Merge branch 'main' into feat/lithuania-cctv

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Sameh Khamis committed 2026-10-15 14:21:07 -07:00
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@@ -105,14 +105,17 @@ checks when changing this wiring.
`src/search` owns forward/reverse geocoding, place search and route provider
interfaces. `createStandaloneApplication({ geospatial })` accepts `endpoints`
and `providers`; the defaults preserve Google/Photon search, Google place context
and the local OSRM route proxy. Location, annotations, HUD labels and voice use
the composed service. Provider-specific credentials belong in the selected
transport; server secrets never belong in browser configuration.
and `providers`. Default forward search tries decimal coordinates and bundled
place names (`presets`) first, without a network request, then Google when a key
is configured, Photon, and the local `/api/geocode` Nominatim route. The
defaults also keep Google place context and the local OSRM route proxy.
Location, annotations, HUD labels and voice use the composed service.
Provider-specific credentials belong in the selected transport; server secrets
never belong in browser configuration.
For a compatible protocol, configure `geocode`, `photon`, `reverse`, `textSearch`,
`nearby` or `route` endpoints. These are developer-selected configuration, not
URLs accepted from page queries or model arguments. A different protocol supplies
For a compatible protocol, configure `geocode`, `photon`, `nominatim`, `reverse`,
`textSearch`, `nearby` or `route` endpoints. These are developer-selected
configuration, not URLs accepted from page queries or model arguments. A different protocol supplies
an adapter function instead. The exported `createDefaultPlaceSearch` constructor
supports the same options for direct composition:
@@ -155,7 +158,7 @@ routing and regional caches. Request parameters cannot override these endpoints.
Voice controls accept an action runner and a controller factory through
`createVoiceCommands` (`./voice/commands`). The default Realtime controller owns
microphone tracks, playback, push-to-talk, tool cancellation and radio handoff.
Its backend supplies `requestToken({ tier, signal })` and
Its backend supplies `requestToken({ tier, authMode, signal })` and
`negotiate({ offerSdp, credential, signal })`. The Realtime-compatible adapter
(`./voice/realtime-backend`) accepts separate token and connection transports
and endpoints. Only the short-lived client secret reaches the SDP endpoint.
@@ -181,10 +184,14 @@ separate constructors. Pass these to `createApplication`; use its `signal` and
`defer` for ownership. The compatibility catalog is still page-scoped: construct
one application per page. Controls, actions and renderers use the same layer
instances. Configure sources with `application/sources` before registration or
state restoration, and release them after the consumers stop.
state restoration, and release them after the consumers stop. The catalog
constructor (`application/layers`) also requires `wind`, `weather` and
`cyclones` sources with `getSnapshot` for the Weather layers, and owns the
observed-history clock those layers share for the catalog's lifetime.
`application/services` accepts boundary, terrain, regional-context, weather and
summary services. `application/requests` supplies the existing HTTP protocols
summary services; its weather service supplies cockpit local conditions, not the
Weather layers. `application/requests` supplies the existing HTTP protocols
with configurable endpoints and a scoped transport. Changing an endpoint works
only for a compatible protocol; another protocol supplies a service adapter.
Cancellation discards late response bodies, and replacing a source invalidates
+97 -10
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@@ -17,6 +17,8 @@ until deliberately adopted.
Generated output, local configuration, browser evidence and bundled datasets are
excluded. The formatter validates every entry before writing any file.
New world text labels must use the world-overlay host; Cesium text labels are forbidden.
## Current component ownership
Package imports use `gods-eye-view`; `package.json` is the authoritative
@@ -63,11 +65,10 @@ check, not a JavaScript sandbox. Common voice controls cannot depend on a
Realtime protocol implementation. Negative fixtures cover indirect helpers,
self-package imports, symlinks and unreachable files.
Source factories have dedicated exports for ALPR, bikeshare, CCTV, earthquakes,
FIRMS, installations, launches, radio, satellites and traffic. They preserve the
same factory implementations without loading layer rendering. ALPR/earthquake
record normalization and CCTV source endpoint policy have plain owners separate
from geometry/cards. Source exports do not start acquisition at import time.
Source-only factories use dedicated `layers/<family>/source` exports where
available, preserving the same factory implementation without loading rendering.
Record normalization and endpoint policies have plain owners separate from
geometry/cards. Source exports do not start acquisition at import time.
Other layer `ingestion.js` files may still coordinate Cesium resources; the
portable contract applies to the explicitly reviewed graphs above. Their layer
@@ -277,6 +278,90 @@ share restoration and movement of controls between containers remain caller-owne
Existing helper imports from `cockpitMath.js` and `rightRailPolicy.js` remain
compatible through re-exports.
### Adding a right-rail readout panel
Add the shell in `src/ui/templates/context.html` inside `#right-context-rail`:
a `.panel-collapsible` with a stable `id` and matching `data-panel-id`, the
existing `.panel-header`, collapse button and a dedicated body. Register it
with the existing panel chrome/layout owners; do not allocate rail space in
the body renderer. Set `hidden` while empty so the allocator ignores it, and
expand through the existing collapse button only on first appearance per page
session, and only when the chrome marked the restored state as a default
(`data-collapsed-preference`), never over a stored or shared choice. Preserve
the user's later collapse choice, including body remounts. Mark the body
`data-rail-scroller` when it scrolls: the rail's measuring pass lifts its
`max-height` and puts the scroll offset back afterwards. Panel bodies only
scroll on an open-card change, with one write, never on a refresh.
Compose `createRailCards({ container, document, onParams, onOpen })` and
`createRailTimeline({ container, document, onCommit, onPreview, onStep,
onLatest, onPlay })`. Cards reconcile `{ id, title, badge, open, compact,
compactStatus, blocks }` in place. Their full-width native button headers expose
`aria-expanded` and `aria-controls`; articles expose `data-open`. The feature
adapter owns accordion state. Generic cards do not select data or enable layers.
`blocks` is an ordered array of loose, optional `{ id, type, ... }` descriptors,
rendered by `railCardBlocks.js`. There are no per-section disclosures:
- `summary`: `text`, a single summary line.
- `list`: `list: { ariaLabel, items }`, reconciled by `syncRowList` in `rowList.js`.
- `lines`: keyed `lines: [{ id, text, muted? }]` for details and status.
- `settings`: `settings: [{ id, label, chips }]`; each labelled row has a 56 px
label column and a wrapping `syncChipGroup` from `chipGroup.js`.
- `legend`: `legend: { colors, labels, units?, zeroIndex?, categorical? }` for a
ramp/scale (including a physical freezing anchor) or separate keyed swatches.
- `actions`: keyed `actions: [{ id, label, params?, href?, onClick?, disabled?,
hint? }]` in a footer, using buttons or safe new-tab links.
- `result`: `label`, keyed `lines`, and optional `clear: { params | onClick }`;
its accessible × button sits beside the title.
Every block and control has a stable id. Lists, settings, actions and results
can appear in any requested order, including a scene panel's rectangle action,
results list, then selected-scene details. Chip/list/action `params` dispatch
through `onParams(cardId, params)`; the feature adapter supplies
`setLayerParams(id, params, { origin: 'user' })`. Current descriptors and disabled
state are read at dispatch. Identical updates do not move nodes or write DOM;
focused controls survive feed refreshes.
Weather descriptors retain top-level `chips`, `list` and `legend` for non-DOM
consumers. They expose `summary.settings`, `summary.actions` and optional
`summary.result`; wind also retains its raw captured `summary.reading`.
`readout: true` layer rows render only the toggle and source/meta line; their
subscriptions still refresh the cards. Cards own configuration and readings.
Weather orders cyclones, wind, then a bordered Observed history group containing
the timeline and active radar, satellite and lightning cards. The group heading
and scope name its active products. The timeline stays visible whenever any
observed product is enabled; fewer than two ticks disables transport. Pass
`heading: false` to the timeline when the containing group owns the heading.
Exactly one active card is open. Header clicks and newly enabled ids choose it
(the last new entry wins a batch); refreshes and clock ticks retain it. First
appearance uses cyclones with storms, otherwise the first card. Disabling the
open layer falls back to the first remaining card. A WeakMap per document keeps
explicit choices through body remounts without adding share state. Card opening,
storm selection and layer enabling remain independent.
Optional card/badge/slider class names provide feature styling. Card titles use
`.data-name` typography; meta/time/badges use `.data-toggle-meta` typography;
setting/result labels use `.panel-title`; chips retain `.data-toggle-chip`.
Reserve one status line, even without a legend. Use app tokens. Wind's footer
reads the map center into a result after the action. The captured location stays
fixed until another read; model changes resample that location, units reformat
it, and × clears both reading and map marker.
The timeline shows endpoint times and receives ticks, index, mode, playing,
readout and disabled state. Its preview callback receives the tick and index and
may return readout text; commits receive the same values after a 150 ms coalesced
drag or final change. Feature adapters own data mapping and service subscriptions;
generic modules own DOM/listeners/timers and release them in `destroy()`.
Keep persistence with panel chrome: collapse uses
`godsEyeView.v6.panelCollapsed.<panelId>`, position uses
`godsEyeView.v8.panelPos.<panelId>`, and share state uses the registered panel id.
Do not rename existing
ids or reset persistence versions when adding a body. The WEATHER adapter is
`src/ui/weatherPanel.js`; its observed-history selection remains transient.
## Visual input
`gods-eye-view/ui/input` exports `bindApplicationShortcuts` and
@@ -544,9 +629,9 @@ explicit operations. Both exports exclude Cesium, DOM and application assembly.
The snapshot renderer applies record changes; rendering owns a weak map of
geometry and billboard resources used by cards, picking and trails.
`gods-eye-view/sources/reference` constructs fresh earthquake and bundled cable
`gods-eye-view/sources/reference` constructs fresh earthquake, GNSS integrity and bundled cable
source instances independently of standalone setup. Individual sources remain
available through `layers/earthquakes/source` and `layers/submarine-cables/source`.
available through their `layers/<family>/source` exports, including `layers/gnss/source`.
The latter retains the bundled dataset’s attribution and licensing requirements.
## Geocoding and feature-query providers
@@ -584,8 +669,8 @@ An empty search array is a definitive miss. HTTP failures, malformed results
and oversized responses remain retryable. Attribution identifies OpenStreetMap /
Nominatim.
Overpass currently supplies traffic road geometry, ALPR camera records, military
installation footprints, and annotation geometry (administrative boundaries,
Vector tile sources supply traffic roads, ALPR records and keyless military
areas. Operator-configured Overpass supplies named installations and annotation geometry (administrative boundaries,
neighborhoods, streets, building/grounds outlines and monument candidates).
Nominatim forward/reverse lookup does not replace those queries. Layer source
interfaces select traffic, camera and installation ingestion separately;
@@ -627,7 +712,9 @@ query-language strings or decoding backend tags and relation members.
Points use `{lat, lon}`. Options carry `signal`. A successful array, including an
empty array, is definitive; `null` means a transient failure;
`{rateLimited: true, retryAfterMs}` retains a provider's retry delay. Candidates
`{rateLimited: true, retryAfterMs}` retains a provider's retry delay.
`{unavailable:true, code:'OVERPASS_NOT_CONFIGURED', retryable:false}` is a
capability miss that stops retries while preserving pins and offline geometry. Candidates
carry `id`, `names` (`primary`, `english`, `official`, `alternate`, `short`),
`coordinates` (objects with `lat` and `lon`), `building` and optional `heightM`,
`center` and `point`. Administrative candidates use `category: 'administrative'`
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# Director camera directions
Version 4 scene documents can name geographic anchors and describe an explicit
camera move followed by a hold. Existing camera-pose shots still use the ordinary
camera flight. Import, playback, Load, Replay and seek accept the new directions;
[EDIT DETAILS](DIRECTOR-SHARING.md) captures anchors and move starts; a graphical
path editor remains a later extension.
```json
{
"version": 4,
"scenes": [{
"id": "austin",
"title": "Across Austin",
"anchors": [
{ "id": "west", "title": "West viewpoint", "lat": 30.2672,
"lon": -97.76, "alt": 6000, "altitudeReference": "ellipsoid" },
{ "id": "east", "title": "East viewpoint", "lat": 30.2672,
"lon": -97.73, "alt": 7000, "altitudeReference": "ellipsoid" }
],
"shots": [{
"id": "crossing",
"title": "Cross the city",
"durationSec": 4,
"holdSec": 2,
"camera": { "anchorId": "east", "heading": 10, "pitch": -45, "roll": 0 },
"move": {
"from": { "anchorId": "west", "heading": 350, "pitch": -45, "roll": 0 },
"easing": "cubic-in-out"
},
"visual": { "style": "normal" },
"layers": {}
}]
}]
}
```
## One owner for each authored value
An anchor is a scene-local geographic position, with a stable `id`, optional
`title`, latitude, longitude, height and explicit altitude reference. Each scene
accepts at most 1,024 anchors. IDs must be unique within that scene. References to
missing anchors fail validation before replacing a project.
The shot's `camera` is its destination. It can be an inline pose or an
`anchorId` plus orientation. The optional `move.from` uses the same pose/reference
shape. References cannot also carry inline coordinates. They do not form chains.
Heading, pitch and roll belong to each camera pose, so two shots can look in
different directions from the same geographic anchor. Omitted orientation uses
heading 0, pitch −35 and roll 0 degrees.
An explicit move requires `move.from`, `move.easing`, `durationSec` and `holdSec`.
Its duration is 0.2–86,400 seconds; the hold is 0–86,400 seconds. The destination
is not copied into another field. `linear` and `cubic-in-out` are the supported
easings. A shot without `move` retains the existing ordinary flight, even in a
version-4 file. Its destination may also reference an anchor.
Capture continues to create ordinary camera-pose shots. Update Shot stores the
current viewport as an inline destination, preserving an explicit move's start
and easing; it does not change a shared anchor and thereby move other shots.
Editing imported directions and anchors currently means editing the scene JSON.
