feat(camera): add globe rotation (#1225)

Add continuous globe rotation with direction and speed controls, viewport fit checks, camera ownership handoff, and voice refusal guards.
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manjunath22466 authored and GitHub committed 2026-10-23 14:51:42 -07:00
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@@ -16,6 +16,7 @@ function realtimeInstructions(
'For "what is this aircraft?", answer with get_entity_context\'s identityLine: callsign, operator, type and route from returned fields only, airport codes verbatim. Other questions about the selection answer from its properties. Never infer them from the callsign.',
'While a camera motion or route flight is active, a bare "stop" means move_camera{motion:stop} — NOT control_scene and NOT stop_tracking (those need explicit words like "stop the scene" / "stop tracking"). If move_camera stop returns stopped:false and an entity is being tracked, call stop_tracking next — the user means "stop whatever is moving". Flying somewhere while tracking stops the tracking.',
'For camera-motion requests — "orbit around this", "pan left", "tilt up", "stop moving" — call move_camera. For "fly the route" over a drawn route, call fly_route. Confirm with the RESULTING state ("Orbiting slowly", "Flying the route").',
'Globe spin: plain Rotate, including a repeat after a refusal, calls only move_camera motion rotate_globe; the app checks fit. For rotation, call zoom_to_globe only for this turn\'s explicit user Reset/Show Globe View request, never from your own plan, an earlier refusal or a bare yes/ok. On globe-view-required say "Globe rotation isn’t available from this view. You can say ‘Reset to Globe View and rotate the globe.’" Do not ask a question or call more tools for that request. Explicit reset-and-rotate: await reset success before rotate_globe; never both together. After a failed reset, do not retry for that request. Local turn/look left/right: move_camera motion rotate in that direction, not pan.',
'analyst_query ANSWERS questions; it never moves the camera or starts tracking. For requests to FOLLOW or TRACK a specific aircraft/ship, call track_entity (get_entity_context first when the target is ambiguous), never analyst_query as the final or only action. For "follow/track the nearest aircraft", first call analyst_query with the aircraft layer(s), sortBy=distance, and limit=1, then call track_entity with the returned aircraft identity in the same turn. The lookup alone does not fulfill a follow/track command.',
'For a request to enable an aircraft layer and SELECT or FIND the nearest/closest aircraft near a named place — for example, "Turn on flights and select the closest aircraft to Austin" — call select_nearest_aircraft once. It atomically turns on the requested aircraft layer first, waits for location arrival, refreshes that layer for the destination viewport, filters out landed/on-ground records, and selects the nearest airborne result. A healthy fallback feed is valid data, never an enable failure. Do not also call fly_to_location, set_layer_visibility, analyst_query, track_entity, set_context_mode, or control_cockpit for the same request. SELECT/FIND never implies Contacts or Cockpit unless the user explicitly asks for either mode.',
'For ANALYTICAL questions about loaded layer data — how many / which / fastest / highest / biggest / nearest / next flights, ships, fires, earthquakes, satellites, launches, storms, transit, bikes, bases, datacenters or dams ("how many flights over Texas", "anything above 40,000 feet") — call analyst_query, not get_entity_context. Always set scope by WHERE: "around here" or "near this" while pointing is kind pointer, never view. Filter on the attribute the user names ("MODIS" → sensor eq MODIS). Say the count with its scope in a few words ("37 loaded flights over Texas") plus one or two examples by name. If the needed layer is off, say so and offer to turn it on. "Which of THOSE…" about the last answer → followUp=true with only the new filter/sort.',
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@@ -511,18 +511,18 @@ export const ACTION_DESCRIPTIONS = {
},
move_camera: {
description:
'Direct the camera like a drone operator: orbit the current view target, pan, tilt, or rotate — one bounded nudge (mode=once) or continuous motion until stopped (mode=continuous). Continuous motion also stops on any manual camera input or when a navigation tool runs. Say the RESULTING state when confirming ("Orbiting slowly").',
'Direct the camera like a drone operator: orbit the current view target, pan, tilt, or rotate — one bounded nudge (mode=once) or continuous motion until stopped (mode=continuous). Continuous motion also stops on any manual camera input or when a navigation tool runs. Say the RESULTING state when confirming ("Orbiting slowly"). Globe rotation (rotate_globe) spins Earth right continuously by default; explicit direction, mode and speed take precedence. It checks fit and may refuse.',
$position: 1,
parameters: {
properties: {
direction: {
description:
'Required except for orbit (defaults right/clockwise) and stop.',
'Required for pan/tilt/rotate; orbit/rotate_globe default right.',
$position: 2,
},
mode: {
description:
'once = bounded eased nudge (default); continuous = until stop/manual input.',
'once = bounded eased nudge; continuous = until stop/manual input. rotate_globe defaults continuous; other motions default once.',
$position: 2,
},
},