Merge origin/main into fix/hal-722-radio-next-no-autoplay

main moved the Radio markup into Vue views and rebuilt the UI tests on
stores. Resolved:
- src/ui/templates/context.html: deleted in main; the new privacy note now
  lives in src/ui/views/panels/RadioPanel.vue.
- src/ui/radioControls.test.mjs: main's store fixture; the Next/Previous
  autoplay test drives store.act('cycleRadio').
- src/voice/gevRealtime.test.mjs: main's createTestVoiceUi; the stop and
  select handoff cases stay one table-driven test.
- src/data/radioNextState.test.mjs reads the published gev-radio view.
- src/i18n/locales/ar.json: the new note translated for the Arabic locale.
This commit is contained in:
German Khokhlov committed 2026-11-02 12:36:31 +04:00
commit a2be947aba
679 files changed
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+21 -3
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@@ -200,6 +200,24 @@ its pending results. Source disposal does not silently reinstate a default.
`ui/composition` supplies the default engines to the shell. Applications can
supply a HUD implementation or request policy through control services. The
shared chrome owns the welcome/loading transition; standalone composition adds
Provider Settings. `build/html` expands an allowlist of component markers from
`src/ui/templates`; unknown names cannot read arbitrary filesystem paths. The
standalone document expands to the same markup as before this extraction.
Provider Settings. A page places each Vue view in `src/ui/views` with a host,
`<div class="gev-view" data-gev-view="NAME"></div>`, and writes its own loading
screen (`#loading-screen` with a `.loader-status` line) as static markup so it
paints before any script runs. `createApplication()` renders the views before
anything reads the page; `omitViews` names views the application leaves out,
such as `provider-settings`, and their hosts are removed. Leaving out
`layer-panels` also leaves out the scene sharing dialogs it draws, and leaving
out `scene-chrome` the before/after imagery dividers (the imagery still splits,
with no line or handle to move it), the status chips, the toast, the ORBIT
indicator, the FPS readout, the Scene actions panel, the data-pack attribution
cards, the wind inspection marker, the Space Missions replay vehicle, the
full-globe celestial ring, the screen-space map annotations, the visible
map target list and the Global Context compass;
leaving out `command-dock` the voice control and its pointer reticle;
leaving out `context` the Bhote Koshi reconstruction panel; and leaving out
`intel-hud` the Intel HUD overlay (`#intel-hud`), whose readouts the HUD
implementation publishes to the `gev-hud` store. An unknown
view name is an error. A host that does not initialize Core's locale passes
`localePicker: false` to `createApplicationControls` instead of editing the
markup. Node tests that import application modules register the component
loader with `node --import=<core package>/build/register-vue`.
+22 -26
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@@ -276,7 +276,7 @@ compatible through re-exports.
### Adding a right-rail readout panel
Add the shell in `src/ui/templates/context.html` inside `#right-context-rail`:
Add the shell in `src/ui/views/ContextView.vue` inside `#right-context-rail`:
a `.panel-collapsible` with a stable `id` and matching `data-panel-id`, the
existing `.panel-header`, collapse button and a dedicated body. Register it
with the existing panel chrome/layout owners; do not allocate rail space in
@@ -297,13 +297,13 @@ compactStatus, blocks }` in place. Their full-width native button headers expose
adapter owns accordion state. Generic cards do not select data or enable layers.
`blocks` is an ordered array of loose, optional `{ id, type, ... }` descriptors,
rendered by `railCardBlocks.js`. There are no per-section disclosures:
rendered by `rail/RailCardBlocks.vue`. There are no per-section disclosures:
- `summary`: `text`, a single summary line.
- `list`: `list: { ariaLabel, items }`, reconciled by `syncRowList` in `rowList.js`.
- `list`: `list: { ariaLabel, items }`, keyed by `rail/RailRowList.vue`.
- `lines`: keyed `lines: [{ id, text, muted? }]` for details and status.
- `settings`: `settings: [{ id, label, chips }]`; each labelled row has a 56 px
label column and a wrapping `syncChipGroup` from `chipGroup.js`.
label column and wrapping keyed chips from `rail/RailChips.vue`.
- `legend`: `legend: { colors, labels, units?, zeroIndex?, categorical? }` for a
ramp/scale (including a physical freezing anchor) or separate keyed swatches.
- `actions`: keyed `actions: [{ id, label, params?, href?, onClick?, disabled?,
@@ -372,12 +372,10 @@ facade's asynchronous teardown can yield.
## Ordinary action buttons
`src/ui/actionButton.js` is a native, listener-free view helper used by Scene
presentation and sharing-toolbar owners. It receives translated text and explicit
presentation/accessibility properties. Feature controllers own action dispatch,
state, persistence and cleanup. Static Scenes/CCTV templates use the same CSS
surface and preserve IDs and layout hooks. The helper imports no application,
renderer, storage or services; it belongs to the consuming package closures.
The scene panels view and the CCTV panel draw their action buttons with the shared
`gev-action-button` classes in `src/ui/styles/action-button.css`. Feature
controllers own action dispatch, state, persistence and cleanup, and the views
preserve IDs and layout hooks.
## Display controls
@@ -401,9 +399,9 @@ remain in their callers.
`ui/maps` owns source-chip presentation, selection feedback and its subscription
lifetime. It receives the existing controller and explicit state/action callbacks;
it imports no renderer or application. Source construction and availability policy
remain with the map controller. Rebuilding controls removes their previous chip
listeners, and destruction suppresses late completions without owning or destroying
the supplied controller.
remain with the map controller. The dock renders the chips; rebuilding controls
drops their previous subscription, and destruction suppresses late completions
without owning or destroying the supplied controller.
## Layer panel
@@ -741,13 +739,13 @@ DOM and platform middleware.
### Native form fields
`src/ui/formField.js` constructs native numeric inputs without listeners or
application state. Static selects and number inputs use the same `gev-field`
surface, with explicit compact and inline densities. Feature owners retain
Native numeric inputs are rendered by the views that own them; the CCTV pose
chip renders its inline input in `src/ui/cctv/CctvCalValue.vue`. Static
selects and number inputs use the same `gev-field` surface, with explicit
compact and inline densities. Feature owners retain
option identity/order, bounds, parsing, draft values, input/change timing and
teardown. CCTV effective-pose conversion and tuner/device operations remain
feature responsibilities. A Vue replacement can reuse this contract and CSS;
it replaces DOM construction, rather than adding a second state owner.
feature responsibilities.
The shared stylesheet owns field surfaces and disabled opacity; feature and theme
palettes use `--gev-field-background`, `--gev-field-border-color`,
@@ -759,11 +757,9 @@ field rules separate, so Radio's palette remains an intentional exception.
### Read-only status badges
`src/ui/statusBadge.js` constructs/updates ordinary badges without listeners,
status inference or live-region policy. It consumes translated text and controlled
visibility; appearance variants share CSS rather than mapping machine states to
universal severity. CCTV owns frame/source and calibration rules and their data
attributes, while Weather owns coverage labels. The keyed rail-card owner keeps
node identity, header focus, disclosure and teardown. The shared adapter never
creates another state store or announces all card updates. A Vue view can replace
this adapter and retain these presentation inputs and styles.
Views draw read-only badges with the `gev-status-badge` classes, without
listeners, status inference or live-region policy. Appearance variants share
CSS rather than mapping machine states to universal severity. CCTV owns
frame/source and calibration rules and their data attributes, while Weather
owns coverage labels. The rail card keeps node identity, header focus,
disclosure and teardown, and does not announce every card update.
+190 -71
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@@ -197,6 +197,9 @@ catalog, loaded on first use. See [tools and the MCP server](TOOLS.md).
Aircraft altitude-band queries require a reported barometric or geometric altitude
for each match, so a grounded contact that reports none is left out of a band too.
Queries without an altitude band retain unknown-altitude contacts.
`find_submarine_cables` lists and counts each cable once: TeleGeography splits
a few cables (2Africa, Echo) into several features under one id, and such a
cable matches when any of its parts crosses the area.
Catalog calls check their cancellation signal immediately before executing a
tool. Already-cancelled queries do not start; cancellation after execution starts
@@ -475,6 +478,33 @@ not worldwide detections; units are strikes/km²/min ×10³. It is neither raw G
flashes nor a live strike counter. Weather imagery orders scalar context below
satellite, radar and lightning consistently across enable and history order.
A weather source can describe its own products (credit, units, coverage,
legend) through an optional `display` object in each product manifest:
`source` (≤60 characters, the row's source name), `credit` (≤200, the imagery
credit in Data attribution, shown as plain text and updated when a refreshed
manifest changes it), `units` (≤40), `coverage` (≤48, the coverage badge and
info line), `info` (≤600, the info tooltip), `legend` (2–16 `{ label, color }`
stops; label a plain decimal number or text, at most 16 characters either way,
a number reading back exactly as the legend shows it: within ±2^53−1, with
no leading zeros and no digits lost to rounding; color `#rrggbb`) and `extent`
(`{ west, south, east, north }` degrees, non-empty; west greater than east
crosses the antimeridian; used for coverage navigation and the
outside-coverage status). `units` and `legend` describe one scale and
apply only together: if either is absent or invalid, both keep the built-in
values, and the radar info heading names the units in use. Text must be
single-line, without control characters (U+0000–U+001F, U+007F–U+009F), line
or paragraph separators, or invisible and format characters: soft hyphen
(U+00AD), combining grapheme joiner (U+034F), Arabic letter mark (U+061C),
Mongolian vowel separator (U+180E), zero-width and direction marks
(U+200B–U+200F), bidi embedding and override (U+202A–U+202E), word joiner,
invisible operators and bidi isolates (U+2060–U+2069), variation selectors
(U+FE00–U+FE0F), byte-order mark (U+FEFF) and tag characters
(U+E0000–U+E007F). Each other field is validated on its own; an absent or
invalid field keeps the built-in value, so the bundled nowCOAST manifests,
which carry no `display`, look exactly as before. Accepted source
and units text is source data and is shown untranslated. The static Data
attribution entries remain the application's `credits` list.