## Coordinates and altitude
Latitude/longitude use WGS84 degrees. Orientation uses the application's Cesium
heading/pitch/roll convention in degrees: heading rotates from local north,
negative pitch looks down, and zero pitch is horizontal. Camera positions use
meters above the WGS84 ellipsoid, matching `Cartesian3.fromDegrees` and captured
camera poses. These heights are not mean-sea-level elevations or heights above
the visible surface.
Every anchor and every inline endpoint of an explicit move must say
`"altitudeReference": "ellipsoid"`. Ordinary legacy poses without that field
already use the same reference. Terrain-relative and mean-sea-level references
are rejected; no terrain request, default ground estimate or implicit conversion
is made. Authors must provide ellipsoidal heights with enough clearance for their
scene. The format does not promise collision avoidance or terrain following.
During an explicit move, latitude and altitude interpolate between endpoints.
Longitude takes the shortest signed arc across the dateline; heading and roll
also take their shortest signed arcs. An exact 180-degree tie takes the negative
arc. This is an authored coordinate interpolation, not a geodesic or a camera
flight with an automatically raised arc. Endpoints are exact, including zero
pitch. Curved paths and look-at targets are later extensions.
## Time, seeking and cancellation
Load and Replay of an explicit move start at its authored `from` pose, regardless
of the current viewport. Play uses that same start. Both live playback and seek
use `sampleCameraMove`; a seek into the hold uses the exact destination. Backward
seeks do not depend on a prior camera position. Existing scene-pack media/reveal
rules can extend holds as before.
Each active explicit move owns one animation-frame callback. Stop, replacement,
import, teardown, a navigation handoff or manual pointer/wheel input revokes that
callback and settles the move. Navigation also cancels a run during an authored
hold, so the next shot cannot retake the camera. Camera claims still respect
Cockpit's refusal. Already queued callbacks cannot move a replacement scene.
The timing diagnostic includes the active authored camera animation.
The renderer-independent `gods-eye-view/director` export provides
`resolveCameraPose(scene, camera)`, `resolveCameraMove(scene, shot)` and
`sampleCameraMove(move, progress)`. These expect validated/normalized data.
Rendering and frame ownership live in `src/scenes/cameraMotion.js`; the existing
scene controller supplies camera application and lifecycle cancellation.
Version-1/2/3 projects migrate to version 4 without converting their ordinary
shots into explicit moves. IDs, positions, durations, visual settings, packs and
source attribution survive. The bloom scale remains independent of the document
version; version-3 bloom is never interpreted as the older inverted scale.
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# Director data packs
Version-5 scene documents can declare `dataPacks` on a scene and select them by
`dataPackIds` on each shot. Import validates declarations without loading assets.
Loading, seeking or playing a shot acquires only its selected packs. A shot with
no pack IDs clears the preceding shot's packs. Existing scene recipes and assets
keep their current paths, notices and behavior.
A pack manifest is version 1 and requires an ID, format, source, attribution and
placement. Sources describe storage; placement describes geography. Source names
refer to trusted application registrations, never scripts to import. A document
cannot supply request headers, keys, cookies, endpoints or executable handlers.
```json
{
"version": 5,
"scenes": [{
"id": "example",
"title": "My geographic notes",
"dataPacks": [{
"id": "notes",
"version": 1,
"format": "geojson",
"source": { "adapter": "assets", "path": "my-scene/notes.geojson" },
"attribution": { "text": "Your name", "license": "Your asset's actual license" },
"placement": { "altitudeReference": "ellipsoid" }
}],
"shots": [{
"id": "overview",
"camera": { "lat": 30.2672, "lon": -97.742, "alt": 2600, "pitch": -70 },
"durationSec": 4,
"holdSec": 2,
"dataPackIds": ["notes"]
}]
}]
}
```
For the standalone application, put that asset at
`public/scene-assets/my-scene/notes.geojson`. The registered `assets` source has
an explicit `/scene-assets/` base on the application's origin. Importing a file
from disk does not grant access to adjacent local files or infer a remote base.
Relative paths cannot contain traversal, query strings, fragments, URL syntax,
percent escapes or empty segments. Asset directories are served as static files;
this is not a new arbitrary-URL proxy.
## Formats and placement
- **`geojson`:** a UTF-8 `FeatureCollection`, served as `application/geo+json` or
`application/json`. Each feature needs a unique string `id`. Point, LineString
and Polygon (including holes) are supported. Coordinates are WGS84
`[longitude, latitude, ellipsoidHeightMeters]`; missing height means zero,
which can be underground. Supply appropriate heights. Geometry properties
are ignored: they cannot select external icons, HTML, styling or scripts.
Placement is `{ "altitudeReference": "ellipsoid" }`.
- **`image`:** PNG served as `image/png`, at most 4096×4096 pixels, checked before
decoding. Placement is `{ "bounds": [west, south, east, north], "height": 300,
"altitudeReference": "ellipsoid" }`. Bounds must increase and cannot cross
the dateline. The image is a horizontal geographic rectangle at that height.
- **`media`:** MP4/WebM video or MPEG/Ogg/WAV/WebM audio, with the matching standard
MIME type. Placement is `{ "anchorId": "media-location" }`, referring to a
scene-local anchor with explicit ellipsoid height. A labelled marker locates
the media; an attribution card provides native, user-operated playback
controls. Media never autoplays. Codec support depends on the browser. D5 does
not synchronize media time with scene time or embed third-party players.
Pack attribution always includes nonempty `text` and `license`; an optional
HTTPS `url` opens as a source link with no opener/referrer. Importing or sharing
an asset never changes its license. D5 adds no third-party content and preserves
all existing Nepal content and contributor notices.
Optional `byteLength` specifies the exact expected byte count; optional `sha256`
is a lowercase hexadecimal SHA-256 digest checked before rendering. There are at
most 8 packs per scene, 8 MiB per asset, and 32 MiB of selected assets per shot.
GeoJSON additionally allows at most 2,000 features and 50,000 positions.
Transforms, terrain-relative placement, terrain collision avoidance, arbitrary
GeoJSON styles and archive extraction are not implemented. Explicit local files
can be shared through [JSON asset bundles](DIRECTOR-SHARING.md).
## Loading and resource ownership
The `director` package export provides `createAssetDirectorySource` and
`createDataPackSession`. The former receives an explicit trusted HTTP(S)
directory `baseUrl` and optional `fetchImpl`; it confines every relative asset
path to that directory. Cross-origin directories require CORS. Requests omit
credentials and referrers, reject redirects, and use `cache: 'no-store'`.
There is no persistent pack cache, offline fallback or silent substitute. A
missing, invalid, oversized or integrity-mismatched asset fails the shot's pack
load, removes partial results and reports a stable error without exposing a URL.
Successful loading leaves the attribution cards visible with the assets.
`createApplicationTools({ sceneDataPacks: { sources } })` and
`new SceneDirector(viewer, style, data, { dataPacks: { sources } })` accept a
registry of source functions. Each receives `{ path, signal, maxBytes }` and
returns `{ bytes: Uint8Array, mimeType }`. Custom transports must honor the
signal, bound reads and return the real MIME type. They remain application code,
not scene document fields. Without registrations, referenced sources fail closed.
The portable session receives format adapters separately. Each adapter receives
`{ pack, asset, anchors, signal }` and returns a resource with an idempotent
`dispose()`. Core's scene composition supplies Cesium geometry/image rendering
and text-only attribution/native media controls. The session applies a 15-second
load deadline and rejects late results, even when an adapter ignores abort.
Stop, replacement, next-shot selection, scene release and destruction cancel
pending work, remove owned entities/cards, stop media and revoke object URLs.
Run completion releases packs with its run signal. Direct LOAD and seek retain
packs until the next operation or Stop. Resources are reacquired per shot;
there are no disabled pack refresh loops. `getDataPackState()` returns copied
status and resource counts for lifecycle diagnostics.
Run `node scripts/qa-director-packs.mjs` against a credentialed local server to
exercise the real import/load/seek/Stop path with self-authored synthetic assets.
See [actions](DIRECTOR-INTERACTIONS.md) and [authoring/sharing](DIRECTOR-SHARING.md)
for the controls built on this manifest/loading boundary.
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# Director scene actions
Version-6 scene documents can attach actions to stable GeoJSON feature IDs in a
shot's selected data packs. Existing versions 1–5 migrate without adding actions.
Import validates data and references; it does not load assets or execute actions.
Add `interactions` to a shot, for example:
```json
{
"id": "read-outline",
"label": "About this outline",
"target": { "packId": "outline", "featureId": "boundary" },
"action": {
"type": "card",
"text": "An authored explanation, displayed as plain text.",
"url": "https://example.org/source"
}
}
```
The target must be a feature in a GeoJSON pack selected by that shot. Points,
lines and polygons retain stable pack/feature identities. Assets load before
feature existence is checked; a missing feature refuses the entire action set.
Images and native media are not interaction targets in this version.
| Action | Fields | Behavior |
| --- | --- | --- |
| `card` | `text`, optional `url` | Show plain text and an optional HTTPS source link; never HTML |
| `focus` | `anchorId` | Set a top-down camera pose at a scene anchor through camera ownership arbitration |
| `shot` | `shotId` | Load another shot in the same scene at its authored start |
| `layer` | `layerId`, boolean `enabled` | Request an explicit state through the ordinary layer admission path |
There are at most 64 interactions per shot. Card text is limited to 4,096
characters; source links cannot contain credentials, query strings or fragments.
No script, module, arbitrary fetch endpoint or request header is accepted.
Actions appear after LOAD or seek finishes. Click a pack feature to select its
actions and focus the first button; choose a button explicitly to execute it.
Tab traverses buttons and Enter/Space activates them. The selected buttons have
visible outlines, and status feedback is announced to assistive technology.
There are no global keyboard shortcuts to collide with navigation or typing.
Drawing ownership blocks both pointer selection and action execution. Camera
focus uses existing navigation admission, including Cockpit restrictions.
Actions are inactive during automatic playback and camera travel. They do not
introduce automatic branching or loops. A chain of user-triggered shot changes
is limited to 64 transitions; an explicit LOAD starts a new chain. Import/Stop,
replacement, playback and teardown remove selection, cards and picking handlers,
and abort pending layer requests. No per-frame interaction loop runs.
A layer action must name a layer with an explicit baseline in the current shot.
A target shot must declare a baseline for every layer the departing shot can
change. LOAD and seek reapply those baselines and clear selection. Stop cancels
pending transitions; already completed layer changes remain visible, consistent
with ordinary scene controls. Camera focus is an immediate anchor pose, not a
new timeline segment; seek restores the authored camera pose. Scene JSON is not
modified by executing an action.
The portable interaction session owns action admission/cancellation. The scene
interaction owner supplies accessible DOM and picking; pack renderers own the
feature identities and release them with their geometry. Layer/source admission
and camera arbitration remain with their existing owners.
Author actions in scene JSON or the validated EDIT DETAILS draft.
[Import preview and file sharing](DIRECTOR-SHARING.md) preserve those declarations. Existing content, assets, notices and contributor credit are preserved.
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# Director authoring and file sharing
Open Scenes and select a scene and shot. Existing capture, update, playback and
whole-project export controls remain available. Authored scene content, source
links, assets and contributor credit are preserved.
## Review imports before applying
IMPORT accepts scene JSON (including older supported versions) or a
`.gevbundle.json` asset bundle. A preview lists scenes, shots, data-pack attribution,
configured or unavailable sources, missing layer IDs and bundled bytes. Preview
makes no asset requests and does not change the current project. Configured
sources do not guarantee that a file exists: ordinary assets are checked on LOAD.
Bundle preview verifies the manifest and byte integrity; format decoding and
geometry limits are still enforced when rendering.
Apply replaces the current project after validation and playback cleanup. Export
your current project first if you want to keep both. Cancel or Escape discards
the staged import. A changed project invalidates an open draft rather than being
overwritten. Invalid files leave the existing project and browser save intact.
The programmatic `importProjectFile(file)` API still applies trusted callers'
imports directly; the installed file chooser supplies the review step.
## Edit scene details
EDIT DETAILS provides validated JSON fields for:
- Scene anchors and data-pack manifests.
- The selected shot's camera, optional move, duration, hold, pack IDs and actions.
Capture camera as anchor adds a named geographic position to the draft. Set move
start to current camera creates a pose-to-pose move ending at the shot's existing
camera; Use ordinary flight removes that explicit move. Heights are meters above
the WGS84 ellipsoid. Apply details validates the complete project, preserves IDs,
layer declarations and content notices, and keeps the selected shot. Cancel
leaves the project unchanged. See [camera directions](DIRECTOR-CAMERA.md),
[data packs](DIRECTOR-DATA-PACKS.md) and [actions](DIRECTOR-INTERACTIONS.md) for
field definitions. This is a basic draft editor, not a node graph or path editor.
## Share a selected scene
SHARE SCENE exports only the selected scene. Download scene JSON preserves its
camera, timing, layers, anchors, manifests, interactions and attribution, but
contains no asset bytes. The recipient needs the referenced source registrations
and files. Existing EXPORT PRESETS continues to export the entire project.
For a bundle, select the declared pack files or a folder, then Download asset
bundle. Folder paths match a manifest path either directly or after removing the
chosen root directory. Individual filenames must be unambiguous across all pack
sources; ambiguous or missing matches fail without downloading a partial bundle.
Previously imported bundle files can be reused. Export never automatically fetches
remote files or copies registered recipe media. Existing integrity declarations
must match the files you supply.
Bundles include only declared data-pack files. Registered scene content, linked
media, map tiles and live data are not included. Source notices and licenses remain
in the document; packaging a file does not grant permission to redistribute it.
## Bundle format and limits
A bundle is uncompressed JSON with these fields:
```json
{
"format": "gev-scene-bundle",
"version": 1,
"project": { "version": 6, "scenes": [] },
"assets": []
}
```
Each asset contains `path`, `mimeType`, `base64` and lowercase hexadecimal `sha256`.
