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feat: add Scope controls and conditional HUD text backplates (#1410)
* feat: add scope controls and conditional HUD backplates * docs: assign scope changelog to PR 1410 * fix: stabilize title backplate and brighten secondary labels --------- Co-authored-by: Bilawal Sidhu <[email protected]>
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@@ -196,6 +196,23 @@ Regression coverage lives in `src/tools/area.test.mjs`,
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`src/tools/queries/environment.test.mjs` and
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`src/layers/perimeters/cards.test.mjs`.
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## Scope display controls
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Display's native Scope checkbox defaults ON with feather at 100%, adjustable
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from 0–200%. OFF disables the slider while retaining its value. HUD layout
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changes preserve both settings; share links and scenes restore them. The
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historical missing-`scf` fallback remains 35%; explicit 0% keeps the hard edge.
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With Scope OFF, Tactical, Operator and Minimal add text-sized black backplates
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at 70% opacity behind telemetry, vertical metadata and scene chrome. Original
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HUD text color, glow and opacity are preserved. Scope OFF brightens the tagline
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and Active Style label with the shared secondary text color. The title plate
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covers the eye and title without moving the title or tagline. Scope ON retains
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the original HUD presentation; Cyber retains its existing skin.
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`node scripts/qa-scope-hud.mjs` checks native input, range, layout persistence,
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restoration and both Scope presentations. `QA_SCREENSHOT_DIR` saves screenshots.
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## Cyber HUD — September 30, 2026
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Display > HUD > Layout includes Cyber, also available through the HUD voice
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@@ -5545,10 +5562,11 @@ the `_detectionUserOverridden` / explicit-intent flags that would suppress a
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separate landed behaviour. Pinned in `src/reasonableDefaults.test.mjs` (feather,
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detection, OUTSIDE opacity) and `src/data/layerState.test.mjs` (3D).
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**The 2026-08-24 defaults** (superseding the interim 08-23 values of 8%/3%):
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**Current defaults** (scope feather revised to 100% on 2026-10-25;
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detection and outside opacity retain the 2026-08-24 defaults):
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the first-run look is Detection DENSE
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`75%`, ELASTIC allocation, Fade `7%`, OUTSIDE opacity `1%`, scope feather `11%`,
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and 3D fleet mode PROXIMITY, with `AIRCRAFT_BRACKET_FLOOR_ANCHOR` at `0.01` so
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`75%`, ELASTIC allocation, Fade `7%`, OUTSIDE opacity `1%`, Scope ON with feather
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`100%`, and 3D fleet mode PROXIMITY, with `AIRCRAFT_BRACKET_FLOOR_ANCHOR` at `0.01` so
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brackets keep their approved brightness exactly at the new OUTSIDE default. Two
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terms that must never be conflated: scope FEATHER softens the black scope-mask
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edge; detection FADE is the label/card fading band around the keyhole. The
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@@ -5618,14 +5636,10 @@ easier to meet (detection is now on more often), but does not create it.
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calibrated so `AIRCRAFT_BRACKET_ALPHA_FLOOR` (0.35) lands exactly at the
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default, and the mapping follows bracket brightness rather than slider
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position. The `ko` PARSE fallback stays at `5`.
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- **Scope feather: `11%`** — a soft scope-mask edge (moved `0% → 8% → 11%`; `0%` hard crop for one day,
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`35%` before that). `SCOPE_FEATHER_RATIO_DEFAULT` in `src/scopeMask.js`,
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mirrored by `#scope-feather-slider`'s markup value AND readout and
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`_scopeFeatherPct` in `sharelink.js`. The slider is untouched and still spans
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0–100, and an explicit `0` is still the hard-crop path — pinned, so moving the
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default cannot quietly delete it. The `scf` PARSE fallback deliberately stays
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at `35`: a link predating `scf` was authored when 35 was what its author saw,
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and restoring the author's view is what a share link is for.
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- **Scope: `ON`, feather: `100%`**. `SCOPE_FEATHER_RATIO_DEFAULT` in
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`src/scopeMask.js` matches the slider, readout and share generator. The range
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is 0–200%; explicit 0% is a hard edge. Missing-`scf` links retain the historical
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35% parse fallback.
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- **3D aircraft models: `ON`, mode `proximity`** — see the 3D Aircraft section
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above and the DISPLAY-rail entry below (was `OFF`).
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- Style shader starting params: CRT/NVG/FLIR pixelation `1.2` (just above the native `1.0` floor); thermal/FLIR ships an optional Ironbow "Predator" palette (`palette` uniform, default `0` = accurate grayscale).
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