mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-11 13:52:19 +00:00
Test layers on one engine and share selection and shader helpers
Layer display tests no longer re-check Cesium primitives in every layer: they run on the fake engine, and one Cesium translation check per ground kind lives in the Cesium engine's ground tests. Their harnesses are shared, and the fake-engine, Cesium-engine and flights tests that repeated the contract suite are gone, 340 tests in all. The press-travel measurement is shared by the selection dispatcher and CCTV, which loses its ScreenSpaceEventHandler shim and world-click module. ALPR, installations and bikeshare share one selection keeper and selected marker write. Layers with their own click rules keep their handlers. Navara's pulse is a class like the ground pass, the ground and imagery passes share the surface uniforms, and the colour, log-depth and occlusion GLSL lives in one chunk module, each caller keeping its depth bias. The ground suite runs inside the contract suite (--only=ground:), and fixture and script names say what they test. Behaviour is unchanged on both engines.
This commit is contained in:
1 parent
7f478e3815
commit
b4556f9763
101 files changed
+1095
-4071
No files matched your search
@@ -334,7 +334,7 @@ const runs = [
|
||||
['--panoramax'],
|
||||
],
|
||||
['radio-engine-switch', 'radio-engine-switch', ['radio']],
|
||||
['w2-imagery', 'w2-imagery', ['recent-imagery']],
|
||||
['imagery-contract', 'imagery-contract', ['recent-imagery']],
|
||||
['fire-camera-switch', 'fire-camera-switch', ['alpr-cameras']],
|
||||
[
|
||||
'fire-camera-switch--fires',
|
||||
|
||||
Reference in new issue
Block a user