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fix(street-level): settle loading on pan, keep zoom 0, drop late poses
Fixes from gekh's re-review of 061d269, each with a regression test that
fails on the old code:
- A pan that drops a tile still loading now settles the loading count
(the aborted request no longer owns its key, so its `finally` never
did), and purges the previous zoom's tiles once nothing is pending.
LOADING no longer sticks on the status pill and chip.
- Zoom 0 (above 15,000 km) is a zoom: `zoom == null` instead of `!zoom`.
- A pose that arrives after a photo was closed is dropped, in the
MapillaryJS adapter and in the viewer host, so the marker and sequence
selection do not come back.
- Ground casting passes the tile's signal to the terrain request, so a
cancelled tile stops its height batch instead of holding the queue.
- The server's in-memory tile cache honours the 24 h TTL like the disk.
- The viewer's one-time resize runs for every photo, not just the first.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -77,6 +77,13 @@ const _inFlight = new Map();
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function memoryGet(key) {
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const hit = _memory.get(key);
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if (!hit) return null;
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// Same 24 h life as the disk copy: a long-running server must not keep
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// serving stale (or empty) coverage until eviction.
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if (Date.now() - hit.at > TILE_DISK_TTL_MS) {
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_memory.delete(key);
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_memoryBytes -= hit.bytes.length;
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return null;
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}
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// Re-insert to mark as most recently used.
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_memory.delete(key);
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_memory.set(key, hit);
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