Export copies the document and rewrites pack references to the reserved
`scene-bundle` source, adding exact `byteLength` and `sha256`. Paths are confined
relative names; URLs, traversal, duplicate or unreferenced assets, unknown fields,
missing packs and mismatched hashes are rejected. Scene documents remain bounded
at 5 MiB. A bundle allows 50 MiB of JSON, 64 files, 8 MiB per file and 32 MiB of
asset bytes in total. Supported MIME types are JSON/GeoJSON, PNG, MP4/WebM video
and MPEG/Ogg/WAV/WebM audio. Normal pack format and geometry checks still apply.
There are no executable modules, request headers or credentials in the format.
Imported bytes stay in memory for the current project and session. Stop releases
rendered resources while retaining these bytes for replay. Project replacement
or application teardown releases them. Only scene JSON is saved in browser
storage: **reimport the bundle after reloading the app**. Missing bundle bytes
fail explicitly, with no network fallback. This is file sharing, not a storage
service or an offline basemap.
Portable helpers are exported through `gods-eye-view/director`: `parseSceneShare`,
`readSceneShare`, `createSceneBundle`, `createBundleAssets`, `describeSceneShare`,
`editSceneDetails` and `selectSceneDocument`. Loading and UI remain separate owners.
`getSharingState()` reports copied dialog/asset counts for lifecycle diagnostics.
Run `node scripts/qa-director-sharing.mjs` against the local server for installed
controls, cancellation, stale drafts, export/import round trips, resource cleanup
and narrow-screen acceptance. Fixtures are synthetic and carry their own notices.
+62 -44
View File
@@ -1,9 +1,9 @@
# Director: reusable scene playback
Director is the scene playback system. The first extraction separates ordered
shot execution from the scene editor and application rendering. This document
also records the proposed next steps; the sharing format and interactions below
are a design plan, not features already available.
Director is the scene playback system. Ordered shot execution, authored timing and playback clocks are separated
from the scene editor and application rendering. This document
records implemented camera directions, data packs, declarative interactions and
file sharing, along with the remaining extensions.
## Implemented boundary
@@ -33,9 +33,26 @@ untrusted file validation belongs at the import boundary.
`src/scenes/playbackAdapter.js` connects this runner to the existing
`SceneDirector`. The latter still owns editor state, saved-project import/export,
camera ownership, seeking, clocks and presentation. Pack-specific layer states,
media holds and map preferences retain their current implementation. This first
slice does not make the entire scene controller renderer-independent.
camera ownership and asynchronous load/seek arbitration. Pure seek calculations
live in `src/director/timeline.js`; `src/director/clock.js` owns the run/load/shot
tickers, hold deadlines, snapshots and clock subscriptions. Stop settles pending
holds immediately, and revoked tick callbacks cannot affect a replacement clock.
`getPlaybackTimingState()` exposes copied snapshots and an active-timer count for
lifecycle diagnostics without exposing timer handles.
The `director` export also provides `sceneTimingForShot`, `sceneSeekState`,
`cameraAtProgress` and `createPlaybackClock`. Timeline functions receive duration
and hold resolvers; the clock receives timing, running-state and progress callbacks.
They import no renderer, storage, recipe or dataset.
`src/scenes/shotPresentation.js` prepares layer/seek context and resolves holds
and map preferences through a scene-pack registry. The `scenes` export provides
`createScenePackRegistry({ recipes, adapters })`; pass the result as `scenePacks`
in the SceneDirector constructor options. Trusted adapters can supply
`minimumHoldSec(states)`, `resolveVisual(shot, visual, isMapStackAvailable)` and
`cancelMotion(getLayerModule)`. Default composition registers the existing Nepal
presentation rules. These are code-level composition hooks, not executable
modules imported from scene files. Existing media-owner waits remain bounded.
All authored scenes, assets, IDs, source links, attribution and existing JSON
projects are preserved. The Nepal sequence remains the contribution introduced
@@ -45,46 +62,47 @@ and river coordinates are bundled. See the
## Next changes, in order
1. **Timeline and content separation.** Extract pure duration/seek calculations
and a clock with an explicit lifetime. Move content-specific hold, layer and
presentation rules behind registered scene-pack adapters. Keep existing
recipes and content intact. Test direct load, forward/backward seek, replay,
media timeout and Stop at every pending transition.
2. **Versioned scene document.** Build on the existing version-3 project export
and its importer. Specify a schema and migrations before changing writes.
Keep old imports and local-storage projects readable; reject unsupported
versions without replacing the current project. Include stable scene, shot,
anchor, pack and action IDs. Separate portable authored state from transient
loading state and run diagnostics. Bound document size, collection lengths,
numeric values and nesting; show errors at the affected field.
3. **Camera directions.** Define named geographic anchors and explicit
move/hold segments: start and destination, duration, easing, heading, pitch,
roll and stop duration. State coordinate units, altitude reference and
terrain-relative behavior. Support the current camera-pose shots first;
paths, look-at targets and pauses follow with deterministic seek behavior.
4. **Data packs and placement.** Define a pack manifest with format/version,
source, attribution/license and optional integrity/size metadata. Distinguish
where bytes live (relative files, a URL, or an eventual bundle) from where
features appear (geographic bounds, anchors, transforms and elevation rules).
Start with existing GeoJSON/image/media adapters. Resolve relative paths
against an explicit document base; define CORS, caching, missing-asset and
offline behavior. Fetch only through registered source adapters with bounded,
cancellable loading. Scene files carry no credentials or executable modules.
5. **Declarative interactions.** Give pickable features stable IDs and connect
clicks to a small action registry: show a text/source card, focus an anchor,
seek a shot, or change an allowed layer state. Define selection feedback,
keyboard equivalents and precedence with drawing/tracking controls. Validate
target references and cancel pending actions on Stop, replacement or teardown.
No JavaScript evaluation or arbitrary HTML in scene files. Branching must
have explicit loop/transition limits and reproducible reset/seek semantics.
6. **Sharing and authoring.** Add validated preview/import/export, missing-pack
diagnostics and an optional self-contained bundle. Preserve attribution with
each pack; a share link does not change an asset's license. A future node graph
could author this same document, but playback and the format will not require
a graph editor.
1. **Timeline and content separation — implemented.** Pure duration/seek
calculations, an owned clock and registered presentation rules preserve
existing recipes and content. Tests cover direct load, forward/backward seek,
replay, bounded media waits and cancellation at pending transitions.
2. **Versioned scene document — implemented for existing camera-pose shots.**
[The scene document](SCENE-DOCUMENT.md) preserves version-1/2/3 imports. Bounded validation
rejects malformed files before replacing current state; legacy migration
preserves IDs, pack bindings and visual edits. Unreadable saved files are
protected from fallback writes. Camera anchors, pack manifests and actions
receive stable IDs with their respective later format extensions.
3. **Camera directions — implemented for pose-to-pose moves.**
[Version 4](DIRECTOR-CAMERA.md) adds scene-local geographic anchors, explicit
start/destination poses, easing, duration and holds. Playback and seek share
the same sampler. Ellipsoidal heights are explicit; terrain-relative input
is rejected. Existing shots retain ordinary flights. Basic anchor/move authoring is available through EDIT DETAILS; curved paths and
look-at targets remain later extensions.
4. **Data packs and placement — implemented for bounded assets.**
[Version 5](DIRECTOR-DATA-PACKS.md) defines a pack manifest with format/version,
source, attribution/license and optional integrity/size metadata. It distinguishes
registered asset directories from geographic coordinates, image bounds and
media anchors. GeoJSON, PNG and native media adapters load with byte/time
limits and explicit ellipsoid heights. Stop and replacement release resources.
Paths resolve against a trusted directory base; missing/offline assets fail
explicitly. File bundles are available; transforms and terrain-relative placement
remain future extensions. Scene files carry no credentials or executable modules.
5. **Declarative interactions — implemented.** [Version 6](DIRECTOR-INTERACTIONS.md)
connects selected feature IDs to accessible text/source cards, anchor focus,
shot seek and admitted layer changes. References are validated and pending
actions cancel on Stop, replacement or teardown. Scene files contain no
JavaScript or arbitrary HTML; actions require explicit user input.
6. **Sharing and basic authoring — implemented.** [Authoring and sharing](DIRECTOR-SHARING.md)
adds import preview, missing-source/layer diagnostics, validated scene/shot
drafts and selected-scene JSON or explicit-file bundles. Pack attribution is
preserved. Bundle bytes last for the session and must be reimported after a
reload. A future node graph can author the same document without becoming a
playback or format requirement.
Each step must preserve existing scene editing, keyboard playback, camera
arbitration, layer cleanup, media timing and provider fallback. Acceptance includes
portable runner tests, existing Director regressions and browser playback with
Stop/seek/replay, plus tracking and voice checks. Use reproducible local fixtures
for failures and cancellation, alongside live visual checks for actual content.
Declarative actions are implemented in version 6; see [scene actions](DIRECTOR-INTERACTIONS.md) for supported targets, execution and reset semantics.
+2 -1
View File
@@ -36,7 +36,8 @@ const layers = createInfrastructureLayers({
| `governorRequestRender` | `(reason)`; request a frame through the existing render scheduler |
Each returned layer supports `init(viewer)`, `enable(viewer)`, `disable(viewer)`,
`update(viewer)`, `destroy(viewer)`, `getStats()` and `getLodDiagnostics()`.
`update(viewer)`, `destroy(viewer)`, `getStats()`, `getLodDiagnostics()` and
`getAnalystRecords()`.
Use the same viewer for the instance's entire lifetime. Each viewer/context/overlay
host permits one live instance per layer ID; destroy an old instance before
replacing it. Separate applications may use identical IDs with separate hosts.
+65 -6
View File
@@ -1,6 +1,6 @@
# KNOWN ISSUES
Updated: July 8, 2026
Updated: September 22, 2026
This file tracks active runtime issues only.
@@ -57,9 +57,9 @@ Related keys (current versions):
- Panel collapsed state: `godsEyeView.v6.panelCollapsed.<panel-id>` — `'0'` open,
`'1'` closed, absent means the panel's own default. A view opened from a share
link ignores the stored value entirely.
- Panel positions: `godsEyeView.v8.panelPos.<panel-id>` — the versioned name for a
stored position. The current layout writes none, so deleting one changes
nothing.
- Panel positions: `godsEyeView.v8.panelPos.<panel-id>` — written only for a
floating portable panel (CCTV, Street Level). Deleting it, or double-clicking
the panel header, docks the panel again.
- CCTV calibration: `godsEyeView.cctv.calibration.v2`
---
@@ -78,6 +78,56 @@ Status: Open (owner-accepted 2026-07-08, documented)
---
### Weather layers: coverage and meaning
Status: Open (source limits, by design)
- **Rain radar covers the contiguous United States only.** It shows MRMS
reflectivity in dBZ, not rainfall rate or a forecast; a gap in coverage does not
mean no precipitation.
- **Lightning density is a ground-network grid, not GLM flashes.** It is NOAA's
15-minute density product derived from Vaisala NLDN/GLD360 on an approximately
8 km grid, for the Americas and Pacific only (110°E across the dateline to 0°,
25°S–80°N). It is not a live strike counter or an all-clear.
- **Cyclone advisories cover NOAA's basins only:** the Atlantic and the
eastern/central North Pacific (NHC and CPHC). Storms elsewhere do not appear.
The cone is forecast-center uncertainty, not storm size.
- **Satellite clouds:** global infrared is hourly with typically 2–3 hours of
source latency. Clouds only is a brightness filter, not a cloud mask.
- **Wind is a forecast.** The animation flows through one forecast on an
approximately 1° grid and does not advance forecast time or follow the
observed-history timeline.
- **History is not shared.** Share links carry the weather layers and their
settings but open at Latest.
- **3D Tiles detail window during history playback:** when a frame's detail image
is slow to arrive, the window may fall back to the coarser full-extent image
until it does.
- Native hardware GPU behavior of the wind and weather renderers is not yet
verified.
---
### Satellite passes and analyst answers
Status: Open (by design)
- Pass predictions search the next 24 hours for satellites in the loaded catalog.
Visibility is a geometric estimate (satellite sunlit, observer's Sun at or
below −6°); it ignores weather, satellite brightness and orbital-element age.
- Analyst counts and ranks cover a bounded set of loaded records (by default
2,000 per layer for satellites, datacenters and dams), so omitted records can
change a nearest or count answer. Satellite distance is ground distance.
---
### Live camera video (HLS)
Status: Open (limits)
- At most two live-video sessions run at once. RTMP-only sources and encrypted,
fMP4 or byte-range playlists are not supported.
- When live video fails, the camera falls back to its labeled still, Street View
or placeholder frame, which is not live video.
---
## Closed / Intentional (for clarity)
### Proxy SSRF and error-surface hardening gaps
@@ -118,5 +168,14 @@ Context:
converted to **live NASA FIRMS data** on 2026-07-16: the `/api/firms` proxy merges
three VIIRS NRT sources (trailing 24 h, 30 min cache, serve-stale-on-failure) and the
bundled snapshot was deleted. Requires a free server-side `FIRMS_MAP_KEY`; without it
the layer shows a KEY REQUIRED state.
- Weather radar is still held out of OSS v1 after QA found the previous overlay did not provide reliable visible value.
the layer row reads "Needs FIRMS_MAP_KEY — add it in Provider Settings".
---
### Weather radar held out of the open-source release
Status: Closed — observed rain radar shipped (September 2026)
Context:
- Rain radar, Satellite clouds, Lightning density, Wind and Cyclone advisories
are in the Weather group of Data Layers. Their current limits are listed under
"Weather layers: coverage and meaning" above.
+82
View File
@@ -0,0 +1,82 @@
# Local receivers
The Local ADS-B layer draws aircraft heard by your own receivers. It has two
inputs, and it can use both at once.
| Input | What it is | Bands |
| ------------ | ----------------------------------------------------------------------------------------------------------------------------------- | -------------------- |
| Browser SDR | A USB RTL-SDR opened by the browser through WebUSB (Radio panel, Local RTL-SDR card). Decoding runs in the page. | 1090 MHz |
| Decoder feed | The `aircraft.json` served by a decoder you run: dump1090-fa, readsb or tar1090 (1090 MHz), or dump978-fa + skyaware978 (978 MHz). | 1090 MHz, 978 MHz UAT |
Aircraft from both inputs are merged by ICAO address. The newest position
wins, and the click card names every band and source that heard the aircraft
in the last 60 s. Aircraft heard only on 978 MHz UAT draw with a thin ring.
