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Fill raised KML polygons up to 32,768 vertices
A raised polygon past 4,096 vertices lost its fill, which main drew. Triangulating 32,768 vertices takes about 58 ms on a fast laptop, so the fill limit moves there; 128 rings stay the hole limit, since holes make earcut quadratic. The polygon loop yields to the event loop after 8 ms of work, and the import cancels a draw whose globe went away while it yielded, without reporting the file as unreadable. KNOWN-ISSUES names the fill limit and two Navara limits: an expired terrain token is not refreshed while the page is open, and a failing map source does not fall back to another map.
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# KNOWN ISSUES
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Updated: September 22, 2026
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Updated: November 10, 2026
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This file tracks active runtime issues only.
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@@ -10,6 +10,29 @@ For the roadmap and open backlog, see the repository issue tracker.
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## Open
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### Large raised KML polygons omit their fill
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Status: Open (bounded triangulation)
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On both engines, raised polygons with more than 32,768 vertices draw only
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their outlines. Those with more than 128 rings draw neither fill nor
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outlines. These limits bound main-thread triangulation and outline work;
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the omitted geometry is counted as undrawn in the import result.
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### Navara terrain tokens are not refreshed while the page stays open
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Status: Open (reload required)
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An expired terrain token is not refreshed during an open Navara session.
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Reload the page to request a new terrain token.
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### Navara does not fall back when a map source fails
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Status: Open (manual map selection)
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Navara does not report tile errors, so a failing map source does not trigger
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fallback to another map. Select another map manually when tiles fail to load.
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### Orbital cockpit is unavailable on Navara
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Status: Open (Cesium only)
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