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Stop Navara's memory growth on engine switches, hide polygon zones reliably, and drop the Cesium camera rig
- Navara 0.2.1 never frees pick batch ids, and the mover banks rebuilt their instanced meshes on each attach, leaking about 260 KiB of WebAssembly memory per switch. A per-view pool hands released ids back out; the long soak now asserts native growth of at most 32 KiB per switch. - Navara 0.2.1 sometimes drops the first show:false update on a new vector layer, so a zone turned off right after a switch back stayed drawn. Polygon displays hide by deleting their layers and rebuild them when shown. - Camera verbs drive both engines through the globe contract; the Cesium viewer rig and the tests of states it can no longer reach are gone. - Flights and military tracking share src/layers/aircraft/tracking.js. - The geo import scenario reads movers only where the engine has them. - Add the Navara section to docs/CURRENT-STATE.md and a changelog fragment.
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@@ -368,8 +368,10 @@
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"src/layers/military/index.js",
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"src/layers/aircraft/index.js",
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"src/layers/aircraft/classification.js",
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"src/layers/aircraft/tracking.js",
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"src/layers/military/ownership.test.mjs",
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"src/layers/aircraft/classification.test.mjs",
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"src/layers/aircraft/tracking.test.mjs",
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"src/data/aisLiveVessels.js",
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"src/layers/vessels/cards.js",
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"src/layers/vessels/evidence.js",
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@@ -1297,6 +1299,7 @@
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"src/globe/cesium/engineFromViewer.js",
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"src/globe/cesium/engineFromViewer.test.mjs",
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"src/globe/cesium/testing/fakeViewer.mjs",
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"src/globe/cesium/testing/cameraViewer.mjs",
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"src/app/globeEngine.js",
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"src/app/globeEngine.test.mjs",
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"src/layers/transit/render/cesium.js",
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