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fix(street-level): settle loading on pan, keep zoom 0, drop late poses
Fixes from gekh's re-review of 061d269, each with a regression test that
fails on the old code:
- A pan that drops a tile still loading now settles the loading count
(the aborted request no longer owns its key, so its `finally` never
did), and purges the previous zoom's tiles once nothing is pending.
LOADING no longer sticks on the status pill and chip.
- Zoom 0 (above 15,000 km) is a zoom: `zoom == null` instead of `!zoom`.
- A pose that arrives after a photo was closed is dropped, in the
MapillaryJS adapter and in the viewer host, so the marker and sequence
selection do not come back.
- Ground casting passes the tile's signal to the terrain request, so a
cancelled tile stops its height batch instead of holding the queue.
- The server's in-memory tile cache honours the 24 h TTL like the disk.
- The viewer's one-time resize runs for every photo, not just the first.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -537,7 +537,7 @@ export function createCoverage({ state, source }) {
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let bbox = visibleBbox(viewer);
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if (kind === 'overview' && (!bbox || zoom <= 1))
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bbox = [-180, -85, 180, 85];
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if (!zoom || !bbox) {
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if (zoom == null || !bbox) {
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state.coverage.hint =
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'Point the camera at the globe for street-level coverage';
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clear();
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@@ -559,10 +559,14 @@ export function createCoverage({ state, source }) {
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if (!wanted.has(key)) removeTile(key);
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for (const [key, controller] of [...state.coverage.pending])
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if (!wanted.has(key)) {
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// The aborted request no longer owns its key, so its `finally` will
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// not settle the count: settle it here.
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controller.abort();
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state.coverage.pending.delete(key);
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state.coverage.loading = Math.max(0, state.coverage.loading - 1);
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}
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for (const tile of tiles) loadTile(tile, kind);
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if (!state.coverage.pending.size) purgeStale();
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// The camera moved: cells that were out of the sampler's range may not be.
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if (terrainMode())
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for (const entry of state.coverage.tiles.values())
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