fix(infrastructure): stop idle republishing and respect settled terrain

Skip unchanged overlay cohorts while detecting moved positions and lifecycle changes. Defer ground sampling until visible terrain settles, retain the loaded surface as a floor, and preserve roof heights and bounded retries. Keep regression and idle-render gates intact.
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Sameh Khamis committed 2026-09-11 08:59:32 -07:00
1 parent 6dd00d1e76
commit b5568de9fa
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@@ -8,6 +8,11 @@ and 420 below 200 km. Selection favors existing label priority and nearby
features, retains stable choices across small camera movements, and refreshes
during continuous motion. Disable/re-enable resets selection cleanly.
Close-up stem sizing uses camera-to-feature distance without a 5 km minimum.
Unchanged overlay entries do not request another frame; moved positions,
changed membership and re-enabling still publish. Ground sampling waits for
visible globe tiles to settle and uses valid loaded terrain as a floor while
retaining rooftop and below-sea-level elevations. A hidden globe does not
constrain photoreal geometry, and retry work remains bounded.
The submarine-cable renderer is unchanged. These limits bound active stem work;
they do not reduce the materialized entity count or establish an FPS gain.