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fix(infrastructure): stop idle republishing and respect settled terrain
Skip unchanged overlay cohorts while detecting moved positions and lifecycle changes. Defer ground sampling until visible terrain settles, retain the loaded surface as a floor, and preserve roof heights and bounded retries. Keep regression and idle-render gates intact.
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@@ -8,6 +8,11 @@ and 420 below 200 km. Selection favors existing label priority and nearby
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features, retains stable choices across small camera movements, and refreshes
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during continuous motion. Disable/re-enable resets selection cleanly.
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Close-up stem sizing uses camera-to-feature distance without a 5 km minimum.
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Unchanged overlay entries do not request another frame; moved positions,
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changed membership and re-enabling still publish. Ground sampling waits for
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visible globe tiles to settle and uses valid loaded terrain as a floor while
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retaining rooftop and below-sea-level elevations. A hidden globe does not
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constrain photoreal geometry, and retry work remains bounded.
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The submarine-cable renderer is unchanged. These limits bound active stem work;
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they do not reduce the materialized entity count or establish an FPS gain.
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