Cyclones combine fixed NHC/CPHC status and summary GIS endpoints through a bounded
same-origin provider. The status endpoint lacks browser CORS; each installation
fetches keyless public sources at runtime, with no centralized ingestion service.
@@ -530,7 +560,9 @@ those reports arrive as 102.3 knots and 360 degrees. Both are stored as unknown,
and vessel cards, the HUD and analyst queries show a missing measurement rather
than a reading. Heading keeps its existing separate check for its own sentinel.
Genuine readings are unchanged, including a stopped vessel's zero and the
highest speed and course the fields can encode.
highest speed and course the fields can encode. Vessel cards and the HUD wrap
the direction after rounding to whole degrees, so a course of 359.5° or more
reads `0°` (`0DEG` in the HUD) rather than `360°`.
For an already tracked vessel, AISStream static messages update name, type,
destination and IMO without changing its position, motion, fix timestamps,
@@ -544,7 +576,7 @@ Native `<select>` controls declare a dark colour scheme and explicit option
colours, so the browser-painted option list matches the panel it drops out of.
The scheme is declared on the controls rather than on the document root, so
hand-tuned scrollbar and text-input skins are unchanged. Applies to the HUD
layout, Scenes, CCTV camera, Radio filter and Draw colour menus.
layout, Authoring, CCTV camera, Radio filter and Draw colour menus.
Vessel snapshot completeness is separate from freshness. A current snapshot with
rejected or duplicate records shows PARTIAL with accepted/received counts; stale
@@ -615,7 +647,7 @@ from revealing its UI. Ambiguous requests to open settings ask whether the user
means Voice Settings or Provider Settings before opening either panel. Named
Voice Settings applies directly; Provider Settings opens the existing local
provider dialog when available. Visual Presets targets the visual controls tray,
while Scenes targets saved scenes. Selecting Preview does not enable a disabled
while Scenes (the Authoring panel) targets saved scenes. Selecting Preview does not enable a disabled
Preview preference. Unverified speech captions use the localized Recent
speech label; ordinary user captions retain YOU. Caption attribution does not
control tool dispatch.
@@ -748,7 +780,7 @@ Nepal scene ownership follows the parameters prepared by the public layer manage
Animated scene cards sample their optional scale, opacity and leader callbacks once per projected frame. A failed callback suppresses that frame and can recover on the next one; ordinary layers keep the shared projection path without animation evaluation.
Nepal Flood Incident is accessed through Scenes. Its flood and locator components remain registered for scene playback but are hidden from the Data Layers menu. Closing the event stops the active scene, including pending loads and media. The default catalog does not install a separate reconstruction scene; existing saved scenes remain untouched.
Nepal Flood Incident is accessed through Authoring. Its flood and locator components remain registered for scene playback but are hidden from the Data Layers menu. Closing the event stops the active scene, including pending loads and media. The default catalog does not install a separate reconstruction scene; existing saved scenes remain untouched.
Double-click a shot name to edit it inline. Enter or moving focus saves a nonempty name, Escape cancels, and saved names persist with the scene project.
@@ -762,7 +794,7 @@ Persistent media-led Nepal shots preserve their completed upstream flood path du
Repeated map-stack requests retain the live imagery layer when its provider is unchanged. Scene handoffs keep loaded tiles while real source changes, switch cancellation, and tile-error fallbacks retain their existing behavior.
Nepal Flood Incident is available in Scenes, with a 25-shot sequence, geographic labels, an event panel, scene scrubbing and shot playback. Comparison shots use Esri beneath Vantor imagery. Other Nepal shots use Google 3D when its tileset is available and fall back to Esri otherwise; without an ion token, the existing map stack uses Re:Earth terrain. Saved shots retain their authored camera and map preferences across keyed and keyless runtimes. The bundled pack contains historical 2021 and post-event 2026 imagery, not an isolated before/after measurement; the animated flood path is schematic, not a hazard model. Witness media opens or embeds original sources without bundled clips. See `public/events/bhote-koshi-2026/README.md` for provenance and non-commercial data terms.
Nepal Flood Incident is available in Authoring, with a 25-shot sequence, geographic labels, an event panel, scene scrubbing and shot playback. Comparison shots use Esri beneath Vantor imagery. Other Nepal shots use Google 3D when its tileset is available and fall back to Esri otherwise; without an ion token, the existing map stack uses Re:Earth terrain. Saved shots retain their authored camera and map preferences across keyed and keyless runtimes. The bundled pack contains historical 2021 and post-event 2026 imagery, not an isolated before/after measurement; the animated flood path is schematic, not a hazard model. Witness media opens or embeds original sources without bundled clips. See `public/events/bhote-koshi-2026/README.md` for provenance and non-commercial data terms.
Transit snapshot and selected-history reads use an explicit source interface. The standalone source selects the existing routes; rendering, playback and selection retain their existing owners. A portable request service owns registered-feed admission, bounded decoding, cache/revalidation, backoff and history; development and preview use the same thin adapter. Compatibility exports and source attribution are preserved.
@@ -866,7 +898,7 @@ The standalone FIRMS provider, source defaults and parsing behavior are unchange
CLI tools and development launchers accept `GEV_PROJECT_ROOT` to select the project environment, dependencies and output directory. Their default remains this checkout; bundled tool resources and source checks stay relative to the script installation. The setup doctor also accepts an explicit `rootDir`.
Application composition now uses shared scene/control/catalog/tool constructors and allowlisted HTML component templates. The standalone entry supplies settings and the default sources. Terrain, boundaries, weather, regional context and summaries use configurable services; renderer/action owners remain page-scoped. Annotation proximity guards remain on by default and allow distant targets only for explicit navigation.
Application composition now uses shared scene/control/catalog/tool constructors and the application's Vue views (see [VUE-MIGRATION.md](VUE-MIGRATION.md)). The standalone entry supplies settings and the default sources. Terrain, boundaries, weather, regional context and summaries use configurable services; renderer/action owners remain page-scoped. Annotation proximity guards remain on by default and allow distant targets only for explicit navigation.
Voice controls compose a supplied action runner and connection controller.
Realtime token and SDP requests live in a configurable backend, with independent
@@ -931,7 +963,9 @@ change. Once the camera is still and tiles have settled, each overlay anchor is
replaced once by the rendered surface under it (two depth samples per paint,
accepted only within -30/+40 m of the floor cell), so badges do not float or
sink on slopes; wedge corners follow their own floor cells instead of staying
level with the apex. Unknown bearings never acquire a wedge. The row reads
level with the apex. Unknown bearings never acquire a wedge. The selected
card's `DIRECTION` wraps after rounding to whole degrees, so a mapped bearing
of 359.5° or more reads `0°` rather than `360°`. The row reads
`N nearby · M on screen`; when every loaded camera is outside the view it adds
"None on screen — nearby cameras are outside the view" instead of looking
unloaded. `scripts/qa-alpr-journey.mjs` drives an Austin journey with ALPR off,
@@ -1104,7 +1138,8 @@ The tracked-aircraft descriptor both flight layers hand to the cockpit carries
`verticalRate` and military records as `verticalRateMps`; the query seam maps both to
one name, so `resolveTrackedAircraftInfo` returns a single shape for either layer. The
rate is reported, never derived: a blank poll keeps the last transmitted value and an
absent rate stays null rather than reading as level flight.
absent rate stays null rather than reading as level flight. A military readsb row
without `baro_rate` reports its GNSS rate as `geom_rate`, which is used instead.
## Transponder emergency highlighting
@@ -1190,6 +1225,19 @@ Shot selection updates the highlight without replacing the row, preserving
native double-click rename. Replacing rows revokes their old listeners. Disposal stops controls immediately;
late file and failed-action completions cannot update removed presentation.
The panel is titled Authoring and is laid out in four labelled steps: SCENE
(picker on its own row, NEW SCENE, DELETE), SHOTS (+ CAPTURE SHOT, UPDATE SHOT,
the numbered shot list and a select/rename hint), PREVIEW (PLAY, STOP, NEXT) and
SAVE & SHARE (EXPORT, IMPORT, RUN LOG, then the EDIT DETAILS / SHARE SCENE row).
Every button in the step rows has a tooltip, and the status line is a polite
live region. Outside playback a button that would do nothing is disabled:
DELETE and CAPTURE SHOT without a scene, UPDATE SHOT without a selected shot,
PLAY and NEXT when no scene in the project has a shot (both continue into the
following scenes). During playback the authoring and file actions stay disabled
and STOP is enabled, as before; RUN LOG follows the last run, and EDIT DETAILS /
SHARE SCENE keep their own checks. PLAY uses the `scene|PLAY` catalog entry,
apart from the radio's PLAY.