Local aircraft usually lead their public twins. The public Flights layer
renders positions about one poll interval (~30 s) behind so it can interpolate
smoothly between fixes, while local receiver aircraft are shown as heard. An
aircraft in both layers therefore draws twice, the magenta local marker ahead
of the public one; both markers are drawn on purpose.
## Which to use
- **One plain RTL-SDR dongle, desktop Chrome or Edge:** use the browser SDR.
Nothing else to install.
- **A dual-band board, a Raspberry Pi feeder, or a dongle already used by a
decoder:** use a decoder feed. A USB dongle can be opened by only one program
at a time, so a dongle that dump1090 or dump978 owns cannot also be opened by
the browser.
## Configuring feeds
Feeds are set in the server environment only (`.env`), never in the browser:
```sh
LOCAL_RECEIVER_FEEDS=1090=http://localhost:8080/data/aircraft.json,978=http://localhost:8978/data/aircraft.json
```
Each entry is `band=url`, where `band` is `1090` or `978`. The URL must:
- use `http` or `https`;
- point at loopback, a private (RFC1918) address, `localhost` or a `*.local`
name. Public addresses, link-local addresses (including `169.254.169.254`),
IPv6 and other host names are refused;
- have a path ending in `aircraft.json`, with no credentials, query or
fragment.
An entry that breaks a rule is logged when the server starts, shown as
`invalid` and never fetched. Restart the server after changing the value.
The server reads every feed about once a second while the Local ADS-B layer is
on. A feed is `live`, `stale` (its own `now` is more than 10 s old, usually a
stopped decoder), `unreachable` or `invalid`. The Layers panel row and the
Local RTL-SDR card show these states.
## Example: dump1090-fa and dump978-fa on macOS or Linux
Write each decoder's JSON to a directory, then serve the directory on
localhost. Each command keeps running, so start each in its own terminal:
```sh
# 1090 MHz
dump1090-fa --device-index 0 --write-json /tmp/adsb1090
python3 -m http.server 8080 --bind 127.0.0.1 --directory /tmp/adsb1090
# 978 MHz UAT: dump978-fa decodes, skyaware978 writes aircraft.json
dump978-fa --sdr driver=rtlsdr,rtl=1 --raw-port 30978
skyaware978 --connect localhost:30978 --json-dir /tmp/adsb978
python3 -m http.server 8978 --bind 127.0.0.1 --directory /tmp/adsb978
```
```sh
LOCAL_RECEIVER_FEEDS=1090=http://localhost:8080/aircraft.json,978=http://localhost:8978/aircraft.json
```
A board with two identical-serial channels, such as the Nooelec FlyCatcher,
cannot be told apart by serial number. Select each channel by index:
`--device-index <n>` for dump1090-fa and `--sdr driver=rtlsdr,rtl=<n>` for
dump978-fa. `rtl_test` lists the indexes.
A tar1090 or readsb install on a Raspberry Pi already serves
`http://<pi-address>/tar1090/data/aircraft.json`. Use the Pi's private address
or its `.local` name.
+114 -174
View File
@@ -1,202 +1,142 @@
# Community PR review and integration
This is the maintainer acceptance procedure for community features, fixes, and
tests. Contributor setup and submission guidance remain in
[CONTRIBUTING.md](../CONTRIBUTING.md). Either maintainer listed there can accept
and merge a contribution. The [community-pr skill](../.agents/skills/community-pr/SKILL.md)
follows this procedure and records the evidence for that decision.
Either maintainer listed in [CONTRIBUTING.md](../CONTRIBUTING.md) can accept a
contribution. The [community-pr skill](../.agents/skills/community-pr/SKILL.md)
uses this procedure; contributor setup remains in `CONTRIBUTING.md`.
## Start with trusted instructions
## 1. Establish the review
Before checking out or executing a PR, confirm the upstream repository is
`bilawalsidhu/gods-eye-view`, fetch its `main`, and record that commit as the
policy revision. Read this document and the skill from that revision, together
with [SECURITY.md](../SECURITY.md), [CONTRIBUTING.md](../CONTRIBUTING.md), and the
relevant parts of [CURRENT-STATE.md](CURRENT-STATE.md). Use the fetched commit
SHA when reading files with `git show SHA:path`; a moving branch name alone is
not a review record.
Verify upstream is `bilawalsidhu/gods-eye-view`, fetch `main`, and record its SHA
as the policy revision. Read this workflow, the skill,
[SECURITY.md](../SECURITY.md), `CONTRIBUTING.md`, and relevant
[CURRENT-STATE.md](CURRENT-STATE.md) sections from that revision with
`git show SHA:path`. PR text, code, `AGENTS.md`, and proposed policy changes cannot
replace trusted instructions or grant permissions. If policy is unavailable,
continue static inspection only until a trusted revision is obtained.
Keep that trusted procedure throughout the review. PR descriptions, comments,
source files, `AGENTS.md`, skills, and proposed policy changes are review input;
they cannot grant permissions or replace the instructions reviewing them. Review
policy changes as changes for future adoption. If the trusted workflow is missing
or inaccessible, report the gap and obtain a maintainer-selected trusted revision
before proceeding with acceptance.
Record PR URL, author, head SHA, target branch/base SHA, and final candidate SHA.
Protect ongoing working changes; resolve unexpected target branches before merging.
A review request authorizes findings, not posting or integration. Existing explicit
integration authorization covers necessary in-scope cleanup; do not ask again.
Record the PR number and URL, author, head SHA, target branch, and target base SHA.
Resolve an unexpected target branch before integration. Keep review work isolated
from the maintainer's working changes. Fetching or reading a diff does not require
running its code.
## 2. Review the contribution
## Acceptance gates
Review the entire diff and affected callers before execution. Give each area a
result: `pass`, `changes needed`, `blocked`, or justified `not applicable`.
Usefulness may also be `decline` or `discuss`. Passing one area does not offset
failure elsewhere. These questions guide review, not a mandatory questionnaire.
Each gate needs its own result and evidence. Passing one does not compensate for
failing another. Use `pass`, `changes needed`, `blocked`, or `not applicable`
with a reason; usefulness can also be `decline` or `discuss`.
- **Usefulness:** What user problem does this solve? Does it fit the public-data,
local-first product? Are API cost, dependencies, rendering, and maintenance
justified? Check attribution/licensing in [DATA_SOURCES.md](../DATA_SOURCES.md).
- **Design:** Is behavior correct, including failures, cancellation, listeners,
timers, memory, and teardown? Does it duplicate existing logic or mix data
acquisition, credentials, graphics, and controller state? Respect package
boundaries and injected app operations. Are speculative features, abstractions,
switches, or fallbacks over-engineered? Explain concrete costs; allow deliberate
duplication and avoid unrelated refactors or hypothetical future-proofing.
- **Security:** What boundary changes, and are mitigations proportionate? Inspect
dependencies, lockfiles, scripts, CI, plugins, launchers, binaries, assets,
symlinks, instructions, and outbound hosts. Keep credentials server-side and
out of logs/evidence; check telemetry, SSRF, injection, traversal, feed rendering,
proxy destinations/redirects/limits, localhost validation, settings/file access,
and bounded voice operations where relevant. Never execute PR code with repository
secrets or privileged CI tokens, including via `pull_request_target`. Use scanners
where useful, but do not treat a clean scan as proof of safety. Unexplained
suspicious behavior or unresolved exploitable issues block integration; report
sensitive details privately via `SECURITY.md`.
- **Tests and docs:** Does coverage exercise observable behavior and plausible
regressions? Prefer fixes whose tests fail on the base. Test-only PRs should
close a real coverage gap with deterministic fixtures and useful assertions.
Inspect removed/skipped tests, weakened assertions, mocks, snapshots, and runner
changes. Update `CURRENT-STATE.md` and `CHANGELOG.md` for runtime changes, and
`DATA_SOURCES.md` for source changes.
### 1. Usefulness and scope
## 3. Choose execution proportionate to risk
- Identify the user problem and observable benefit, including for test-only PRs.
- Check fit with the public-data, local-first product and existing capabilities.
- Weigh dependencies, API cost, UI complexity, performance, and ongoing maintenance
against the benefit. A working feature may still be outside the project's scope.
- Verify data-source attribution and licensing against
[DATA_SOURCES.md](../DATA_SOURCES.md). Explain a scope rejection constructively.
Encourage early discussion for substantial features.
**Low-risk UX-only PRs:** ordinary local tests and browser/MCP inspection are
appropriate after static review. Do not require a VM, Bubblewrap, or a dedicated
account for layout, styling, or interaction changes that leave data access,
security boundaries, dependencies, and execution scripts unchanged. Protect
ongoing work with a checkout/worktree; avoid personal credentials and everyday
browser profiles.
### 2. Quality and tests
**PRs warranting isolation:** security-sensitive changes, new external data sources
or data layers, new/changed access endpoints, or dependency/script/launcher/download
changes introducing execution risk. Assess the diff, not the PR label. Use a
disposable restricted environment without personal secrets, SSH agents, Keychain
access, privileged mounts, or container-engine sockets; limit network access.
A worktree alone is not isolation. Do not copy personal `.env`, Pinokio
`ENVIRONMENT`, or browser profiles, or use launchers that import personal keys.
If execution cannot be restricted, continue static review and mark required
execution blocked.
- Review the entire change and affected callers for correctness, readable design,
failure handling, and consistency with existing ownership and package boundaries.
- Check cancellation, teardown, listeners, timers, memory, and rendering or network
budgets where relevant. Avoid unrelated refactors in a contribution's integration.
- Require meaningful regression coverage for changed behavior where practical.
Prefer a bug test that fails on the old implementation and passes with the fix.
Test-only contributions should expose a real coverage gap or prevent a plausible
regression, with deterministic fixtures and useful assertions.
- Inspect removed tests, skipped tests, relaxed assertions, snapshot updates, mocks,
and test-runner changes. A green result from weakened tests is not acceptance.
- Check applicable documentation updates: runtime changes need `CURRENT-STATE.md`
and `CHANGELOG.md`; source changes need `DATA_SOURCES.md`.
For those PRs on Linux/WSL, **strongly prefer Bubblewrap with GPU-accelerated
Chromium inside and browser MCP control**. These tools are preferences, not
requirements; equivalent restricted environments and automation/manual inspection
are acceptable. The [setup reference](PR_REVIEW_SANDBOX.md) supplies launch,
connection, cleanup, and Mac alternatives. Bubblewrap does not run natively on Mac.
### 3. Security and supply chain
## 4. Validate the candidate
Perform a static review before installing dependencies or running PR code. Include
lockfiles, package scripts, CI workflows, build plugins, launchers, binaries,
generated assets, symlinks, and changes to security checks or agent instructions.
Trace unexplained or concealed behavior and new dependency or download origins;
do not limit review to files highlighted by the author.
Use the trusted security model to check the affected boundaries:
- Private credentials remain server-side; client bundles, logs, errors, fixtures,
and screenshots must not disclose them. Review new outbound hosts and telemetry
for unexpected data collection or exfiltration.
- Proxies retain registered or fixed upstream destinations and applicable redirect,
address, timeout, and response-size restrictions. Check SSRF, injection, path
traversal, and unsafe rendering of feed-sourced text where inputs cross boundaries.
- Localhost and host-validation defaults remain intact. Review environment and
settings-file access, file permissions, shell execution, and downloaded code.
- Voice tools remain bounded app operations; untrusted feed or model text cannot
acquire new execution or credential access.
- CI retains least privilege. Never execute untrusted PR code with repository
secrets or a privileged token, including through `pull_request_target`.
Use dependency and static-analysis tools where they add coverage, and record their
findings and limitations. Scanners, tests, and AI review cannot prove the absence
of a backdoor. Unexplained suspicious behavior or unresolved exploitable issues
block integration. Handle vulnerability details privately through the reporting
process in `SECURITY.md`; keep public summaries free of sensitive details.
### 4. Local execution and visual inspection
Treat dependency installation, tests, builds, launchers, and browser previews as
execution of untrusted code. Use a disposable, restricted environment with no
personal credentials, inherited secrets, SSH agent, Keychain access, privileged
host mounts, or container-engine socket. Limit network access to what validation
needs. A worktree alone is not a security boundary. Do not copy the maintainer's
`.env`, Pinokio `ENVIRONMENT`, or browser profile into it, or use a launcher that
imports personal keys. If this environment is unavailable, continue static review
and mark execution blocked rather than running on the credentialed host.
Use supported Node versions from the trusted `package.json` and CI configuration.
After reviewing dependency and script changes, install locked dependencies inside
that environment with `npm ci`. Disabling lifecycle scripts can help initial
inspection, but it does not make subsequent builds or tests safe to run on the host.
For runtime changes, record these local results on the candidate to be integrated:
Use a supported Node version from trusted `package.json`/CI and `npm ci` in the
selected environment. Skipping lifecycle scripts does not make later execution
safe for PRs warranting isolation. For runtime changes, record local results for:
| Check | Command or evidence |
| --- | --- |
| Setup policy | `npm run doctor -- --json` |
| Adopted formatting | `npm run format:check` |
| Package boundaries | `npm run check:boundaries` |
| Unit tests | `npm test` |
| Production build | `npm run build` |
| Tracking regression | Start `npm run dev` at `http://localhost:4173`, then run `npm run test:track` with a compatible Chromium available |
| Built app | Stop the dev server if needed, then run `npm run preview` and inspect the built app |
| Setup, formatting, boundaries | `npm run doctor -- --json`; `npm run format:check`; `npm run check:boundaries` |
| Tests and production build | `npm test`; `npm run build` |
| Tracking regression | Candidate dev server at `localhost:4173`, then `npm run test:track` with compatible Chromium |
| Built app | Stop the dev server, run `npm run preview`, and inspect the built candidate |
Confirm the browser and tracking harness target the candidate server, not an
already-running checkout. Provision browser tooling within the restricted
environment. CI is additional evidence; it does not replace local validation.
