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release: v0.1.0 — one-click install, keyless boot, in-app Provider Settings (#142)
The first formal release. - One-click install via Pinokio; keyless boot lands on a live Esri World Imagery satellite globe with keyless terrain, with automatic OSM fallback and graceful degradation when terrain is unavailable. - Provider Settings (the POWER UP panel): add, replace, or remove API keys inside the app; credential files made owner-only before any secret is written; external keys shown read-only; the panel refuses shared or proxied servers. - Keyless capability responses for the optional HUD summary and place search. - Aircraft-identity voice answers cover operator, type, and route, and say so plainly when enrichment is unavailable. - README rewritten keyless-first; concise 0.1.0 changelog section; CI workflow included. Gates: 2,672 unit tests pass / 0 fail, build clean, tracking regression 108/108, map-source tray QA pass, setup doctor ready.
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@@ -29,7 +29,7 @@ const MAX_SAMPLES_PER_CALL = 40;
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/** @constant {number} Only cells within this range of the viewer subpoint are
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* sampled. Round-5 hardening: tightened 40 → 15 km — beyond the streamed
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* fine-LOD area a probe returns COARSE-tile heights (not undefined), and the
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* one-shot latch made those permanent (follow-up round 5: grounded planes stuck
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* one-shot latch made those permanent (owner round 5: grounded planes stuck
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* at a uniform wrong height). */
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const MAX_SAMPLE_DIST_KM = 15;
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/** @constant {number} No sampling when the camera is above this height — the
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@@ -155,8 +155,9 @@ export function sampleMeshFloorCells(scene, points, { excludeObjects = [], viewe
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// the sample point: walk the tileset tree to the tile containing the
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// coordinate and require its `geometricError` to be below a threshold tied
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// to the accuracy the caller needs, before trusting the sample. That is
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// feasible and deliberately deferred until rendered-mesh sampling can be
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// validated consistently across all consumers.
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// feasible and deliberately deferred — see the P2 in
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// the project roadmap, which bundles it with the fly_route probe so
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// one post-launch pass settles rendered-mesh sampling everywhere.
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reportValidatedMeshFloorCell(cell.lat, cell.lon, height);
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}
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}
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