Director clock listeners, interaction observers and scene release failures no
longer leave the director inconsistent, and a phase error is kept when cleanup
also fails.
@@ -1424,11 +1472,11 @@ The application supplies actions and retains effect settings, restore claims and
rendering. Native keyboard editing, model modes and current defaults are preserved.
Destroying the UI removes these listeners before asynchronous teardown.
Ordinary sliders share the native range component in `ui/slider.js` and the
`gev-quantitative-slider` surface in `ui/styles/slider.css`. Display, shader
Ordinary sliders share the native `gev-quantitative-slider` surface in
`ui/styles/slider.css`. Display, shader
parameters, volume, replay speed, weather settings/history, imagery opacity and
Street View's date filter use the same rail, thumb, value styling, keyboard focus and disabled state.
Generated controls use `createSlider`; static templates apply the same class.
Templates, components and generated controls apply the same class.
Feature owners retain bounds, steps, formatted values, input/change timing and
listener cleanup. The radio tuning dial, imagery comparison divider and event
comparison/progression controls keep their specialized presentation and behavior.
@@ -1447,11 +1495,9 @@ boundaries preserve the current Tactical/Cyber appearance and native behavior.
## Ordinary status badges
CCTV source/frame labels, calibration provenance and Weather coverage labels use
`ui/statusBadge.js` and the `gev-status-badge` CSS surface. The listener-free
adapter accepts already-translated `label` and `hidden` values; pill, box and plain
appearances describe shape/density only. Static CCTV markup uses the same classes
as generated rail-card badges. Repeated identical updates do not rewrite text or
replace nodes. Empty coverage remains hidden.
the `gev-status-badge` CSS surface, drawn by the CCTV view and the rail card from
already-translated labels; pill, box and plain appearances describe
shape/density only. Empty coverage remains hidden.
Feature owners retain the status rules, machine-state attributes, translations
and announcement policy. CCTV frame acquisition (`idle/loading/error/ready`)
@@ -1461,18 +1507,16 @@ prior poses; unsaved edits override the label until save/reset. Coverage labels
remain geographic scope, not health claims. Existing colors and the source
badge's polite live region are preserved; coverage and calibration do not gain
live regions. Interactive layer toggles, progress indicators and world overlays
retain their specialized ownership. Vue can reuse the view contract and CSS while
replacing DOM construction. Browser acceptance:
retain their specialized ownership. Browser acceptance:
`QA_BASE_URL=http://127.0.0.1:4189 node scripts/qa-status-badges.mjs`.
## Ordinary action buttons
Scene panel actions, shot LOAD/DEL actions, the EDIT DETAILS / SHARE SCENE
bar and one-shot CCTV actions use `ui/actionButton.js` and the shared
`gev-action-button` surface in `ui/styles/action-button.css`. Static templates
apply the same classes as generated buttons. The native builder accepts translated
text, default/danger variants, default/compact sizes and disabled/accessibility
properties; it installs no listeners and owns no application state. Feature
bar and one-shot CCTV actions use the shared `gev-action-button` surface in
`ui/styles/action-button.css`, with default/danger variants and
default/compact sizes, drawn by the scene panels view (`LayerPanelsView.vue`,
`SceneShotList.vue`) and the CCTV panel. Feature
controllers retain callbacks, enable/disable rules, confirmation prompts,
persistence and teardown. The smaller shot actions retain their existing sizing
and hover treatment. Feature CSS still owns panel layout and translated wrapping.
@@ -1480,21 +1524,21 @@ and hover treatment. Feature CSS still owns panel layout and translated wrapping
CCTV enable, coverage, auto-hop, projection and adjustment toggles, editable
calibration-value chips and the scene authoring dialogs retain their specialized
controls. Existing `scene-btn` hooks remain compatible with Street Level and
legacy toggles. The shared CSS, explicit input/action boundary and behavior tests
can carry to a Vue view while Vue replaces native DOM construction.
legacy toggles.
Browser acceptance: `QA_BASE_URL=http://127.0.0.1:4179 node scripts/qa-action-buttons.mjs`;
`qa-scene-controls.mjs` also covers real Scene authoring/playback with native Space capture.
## Segmented selectors
Segmented selectors use the controlled DOM adapter in `ui/segmentedControl.js`
and the shared `gev-segmented` / `gev-segment` surface. Model coverage, label
Segmented selectors are the kit's `UiSegmented` (`ui/kit/UiSegmented.vue`) on
the shared `gev-segmented` / `gev-segment` surface. Model coverage, label
allocation, drawing shape, Street View fit/panorama filters and imagery mode keep
their feature-owned values, actions and persistence. Painting a restored value
does not emit a change or move focus. Existing keyboard policies remain explicit:
Street View uses arrows/Home/End with one tab stop, imagery mode uses arrows from
its controlled selection, and Display keeps its existing native button behavior.
Pure value navigation is separate from DOM rendering for reuse by a future view.
their feature-owned values, actions and persistence: the view renders the
owner's value and sends a choice back through its store. Rendering a restored
value does not emit a change or move focus. Each group names its keyboard
policy: Street View uses `radio` (arrows/Home/End with one tab stop), imagery
mode `arrows` from its controlled selection, and Display `none`, its native
button behavior.
Segments keep their word minimum width: compact inline groups such as FIT/FILL
and ALL/360°/FLAT must not break short labels mid-word. Collapsed Weather follows
the same exclusive-rail hiding rule as the other readouts.
@@ -1532,10 +1576,36 @@ The right rail skips panels hidden by other CSS (computed `display: none`), but
keeps the collapsed panels its own exclusive presentation hides, so automatic
collapse can still be undone.
## Panel rails
On desktop each side stack has a floating icon rail (`src/ui/panelNavigation.js`,
rendered by the Vue `PanelRailView` and the kit's `UiRail`) in the screen-edge
gutter beside it. The rail lists every panel the side currently offers, in stack
order: Data Layers and Authoring on the left; Display, CCTV, Weather and Recent
Imagery (while shown), Street Level and Context on the right. Selecting an item
opens its panel through `setPanelCollapsed(id, false, {explicit: true})`;
selecting the open panel's item closes it. The item of the open panel is
pressed (`aria-pressed`), and its tooltip is suppressed while the panel is open.
While no panel on its side is open, the rail shows each item as a labelled pill
(icon and title, `UiRail`'s `collapsible`); opening a panel folds the labels away
to the icon rail. The rail is placed by its screen-side edge, so the pills grow
toward the middle of the screen, over the closed side's empty corridor.
One panel is open per desktop side, in every HUD layout. Opening a side panel
by any route (rail, header, keyboard, voice) collapses its peers; restored or
shared state that opens several is normalized by the layout pass, which keeps
the most recently opened panel, then the one holding keyboard focus, then the
first, and marks the others `accordion-collapsed` (presentation only, so share
links still report the saved preference). Collapsed panels are hidden
(`layout-exclusive`) because the rail lists them. The rail lives inside its
stack, so it hides with it in Cockpit (where Authoring's item is also hidden),
recording and clean view. The panel store (`src/ui/stores/panels.js`) mirrors
each side's panels from the DOM; `PanelChrome` remains the disclosure owner.
## Phone layout
At 720px and narrower, `src/ui/mobileShell.js` keeps the globe full screen and
shows a bottom tab bar: Layers (Data Layers, with Scenes collapsed below),
shows a bottom tab bar: Layers (Data Layers, with Authoring collapsed below),
Cameras (CCTV and Street Level), Context (Global Context, plus Weather and
Recent Imagery when shown), Search (Location) and More (Visual Presets and Map
Source above Display). A tab opens one bottom sheet; the same tab, the backdrop
@@ -1566,9 +1636,10 @@ panel the user changed inside the sheet stays as they left it. Escape closes the
sheet before a panel's own Escape handling, and the dock's hover auto-close does
not apply inside a sheet.
Cockpit, recording and clean view close the sheet and hide the tab bar; scene
playback keeps both so its STOP control in the Scenes panel stays reachable. The
right rail neither hides collapsed siblings nor applies Cyber's one-panel
accordion at these widths, since the sheet chooses what shows. The Cesium and Google attribution stays visible above the
playback keeps both so its STOP control in the Authoring panel stays reachable. The
side rails neither hide collapsed siblings nor apply the desktop one-panel
accordion at these widths, and the panel rails are hidden, since the sheet
chooses what shows. The Cesium and Google attribution stays visible above the
voice control, and above an open sheet. The page draws under the notch and
system bars (`viewport-fit=cover`) and the shell's chrome uses safe-area insets.
Wider viewports are unchanged, and crossing to them closes any open sheet.
@@ -2114,6 +2185,19 @@ throws, that source reports failure without a contradictory success entry.
The existing per-record append continues to support large feeds; sequential
fetching, trailing-24-hour filtering and partial-success caching are unchanged.