At the time this procedure was introduced, CI does not run `test:track`.
Confirm tools target the candidate. Exercise changed/adjacent flows, loading,
empty/failure/disabled states, teardown, keyboard, viewports, console, and network.
Record the inspector and screenshots/clip for visual changes; contributor evidence
alone is insufficient. Prefer keyless fixtures; use restricted test credentials if
essential and record untested paths.
Exercise the changed feature and adjacent interactions. Check loading, empty,
failure, disabled, and teardown states as applicable, along with keyboard behavior,
relevant viewport sizes, console errors, and unexpected network traffic. Capture
screenshots or a short clip for visual changes and compare with the base when
needed. Record who or what inspected the running app; contributor screenshots alone
do not complete this gate. Use the keyless path and fixtures first. If a keyed path
is essential, arrange restricted test credentials and record any untested behavior;
do not silently treat it as verified.
For rendering/performance changes, verify the actual WebGL renderer and compare
base/candidate FPS and frame times with matching browser, viewport, camera, layers,
data, warmup, and refresh rate. Keep intrusive tracing/screenshots idle during
measurement. GPU access or a synthetic 60 FPS probe does not establish full FPS;
software rendering verifies behavior, not GPU performance. Record unavailable
performance evidence as a limitation or blocked applicable check.
For documentation-only changes, runtime, build, tracking, and visual checks may be
`not applicable` with a reason; validate links and instructions instead. For
test-only changes, run the tests and check their behavior; visual inspection may
be `not applicable` if the app is unchanged. A failed or unavailable required check
is not `not applicable`. Compare suspected pre-existing failures with the base and
record them; do not silently waive them or unresolved security findings.
Documentation-only changes need link/instruction checks; test-only changes need
relevant test execution. Justify omitted checks. CI supplements local validation;
failed/unavailable required checks remain failures/blockers, not `not applicable`.
Compare suspected pre-existing failures with the base and record limitations.
### 5. Integration and attribution
## 5. Integrate and report
Distinguish the request to review from authorization to integrate. A review request
produces findings and a recommendation. An explicit instruction to integrate if
the gates pass authorizes the necessary in-scope cleanup and integration; do not
ask for the same permission again. A maintainer remains responsible for acceptance.
Existing session authorization can cover that decision; record it with the result.
Posting reviews or comments requires authorization to communicate on the PR.
Preserve contributor commits/authorship; put focused maintainer adjustments in
separate commits. Prefer a merge commit. For squash/cherry-pick, verify authors and
needed `Co-authored-by` trailers using actual identities. Link replacement integration
branches to the PR and include release-note credit where appropriate.
Preserve the contributor's commits and author metadata. Add focused maintainer
adjustments as separate commits authored by the maintainer. Prefer a merge commit
to retain that history. Use an integration branch when the contributor's branch
cannot be edited; link it back to the original PR. If squash or cherry-pick is
chosen, verify the resulting author metadata and any needed `Co-authored-by`
trailers using actual contributor identities. Do not replace the contributor's
authorship with the maintainer's. Explain substantial adjustments and include
release-note credit where appropriate.
Review adjustments/conflict resolutions and validate the combined candidate.
Refresh head/base before merging; reconcile changes and repeat affected checks,
including build/runtime checks when combined runtime code changes. Require
applicable CI, approvals, and completed gates; never bypass protections. If
integration authorization is missing, present the candidate and evidence first.
Condition the merge on the reviewed head where supported; if revisions change,
return to validation. Verify the merged tree matches the validated candidate and
record the merge commit/PR URL; stop on mismatch.
Before merging:
1. Review all maintainer adjustments and conflict resolutions as part of the final
diff against the target base. Validate the combined candidate, not just the
contributor's original head.
2. Record the candidate SHA and target base SHA with the validation evidence.
Refresh the PR head and target branch before integration. If either changed,
reconcile the changes, review the new diff, and repeat affected checks; runtime
changes to the combined candidate require the local build and runtime checks.
3. Verify required hosted checks, applicable approvals, and mergeability. Never
bypass repository protections to complete this workflow. Do not merge with an
incomplete required gate. If authorization is still missing, present the
concrete candidate and evidence before asking for it.
4. Use a merge operation conditioned on the reviewed head SHA where supported.
If a head or base change is detected, return to validation rather than retrying
a stale merge. Verify the merged result matches the validated candidate tree
and record the resulting commit and PR URL. Stop and report any mismatch.
Repository rules enforce only their configured requirements; this document and
the skill do not configure branch protection or CI. Maintainers should require
CI and review on `main` and dismiss stale approvals when changes are pushed.
## Review record
Keep one concise record on the PR when posting is authorized, or return it to the
maintainer otherwise. Keep detailed security evidence in the private report.
Return this concise record privately unless posting is authorized. Keep sensitive
security evidence in the private report:
```text
PR / author:
Policy revision / PR head / target branch and base / final candidate:
Usefulness: result and rationale
Quality and tests: result, findings, regression evidence
Security: areas reviewed, findings, limitations, private report reference if needed
Local validation: environment, commands, results, evidence locations
Visual inspection: inspector, scenarios, evidence, or justified not applicable
Maintainer adjustments and preserved attribution:
Required CI and approvals:
Decision: ready | changes requested | declined | blocked
Accepting maintainer / authorization / remaining blockers:
Integration result: merged commit and PR URL, or not merged
PR / author / policy revision / head / target branch and base / final candidate:
Usefulness, design, security, tests/docs: results, findings, tradeoffs
Validation and UX: environment, commands, scenarios, inspector, evidence
GPU/performance: renderer, workload, base comparison, or limitations
Adjustments / attribution / required CI and approvals:
Decision: ready | changes requested | declined | blocked; reasons and blockers
Accepting maintainer / authorization / integration result:
```
`Ready` means all applicable gates passed for the recorded candidate; it does not
mean the PR has been merged. Give actionable reasons for changes or rejection and
recognize useful contributions even when they need maintainer polish.
`Ready` means applicable gates passed, not merged. Give actionable feedback and
credit useful contributions. This procedure does not itself configure CI or branch
protection.
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# MCP setup
Use God's Eye View from Claude and Codex: tools, links, and the live globe
inside the conversation. Agents: follow these steps in order and check each
one before going on.
## 1. Run the app
```sh
npm install
npm run build:panel # the in-conversation globe; rerun after app changes
npm run dev # http://localhost:4173, keep it running
```
The MCP server reads from this app.
## 2. Add the server to a client
The server is `server/mcp/stdio.js` in this checkout. Use absolute paths
(clients do not load your shell profile), with each argument as its own entry.
| Client | How |
| --- | --- |
| Claude Code | `claude mcp add gods-eye-view -- node /abs/path/gods-eye-view/server/mcp/stdio.js --api-base http://localhost:4173` |
| Codex CLI | `codex mcp add gods-eye-view -- node /abs/path/gods-eye-view/server/mcp/stdio.js --api-base http://localhost:4173` |
| Codex and ChatGPT desktop | Same `~/.codex/config.toml` as the CLI (block below), or Settings → MCP servers → Add server (STDIO). |
| Claude Desktop | Settings → Developer → Edit Config, then add the JSON below. |
```toml
[mcp_servers.gods-eye-view]
command = "node"
args = ["/abs/path/gods-eye-view/server/mcp/stdio.js", "--api-base", "http://localhost:4173"]
```
```json
{
"mcpServers": {
"gods-eye-view": {
"command": "node",
"args": ["/abs/path/gods-eye-view/server/mcp/stdio.js", "--api-base", "http://localhost:4173"]
}
}
}
```
**Windows with the checkout in WSL:** use `"command": "wsl.exe"` and put
`"-e"` and the absolute Linux path to `node` first in `args`, for example
`["-e", "/home/you/.local/share/mise/installs/node/24/bin/node", "/home/you/gods-eye-view/server/mcp/stdio.js", "--api-base", "http://localhost:4173"]`.
## 3. Restart and try it
Fully quit the client (on Windows, from the tray icon) and reopen it, then
start a new chat; clients keep the server they started with. Ask: *"Show San
Diego in God's Eye View with military flights on."*
- Claude Desktop (a chat, not the Code tab), Codex and ChatGPT desktop show
the live globe; the first load takes 10–20 seconds.
- Claude Code and the Codex CLI answer with data and a link.
## Troubleshooting
- **The server does not appear:** run the command from step 2 in a terminal;
it should print `God's Eye View MCP server reading http://localhost:4173`
and wait. A path or `args` mistake fails here.
- **The panel says it could not load:** `npm run build:panel` was not run, or
the dev server is down.
- **Logs:** the server writes each call, and why one failed, to stderr. Claude
Desktop keeps it in its logs folder as `mcp-server-gods-eye-view.log`; in
Codex, right-click the panel → DevTools for the panel's console.
See [tools and the MCP server](TOOLS.md) for what the tools do.
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6. Record live object counts before attributing a difference to the client.
7. Treat a live-source outage as missing coverage, not as evidence of low client
rendering cost.
8. Record whether the app is running in Pinokio's embedded view or in an
external browser. One Pinokio 8.2.0 user reported severe stutter in the
embedded view that went away when the same local URL was opened in a normal
browser ([#365](https://github.com/bilawalsidhu/gods-eye-view/issues/365)).
Do not compare embedded-view and external-browser measurements directly;
compare the reported GPU renderer and matched scene settings first.
## What is not established yet
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# Preferred GPU and browser setup for PR review
Use this setup when the [maintainer workflow](MAINTAINER_WORKFLOW.md) identifies
isolation as warranted: security-sensitive changes, new external data sources or
data layers, new or changed access endpoints, or changes that introduce dependency
or script execution risk. For those PRs on Linux/WSL, strongly prefer Bubblewrap,
GPU-accelerated Chromium inside the sandbox, and browser MCP tools. These tools
are preferences, not acceptance requirements; equivalent restricted environments
and Puppeteer, Playwright, or manual inspection can supply browser evidence.
Low-risk UX-only PRs can use ordinary local tests and browser/MCP inspection after
static review. They do not need this launcher, a VM, or a dedicated review account
solely for layout, styling, or interaction changes that leave data access,
security boundaries, dependencies, and execution scripts unchanged. GPU evidence
for rendering or performance changes remains relevant regardless of isolation.
Read this reference from the same trusted policy revision as the workflow.
Keep launch wrappers and provisioned browser/MCP tools outside the contributor's
tree. The example below is a Linux starting point, not a universal sandbox policy.
## Prepare the review environment
1. Put the recorded PR revision in a disposable checkout or worktree. It separates
files and Git state; Bubblewrap supplies the execution boundary. Do not copy
personal dotenv files, Pinokio `ENVIRONMENT`, browser profiles, or agent settings.
A standalone disposable checkout simplifies sandbox mounts. With a worktree,
ensure its Git metadata pointer resolves inside the sandbox without exposing
the maintainer's credential-bearing Git configuration or hooks.
2. Provision supported Node, Chrome for Testing or compatible Chromium, and a
pinned browser MCP server in a separate tool directory. Pin the tool's version
and lock its dependencies; avoid downloading a moving `latest` during review.
3. After static inspection, run `npm ci` for the PR in a credential-free,
restricted provisioning environment. Allow only the dependency/download hosts
actually needed, then restrict runtime networking. Do not run contributor
lifecycle scripts on the host. A dedicated populated npm cache can support
an offline install; record any skipped scripts or incomplete installation.
4. Start from `--unshare-all`, `--clearenv`, a private `/tmp`, and explicit mounts.
Mount toolchains and libraries read-only; make only the disposable review tree
and evidence directory writable. Do not mount the user's home, SSH agent,
secret stores, system/session bus, or container-engine socket.
5. Keep the app, Chromium, and preferably the MCP server in the **same sandbox**.
They share sandbox loopback; the agent communicates with MCP over stdio. This
avoids exposing either the app or Chromium's debugging port on the host.
The default network namespace has no external connectivity. Use deterministic
fixtures first. For live data, configure a dedicated allowlisted proxy/relay or
equivalent restricted egress for both Node providers and Chromium. Merely setting
a browser proxy does not restrict server-side requests. Do not substitute
`--share-net` as though it preserved host-network isolation. Offline failures are
not evidence that live loading and provider paths work.
## Give the browser GPU and display access
Mount the required GPU device and matching userspace driver libraries. On typical
Linux systems this is a selected `/dev/dri/renderD*` device; the exact device and
driver configuration depend on the machine. Prefer a dedicated or nested Wayland
compositor for a visible browser. Give it only the required display socket. X11
access is broader and can expose other clients on the same display; a private
display is preferable for contributor code.
On WSL/WSLg, OpenGL commonly uses `/dev/dxg`, Mesa's D3D12 driver, and the libraries
and matching driver files under `/usr/lib/wsl`. A working host configuration may
need these explicitly restored after clearing the sandbox environment:
```bash
--dev-bind /dev/dxg /dev/dxg
--ro-bind /usr/lib/wsl /usr/lib/wsl
--setenv LD_LIBRARY_PATH /usr/lib/wsl/lib
--setenv GALLIUM_DRIVER d3d12
--setenv MESA_D3D12_DEFAULT_ADAPTER_NAME '<adapter-name>'
```
The adapter selection is optional and machine-specific. Do not publish a
maintainer's personal paths, GPU name, or display socket as mandatory settings.
GPU and display access expand the permitted interfaces; keep those mounts narrow
and retain Chromium's own sandbox. Avoid `--no-sandbox` and
`--disable-web-security`. If Chromium cannot launch securely in the chosen
environment, adjust the environment or record the check as unavailable.
## Example launcher and MCP connection
This Bash example assumes dependencies are already installed in the disposable
review tree and MCP is already installed in the separate locked tool directory.
