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fix(infrastructure): stop idle republishing and respect settled terrain
Skip unchanged overlay cohorts while detecting moved positions and lifecycle changes. Defer ground sampling until visible terrain settles, retain the loaded surface as a floor, and preserve roof heights and bounded retries. Keep regression and idle-render gates intact.
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@@ -13,6 +13,10 @@ of current runtime behavior, see [`docs/CURRENT-STATE.md`](docs/CURRENT-STATE.md
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## [Unreleased]
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- Unchanged local infrastructure overlays no longer sustain idle rendering.
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Ground samples wait for visible terrain to settle and cannot place a marker
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below its loaded surface; roofs and valid below-sea-level heights are retained.
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- Datacenter and dam marker stems use bounded, zoom-dependent active sets with
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stable selection during camera motion. Close-up stems scale to the actual
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camera distance; source totals and submarine cables remain unchanged.
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