FIRMS requests retry once over IPv4 when every resolved address fails to
connect. Node's network-family auto-selection gives each address a short
attempt timeout, so on hosts where IPv6 is unreachable a slow IPv4 handshake
was abandoned and the request reported only `fetch failed` (#68). The retry
makes a single IPv4 connection within the same deadline and the same body
cap, and does not follow redirects. HTTP errors, an expired request deadline
and DNS failures are not retried; a per-address connect timeout, which Node 26
reports as `ConnectTimeoutError`, is. A retry answered with a null-body status
(204, 205, 304) or a status above 599 fails that source instead of crashing
the server, and a non-OK response releases its connection at once. FIRMS
warnings include the per-address connection errors and never the request URL,
which embeds the MAP_KEY.
## Installations and map-source guidance
- Keyless mapped installations use OpenFreeMap `landuse` military polygons,
@@ -3000,7 +3084,7 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
> sibling is also removed from the accessibility tree, and focus transfers to
> the expanded utility if a layout transition hides the focused launcher. The
> shared map Display, Radio detail,
> ordinary Global Context, and Scenes surfaces stay hidden in Cockpit. Data
> ordinary Global Context, and Authoring surfaces stay hidden in Cockpit. Data
> Layers remains available. Its Cockpit-only stack paints
> above the curved speed and altitude rulers, matching the existing Context,
> Signals, Display, and Radio surface ordering without changing map-view
@@ -3795,7 +3879,7 @@ test:track` 43 tracking invariants · headless QA harnesses under
### Interface localization (October 2026)
Shipped locales: **en** (source and fallback), **de**, **es**, **fr**, **it**, **ja**, **pt** (Brazilian Portuguese), **ru**, **uk**, **zh-CN** and **zh-Hant**. The code lives in
Shipped locales: **en** (source and fallback), **ar**, **de**, **es**, **fr**, **it**, **ja**, **pt** (Brazilian Portuguese), **ru**, **uk**, **zh-CN** and **zh-Hant**. The code lives in
`src/i18n/`. How to mark UI text: [`docs/I18N.md`](./I18N.md); translator workflow:
[`docs/TRANSLATORS.md`](./TRANSLATORS.md).
@@ -3809,11 +3893,19 @@ Shipped locales: **en** (source and fallback), **de**, **es**, **fr**, **it**, *
`navigator.languages` → English. Any `pt` tag (`pt-BR`, `pt-PT`) selects `pt`. Chinese tags default to `zh-CN`; Traditional Chinese tags
select `zh-Hant`. Explicit `Hans` selects `zh-CN` regardless of region. `?lang=` is not stored, and share links drop
it, so a recipient keeps their own language. The globe picker in the
bottom-right corner (`src/ui/localePicker.js`) stores the choice, drops
`?lang=` (keeps it only when storage is blocked) and reloads. It asks first
when the reload would lose work registered with `registerUnsavedWork`:
unsaved keys or CCTV calibration, Draw marks, imported map files, the open
cockpit, a voice session.
bottom-right corner (bottom-left in Arabic) (`src/ui/localePicker.js`) stores the choice, drops
`?lang=` (keeps it only when storage is blocked) and switches in place:
views re-render, code that published translated text words it again through
`onLocaleChange`, and `<html lang>`/`dir` and the page's `data-i18n` markup
follow. Nothing is lost; a toast already on screen keeps its words.
- **Right to left.** Arabic (`ar`) is in `RTL_LOCALES`, so `<html dir="rtl">`:
the title, style indicator, both panel stacks and their icon rails swap
sides through logical properties (`inset-inline-*`, `margin-inline-*`), the
dock and corner row reverse their order, and `src/ui/styles/rtl.css` holds
the rest: no letter-spacing on Arabic text, Noto Sans Arabic in the font
stacks, the intel HUD kept as a left-to-right instrument overlay, FM seek
and the radio dial kept left to right. Intl formatters get `ar-u-nu-latn`,
so numbers and dates keep Western digits.
- **Gate.** `npm run i18n` (and `src/i18n/catalog.test.mjs` under `npm test`)
extracts every message and fails on missing, empty, unused,
placeholder-mismatched, still-English (plural forms included) or
@@ -3873,7 +3965,7 @@ its criteria cannot be silently ignored.
| Satellites | CelesTrak | `src/data/satellites.js` | `/api/celestrak` | 120s |
| Space Missions (30d) | Launch Library 2 + CelesTrak | `src/data/rocketLaunches.js` | `/api/launches` + `/api/celestrak/active` | 5 min |
| Traffic | Selectable TomTom / OpenStreetMap / Hybrid roads; optional TomTom flow (BYOK) | `src/data/traffic.js` | browser-direct OpenFreeMap tiles; `/api/tomtom` for flow | viewport-driven; capped tile cache |
| CCTV | Austin + Caltrans (CA) + TfL London + Ontario 511 + Fintraffic (FI) + DriveBC (BC) + TxDOT (TX) + Estonia (Tallinn, Tarktee) + Live Traffic NSW + Open Calgary Open Data + Statens vegvesen (NO, stills + live HLS, Kartverket ground heights) + King County (WA) Open Data + WSDOT (WA) Open Data + NYC DOT TMC (opt-in) + City of Toronto RESCU + Catalonia (Servei Català de Trànsit) + Hong Kong Transport Department + FL511 (FL, opt-in) + Freeway Bureau, MOTC (Taiwan) + Street View fallback | `src/data/cctv.js` | `/api/cctv` | 10s (active) |
| CCTV | Austin + Caltrans (CA) + TfL London + Ontario 511 + Fintraffic (FI) + DriveBC (BC) + TxDOT (TX) + Estonia (Tallinn, Tarktee) + Live Traffic NSW + Open Calgary Open Data + Statens vegvesen (NO, stills + live HLS, Kartverket ground heights) + King County (WA) Open Data + WSDOT (WA) Open Data + NYC DOT TMC (opt-in) + City of Toronto RESCU + Catalonia (Servei Català de Trànsit) + Hong Kong Transport Department + FL511 (FL, opt-in) + Freeway Bureau, MOTC (Taiwan) + Autostrada del Brennero (IT, A22 stills) + Street View fallback | `src/data/cctv.js` | `/api/cctv` | 10s (active) |
| Radio | Radio Browser (public-domain station directory) | `src/data/radio.js` | `/api/radio/stations`, `/api/radio/click/:uuid` | 45 min directory refresh |
| Transit 🚌 | Operator GTFS-Realtime VehiclePositions (7 keyless regions, `src/data/transitFeeds.js`) | `src/layers/transit/` via `src/app/layers/transit.js` | `/api/transit` | 15s (poll + delayed playback) |
| Bikeshare 🚲 | GBFS (Lyft + BCycle + Social Bicycles + PBSC incl. Bike Share Toronto, Bike Itaú (Brazil), Bicing (Barcelona) and seven other Spanish cities + Urban Sharing, Entur, JCDecaux (Lillestrøm, Valencia, Seville) + nextbike (AMBici)) | `src/data/bikeshare.js` | `/api/gbfs` | 60s |
@@ -4234,7 +4326,9 @@ animate). Disable clears all state.
At the metre/kilometre boundary, route distance labels use the rounded
ten-metre value to select the unit, switching to kilometres at 995 metres;
a 996-metre leg displays as `1.0 km` rather than `1000 m`.
a 996-metre leg displays as `1.0 km` rather than `1000 m`. Whole kilometres
start where the label would round to 10.0 km, so a 9.96 km route displays as
`10 km` rather than `10.0 km`.
**Keys needed: none.** Directions works on a keyless boot, and the layer is off
until the operator turns it on.
@@ -4409,7 +4503,9 @@ to 0.45 at two minutes, 0.20 at ten minutes and 0.08 at fifteen minutes.
display delay and newest-report age, reported speed/stop, vehicle ID, and
available trail duration. Report age is rounded to whole seconds and stays in seconds while that rounded
count is below 90; otherwise it shows completed minutes calculated from the
rounded second count. Its anchor follows the rendered marker; text is
rounded second count. The reported heading wraps after rounding to whole
degrees, so a bearing of 359.5° or more reads `hdg 0°` rather than `hdg 360°`.
Its anchor follows the rendered marker; text is
checked at 4 Hz and published when it changes. DETECT labels retain route,
mode and motion, with the selected label suppressed beside its fuller card.
Candidate membership changes on revisions, coalesced at 4 Hz; paints read
@@ -4525,8 +4621,21 @@ silent for five minutes are removed. Credits appear when the feed is used.
coordinator, but it is not a user-visible Data Layers entry. Its visible entry
point is the right-side `CONTEXT` chooser's `CONTACTS` mode.
Contacts distance labels select metres or kilometres after rounding to the
nearest metre, so a 999.5-metre contact displays as `1.0 km`, not `1000 m`.
Contacts distance labels, in the panel and on the globe's contact markers,
select metres or kilometres after rounding to the nearest metre, so a
999.5-metre contact displays as `1.0 km`, not `1000 m`, and drop the
kilometre decimal from 9.95 km, so 9,960 m displays as `10 km`.
Distance labels that switch between metres and kilometres share
`distanceParts` / `formatDistanceText` in `src/data/distanceFormat.js`: the
Contacts panel and markers, Directions rows and step cards, placed annotation
labels, the drawn-line measure and `formatRouteDistance`. Each cut is taken on
the value as it prints, and kilometres come back already rounded, so the
plain and localized labels agree. Callers choose the metre step (whole metres;
tens, as annotation labels use; or tens with whole metres under 100, as
Directions uses) and keep their own rendering; the Cockpit's kilometre-only
distance uses `kilometreDigits`. The HUD altitude tag and the spoken view
height still choose their own unit.
