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Test layers on one engine and share selection and shader helpers
Layer display tests no longer re-check Cesium primitives in every layer: they run on the fake engine, and one Cesium translation check per ground kind lives in the Cesium engine's ground tests. Their harnesses are shared, and the fake-engine, Cesium-engine and flights tests that repeated the contract suite are gone, 340 tests in all. The press-travel measurement is shared by the selection dispatcher and CCTV, which loses its ScreenSpaceEventHandler shim and world-click module. ALPR, installations and bikeshare share one selection keeper and selected marker write. Layers with their own click rules keep their handlers. Navara's pulse is a class like the ground pass, the ground and imagery passes share the surface uniforms, and the colour, log-depth and occlusion GLSL lives in one chunk module, each caller keeping its depth bias. The ground suite runs inside the contract suite (--only=ground:), and fixture and script names say what they test. Behaviour is unchanged on both engines.
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@@ -47,7 +47,11 @@ export function isExpectedPreviewSetupError(
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// The runtime evidence gate shares one strict runtime verdict across its main page and
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// every share-link page. Response diagnostics never retain query credentials.
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export function watchW1Page(page, report, { name, preview = false, baseUrl }) {
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export function watchBrowserPage(
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page,
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report,
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{ name, preview = false, baseUrl },
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) {
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const errors = (report.browserErrors ??= []);
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report.expectedPreviewErrors ??= [];
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report.failedResponses ??= [];
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