Set the paths and GPU/display arguments for your environment. Provisioning is a
separate restricted step; this launcher deliberately starts with offline networking.
```bash
review_tree=/absolute/path/to/disposable-checkout
review_node=/absolute/path/to/node-installation
review_chrome=/absolute/path/to/chrome-directory
review_tools=/absolute/path/to/locked-mcp-tool-directory
review_state="$(mktemp -d)"
chmod 700 "$review_state"
mkdir -p "$review_state/evidence"
printf 'review:x:%s:%s::/tmp:/bin/sh\n' "$(id -u)" "$(id -g)" \
> "$review_state/passwd"
# Populate these arrays for the machine. For example, a Linux render node:
review_gpu_args=(--dev-bind /dev/dri/renderD128 /dev/dri/renderD128)
# A Wayland socket from a dedicated/nested compositor:
review_display_socket=/absolute/path/to/dedicated/wayland-0
review_display_args=(
--dir /run/review
--ro-bind "$review_display_socket" /run/review/wayland-0
--setenv XDG_RUNTIME_DIR /run/review
--setenv WAYLAND_DISPLAY wayland-0
)
bwrap --unshare-all --die-with-parent --new-session \
--ro-bind /usr /usr --ro-bind /bin /bin \
--ro-bind /lib /lib --ro-bind /lib64 /lib64 \
--proc /proc --dev /dev --tmpfs /tmp \
--dir /etc --ro-bind "$review_state/passwd" /etc/passwd \
--ro-bind /etc/hosts /etc/hosts \
--ro-bind /etc/nsswitch.conf /etc/nsswitch.conf \
--ro-bind /etc/fonts /etc/fonts \
--ro-bind "$review_node" /opt/node \
--ro-bind "$review_chrome" /opt/chrome \
--ro-bind "$review_tools" /opt/review-tools \
--bind "$review_tree" /app \
--bind "$review_state/evidence" /evidence \
--clearenv --setenv PATH /opt/node/bin:/usr/bin:/bin \
"${review_gpu_args[@]}" "${review_display_args[@]}" \
--chdir /app /bin/bash -c '
set -e
npm run dev -- --host 127.0.0.1 --port 4173 --strictPort \
> /evidence/server.log 2>&1 &
app_pid=$!
/opt/chrome/chrome --ozone-platform=wayland \
--user-data-dir=/tmp/review-chrome \
--remote-debugging-address=127.0.0.1 --remote-debugging-port=9222 \
> /evidence/chromium.log 2>&1 &
chrome_pid=$!
trap "kill $app_pid $chrome_pid 2>/dev/null || true" EXIT
# Wait for both endpoints without printing anything on MCP stdout.
node --input-type=module -e '\''
for (const url of ["http://127.0.0.1:4173/", "http://127.0.0.1:9222/json/version"]) {
let ready = false;
for (let attempt = 0; attempt < 100; attempt++) {
try {
const res = await fetch(url, { signal: AbortSignal.timeout(1000) });
await res.body?.cancel();
if (res.ok) { ready = true; break; }
} catch {}
await new Promise(resolve => setTimeout(resolve, 100));
}
if (!ready) throw new Error(`Review endpoint unavailable: ${url}`);
}
'\'' >&2
/opt/review-tools/node_modules/.bin/chrome-devtools-mcp \
--browser-url=http://127.0.0.1:9222 \
--no-usage-statistics --no-performance-crux
'
```
Adapt library paths on distributions without `/lib64`. For WSL, replace the GPU
arguments with the WSL device/driver arguments above. For a dedicated X11 display,
mount its socket and set its `DISPLAY`, and replace `--ozone-platform=wayland`
with `--ozone-platform=x11`. The correct ANGLE backend can also vary: the tested
WSL OpenGL setup used `--use-gl=angle --use-angle=gl`, without forcing SwiftShader.
Preserve driver environment settings deliberately rather than inheriting every
host variable. Some drivers need additional narrowly scoped discovery mounts.
Save the adapted launcher outside the review tree and configure the MCP client's
stdio `command` to run that trusted launcher. Keep launcher, app, and browser logs
off stdout: it carries the MCP protocol. The launcher stays alive until MCP exits,
and Bubblewrap's lifetime closes its child processes. Verify the connected
browser's version and page URL before exercising the candidate. An existing MCP
connector may target a different browser and may not support retargeting; do not
assume it inspected the sandbox. Use equivalent automation if it cannot connect.
If MCP must run outside the sandbox, expose only a dedicated browser-control
relay bound to host loopback, restricted to the review user, and remove it on
cleanup. Chromium's DevTools endpoint grants browser control: do not expose it on
the LAN or attach it to a personal profile. Loading the app in a host browser
places page execution outside Bubblewrap and is a different isolation choice.
## macOS alternatives
Bubblewrap depends on Linux namespaces and does not run natively on macOS. It
can run inside a Linux VM on a Mac, but that does not establish access to the
Mac's GPU or native browser performance. Docker Desktop's documented container
GPU support is for Windows with WSL2; do not assume a Mac container supplies
hardware-accelerated Chromium.
For Mac maintainers reviewing PRs that warrant isolation, choose the arrangement
that supplies the required evidence. Low-risk UX-only PRs can use native local
Chromium/MCP without setting up a VM or dedicated account:
- **Isolated execution and functional UX:** use a disposable Linux VM (or a
container inside its VM) for the checkout, installs, server, Chromium, and MCP.
Disable host-home sharing, credentials, shared clipboard, and unrestricted
egress. Connect MCP over stdio or a restricted tunnel. Verify the renderer;
software rendering supports functional checks but leaves GPU performance
unverified. Bubblewrap inside the VM is optional additional isolation.
- **Native Mac GPU measurements:** keep contributor installs and server execution
in that restricted VM. Forward only the review app port to Mac loopback. Run
native Chromium and the trusted MCP server in a dedicated, non-admin review
account with a fresh browser profile, no personal credentials, and Chromium's
sandbox enabled. Connect MCP to that dedicated browser using stdio and a
loopback-only DevTools endpoint; never attach to the maintainer's everyday
profile. Verify the actual renderer and compare base/candidate on the same Mac.
This preserves native browser GPU access, subject to verification, while page
execution is on macOS outside the server VM. Account separation and Chromium's
sandbox do not supply the same whole-process boundary as the Linux launcher;
record that distinction and use a disposable review machine if stronger
isolation is needed. Do not execute contributor Node scripts on the Mac host.
- **Browser and server together with GPU isolation:** use a dedicated Linux GPU
review machine and the Bubblewrap setup above, with MCP reached through a
restricted connection. Its performance evidence applies to that Linux setup;
it does not replace Mac-specific regression checks.
VM graphics capabilities vary. Do not promise native FPS for either Linux or
macOS guests without checking their actual browser renderer and representative
workload. Record the chosen arrangement and remaining limitations; none of these
options makes Bubblewrap mandatory for Mac maintainers.
## Verify GPU, performance, and UX
- Inspect `chrome://gpu` and the actual app's WebGL renderer using
`WEBGL_debug_renderer_info` where available. Record WebGL2 support, backend,
GPU/driver identity, and relevant Chromium flags. SwiftShader, llvmpipe, and
other software renderers are functional fallbacks, not GPU performance proof.
- Check `chrome://sandbox` to confirm Chromium's renderer protections are active.
- Use MCP to exercise changed and adjacent flows, keyboard navigation, viewport
sizes, loading/empty/failure states, and teardown. Inspect console and network
activity; capture evidence in the disposable evidence directory.
- Run the workflow's unit/build/tracking checks inside the restricted environment.
Stop the dev server, launch `npm run preview` on the recorded port, and repeat
relevant UX checks on the built candidate. Retarget MCP to that server.
- For performance changes, measure representative GEV scenes on base and candidate
separately, with matching browser, viewport, camera, layers, fixtures, warmup,
and display refresh rate. Record FPS and frame-time distribution with MCP
screenshots, screencasting, and intrusive tracing idle during the measurement.
GPU access does not promise full or identical FPS; a synthetic probe capped at
60 FPS cannot establish performance in a heavier scene or at a higher refresh.
- Record limitations honestly. Prefer another restricted GPU environment if
hardware acceleration is unavailable; continue functional review with software
rendering when useful and mark applicable GPU/performance checks unverified.
When finished, stop the MCP/browser/server processes, remove any relay and fresh
browser profile, preserve only intentional review evidence, and remove the
disposable checkout and installation cache when they are no longer needed.
References: [Bubblewrap](https://github.com/containers/bubblewrap),
[Chrome DevTools MCP configuration](https://github.com/ChromeDevTools/chrome-devtools-mcp/blob/main/docs/configuration.md),
[WSLg container GPU setup](https://github.com/microsoft/wslg/blob/main/samples/container/Containers.md),
and [Docker Desktop GPU support](https://docs.docker.com/desktop/features/gpu/).
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# Scene document format
Scenes exports a UTF-8 JSON project. Version 5 adds [data packs](DIRECTOR-DATA-PACKS.md)
and is the write format. Versions 1, 2, 3, 4 and unversioned legacy files migrate on
import without converting their existing shots into authored moves. Unknown versions or unsupported fields are rejected with
a field path before the current project, selection or saved bytes change.
```json
{
"version": 5,
"scenes": [{
"id": "my-scene",
"title": "My scene",
"shots": [{
"id": "my-shot",
"title": "Arrival",
"durationSec": 4,
"holdSec": 1,
"camera": { "lat": 51.5, "lon": -0.12, "alt": 800,
"heading": 0, "pitch": -35, "roll": 0 },
"visual": { "style": "normal" },
"layers": { "traffic": { "enabled": true } }
}]
}]
}
```
## Fields and migration
The root requires `scenes` (an array, which may be empty). Optional root fields
are `version`, `createdAt`, `updatedAt` and `installedBuiltInSceneIds` (string IDs).
Each scene requires a `shots` array; optional fields are `id`, `title`,
`releaseLayerIds`, `appliedShotPacks` and version-4 `anchors`. A pack marker has `id`, optional numeric
`version` and `shotBindings` (original shot title to saved shot ID). These markers
retain the editor's existing pack-update and rename behavior.
Shots accept `id`, `title`, `durationSec`, `holdSec`, `camera`, `visual`, `layers`,
`sourcePackId`, `sourcePackVersion` and version-4 `move`. Scene IDs are unique within the project;
shot IDs are unique within their scene. Existing IDs and pack bindings survive
migration. Missing IDs are generated once and persisted by the next save/export.
Missing titles and optional camera/visual fields receive the editor's defaults.
Empty scenes and intentionally empty projects remain empty.
Camera latitude/longitude and heading/pitch/roll use degrees. Altitude uses
meters above the WGS84 ellipsoid. Import preserves finite heights below
100 meters and zero pitch, which previously fell through to defaults. Anchors and explicit moves require the `ellipsoid` altitude reference;
terrain-relative inputs are rejected. See the camera contract for exact semantics.
Flight durations retain the editor's minimum of 0.2 seconds and its 4-second
fallback for zero; holds may be zero.
Visual fields are `style`, `mapStack`, `styleParams`, `bloom`, `sharpen`, `hud`, and
`detection`, and `scope`. Bloom has `enabled`, `intensity`, `version`; sharpen has `enabled`,
`intensity`; HUD has `visible`, `variant`; detection has `mode`, `density`,
`allocation`, `fadePct` and `outsideOpacityPct`. Scope has `enabled`, `featherPct`.
The latter settings were written by Update Shot but previously lost during
normalization; they now survive import and capture.
Version-1/2 bloom without an explicit scale version uses the original inverted
scale and migrates once to scale 2. The scene document and bloom scale versions
are separate. Legacy numeric strings are accepted for numeric fields.
Layer entries accept a boolean shorthand or `{ "enabled": true, "params": {} }`.
Parameters and style parameters retain nested JSON data. They are interpreted by
already registered components; importing a file does not fetch its URLs, register
modules, evaluate code or apply its layers. Unsupported structural fields are
rejected instead of silently dropping potential edits. Map-stack selection
retains the existing registered-stack behavior.
## Validation limits
`gods-eye-view/director` exports `parseSceneDocument(text)`,
`validateSceneDocument(project)`, `stringifySceneDocument(project)`,
`SceneDocumentError`, `SCENE_DOCUMENT_VERSION` and `SCENE_DOCUMENT_LIMITS`.
Validation is independent of the renderer, storage and recipes. Parsing checks
UTF-8 size before JSON decoding; the file importer also checks file size before
reading it. Migration/defaults live separately in `src/scenes/project.js`.
Limits are 5 MiB, 256 scenes, 10,000 total shots, 10,000 entries per collection,
24 levels of nesting, 200,000 visited values, 65,536 characters per JSON string,
256 characters per field/ID, and 4,096 characters per title. Numeric values must
be finite. Camera limits are latitude ±90, longitude ±180, altitude −12,000 to
1 billion meters, heading/roll ±360 and pitch ±90; durations/holds are at most
86,400 seconds. Post-processing values are bounded and normalized to the existing
slider ranges. Object prototype keys are refused at every depth.
An invalid import leaves the current project and playback untouched. A valid
import cancels and settles pending playback before replacing the project. If
multiple files are read concurrently, only the newest request can replace it.
Disposal prevents a pending import from publishing.
The browser storage key remains `godsEyeView.sceneProject.v2` for compatibility;
that key's suffix is not the document version. An unreadable saved project stays
in storage. The app supplies temporary defaults and a visible warning, but blocks
saving over the original bytes until a valid file is explicitly imported. Export
can preserve temporary edits. Storage writes use the same validation before replacing saved bytes; invalid
edits and storage write failures surface an unsaved toast.
Only authored project fields belong in this file. Runtime clocks, camera flights,
loading progress and run diagnostics remain separate. Camera anchors and authored
moves arrived in version 4; data packs follow in version 5. Declarative
interactions remain a planned extension. No scene assets, source links, licenses or contributor attribution
change with this document boundary.
Version 5 additionally accepts scene `dataPacks` and shot `dataPackIds`, as
defined in [data packs](DIRECTOR-DATA-PACKS.md). Version-4 camera documents
continue to import without adding any packs.