At global scale, ambient Radio cluster badges are hard-opacity shared-host
entries: count/category updates and identity replacement do not run keyhole or
@@ -4809,7 +4918,7 @@ silently demoting every later lookup for the session.
- If a civilian or military aircraft is already tracked when `CONTACTS` becomes operational, that source-owned track is adopted as the Context subject before nearest-contact autofocus. Context rechecks the tracker after its dependencies settle, so a newer selection wins, while an explicit clear during activation prevents fallback from silently selecting a replacement. Cockpit entry remains unavailable until that Context transaction has settled, so its camera takeover cannot clear Cesium tracking before adoption. Adoption does not recreate tracking or transfer camera ownership; it initializes the normal 250 km ring, history, proximity results, and Cockpit Previous/Next state for the original aircraft.
- `SEARCH NEARBY SITES` retains the bounded OSM results and makes one user-initiated, view-biased Google Maps Places text search for “military installation.” Google results are source-stamped, deduplicated against OSM by rounded location/name, and remain mapped context rather than operational claims. If Places is unavailable or the API is not enabled for the supplied key, OSM context remains available. A view across the antimeridian is searched around its own centre, with a radius from its real width.
- The Context header holds only its title and collapse control. It no longer carries a Radio shortcut or a compact Radio player: Radio is the `RADIO` section inside the panel, with its own disclosure and the single `ENABLE` power control. Cockpit keeps its own compact Radio utility.
- Context is set for reading in every theme: mode, standby and action labels are 10 px, and the panel draws no glow halo. Outside Cyber, the two modes form one segmented control, the standby guidance is plain left-aligned text rather than a dashed placeholder, and the expanded panel's section titles use `--text-secondary`. Cyber keeps its separately framed mode buttons, its red panel titles, and in layout-focus a framed, centred standby card over its radar art.
- Context is set for reading in every theme: mode, standby and action labels are 10 px, and the panel draws no glow halo. Outside Cyber, the two modes form one segmented control, the standby guidance is plain left-aligned text rather than a dashed placeholder, and the panel's section titles share the side panels' dock-label colour. Cyber keeps its separately framed mode buttons, its red panel titles, and in layout-focus a framed, centred standby card over its radar art.
- The expanded desktop header omits the redundant `ON` label; the active mode button carries state. Expanded Contact results also omit the duplicate `GLOBAL CONTEXT` / `CONTEXT ONLY` status row and begin with the selected subject and its 250 km scope. Global Context does not fabricate a selected-entity model preview: the provisional hand-authored aircraft wireframe was removed because it was not geometry extracted from the selected entity's actual asset.
- Dependency ownership is reversible: disabling Global Context releases only dependencies it enabled, while user-enabled layers remain on. This also removes the Military-layer suppression handoff when Global Context owned Military, allowing an already-enabled civilian Flights layer to resume its normal mixed rendering. If OpenSky is unavailable and has no last-good cache, Flights requests a capped 250 nm adsb.lol point snapshot around the current view anchor and labels that provenance explicitly; it never relabels military-feed rows as civilian data. If both inputs fail, Flights remains `UNKNOWN`.
- Space Missions is replay-isolated: Rocket Launches and Satellites are the only Data Layers permitted while the mode is active. Direct UI and voice entry capture the same pre-entry snapshot; internal dependency and restoration enables do not create a user-owned Context session. Entry waits for incompatible layers to shut down, direct incompatible enables are blocked before lifecycle work, and the entry gate remains active through the complete Rocket Launches enable. A newer same-target ON request takes ownership of the pending entry without releasing its isolation snapshot, including when it arrives while the prior request is awaiting the adoption guard. A caller abort, resource cancellation, newer OFF, or layer teardown waits for exact manager settlement and restores that snapshot without resurrecting Rocket Launches. If an abort lands after only part of a restore settles, Context completes the same exact target without the stale caller signal and then replays newer explicit layer intent. Dedicated Voice Context cancellation reports a stable cancelled result plus the current Context state; generic layer visibility additionally exposes manager phase, reason, successor, and lifecycle details. Once an exact voice visibility intent commits, a newer voice turn cannot relabel it as cancelled while Context settlement completes; pre-commit aborts remain cancellable and final lifecycle mismatches remain failures. Clear Selected Layers reserves its complete captured OFF set before sequential teardown; a newer absolute request of any origin supersedes only its layer reservation and remains authoritative. A rejected layer teardown retains the truthful enabled state, rolls already-stopped siblings back to the captured pre-entry set, and aborts replay; rapid exit/re-entry serializes the full Satellite enabled-state and parameter restore before a new snapshot is taken. Contacts remains additive and restores user-enabled layers normally.
@@ -4827,7 +4936,7 @@ silently demoting every later lookup for the session.
- Installations are viewport-bounded OSM map features (`military=airfield|naval_base|range|barracks|base` and `landuse=military`), capped to a 10° non-dateline request and 700 upstream features. The proxy caches five minutes and serves a one-hour stale fallback. Empty, stale, unavailable, and zoom-too-wide states remain visibly distinct.
- With a selected subject, Contacts hands the installation layer the subject position every refresh. The layer loads a window around the subject (see Installations and map-source guidance), because a follow or Cockpit camera never fires `moveEnd` and often looks at the horizon: a first load from a globe view used to leave the row at "?" for the whole track. The row and the Cockpit scope read `WITHIN 100 KM` instead of `CURRENT VIEWPORT ONLY`, and an empty window reads "none mapped within 100 km; not a complete 250 km survey". `scripts/qa-context-arrivals.mjs` flies synthetic aircraft over Camp Mabry and Fort Cavazos from a wide start, presses CONTACTS, Cockpit and SEARCH NEARBY SITES, and records a clip.
- The selected-only visual is one static, unfilled blue circle. It marks the 250 km proximity context window only; it is not coverage or a radar/weapon envelope. Missing broadcasts and unmapped sites are explicitly not evidence of absence.
- The right rail's collapsed Display, CCTV, and Context controls use the same compact sizing language as the left rail's collapsed Data Layers and Scenes controls. These compact-state widths do not constrain expanded panel or child-content widths.
- The right rail's collapsed Display, CCTV, and Context controls use the same compact sizing language as the left rail's collapsed Data Layers and Authoring controls. These compact-state widths do not constrain expanded panel or child-content widths.
### Motion & Symbology Correctness (June 10, 2026)
@@ -4847,7 +4956,9 @@ silently demoting every later lookup for the session.
wireframe dashed; colours, widths and active/idle emphasis are unchanged. A manual calibration
(`calSource: 'manual'`) or curated pose (`poseSource: 'curated'`) is never presented as
estimated, matching the CAL badge. Public camera state carries `headingConfidence` and
`headingEstimated` (`src/layers/cctv/headingConfidence.js`, #639).
`headingEstimated` (`src/layers/cctv/headingConfidence.js`, #639). The HUD token and the
camera panel's meta line wrap the bearing after rounding to whole degrees, so a camera
facing 359.5° or more reads `HDG 0°` rather than `HDG 360°`.
- **CCTV identified hardware:** a camera whose source or seed names a hardware `model` that
resolves in `src/layers/cctv/modelSpecs.js` (vendored CC0 records from the CCTV Camera
Database) gets the model's specs appended to the HUD meta line. Only fixed single-lens
@@ -4953,7 +5064,7 @@ silently demoting every later lookup for the session.
protected-card path. Disable tears the tier down completely.
Coverage/viewshed semantics unchanged.
- **Satellites**: orbit rings rotate about Earth's Z by ΔGMST every ~1s (exact inertial→ECEF compensation; no SGP4 re-runs); the tracked satellite propagates per frame with one shared epoch for dot/label/camera. Verified: ISS holds <1km perpendicular to its ring while tracked. Pass prediction (`src/data/satellitePass.js`; `getNextSatellitePass`, `getNextIssPass`) scans at 20s, bisects rise/set to ~0.2s, fits the peak with a parabola, and marks a pass visible when the satellite is outside a cylindrical Earth shadow while the observer's Sun is at or below −6°. `next_iss_pass` preserves its geometric-pass ordering and appends visibility metadata. General `next_satellite_pass` accepts a loaded NORAD ID or unambiguous name, searches 24 hours and optionally requires estimated visibility. These estimates do not account for weather or satellite brightness.
