Merge main into PR #1207

This commit is contained in:
Sameh Khamis committed 2026-10-25 08:14:59 -07:00
commit ad79e57028
13 files changed
+202 -10

No files matched your search

+17
View File
@@ -0,0 +1,17 @@
/**
* Lighting options shared by every aircraft 3D model (Flights, Military
* Flights, Local ADS-B).
*
* Cesium gives each Model a dynamic environment map: it renders the sky around
* the model and reads the result back from the GPU (`readPixels`) to light it,
* when the model is first placed and again when it moves more than 1 km, when
* the scene's atmosphere settings change, or every scene hour under sunlight
* lighting. Aircraft models take 94% of their surface from the class colour
* (`colorBlendAmount`), so that lighting contributes little; without it they
* are lit from Cesium's default spherical harmonics. Measured 2026-10-24
* (Intel Arc, Google 3D, ~150 models in the scene): GPU per frame at rest
* 14.3-14.8 -> 12.1-12.5 ms.
*/
export const AIRCRAFT_ENVIRONMENT_MAP_OPTIONS = Object.freeze({
enabled: false,
});
+51
View File
@@ -0,0 +1,51 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { readLayerSource } from '../testSupport/readLayerSource.mjs';
import { AIRCRAFT_ENVIRONMENT_MAP_OPTIONS } from './aircraftModelLighting.js';
/**
* Every aircraft model drawn in the scene skips Cesium's dynamic environment
* map (a sky render and GPU readback per model). The preload calls only warm
* the glTF cache and are never added to the scene, so they are left out:
* drawn models are the calls that set a minimum pixel size.
*/
const SOURCES = [
{
name: 'flights',
source: readLayerSource(new URL('./flights.js', import.meta.url)),
},
{
name: 'militaryFlights',
source: readLayerSource(new URL('./militaryFlights.js', import.meta.url)),
},
{
name: 'localAdsb',
source: readFileSync(
new URL('../layers/localAdsb/models.js', import.meta.url),
'utf8',
),
},
];
test('the shared option turns the dynamic environment map off', () => {
assert.deepEqual({ ...AIRCRAFT_ENVIRONMENT_MAP_OPTIONS }, { enabled: false });
assert.ok(Object.isFrozen(AIRCRAFT_ENVIRONMENT_MAP_OPTIONS));
});
for (const { name, source } of SOURCES) {
test(`${name}: every drawn aircraft model skips the dynamic environment map`, () => {
const calls = [
...source.matchAll(/(?:fromGltfAsync|loadModel)\(\{([\s\S]*?)\}\)/g),
]
.map((match) => match[1])
.filter((options) => /\bminimumPixelSize:/.test(options));
assert.ok(calls.length >= 1, `expected drawn model calls in ${name}`);
for (const [index, options] of calls.entries())
assert.match(
options,
/\benvironmentMapOptions:\s*AIRCRAFT_ENVIRONMENT_MAP_OPTIONS\b/,
`${name} model call ${index + 1} must pass AIRCRAFT_ENVIRONMENT_MAP_OPTIONS`,
);
});
}
+4
View File
@@ -543,6 +543,10 @@ export function initFirstRunExperience({
});
for (const button of buttons) button.addEventListener('click', onChoice);
// The same dismissal as ESC, for screens without a keyboard.
root
.querySelector('[data-first-run-dismiss]')
?.addEventListener('click', () => dismiss());
suppressBox?.addEventListener('change', onSuppressChange);
// Capture phase: the app binds its own global hotkeys (including bare letters
// that cycle detection and styles), and the launcher owns the keyboard first.
+42
View File
@@ -913,6 +913,48 @@ test('markup, startup ordering and accessibility remain pinned', () => {
assert.match(choicesBlock, /overflow-y: auto;/);
});
test('the card closes without a keyboard: the ESC hint is a button, kept on phones', () => {
const html = expandApplicationHtml(
fs.readFileSync(new URL('../index.html', import.meta.url), 'utf8'),
);
const module = fs.readFileSync(
new URL('./firstRunExperience.js', import.meta.url),
'utf8',
);
// The whole stylesheet, so a hide rule added in any other file is caught too.
const css = readStylesheet(new URL('../style.css', import.meta.url));
const footer = html.slice(
html.indexOf('class="first-run-footer"'),
html.indexOf('data-first-run-status'),
);
assert.match(
footer,
/<button type="button" class="first-run-dismiss" data-first-run-dismiss>/,
);
assert.match(footer, /data-i18n>ESC to dismiss</);
assert.match(footer, /data-i18n>DISMISS</);
// It closes the way ESC does, through the one dismiss path, so the session
// flag and focus handling are the same.
assert.match(
module,
/querySelector\('\[data-first-run-dismiss\]'\)\s*\?\.addEventListener\('click', \(\) => dismiss\(\)\)/,
);
// Phones used to hide the hint, leaving no way out but picking a mission.
assert.doesNotMatch(css, /first-run-footer > span:last-child/);
assert.doesNotMatch(css, /\.first-run-dismiss\s*\{[^}]*display:\s*none/);
// A 44px touch target that does not add to the footer row's height.
assert.match(
css,
/\.first-run-dismiss::before \{[^}]*position: absolute;[^}]*height: 44px;/,
);
assert.doesNotMatch(css, /\.first-run-dismiss \{[^}]*min-height/);
// Touch screens read DISMISS rather than a key they do not have.
assert.match(
css,
/@media \(hover: none\) and \(pointer: coarse\) \{\s*\.first-run-dismiss-key \{\s*display: none;/,
