.dataset = { style: 'snow' };
const animeButton = new EventTarget();
animeButton.dataset = { style: 'anime' };
const controls = bindDisplayControls({
elements: { hudLayout, styleButtons: [snowButton] },
elements: { hudLayout, styleButtons: [animeButton] },
actions: {
setHudLayout: (value) => display.owner.setHudLayout(value),
setStyle: (value) =>
@@ -239,12 +238,12 @@ test('Display and voice HUD routes preserve explicit Cyber entry and exit author
hudLayout.dispatchEvent(new Event('change'));
assert.equal(display.hud.getVariant(), 'cyber');
assert.equal(display.owner.activeStyle, 'thermal');
snowButton.dispatchEvent(new Event('click'));
assert.equal(display.owner.activeStyle, 'snow');
animeButton.dispatchEvent(new Event('click'));
assert.equal(display.owner.activeStyle, 'anime');
hudLayout.value = 'operator';
hudLayout.dispatchEvent(new Event('change'));
assert.equal(display.hud.getVariant(), 'operator');
assert.equal(display.owner.activeStyle, 'snow');
assert.equal(display.owner.activeStyle, 'anime');
controls.destroy();
const voice = makeOwner();
@@ -263,13 +262,13 @@ test('Display and voice HUD routes preserve explicit Cyber entry and exit author
assert.equal(entered.ok, true);
assert.equal(voice.hud.getVariant(), 'cyber');
assert.equal(voice.owner.activeStyle, 'thermal');
const selected = await runVoiceAction('set_visual_style', { style: 'snow' });
const selected = await runVoiceAction('set_visual_style', { style: 'anime' });
assert.equal(selected.ok, true);
assert.equal(voice.owner.activeStyle, 'snow');
assert.equal(voice.owner.activeStyle, 'anime');
const exited = await runVoiceAction('set_hud', { layout: 'operator' });
assert.equal(exited.ok, true);
assert.equal(voice.hud.getVariant(), 'operator');
assert.equal(voice.owner.activeStyle, 'snow');
assert.equal(voice.owner.activeStyle, 'anime');
});
test('scope choice and expanded feather survive every HUD layout and both restore paths', async (t) => {
@@ -301,11 +300,18 @@ test('scope choice and expanded feather survive every HUD layout and both restor
assert.equal(owner._scopeFeatherSlider.value, '200');
});
test('a scene shot saved with the retired Snow style plays on Normal', async (t) => {
const { owner } = styleOwner(t, 'tactical');
owner.setStyle('noir');
await owner.applyVisualState({ style: 'snow' });
assert.equal(owner.activeStyle, 'normal');
});
test('scene and share HUD transitions do not restore a local pre-Cyber preset', async (t) => {
const { owner, hud } = styleOwner(t, 'tactical');
owner.setStyle('noir');
owner._setHudVariant('cyber', { applyVisualDefaults: true });
owner.setStyle('snow', { userInitiated: true });
owner.setStyle('anime', { userInitiated: true });
assert.equal(owner._cyberStyleUserSelected, true);
await owner.applyVisualState({ style: 'retro', hud: { variant: 'cyber' } });
@@ -319,7 +325,7 @@ test('scene and share HUD transitions do not restore a local pre-Cyber preset',
owner.setStyle('surveillance');
owner._setHudVariant('cyber', { applyVisualDefaults: true });
assert.equal(owner._preCyberStyle, 'surveillance');
owner.setStyle('snow', { userInitiated: true });
owner.setStyle('anime', { userInitiated: true });
await owner.restoreShareState({
style: 'thermal',
hudVariant: 'cyber',
-1
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@@ -12,7 +12,6 @@ const STYLE_LABELS = Object.freeze({
thermal: msg('FLIR'),
anime: msg('ANIME'),
noir: msg('NOIR'),
snow: msg('SNOW'),
});
const DETECTION_MODE_LABELS = Object.freeze({
-6
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@@ -747,12 +747,6 @@
.btn-icon::before {
content: '◐';
}
:root[data-ui-theme='cyber']
#command-dock
.style-btn[data-style='snow']
.btn-icon::before {
content: '❄︎';
}
:root[data-ui-theme='cyber'] :where(#bloom-toggle, #sharpen-toggle) {
font-size: 0;
-5
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@@ -43,11 +43,6 @@
<span class="btn-label" data-i18n>Noir</span>