- **Space Missions (30d)**: recent launches render as bounded shared-host, horizon-occluded mission markers using Launch Library 2 v2.3 detailed records. Enabling the layer selects the unified right-side Context panel's Space Missions mode and enables the required satellite layer. Before applying its temporary dense/hidden Satellite mode, Space Missions snapshots the complete standalone Satellite parameter set and exact enabled-layer set. Disabling Space Missions from either Context or the left Data Layers rail restores those parameters and the exact prior enabled state, so a Satellite layer that was already on stays on while a mode-owned dependency returns off; enabling Satellites by itself remains independent. Selecting a mission isolates its launch-to-orbit transfer and dashed satellite orbit, fills that same panel with navigation/details, and animates a small phase-colored marker along the exact displayed Cartesian samples. Marker hit testing drill-picks through photorealistic tiles so the depth-test-free tactical dot remains reliably selectable; its text is non-interactive shared-host presentation. The selected pad is the camera's zoom pivot: the overview remains centered on its launch site, wheel zoom approaches that site instead of drifting elsewhere, and camera pitch progressively changes from global nadir to an oblique close 3D view. Its protected shared-host callout remains visible and expands to include both mission and launch-site names. `FOCUS` flies directly to a 12 km oblique frame around the selected launch site and retains the same anchored zoom/orbit behavior. `REPLAY ASCENT` resets the selected marker at the pad, frames it from an oblique third-person angle, and follows it through the mission-specific compressed ascent directly into one orbital lap at the default `1×` rate. A live `0.25×`–`4×` slider changes ascent and orbit playback speed; adjusting it mid-replay preserves the current path position and historical mission timestamp. Re-entry/recovery cannot be inserted into replay. At orbit insertion the camera smoothly pulls back over the first fifth of the orbital replay and pitches to a globe-scale nadir view while continuing to target the moving replay point. Replay Cancel, mission navigation, deselection, layer disable, and data refresh all release camera ownership. Reconstructed paths are one continuous 128-sample geodetic curve: horizontal departure begins near zero while altitude rises quickly, then the climb progressively bends toward insertion without the former hard 120 km corner. Unmatched orbit fallbacks are smooth planar inclined rings rather than longitude/latitude ground-track curves. The panel lists disclosed payload names, types, operators/manufacturers, mass, multiplicity, and destination when supplied; an empty LL2 payload collection is shown as `CLASSIFIED / MULTI-PAYLOAD`. Launcher, spacecraft, and recoverable payload stages appear in a compact stage table with serial/flight/reuse details, recovery outcome/type, destination, and final coordinates when those records exist; an empty recovery collection omits the section. Stage recoveries with confirmed coordinates use those coordinates; return-to-launch-site records use the pad; downrange-only records receive an explicitly labeled estimated endpoint along the ascent azimuth. Available endpoints render as static 2 px dashed descent/recovery paths with a fixed final-position dot and an estimated atmospheric-interface segment when applicable. The ascent is geodetically densified above the ellipsoid toward the orbit's nearest insertion point, then rendered with `ArcType.NONE`, so it neither cuts through Earth nor separates from the marker. Because LL2 does not normally supply continuous ascent telemetry, pad-to-insertion paths without upstream trajectory samples are labeled `RECONSTRUCTED ESTIMATE` / `ASCENT ESTIMATE`; only supplied trajectory samples receive the replay wording. Selected-orbit framing fits the complete ring, rear-side linework uses normal scene depth occlusion, and current distance, speed, and callout data come only from a launch-year-validated satellite match. Speed is the magnitude of the SGP4 inertial velocity vector at the same propagation epoch as position, displayed in km/s with km/h available as hover detail. Unavailable operator, site, launch-time, orbit, current-altitude, and speed values omit their detail rows instead of reserving panel space with placeholders. Newly launched payloads absent from the core operational groups use CelesTrak's cached active TLE feed as a lookup-only fallback; weak constellation-name matches are rejected. The replay callout maps compressed animation progress onto Launch Library's mission-relative timeline, showing the historical UTC date/time at the marker's current path position; unavailable timelines remain explicit. Matched live satellite positions propagate at one-second cadence and use a distinct green dot/callout with the current UTC date/time.
- **Space Missions (30d)**: recent launches render as bounded shared-host, horizon-occluded mission markers using Launch Library 2 v2.3 detailed records. Enabling the layer selects the unified right-side Context panel's Space Missions mode and enables the required satellite layer. Before applying its temporary dense/hidden Satellite mode, Space Missions snapshots the complete standalone Satellite parameter set and exact enabled-layer set. Disabling Space Missions from either Context or the left Data Layers rail restores those parameters and the exact prior enabled state, so a Satellite layer that was already on stays on while a mode-owned dependency returns off; enabling Satellites by itself remains independent. Selecting a mission isolates its launch-to-orbit transfer and dashed satellite orbit, fills that same panel with navigation/details, and animates a small phase-colored marker along the exact displayed Cartesian samples. Marker hit testing drill-picks through photorealistic tiles so the depth-test-free tactical dot remains reliably selectable; its text is non-interactive shared-host presentation. The selected pad is the camera's zoom pivot: the overview remains centered on its launch site, wheel zoom approaches that site instead of drifting elsewhere, and camera pitch progressively changes from global nadir to an oblique close 3D view. Its protected shared-host callout remains visible and expands to include both mission and launch-site names. `FOCUS` flies directly to a 12 km oblique frame around the selected launch site and retains the same anchored zoom/orbit behavior. `REPLAY ASCENT` resets the selected marker at the pad, frames it from an oblique third-person angle, and follows it through the mission-specific compressed ascent directly into one orbital lap at the default `1×` rate. A live `0.25×`–`4×` slider changes ascent and orbit playback speed; adjusting it mid-replay preserves the current path position and historical mission timestamp. Re-entry/recovery cannot be inserted into replay. At orbit insertion the camera smoothly pulls back over the first fifth of the orbital replay and pitches to a globe-scale nadir view while continuing to target the moving replay point. Replay Cancel, mission navigation, deselection, layer disable, and data refresh all release camera ownership. Reconstructed paths are one continuous 128-sample geodetic curve: horizontal departure begins near zero while altitude rises quickly, then the climb progressively bends toward insertion without the former hard 120 km corner. Unmatched orbit fallbacks are smooth planar inclined rings rather than longitude/latitude ground-track curves. The panel lists disclosed payload names, types, operators/manufacturers, mass, multiplicity, and destination when supplied; an empty LL2 payload collection is shown as `CLASSIFIED / MULTI-PAYLOAD`. Launcher, spacecraft, and recoverable payload stages appear in a compact stage table with serial/flight/reuse details, recovery outcome/type, destination, and final coordinates when those records exist; an empty recovery collection omits the section. Stage recoveries with confirmed coordinates use those coordinates; return-to-launch-site records use the pad; downrange-only records receive an explicitly labeled estimated endpoint along the ascent azimuth. Available endpoints render as static 2 px dashed descent/recovery paths with a fixed final-position dot and an estimated atmospheric-interface segment when applicable. The ascent is geodetically densified above the ellipsoid toward the orbit's nearest insertion point, then rendered with `ArcType.NONE`, so it neither cuts through Earth nor separates from the marker. Because LL2 does not normally supply continuous ascent telemetry, pad-to-insertion paths without upstream trajectory samples are labeled `RECONSTRUCTED ESTIMATE` / `ASCENT ESTIMATE`; only supplied trajectory samples receive the replay wording. Selected-orbit framing fits the complete ring, rear-side linework uses normal scene depth occlusion, and current distance, speed, and callout data come only from a launch-year-validated satellite match. Both the loaded-catalog and active-TLE lookups read the launch year from the TLE international designator through one parser (`src/sources/tle.js`); a blank or malformed designator is an unknown year, which skips the year check rather than rejecting the match. Speed is the magnitude of the SGP4 inertial velocity vector at the same propagation epoch as position, displayed in km/s with km/h available as hover detail. Unavailable operator, site, launch-time, orbit, current-altitude, and speed values omit their detail rows instead of reserving panel space with placeholders. Newly launched payloads absent from the core operational groups use CelesTrak's cached active TLE feed as a lookup-only fallback; weak constellation-name matches are rejected. The replay callout maps compressed animation progress onto Launch Library's mission-relative timeline,Line truncated
When no mission is selected, the Context panel presents a scrollable newest-first roster of every launch in the rolling window, including the smaller 5 px operator-colored marker, provider, and launch date. Hovering or keyboard-focusing a row shows four compact cyan corner brackets on both that roster row and its corresponding globe dot, rotates the globe at the current zoom to center it, and gives its label declutter priority without selecting it; the globe label remains unbracketed. Selecting a roster row invokes the same mission isolation and full-orbit framing as clicking its globe marker. The replay vehicle is one screen-space SVG/CSS HUD overlay rather than separate Cesium billboard, label, and reticle graphics. It is hidden during ordinary Focus and manual close views, where the standard selected launch-site label remains visible, and exists only while ascent replay is active. Its fixed pixel scale is shared by ascent and insertion, so camera range never resizes the rocket on screen before the phase boundary. Generic Launch Library pad names are reduced to their identifying suffix, and replay timestamps use a cyan state title over unprefixed white UTC date/time values. `REPLAY ASCENT` holds the unframed cyan/white rocket at the pad for a real-time `T−10` countdown, transitions through `LIFTOFF`, and attaches six tapered cyan/white ellipse waves directly below it from liftoff through insertion to convey thrust without adding scene geometry. While replay is active, the single start button is replaced by compact Play, Pause, and Cancel icon controls. Pause freezes countdown or mission time, vehicle/stage positions, camera target, labels, and thrust-wave animation; Play resumes from that exact frame, and Cancel releases replay camera ownership. The rocket and thrust group rotates from the path's live screen-space tangent, so its nose follows the visible ascent curve while the adjacent text remains upright. The camera begins as a close oblique launch chase, then smoothly widens between roughly 120 and 420 km vehicle altitude into a higher oblique context view that keeps the moving rocket targeted while exposing the ascent bend and orbit connection. At insertion the rocket/thrust glyph is replaced by the fixed-size cyan orbit dot, which the camera follows through the existing globe-scale orbit pullback. The chase camera limits per-frame yaw changes across heading wraps so it cannot abruptly cross in front of the vehicle and make ascent read in reverse; the replay-speed slider affects mission playback but not countdown duration.
