fix(missions): keep the replay countdown real-time when the speed changes

Moving the replay-speed slider during the pre-launch hold or countdown
rescaled the time left to liftoff, so 0.25x turned T-8 into T-32 and 4x
into T-2. The speed change now skips a replay that has not lifted off;
mission time already flown is still preserved as before.
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Aditya committed 2026-10-28 15:16:54 +05:30
1 parent a4d3701c3c
commit a2c813280e
2 files changed
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@@ -281,7 +281,8 @@ export function createReplay({ state: layerState, services, parts, source }) {
? layerState._replayPausedAtMs
: Date.now();
for (const [launchId, startedAt] of layerState._animationStarts) {
if (!Number.isFinite(startedAt)) continue;
// A countdown runs in real time; rescaling it turned T-8 into T-32 at 0.25x.
if (!Number.isFinite(startedAt) || startedAt > now) continue;
const elapsedMissionMs = (now - startedAt) * previousSpeed;
layerState._animationStarts.set(
launchId,
+47
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@@ -0,0 +1,47 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { createState } from './state.js';
import { createReplay } from './replay.js';
import { createPaths } from './paths.js';
const noop = () => {};
function replayRig() {
const state = createState({
services: {
overlays: {
setOverlayEntries: noop,
setOverlaySourceVisible: noop,
clearOverlaySource: noop,
},
},
});
const parts = {};
parts.paths = createPaths({ state, parts });
return { state, replay: createReplay({ state, parts }) };
}
test('changing replay speed during the countdown keeps its real-time liftoff', (t) => {
t.mock.timers.enable({ apis: ['Date'], now: 1_000_000 });
const { state, replay } = replayRig();
const launch = { launchTime: '2026-07-20T10:00:00Z', timeline: [] };
state._animationStarts.set('countdown', 1_008_000); // T-8
state._animationStarts.set('flying', 990_000); // 10 s into the mission
replay.setReplaySpeed(0.25);
const startedAt = state._animationStarts.get('countdown');
assert.equal(startedAt, 1_008_000);
const countdown = replay.replayState(
launch,
startedAt,
12,
28,
5400,
state._replaySpeed,
Date.now(),
);
assert.equal(countdown.countdownSeconds, 8);
// Mission time already flown is still preserved across the change.
assert.equal(state._animationStarts.get('flying'), 960_000);
});