);
});
test('the launcher keeps focus, restores it, and never disables the focused button', () => {
const module = fs.readFileSync(
new URL('./firstRunExperience.js', import.meta.url),
+3
View File
@@ -37,6 +37,7 @@ import {
ROTATION_REFRESH_MS,
COURSE_MAX_DPS,
} from './policy.js';
import { AIRCRAFT_ENVIRONMENT_MAP_OPTIONS } from '../../data/aircraftModelLighting.js';
export function createRendering({
flightState,
@@ -507,6 +508,7 @@ export function createRendering({
model = await Cesium.Model.fromGltfAsync({
url: resolveAsset(spec.url),
asynchronous: false,
environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS,
minimumPixelSize: MODEL_MIN_PX,
scale: spec.scale,
color: flightState._irBoost ? Cesium.Color.WHITE : _modelColor(icao24),
@@ -713,6 +715,7 @@ export function createRendering({
Cesium.Model.fromGltfAsync({
url: resolveAsset(trackedSpec.url),
asynchronous: false,
environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS,
minimumPixelSize: TRACKED_MODEL_MIN_PX,
scale: trackedSpec.scale,
color: flightState._irBoost ? Cesium.Color.WHITE : Cesium.Color.CYAN,
+2
View File
@@ -14,6 +14,7 @@ import {
MODEL_PROX_ADD_M,
MODEL_PROX_KEEP_M,
} from '../flights/policy.js';
import { AIRCRAFT_ENVIRONMENT_MAP_OPTIONS } from '../../data/aircraftModelLighting.js';
const specKey = (spec) => `${spec.url}@${spec.scale}`;
@@ -87,6 +88,7 @@ export function createLocalAdsbModels({
model = await loadModel({
url: resolveAsset(spec.url),
asynchronous: false,
environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS,
minimumPixelSize: MODEL_MIN_PX,
scale: spec.scale,
color,
+3
View File
@@ -53,6 +53,7 @@ import {
ROTATION_REFRESH_MS,
COURSE_MAX_DPS,
} from './policy.js';
import { AIRCRAFT_ENVIRONMENT_MAP_OPTIONS } from '../../data/aircraftModelLighting.js';
export function createRendering({
flightState,
@@ -473,6 +474,7 @@ export function createRendering({
model = await Cesium.Model.fromGltfAsync({
url: resolveAsset(spec.url),
asynchronous: false,
environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS,
minimumPixelSize: MODEL_MIN_PX,
scale: spec.scale,
color: flightState._irBoost ? Cesium.Color.WHITE : _modelColor(icao24),
@@ -676,6 +678,7 @@ export function createRendering({
Cesium.Model.fromGltfAsync({
url: resolveAsset(trackedSpec.url),
asynchronous: false,
environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS,
minimumPixelSize: TRACKED_MODEL_MIN_PX,
scale: trackedSpec.scale,
color: flightState._irBoost ? Cesium.Color.WHITE : TRACKED_ICON_COLOR,
+46 -5
View File
@@ -209,6 +209,49 @@
letter-spacing: 0.055rem;
}
.first-run-dismiss {
position: relative;
padding: 0 0 0 0.75rem;
border: 0;
background: none;
color: inherit;
font: inherit;
letter-spacing: inherit;
text-transform: inherit;
cursor: pointer;
}
/* A 44px touch target drawn outside the layout, so the footer row keeps the
height of its one line of text; a 44px button box would nearly treble it. */
.first-run-dismiss::before {
content: '';
position: absolute;
top: 50%;
right: 0;
left: 0;
height: 44px;
transform: translateY(-50%);
}
.first-run-dismiss:hover,
.first-run-dismiss:focus-visible {
color: rgba(54, 220, 255, 0.86);
}
.first-run-dismiss-touch {
display: none;
}
/* No hover and a coarse pointer: a phone or tablet, where ESC means nothing. */
@media (hover: none) and (pointer: coarse) {
.first-run-dismiss-key {
display: none;
}
.first-run-dismiss-touch {
display: inline;
}
}
.first-run-suppress {
display: flex;
align-items: center;
@@ -270,8 +313,9 @@ body.scene-playback-mode #first-run-launcher {
#first-run-launcher.visible {
transform: translate(-50%, 0) scale(1);
}
/* Five tiles have to clear the dock on a 375 x 812 phone, so the rows tighten
and the redundant "ESC to dismiss" hint (no ESC key on a phone) drops. */
/* Five tiles have to clear the dock on a 375 x 812 phone, so the rows
tighten. The dismiss button stays: it is the only way to close the card
without choosing a mission on a phone, which has no ESC key. */
#first-run-launcher h2 {
margin-top: 0.45rem;
}
@@ -289,9 +333,6 @@ body.scene-playback-mode #first-run-launcher {
.first-run-choices small {
font-size: 0.62rem;
}
.first-run-footer > span:last-child {
display: none;
}
}
/* Short viewports — landscape phones, small laptop windows. The chrome tightens
+7 -1
View File
@@ -44,7 +44,13 @@
<input type="checkbox" data-first-run-suppress />
<span data-i18n>Don't show this again</span>
</label>
<span data-i18n>ESC to dismiss</span>
<!-- A button, not just a hint: phones and tablets have no ESC key. It
closes exactly as ESC does, for this session only. Touch screens
see DISMISS; a keyboard keeps the ESC hint (first-run.css). -->
<button type="button" class="first-run-dismiss" data-first-run-dismiss>
<span class="first-run-dismiss-key" data-i18n>ESC to dismiss</span>
<span class="first-run-dismiss-touch" data-i18n>DISMISS</span>
</button>
</div>
<!-- Kept out of the footer row: it swaps to mission progress and errors, and
a live region that also holds layout makes the row jump as it speaks. -->