Mission world text has no native `LabelGraphics`: overview launch markers publish at most 48 ambient candidates for a 24-winner budget, while selecting a mission clears that overview source and publishes its launch-site callout, stage re-entry annotations, live/estimated payload-position readout, and orbit annotation as protected selected-lane entries. The source retains the exact former strings and colors. Static anchors reuse the Cartesian values used to build their mission geometry; the moving payload entry reads the layer's per-frame live-position cache; catalog-backed orbit annotation positions are cached in the same one-second matrix update that realigns the orbit primitive. Keyhole edge fade, horizon culling, final collision placement, and UI exclusion are owned by the shared host. Deselect restores the bounded overview, and refresh, disable, and destroy replace or clear both mission sources.
A selected mission renders its orbit as four repeating tactical sectors, each containing one prominent cyan dot followed by one hundred thin translucent dashes. The bright dots act as orbit anchors while the subdued dash field remains depth-tested against the globe and is shown only for the selected mission.
@@ -5176,6 +5287,8 @@ and unreachable upstream (502/504) separately from road geometry.
cannot race the nearest-aircraft query ahead of layer enablement. A healthy fallback feed is
queried normally and its source is returned with the selection; fallback with
no airborne records remains an honest no-data result, not an enable failure.
The spoken reply and the card leave out an altitude the feed did not report
rather than reading it as 0 feet.
- Voice treats the parent Context panel and Contacts as separate intents. An
explicit request to open Context expands only `global-context-panel`; it does
not choose a mode. An explicit request to open Contacts expands that parent
@@ -5223,7 +5336,7 @@ and unreachable upstream (502/504) separately from road geometry.
- Pins: `src/routeCinematics.test.mjs` (26 tests), with `scripts/qa-flyroute-mutations.mjs` reverting each fix individually to prove they are load-bearing (19 named defects); rendered proof `scripts/qa-flyroute-cinema.mjs` (drives the real voice runner, measures the real Cesium camera every frame, writes a labelled contact sheet).
- **Public control facade** on StyleManager (`setHudVisible/setHudLayout/setDetection/setMapStack/setBloom/setSharpen/setOrbit/setCleanView/getControlState` plus `runImmediateNavigation`): every setter syncs DOM sliders + share links + scene snapshots and returns `{ok, ...state}` — voice confirms only what actually happened. Validated `move_camera`, `fly_route`, `frame_overhead`, strongest-fire focus, and entity tracking use the shared navigation transaction, which refuses Cockpit before mutation, advances authority, releases follow owners, cancels stale work, and only then starts the requested action. All four entity layers expose `findByQuery/getNearby/getAllPositions/trackById|selectById/stopTracking/getTrackedInfo`.
- **Scene context** (`get_entity_context`): selected entity from the context store, or visible entities ranked by distance to the view target (≤100km altitude); plus basemap context — view-target picking, 7-point viewport sampling, view-scale classification (global/continental/regional/metro/city/local), reverse geocoding (center ≤750km, viewport samples ≤3,000km), Google Places Nearby via `/api/google/nearby-places` (≤25km), known-landmark matching against `CITY_POIS`, coarse country inference fallback. Context assembly is capped at 1.5s with cache fallbacks; caches are deduped in-flight.
- **Every selectable layer writes that one slot** (2026-08-21). The tracking layers — flights, military, satellites — publish selection on their own awareness lane (`gev:awareness-subject-selected`, consumed by the readout card and the Contacts panel) and for the life of the voice tools never wrote the shared slot, so `scope:'selected'` silently answered `in_view` with a contact plainly selected on screen. They now call `selectTrackedSubjectContext` / `refreshTrackedSubjectContext` / `clearTrackedSubjectContext` (`src/data/contextStore.js`) on select / poll / deselect. **Invariants: (a)** that write path must NOT dispatch `gev:entity-selected` — tracking layers already own an event lane and a second one makes two surfaces fight over one subject; **(b)** exactly one record per tracking layer, because a frozen snapshot of a moved contact must never reach the visible-entity scan; **(c)** precedence is recency, not layer — one slot, last selection wins, so clicking an overlay entity supersedes a tracked plane as the voice subject while the plane stays tracked. Satellites refresh on the 1 s propagation beat, not per frame.
- **Every selectable layer writes that one slot** (2026-08-21). The tracking layers — flights, military, satellites — publish selection on their own awareness lane (`gev:awareness-subject-selected`, consumed by the readout card and the Contacts panel) and for the life of the voice tools never wrote the shared slot, so `scope:'selected'` silently answered `in_view` with a contact plainly selected on screen. They now call `selectTrackedSubjectContext` / `refreshTrackedSubjectContext` / `clearTrackedSubjectContext` (`src/data/contextStore.js`) on select / poll / deselect. **Invariants: (a)** that write path must NOT dispatch `gev:entity-selected` — tracking layers already own an event lane and a second one makes two surfaces fight over one subject; **(b)** exactly one record per tracking layer, because a frozen snapshot of a moved contact must never reach the visible-entity scan; **(c)** precedence is recency, not layer — one slot, last selection wins, so clicking an overlay entity supersedes a tracked plane as the voice subject while the plane stays tracked. Satellites refresh on the 1 s propagation beat, not per frame. The flights and military context records wrap the track after rounding to whole degrees, so a contact on 359.5° or more reads `0°` rather than `360°`.
- **Context-mode vocabulary is symmetric** (2026-08-21). `set_context_mode` accepts `contacts`; the internal id is `flights`. Every model-readable field (`mode`, `entering`, `priorMode`, nested `context`/`contextRollback`, and the transition diagnostic text) is reported in the accepted vocabulary, with the internal id preserved as `<field>Internal`; an absent secondary mode stays `null` rather than claiming to be `off`. Mapping lives in `src/contextModePolicy.js` so UI text and voice payloads cannot drift. Reporting the internal id made the model read `mode:'flights'` as "Contacts is off" and refuse to answer from the `contactsWindow` counts in the same payload.
- **Analyst → track handoff carries a key, not just a label** (2026-08-21). `analyst_query` items include `icao24`/`mmsi` alongside the display `id`, and contact lookup uses the shared tiered ranking in `src/data/contactMatch.js`: hex exact → callsign exact → registration exact → callsign prefix → registration prefix → callsign substring → registration substring. The tiers keep an exact callsign ahead of a colliding registration regardless of feed order, and registrations compare separator-insensitively (`G-ABCD`/`GABCD`, `05-8152`/`058152`, `N123AB`/`N-123AB`).
- **A typed command supersedes the turn it interrupts** (2026-08-21; hardened 2026-10-17). `sendTextCommand` defers its `response.create` behind an active response instead of colliding with it, marks that response superseded so a late function call from it is refused rather than dispatched, and drops the old turn's queued follow-up. A refused call is still ANSWERED — a terminal `{ok:false, superseded:true}` `function_call_output` — because an unanswered `function_call` strands a pending call and deadlocks the model; the refusal creates no response of its own. A burst of typed commands coalesces into one response while keeping both conversation items. If the local channel rejects the user item, that command requests no response and adds no deferred answer; earlier accepted deferred input remains queued. Interruption and pointer preparation still happen before the send attempt.
@@ -5407,14 +5520,15 @@ request viewbox and continues searching without that geographic preference.
### Manual Whiteboard Drawing (September 2026)
- DISPLAY ▸ **Draw** turns the globe into a whiteboard drawn by hand. Pick a shape (Area, Line, Pin), click the vertices on the real world, type an optional label and pick a colour, and finish. **Keyboard contract, live only while Draw is on and never while you are typing in another field:** Enter finishes the shape (as does a double-click, and the two cannot both submit it — the session is replaced before the annotate call is awaited); Backspace removes the last vertex; Esc cancels the shape in progress, and a second Esc — Esc on an empty session — leaves draw mode. Typing in the label field keeps Backspace; Enter there also finishes. **Clear** wipes the board (the shape in progress and every placed mark), so removing marks does not require the console or the microphone.
- Runtime entry: `createApplicationTools` (`src/app/tools.js`, behind the `src/standalone/tools.js` shim) calls `initDrawTool({ viewer, annotations })` after `initAnnotations` and defers its `destroy()`, so disposing the shell returns every DOM listener, the Cesium handler, the preview data source, the borrowed click actions and the `window.__gevDrawTool` handle. Its markup is a DISPLAY-rail component template (`src/ui/templates/display-controls.html`), assembled into `index.html` at build time. That handle (`setActive`, `setShape`, `addVertex(lon, lat)`, `finish`, `cancel`, `clearAll`, `diagnostics`) is the no-mouse test seam.
