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Test layers on one engine and share selection and shader helpers
Layer display tests no longer re-check Cesium primitives in every layer: they run on the fake engine, and one Cesium translation check per ground kind lives in the Cesium engine's ground tests. Their harnesses are shared, and the fake-engine, Cesium-engine and flights tests that repeated the contract suite are gone, 340 tests in all. The press-travel measurement is shared by the selection dispatcher and CCTV, which loses its ScreenSpaceEventHandler shim and world-click module. ALPR, installations and bikeshare share one selection keeper and selected marker write. Layers with their own click rules keep their handlers. Navara's pulse is a class like the ground pass, the ground and imagery passes share the surface uniforms, and the colour, log-depth and occlusion GLSL lives in one chunk module, each caller keeping its depth bias. The ground suite runs inside the contract suite (--only=ground:), and fixture and script names say what they test. Behaviour is unchanged on both engines.
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@@ -208,7 +208,7 @@ one application, and only the globe-bound parts move to the next engine.
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segments (`corridors.js`): 10,000 corridors draw in about 12 ms still
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and 14 ms moving, where Cesium takes 23 ms (the chunks before took 151
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and 196 ms).
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- `scripts/qa-ground-suite.mjs` checks ground pixels and corridor looks
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- `scripts/qa-contract-suite.mjs --only=ground:` checks ground pixels and corridor looks
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on both engines.
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- **Ground and input parity.** Space Missions draws its 500 m launch-pad
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zone with the radial ground material: faint fill, bright soft rim and
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@@ -249,7 +249,7 @@ one application, and only the globe-bound parts move to the next engine.
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- Sea Marks and Ski Pistes use `engine.imagery` on engines without
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`maps.addOverlay`; Navara retains its native raster path for tile detail.
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Imported KML/KMZ ground images use imagery on both engines.
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- `scripts/qa-ground-suite.mjs --only=imagery:` checks imagery pixels
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- `scripts/qa-contract-suite.mjs --only=imagery:` checks imagery pixels
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on both engines. Navara mipmaps the heatmap at orbit scale.
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- **Engine coupling.** `node scripts/report-engine-coupling.mjs` counts the
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engine-specific code outside the engines: renderer lines per engine, Cesium
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