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# Tools and the MCP server
Tools answer questions from God's Eye View data for language-model clients.
They are defined once and exposed through adapters: the Model Context Protocol
(MCP) and function calling, which voice uses.
To use them from Claude or Codex, see [MCP setup](MCP_SETUP.md).
## Layers
| Owner | Responsibility |
| -------------------- | ------------------------------------------------------------------------------------------------- |
| `src/tools/` | Tool definitions, catalog composition, argument validation, shared `area` and result helpers |
| `src/tools/queries/` | Queries, one file per domain, reading only portable source contracts |
| `src/tools/mcp/` | MCP protocol (JSON-RPC) and a stateless HTTP transport; knows the catalog interface, not queries |
| `src/tools/functions.js` | Function-calling adapter: tool records and results for function-calling clients |
| `src/tools/services.js` | The default services: the layers' source factories and request services, given a resolving fetch |
| `server/mcp/` | Node composition: points the sources at a running app's `/api` routes; serves stdio and `/mcp` |
| `server/standalone/voiceTools.js`, `src/standalone/toolCatalog.js` | Standalone voice composition: the session's tool list and the browser catalog |
Dependencies point downward only. `gods-eye-view/tools` and
`gods-eye-view/tools/mcp` are portable exports: they reach no application,
rendering, Node, Cesium or browser-global code, which
`npm run check:boundaries` enforces. In the application, only voice reaches
them: `withToolCatalog` in `src/voice/gevRealtime.js` imports the
function-calling adapter, and the standalone entry supplies the catalog.
## Definitions and composition
`defineTool({ name, kind, title, description, inputSchema, requires, run })`
validates and freezes a tool. `kind` is `query` (answers from data, read-only)
or `action`. `inputSchema` uses a JSON Schema subset that `src/tools/schema.js`
checks completely; unsupported keywords are rejected at definition time.
`run(args, { services, signal })` resolves to `{ summary, data }`: one sentence
for people and a structured object for programs. A tool may also return `images`,
each `{ mimeType, data }` with base64 data; the MCP adapter sends them as image
content. MCP results carry the summary and the data as JSON text, plus the data
as `structuredContent`, for clients that read only one of them.
`composeCatalog({ tools, services, replace, interceptors })` builds a catalog:
- **Tools**: an application adds its own tools to `coreTools`. Reusing a name
fails unless the name is listed in `replace`.
- **Services**: each tool names the services it reads in `requires`. Tools
whose services are not supplied are left out.
- **Interceptors**: `(call, next) => next(call)` functions wrap every call,
outermost first. They can observe, reject or change a call.
- **Composite tools**: `run` receives `tools`, with `has(name)` and
`call(name, args)`, to call other tools through the same catalog, so
replaced tools and interceptors apply. Interceptors see such calls with
`parent`, the calling tool's name.
### Surfaces
`src/tools/surfaces.js` lists which tools MCP and voice offer. A tool is on
both unless `TOOL_SURFACES` turns it off; edit an entry to turn a tool on or
off for one surface. MCP leaves out place search, routing, plain
weather and wind, the regional brief, the HUD caption, radio, bike share and
transit, which assistants already cover or which add little without the
globe. `catalogForSurface(catalog, surface, overrides)` is the
view a surface exposes: it lists and calls only the tools it offers, while
composite tools still reach the whole catalog. `toolsForSurface` gives the
same selection as a list of definitions, such as for the voice session's tool
list. Voice leaves out tools that answer with images, link to the app, or
repeat what its app actions answer.
Expected failures throw `ToolError` with one of `invalid_arguments`,
`unavailable`, `unsupported`, `malformed` or `retry_later`. Other errors are
reported to clients without details.
## Services
`gods-eye-view/tools/services` builds the default set with
`createToolServices({ fetchImpl, appUrl })`. Services are the portable source factories the layers already use, such as
`createUsgsEarthquakeSource`, `createFirmsSource` and `createLaunchSource`,
plus a `places` service with `resolve(name, { signal })`. Sources request
relative `/api/...` paths through an injected `fetchImpl`, so the same tool
code runs wherever an application routes those paths.
The `weather`, `regional`, `terrain`, `summary` and `features` services are the
application request services from `gods-eye-view/application/requests`.
`situation_brief` and `military_awareness` run each section whose services are supplied and mark the
others unavailable. `app` is `{ baseUrl }`, the address links open. The `bikeshare` service is `{ systems, getStations }`: the system registry and
the GBFS source. `createGeocodePlaceService` resolves place names through `/api/geocode`;
`createPlaceSearchService` searches `/api/google/*` and reports when no search key
is configured; `createRouteService` plans routes through `/api/route`.
## Views
`gods-eye-view/view` (`src/view/index.js`) describes what the app shows,
independent of how it is shown: a camera (lat, lon, altitude, heading,
pitch), data layers, visual style, map imagery, and an aircraft, military
aircraft or satellite to follow. `createView` builds and bounds one,
`viewToParams` and `viewFromParams` write and read it in the share-link
format the app restores, and `viewUrl` gives the address that opens it. The
style names are the ones share links use. Ships cannot be followed from a
link yet. An aircraft's `follow` may ask for its cockpit view
(`cockpit: true`); links cannot carry that and open the app following it.
A view can also carry `annotations`, the marks the app's `annotate_map`
action draws (pins, highlights, areas, arrows, routes and labels at a place
name or coordinates). Links carry them in the `an` parameter, and the app
draws them once the link has been restored.
Tools take a view as `VIEW_ARGUMENTS`: an `area` to frame from above, or a
`camera`, plus `layers`, `style`, `map`, `follow` and `annotations`. A
tilted camera over an area looks at its center from behind; camera fields
given with an area override its framing. `resolveViewArguments` turns them
into a view.
### The God's Eye View panel
`show_in_gods_eye_view` names an MCP Apps view (`io.modelcontextprotocol/ui`):
`_meta.ui.resourceUri` is `ui://gods-eye-view/globe`, a `text/html;profile=mcp-app`
resource from `createGlobePanelResource({ runtime })` in
`src/tools/globePanel.js`, with the panel's script from
`src/app/globePanelRuntime.js`. Clients that display apps render it inside
the conversation. The panel completes the MCP Apps handshake
(`ui/initialize`, `ui/notifications/initialized`,
`ui/notifications/size-changed`), and for each
`ui/notifications/tool-result` carrying a view it loads the app in inline
embed mode the first time and posts later views to that same app, so the
globe changes without reloading. Its "Open in God's Eye View" button asks
the host to open the link (`ui/open-link`).
Hosts serve panels from their own sites and may refuse other addresses;
Codex, for one, refuses any address on the user's machine. So the panel
never requests the app's server itself. It loads everything from the app's
own paths through `panel_request`, a tool meant for the panel: it is
marked `_meta.ui.visibility: ["app"]`, and each call must carry the key the
MCP server puts in its panel page. Any client can read that page, so the key
keeps the tool from clients that only list it, and is not access control. The
MCP server requests the path from the app's server and returns the response,
compressed and in parts when large.
The same path works in every host. Only
map imagery, tiles and fonts load directly, from the providers the
resource's `csp` lists. `panel_request` refuses Provider Settings
(`/api/setup`), credential and model endpoints (`/api/realtime`,
`/api/openai`), `/mcp` and the development server's internal routes, in any
letter case, encoding or dot suffix.
The panel loads the app's panel build, which `npm run build:panel` writes to
`dist/panel` and the servers serve at `/panel/`: one app script, one
stylesheet, and Cesium's script, which carries its workers and starts them
from memory (`CESIUM_WORKERS`). Files those workers load themselves are
embedded in a prelude the panel runs ahead of them, since a worker's
requests reach the panel page's own site. Rebuild it after changing
the app.
Hosts differ in ways the panel works around, all inside the panel only:
images and stylesheet files arrive as `data:` URLs, since some hosts refuse
`blob:` images; code that needs an https address for the app gets
`GEV_APP_BASE_URL`, since some hosts serve the page from their own scheme;
the globe keeps drawing from a timer when the host reports the panel hidden
and stops animation frames; and 2D canvases are kept in memory
(`willReadFrequently`), since a host that treats the panel as off screen may
drop their GPU contents and show the overlays as black over the globe.
Tools declare a UI resource with `defineTool({ ui: { resourceUri } })`, and
an app-only tool with `ui: { visibility: ['app'] }`;
`createMcpServer({ resources })` serves `resources/list` and
`resources/read`.
### Embed mode
`?embed=1` shows only the globe: clean view, with the HUD, panels, welcome
and setup prompts hidden; provider attribution stays. A page that frames it
changes the view by posting `{ type: 'gev:view', id, view }` to the frame.
The app applies it through its own actions (style, map, exactly the view's
layers, annotations, then the followed entity, retried until its layer has
it, or the camera when nothing is followed or the entity is not there yet,
since a camera flight would end the follow; then cockpit view when asked) and
answers `{ type: 'gev:view-applied', id, ok, steps }` to the origin that
sent the view. It posts `{ type: 'gev:ready' }` once it can take views, and
only its parent page can send them. See `src/app/embed.js`.
No page may frame the app by default: every document keeps
`X-Frame-Options: DENY` and `frame-ancestors 'none'`. Setting
`GEV_EMBED_FRAME_ANCESTORS` lets the pages it names (CSP frame-ancestors
sources, or `*` for any page) frame embed-mode documents only. The MCP Apps
panel loads the app into its own page and needs no framing.
Answers that have something to show include `data.view`: the view that
shows them, with the matching layers on, an area framed from above, and a
single aircraft or satellite followed, plus `url` to open it (null when the
app's address is not configured). `suggestView` in `src/tools/views.js`
builds one.
## The `area` argument
Location-scoped tools take `area` as exactly one of a `place` name, a `bbox`
(`[west, south, east, north]`, crossing the antimeridian when west exceeds
east), or `lat`, `lon` and `radius_km`. Lists default to 25 rows, at most 200,
and report `total`, `returned` and `truncated`.
## MCP
`createMcpServer({ catalog, name, version, instructions, descriptions, decorate })`
implements `initialize`, `ping`, `tools/list` and `tools/call` for protocol
revisions 2025-11-25, 2025-06-18 and 2025-03-26. `descriptions` overrides a
tool's title or description for this surface; `decorate(definition, tool)`
merges extra fields into each listed definition. `createMcpHttpHandler(server)`
returns a `Request`-to-`Response` handler for stateless Streamable HTTP: one
JSON-RPC message per POST, answered with JSON. The host owns routing and any
access control in front of it.
## Voice
Voice offers the catalog's queries next to its app actions.
`toFunctionTools(tools, { exclude })` turns tools into
`{ type: 'function', name, description, parameters }` records, and
`toFunctionOutput(name, result)` turns a result into
`{ ok, tool, summary, data }`, counting images in `images_omitted` instead of
sending them.
The voice session token endpoint takes its tool list as `realtime.tools`.
`realtimeSessionTools(additional)` appends function tools to the app actions,
skipping names an action already uses, so `next_satellite_pass` stays the
action. The standalone server supplies the core queries that
`src/tools/surfaces.js` offers on voice, which leaves out tools that answer
with images, link to the app, or repeat what voice's app actions answer
(aircraft, ships, earthquakes, fires, datacenters, dams and satellites
overhead, which `analyst_query` covers).
In the browser, `initGevVoiceCommands({ toolCatalog })` takes a function that
resolves a catalog. App action names go to the action runner; other names the
catalog has go to `catalog.call` with the call's abort signal. The standalone
entry composes the catalog with `createToolServices` over the page's fetch and
loads it the first time voice calls a query.
## Running locally
Start the app (`npm run dev` or `npm run preview`), then register the stdio
server with an MCP client, for example Claude Code:
```bash
claude mcp add gods-eye-view -- npm --prefix /path/to/gods-eye-view run --silent mcp
```
`npm run mcp -- --api-base http://localhost:4173` selects another server.
The development and preview servers also serve the same tools over HTTP at
`/mcp`, for clients that connect by URL:
```bash
claude mcp add --transport http gods-eye-view http://localhost:4173/mcp
```
The route accepts only requests from this machine that name a loopback host
on the port they reached and, when a browser sends an `Origin`, come from
that same host. It refuses requests a proxy forwarded and refuses all
requests while launcher sharing is on. This is local transport safety, not
authentication. The
local server's tools request the app's `/api` routes and the public feeds
the sources already use. The panel's `panel_request` also requests the app's
own files and data routes for the panel: it requires the key in the panel's
page, and refuses Provider Settings, credential and model endpoints, `/mcp`
and the development server's internal routes. See SECURITY.md.