<span class="btn-key">6</span>
</button>
<button class="style-btn" data-style="snow" title="Add a cold, snowy whiteout treatment to the scene." data-i18n-title>
<span class="btn-icon">❄</span>
<span class="btn-label" data-i18n>Snow</span>
<span class="btn-key">7</span>
</button>
</div>
<section class="map-source-section" aria-labelledby="map-source-label">
<div class="map-source-heading">
+4 -4
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@@ -77,7 +77,7 @@ test('construction is inert and initialization creates one owned pipeline', () =
assert.equal(f.frames.size, 0);
f.effects.initStyles();
f.effects.initPostProcess();
assert.equal(f.stages.size, 7);
assert.equal(f.stages.size, 6);
assert.ok(
Object.values(f.effects.stages).every(
(stage) => !stage.enabled && stage.uniforms.intensity === 0,
@@ -85,7 +85,7 @@ test('construction is inert and initialization creates one owned pipeline', () =
);
f.effects.initStyles();
f.effects.initPostProcess();
assert.equal(f.stages.size, 7);
assert.equal(f.stages.size, 6);
f.effects.destroy();
});
@@ -252,7 +252,7 @@ test('stop revokes pending work immediately but retains stages until final destr
assert.equal(f.frames.size, 0);
assert.equal(
f.stages.size,
7,
6,
'Context and Cockpit may still be releasing these stages',
);
const intensity = f.effects.stages.retro.uniforms.intensity;
@@ -281,7 +281,7 @@ test('destroying one instance does not remove another pipeline or clock', () =>
a.effects.destroy();
b.tick(250);
assert.equal(a.stages.size, 0);
assert.equal(b.stages.size, 6);
assert.equal(b.stages.size, 5);
assert.equal(b.effects.stages.retro.uniforms.intensity, 0.5);
b.effects.destroy();
});
+2 -2
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@@ -73,13 +73,13 @@ function shortcuts() {
return { documentRef, searchInput, calls, controller, press };
}
test('number keys retain the seven style mappings', () => {
test('number keys retain the six style mappings', () => {
const f = shortcuts();
for (const key of ['1', '2', '3', '4', '5', '6', '7', '8', 'Space'])
f.press(key);
assert.deepEqual(
f.calls,
['normal', 'retro', 'surveillance', 'thermal', 'anime', 'noir', 'snow'].map(
['normal', 'retro', 'surveillance', 'thermal', 'anime', 'noir'].map(
(style) => ['setStyle', style],
),
);
-3
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@@ -1,7 +1,6 @@
import { retroShader } from '../styles/retro.js';
import { animeShader } from '../styles/anime.js';
import { noirShader } from '../styles/noir.js';
import { snowShader } from '../styles/snow.js';
import { nightVisionShader } from '../styles/surveillance.js';
import { thermalShader } from '../styles/thermal.js';
import { BLOOM_INTENSITY_DEFAULT } from '../bloom.js';
@@ -16,7 +15,6 @@ export const STYLES = {
thermal: thermalShader,
anime: animeShader,
noir: noirShader,
snow: snowShader,
};
/**
@@ -156,5 +154,4 @@ export const STYLE_STATUS_LABELS = {
thermal: msg('FLIR'),
anime: msg('ANIME'),
noir: msg('NOIR'),
snow: msg('SNOW'),
};
+4 -2
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@@ -1,6 +1,7 @@
import { clampScopeFeatherPct } from '../scopeMaskPolicy.js';
import { syncScopeControls } from './displayControls.js';
import { STYLE_STATUS_LABELS } from './visualPresets.js';
import { RETIRED_STYLES } from '../visualStylePolicy.js';
import { syncSegmentedControl } from './segmentedControl.js';
import { t } from '../i18n/index.js';
import { UiLifetime } from './uiLifetime.js';
@@ -1272,8 +1273,9 @@ export class VisualSettings {
const superseded = () => typeof isCurrent === 'function' && !isCurrent();
if (superseded()) return false;
if (state.style && state.style !== this.activeStyle) {
this.setStyle(state.style, { applyPreset: false });
const style = RETIRED_STYLES.includes(state.style) ? 'normal' : state.style;
if (style && style !== this.activeStyle) {
this.setStyle(style, { applyPreset: false });
}
const bloomState = state.bloom || {};