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Test layers on one engine and share selection and shader helpers
Layer display tests no longer re-check Cesium primitives in every layer: they run on the fake engine, and one Cesium translation check per ground kind lives in the Cesium engine's ground tests. Their harnesses are shared, and the fake-engine, Cesium-engine and flights tests that repeated the contract suite are gone, 340 tests in all. The press-travel measurement is shared by the selection dispatcher and CCTV, which loses its ScreenSpaceEventHandler shim and world-click module. ALPR, installations and bikeshare share one selection keeper and selected marker write. Layers with their own click rules keep their handlers. Navara's pulse is a class like the ground pass, the ground and imagery passes share the surface uniforms, and the colour, log-depth and occlusion GLSL lives in one chunk module, each caller keeping its depth bias. The ground suite runs inside the contract suite (--only=ground:), and fixture and script names say what they test. Behaviour is unchanged on both engines.
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@@ -1,5 +1,5 @@
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import assert from 'node:assert/strict';
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import { stations, installRadioFixture } from './fixtures/w2/radio.mjs';
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import { stations, installRadioFixture } from './fixtures/layers/radio.mjs';
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import { createStrict, localPreview, openPage, waitForEngine } from './qa-strict-harness.mjs';
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const url = localPreview(process.argv[2]);
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// The long soak and switch timings live in qa-strict-soak.mjs.
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