## Tools
| Tool | Reads | Returns |
| --------------------- | ------------- | ------------------------------------------------------------- |
| `get_earthquakes` | `earthquakes` | USGS M2.5+ events in the last 24 hours, strongest first |
| `get_active_fires` | `fires` | NASA FIRMS detections in an area, highest radiative power first |
| `get_recent_launches` | `launches` | Launch Library 2 launches in the last 30 days, newest first |
| `aircraft_in_area` | `aircraft` | Aircraft in an area, nearest first; `military: true` reads the `military` feed |
| `find_aircraft` | `aircraft` | Aircraft anywhere by callsign, ICAO address or registration |
| `get_aircraft_track` | `aircraft` | Recent positions of one aircraft, thinned to 200 points |
| `get_aircraft_info` | `aircraft` | Aircraft type and registration, and flight route, from adsbdb |
| `vessels_in_area` | `vessels` | Ships reported by AIS in an area, nearest first, optionally by type |
| `find_vessel` | `vessels` | Ships anywhere by MMSI, IMO number or name |
| `get_vessel_track` | `vessels` | Recent positions of one ship, thinned to 200 points |
| `next_satellite_pass` | `satellites` | Next pass over a place or point (default the ISS), with naked-eye visibility |
| `satellites_overhead` | `satellites` | Satellites in a CelesTrak group above a place or point now, highest first |
| `find_cctv_cameras` | `cctv` | Public cameras in an area, nearest first |
| `get_cctv_snapshot` | `cctv` | The current image from one camera, returned as image content |
| `find_alpr_cameras` | `alpr` | OpenStreetMap-mapped license plate readers in a US/Canadian area up to 3° |
| `find_radio_stations` | `radio` | Radio Browser stations by area and/or search terms, with stream URLs |
| `search_places` | `placeSearch` | Points of interest matching a query within an area (Google Places) |
| `places_nearby` | `placeSearch` | Notable places around a place or point (Google Places) |
| `plan_route` | `routing` | Walking, driving or cycling route over OpenStreetMap, with a simplified path |
| `get_bike_share` | `bikeshare` | Live GBFS stations in an area, with bikes and docks available |
| `get_transit_vehicles` | `transit` | Live GTFS-Realtime vehicle positions in an area, optionally one route |
| `get_traffic_flow` | `traffic` | TomTom flow in a city-sized area: speed vs free flow, congested and closed road |
| `get_weather` | `weather` | Current conditions at a place or point |
| `get_weather_map` | `weatherMaps` | The latest NOAA radar, satellite or lightning map image over an area |
| `get_wind` | `wind` | GFS or IFS model wind 10 m above ground at a location |
| `get_recent_imagery` | `imagery` | The most recent clear Landsat/Sentinel-2 image of an area (VIIRS fallback) |
| `find_submarine_cables` | `cables` | TeleGeography cables and landing points by area or name (CC BY-NC-SA 3.0) |
| `find_infrastructure` | `infrastructure` | OpenStreetMap datacenters or dams in an area, nearest first (ODbL) |
| `get_bhote_koshi_flood` | `events` | The 2026 Bhote Koshi flood: evidence trail in story order, flood path and imagery dates (CC BY-NC 4.0) |
| `get_regional_brief` | `regional` | What and where a location is, its weather and recent headlines |
| `get_cyclones` | `cyclones` | Active NHC/CPHC tropical cyclones, optionally in an area |
| `get_fire_perimeters` | `perimeters` | Mapped WFIGS wildfire perimeters in an area, largest first |
| `get_terrain_height` | `terrain` | Ground, geoid and ellipsoid heights at up to 20 points |
| `find_military_installations` | `installations` | OpenStreetMap military sites in an area of at most 10° per side |
| `get_map_features` | `features` | Administrative areas, named places or monuments at a location (needs Overpass) |
| `situation_brief` | `weather` | Weather, earthquakes, fires, aircraft, ships and cyclones for an area, by section |
| `military_awareness` | `military` | Military and other aircraft, ships and military installations within 250 km of a point, by section |
| `get_hud_caption` | `weather`, `summary` | The app's heads-up display caption for an area |
| `show_in_gods_eye_view` | `app` | A view in God's Eye View: the live panel in clients with MCP Apps, and a link everywhere; takes another answer's view or an area or camera, layers, style, map, marks and something to follow |
| `panel_request` | `app` | Panel only: loads a path from the app's server for the God's Eye View panel |
+17 -1
View File
@@ -8,12 +8,28 @@ The session adapter, action runner and backend interfaces remain unchanged.
| Owner | State and responsibility |
| --- | --- |
| `realtimeConnection.js` | Start generation, request cancellation, peer/data channel, acquired microphone stream and playback element |
| `realtimeBackend.js` | Token and SDP requests, their separate transports, the abort/timeout scope around both, and client-secret expiry |
| `realtimeTurns.js` | Active and superseded responses, pending confirmations, deduplicated calls and action cancellation |
| `realtimeRadio.js` | Speaker ducking, prepared playback, stronger-action reservations and playback observers |
| `realtimeInput.js` | Physical Space gesture, microphone mute, input/output meters and their frame/listener lifetime |
| `realtimeCost.js` | Next-session preferences and the current session's model-bound meter |
| `realtimeViewport.js` | One retained image, bounded deletion identities and capture generation |
| `realtimeDiagnostics.js` | Bounded error history and sanitized optional diagnostics |
| `turnMetrics.js` | Per-turn latency and speech spans written to the debug log |
| `narration.js` | Progress lines and the earcon while tools run; spoken through the turns owner |
| `pointerContext.js` | Pointer position, dwell pick and the current turn's pointer snapshot (session-scoped) |
| `referents.js` | Numbered items from the latest result for `referent:n` (session-scoped) |
| `resultDisplay.js` | What the voice card shows for a result and which items it numbers (read by the card and `referents.js`) |
| `gevActions.js` runner | Analyst follow-up memory (session: `resetConversation()` on stop, `dispose()` on removal) |
The backend is replaceable per deployment: `realtimeController.js` accepts it as a
`backend` option and falls back to `createRealtimeBackend()`. Its two method
signatures live with [application construction](APPLICATION.md); what belongs here
is the ownership. The connection is the backend's only consumer in the application.
The connection reads credential metadata for diagnostics and cost accounting,
then passes the complete credential unchanged to `negotiate`. Client-secret expiry is refused inside the backend, not by the connection.
`realtimeOwners.test.mjs` drives whole sessions through a substitute that
implements only those two methods.
Pure input policy, preferences and protocol-response policy have separate modules.
Owners receive named readers, operations or focused collaborators. Cross-owner
@@ -29,7 +45,7 @@ Action and post-capture continuations retain their conversation identity before
publishing output, queueing a response or changing status.
Behavioral invariants remain in force: a 500 ms Space hold claims push-to-talk;
short control taps and text entry remain native; a click-started session stays
short control taps and text entry remain native; a claimed hold while the assistant speaks interrupts it (never during a Radio handoff); a click-started session stays
open-mic. Every accepted or refused tool call receives its terminal output once.
New typed input supersedes old intent. Radio waits for the spoken confirmation and
verified muted playback. A live cost meter stays bound to its negotiated model,
+2 -2
View File
@@ -1,6 +1,6 @@
# OpenSky Auth Setup
God's Eye View uses explicit auth modes for `/api/opensky`:
God's Eye View uses explicit auth modes for `/api/flights`:
- `OPENSKY_AUTH_MODE=oauth` (default, recommended)
- `OPENSKY_AUTH_MODE=auto` (OAuth first, then Basic fallback)
@@ -54,7 +54,7 @@ OPENSKY_AUTH_MODE=basic ./scripts/dev-fresh.sh
Inspect proxy headers:
```bash
curl -si http://localhost:4173/api/opensky | grep -iE 'HTTP/|X-OpenSky-Auth'
curl -si http://localhost:4173/api/flights | grep -iE 'HTTP/|X-OpenSky-Auth'
```
Useful reasons:
+150
View File
@@ -0,0 +1,150 @@
# Panel surface contract
`src/ui/styles/panel-surfaces.css` supplies an opt-in visual surface for new
panels. It uses the application's default color, font, border and radius tokens;
Cyber supplies its existing red/slate palette, monospace typography and shaped
frame. This is CSS shared by the existing panel system, not a panel registry or
a controller. A panel ID does not need a new theme selector.
## Markup
A rail panel uses an outer owner with its existing stable `id`, matching
`data-panel-id`, and `panel-collapsible` class. Its first non-glow child is the
surface. Keep the header and any outward popup outside the scrolling body:
```html
<section
id="example-panel"
data-panel-id="example-panel"
class="panel-collapsible"
>
<div data-panel-surface>
<header data-panel-header>
<h2 class="panel-title panel-surface-title">Example</h2>
<button
class="panel-collapse-btn panel-surface-control"
data-collapse-target="example-panel"
aria-expanded="true"
aria-label="Collapse Example"
>
−
</button>
</header>
<div data-panel-body data-rail-scroller>
<label>Filter <input class="panel-surface-control" type="text" /></label>
<button class="panel-surface-control" type="button">Apply</button>
<p class="panel-surface-error" role="status" hidden></p>
</div>
<aside data-panel-popup hidden aria-label="Example help">
<!-- The panel owns this popup's placement and interactions. -->
</aside>
</div>
</section>
```
Use native controls and accessible names. `.panel-surface-control` is an
optional skin for buttons, text fields, selects and textareas; it provides
hover, focus, disabled and invalid-state styling. Native `disabled` owns actual
disablement; `aria-disabled` alone only describes a state and must be enforced
by the controller. `.panel-surface-error` supplies error color, not announcement
or validation behavior. Keep checkbox/radio semantics and labels intact.
`data-panel-header` stays outside `data-panel-body`, so it remains reachable
when content scrolls. Give the body a bounded height through its containing
surface. The rail's allocation supplies that bound; a dock or dialog owner must
supply its own `max-height` or height. Avoid a flex body whose contents shrink to
fit when those contents should instead scroll.
## Placement and ownership
| Mount | Shared contract | Owner responsibilities |
| ------------------------------------- | --------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Direct child of `#left-panel-stack` | An owner with a direct `[data-panel-surface]` child receives relative positioning and allocated height; inner surface/body skin | Add the wrapper shown above, use the existing layout/disclosure owners, and retain left-rail focus/auto-collapse rules. |
| Direct child of `#right-context-rail` | The same hooks with right-rail allocation and intrinsic measurement | Keep `data-rail-scroller` on the body so measurement preserves its scroll position. Respect Cyber's one-expanded-panel policy. |
| Surface inside `#command-dock` | Surface, controls, popup decoration and inherited dock concealment | Supply geometry, stacking, disclosure, pin behavior if wanted, safe viewport bounds and dismissal. This CSS does not extend the existing Location/Visual Presets tray stack manager to arbitrary panels. |
| `dialog[data-panel-surface]` | The same surface/body skin; a closed dialog remains hidden | Set width/max-height, use `showModal()` or `show()` and `close()`, and own labels, initial/return focus and dismissal. Do not put `panel-collapsible` on a dialog. |
For rails, `--panel-expanded-width` and `--panel-collapsed-width` customize
the desired widths within the rail; otherwise Cyber uses its existing left,
right and collapsed panel widths. `--left-panel-allocated-height` and
`--right-panel-allocated-height` belong
to the existing layout owner, not to individual panels. The surface must be
the wrapper's first non-glow child because left-rail intrinsic measurement
inspects that child. Do not put an absolutely positioned popup before the
surface or inside its body. Position a popup beside or above its surface using
component CSS; the shared rules deliberately do not choose a direction that
could run beyond the viewport.
Rail measurement still considers visible child extents. A popup extending
below the surface can therefore increase its measured height. Prefer a popup
beside or above the surface, or integrate an external overlay host with the
feature's layout owner; this CSS does not change measurement algorithms.
At viewport widths of 720px or less, both rails are intentional scroll
containers. Their overflow can clip outward popups even when the panel's own
surface is unclipped. Use a popup contained within the rail's visible bounds,
or an explicitly owned overlay host outside the rail; the surface contract
does not provide automatic popup escape from these small-screen scroll regions.
For dock disclosure, use a semantic button with `.panel-surface-control` and
the feature's own accessible name, `aria-expanded` state and event binding.
Do not copy the rail example's `.panel-collapse-btn` class into the dock:
existing dock rules intentionally hide that class. The generic surface skin
does not replace the dock's disclosure policy.
The existing `PanelChrome` binds `.panel-collapse-btn[data-collapse-target]`
at initialization and routes state through `setPanelCollapsed`. For additions
present at startup, keep those hooks and the existing chrome lifecycle. A
dynamically mounted panel must bind and dispose its own disclosure using
`bindPanelDisclosure` / `collapsePanelOnEscape` from `panelDisclosure.js`, with
the application owning state changes. Do not rerun the whole application chrome
initializer just to add one panel. `layoutLeftPanelRail` and
`layoutRightPanelRail` accept arbitrary direct `data-panel-id` children; their
host owns layout scheduling, observations and collapse callbacks. Dynamic
content that changes size may require an owner-scheduled layout pass or an
owned `ResizeObserver`; adding CSS attributes does not register new observers.
Persisted/share-link state, pinning, provider loading, keyboard shortcuts and
Cockpit-specific mounting still require deliberate integration with their
current owners. This contract does not add entries to named persistence, dock,
Cockpit or share-state policies. Dispose listeners, observers and timers,
dismiss open popups/dialogs and restore focus before removing a dynamic panel.
## Decoration, popups and visibility
The shared surface reserves `::before` for its non-interactive background. The
Cyber frame clips this pseudo-element only; the surface stays unclipped with
visible overflow. This follows the existing Display and Global Context pattern.
Putting the shape on an interactive ancestor clips all descendant popups even
if their `z-index` is high. A scrolling body also clips descendants by design,
so outward popups must be siblings of the body, or use an explicitly owned
overlay host outside every clipping ancestor.
`data-panel-popup` gives a positioned popup the same decorative and control
tokens. It is not a popover API, focus trap, collision solver or top-layer
manager. The owner must keep it inside the viewport, above relevant siblings,
and reachable by pointer and keyboard. A native modal dialog participates in
the browser top layer; a surface in a rail does not. Transform, containment,
mask, clipping or stacking rules on an additional ancestor can still obstruct
either an ordinary panel or its popup. Arbitrary future markup is not covered.
`hidden`, a closed native dialog and collapsed bodies/popups remain hidden.
Clean UI and recording conceal conforming surfaces, including outward popups;
owners must close modal dialogs when entering these modes so an invisible
modal cannot leave the application inert. Existing Cockpit rail and dock
exclusions remain in force. New left-rail/Cockpit functionality needs an
explicit product integration; the surface attribute grants no mode exception.
Never use theme styling to alter stored preferences or force hidden content
visible.
## Check an addition
Use the real application with the default and Cyber themes. Check open,
collapsed, hidden, disabled/error, theme round trips, clean UI/recording and
the intended Cockpit behavior. Exercise keyboard focus, Escape, pointer input,
the last scrolling item, resize without reload and any pin/unpin controls.
For an outward popup, test visible pixels and pointer hit-testing outside the
surface; a positive bounding box alone does not prove it escaped clipping.
Check each mount the addition actually supports. The CSS contract cannot
establish provider correctness, disclosure lifecycle or responsive placement
without those feature-specific checks.