- Runtime entry: `createApplicationTools` (`src/app/tools.js`, behind the `src/standalone/tools.js` shim) calls `initDrawTool({ viewer, annotations })` after `initAnnotations` and defers its `destroy()`, so disposing the shell returns every DOM listener, the Cesium handler, the preview data source, the borrowed click actions and the `window.__gevDrawTool` handle. Its markup is in the DISPLAY-rail view (`src/ui/views/DisplayControlsView.vue`), rendered into its `index.html` host before the page is wired. That handle (`setActive`, `setShape`, `addVertex(lon, lat)`, `finish`, `cancel`, `clearAll`, `diagnostics`) is the no-mouse test seam.
- Contract: a finished shape is submitted through the SAME `annotationEngine.annotate()` the voice agent uses, with geometry supplied and `manual: true` (`type: area` + `ring`, `type: route` + `path`, `type: pin` + coordinates). `resolveSpec` short-circuits manual specs (`resolveManualSpec`) so no geocoder, Places or Overpass call is made. A drawn area is a real (not synthesized) outline and drapes solid; a drawn line is a `route` with `mode: 'manual'`, labelled with its length and never a travel time; a pin is a point. Drawn marks therefore render with the whiteboard look, persist, de-dup, appear in `.list()`, and clear with `clear_annotations` / `.clear()`.
- **A vertex is a lon/lat, and the mark is DRAPED.** Clicks are picked through `pickWorldFromScreen` — one of two scene helpers the annotation resolver factory (`src/annotations/resolver.js`) exposes alongside `sampleGroundHeight`, so the app has ONE depth-aware pick cascade rather than a second written beside it — which returns the height the pick landed on as well as the coordinate, so the live preview hangs on the roof or hillside under the pointer instead of sinking to sea level. The world renderer draws areas and routes with `clampToGround`, so the height is dropped at finish in one place (`finishSpec`) rather than being carried downstream and discarded silently: what you get is the outline you drew, lying on the surface beneath it.
- **Draped marks classify onto `ClassificationType.BOTH`** — terrain AND 3D tiles — not onto 3D tiles alone. With only `CESIUM_3D_TILE`, every area fill, area outline, route and arrow rendered to nothing on a keyless boot, where Cesium's own globe carries Esri/OSM imagery and there are no tiles to classify against; the labels appeared and the geometry did not. That hit spoken annotations exactly as hard as hand-drawn ones. `scripts/qa-draw-tool.mjs` counts the mark's own colour in the rendered frame before and after a shape is finished, on a keyed AND a keyless server, so "the board says there is a mark" can no longer pass for "the mark is on screen".
- **A finished area is a CLOSED ring.** The fill polygon closes itself but the outline beside it is a polyline, so an open ring drew every edge except the one back to the first vertex — a triangle with two sides. `finishSpec` repeats the first position at the end. A line is never closed: joining its ends would invent a segment nobody drew.
- Drawn-line distance labels select metres or kilometres after rounding to the nearest metre, so a 999.5-metre line displays as `1.0 km` rather than `1000 m`.
- Drawn-line distance labels select metres or kilometres after rounding to the nearest metre, so a 999.5-metre line displays as `1.0 km` rather than `1000 m`, and drop the kilometre decimal from 9.95 km. The placed mark's label (shared with spoken routes and arrows) rounds before each unit cut, so a 996-metre line is labelled `1.0 km`, not `1000 m`, and a 9,960-metre one `10 km`, not `10.0 km`.
- **Measurements and centres are computed on unwrapped longitudes** (`unwrapLongitudes` / `wrapLongitude` in `drawMode.js`, used by `ringAreaM2`, `ringCentroid` and the engine's manual-area anchor). A ~50,000 m² rectangle straddling the antimeridian reads its 0.002° width as 359.998° under raw arithmetic: it measured thousands of square kilometres and anchored on the Greenwich meridian, half a world from the shape. Path length was already safe — haversine is periodic in the longitude delta — and a test pins that so a "fix" cannot break it.
- **Bounds.** One shape holds at most `MAX_VERTICES` = 512 points; two clicks within 0.5 m are one vertex (that is what makes a double-click finish without leaving a stray point); a vertex that is not a finite on-globe coordinate is refused. A shape that encloses nothing is refused rather than placed: three collinear points are not an area and a line under a metre long is not a line, and the hint says which.
- Drawn-area measures round before choosing m², ha or km², so 9,999.6 m² displays as `1.0 ha`, not `10000 m²`, and 999,960 m² as `1.00 km²`, not `100.0 ha`.
- Pointer ownership: while a session is open the tool holds the single pointer claim (`claimPointer('draw')`, `src/data/inputOwnership.js`) and **every** ambient scene selection handler — the shared tracking click gesture behind flights, military and CCTV, plus vessels, satellites, launches, fires, installations, bikeshare, radio, submarine cables, the bundled GeoJSON layers and the CCTV calibration gizmo — returns before picking. A vertex over an aircraft is a vertex, not a selection.
- **The claim is a LEASE.** `claimPointer(owner)` returns an opaque token or `null`; `releasePointer(lease)` takes that token. A second claim fails even under the same owner name, because two live instances of one tool — an old one mid-teardown and its replacement — are two owners; releasing by name let the old instance free the claim its successor was holding, and every layer started selecting through the live session's vertices. A superseded lease now releases nothing.
- **Cesium's own click actions are borrowed too.** The Viewer binds a selecting LEFT_CLICK and a tracking LEFT_DOUBLE_CLICK on its own handler, outside every layer and therefore outside the shared claim — guarding the layers alone still left a drawn vertex selecting the entity under it. Both are removed for the session and restored, as the same function objects, when it ends or the tool is destroyed.
@@ -5471,7 +5585,7 @@ pins and share links already supply complete boxes.
- **Modes, pins and the preview.** The mode is explicit: `image` (one pinned day, slot `a`), `basemap` (that day on the left of a swipe, the basemap on the right: slot `a` splits LEFT and there is no second layer) and `ab` (day `a` left, day `b` right). `setAssignment(slot, key | null)` / `toggleAssignment(slot, key)` pin and unpin; a day is in one slot at most (pinning it in the other slot moves it) and an empty day cannot be pinned. `setMode()` keeps both pins; `b` only drapes in `ab`. While the mode's first empty slot exists the focused day previews in it: a click at once, arrow keys after 250 ms of quiet (`FOCUS_DEBOUNCE_MS`, one timer, last day wins); an unprobed day is followed and previews when its probe says present, an empty or unknown day never drapes and the previous preview stays. A pin change drops the preview until focus moves again, and unpinning takes that layer off at once. `rankLatest` picks START HERE coverage first (a present HLS day whose footprints cover the box, or have none, beats a newer sliver), then newest with all granules ≤ 20% known cloud, then newest; slivers only as `partial`; else the newest non-empty VIIRS day; it is focused and previewed after each search when nothing is pinned. Escape clears the preview (`clearPreview()`), then cancels the box tool, then blurs — with SELECT BOX armed too, through the tool's `onEscape` interceptor wired in `createApplicationTools`. Pins, mode, box and split changes made in the panel are published with `adoptLayerParams`, never while a share link is being applied.
- **Rendering.** `rendering.js` owns at most two GIBS layers on the host `src/maps/imageryHost.js` resolves: `viewer.imageryLayers` while the globe shows, the photoreal tileset's `imageryLayers` while it is hidden, or none (the panel says so). Layers are rebuilt on a new host, never re-parented. `MapSourceController.subscribe()` fires after every settled stack switch (silent switches and fallbacks included) and the layer rebinds on it. Tile requests pass a six-slot semaphore of our own (Cesium's global limits are untouched). Under `requestRenderMode` a deferred tile needs a later frame, but a deferral must never request one itself or a stalled tile keeps the scene rendering every frame: a request that finds the semaphore full asks for nothing (the settling request asks for one frame), and a tile Cesium itself deferred goes through one coalesced 250 ms retry. Thumbnails: three fetches at once, sixteen decoded images, least-recently-used where a `get` read is never a use; eviction keeps the probe result. The strip's visible window is probed around the focused card; the pinned and previewed days are probed wherever they sit, at the focused card's priority, so a pin restored or assigned off-screen still drapes.
- **Esri surface and the swipe.** While any image is on the map (a preview included) the layer holds the map lease (`acquireImageryComparison`, owner `recent-imagery`, `esri-if-photoreal`): on Google 3D the map switches to Esri, because 30 m pixels over 3D buildings do not read, and Cesium's split only works on the globe. The lease is handed back, and Google 3D restored unless the operator changed maps meanwhile, when the last image leaves the map or the layer is disabled; the notice line says so while it holds. While a day is shown the imagery keeps Esri: a manual switch that lands on Google 3D is answered at once with a new lease under the same policy (`keepEsri`), the notice reads `Imagery stays on Esri · CLEAR to use Google 3D`, and the divider never suspends because of a map switch. It re-leases once per switch generation and only for a manual one (`MapSourceController#getSwitchOrigin()` is `manual` for an outside `setStack`, `automatic` for the controller's own fallback or recovery), never for the lease's own switch and never while releasing, so CLEAR and disable still return to Google 3D; a lease another owner holds stays refused. When Esri fails and the controller falls back to Google 3D on its own, the layer lets the lease go without restoring anything, both days drape on the tileset without a swipe and the guidance reads `Esri map unavailable · no swipe`; only the next manual switch to Google 3D takes Esri again, so a failing Esri map is never retried in a loop. Switching between globe stacks (Esri, OSM, Bing) only rebinds. On a tileset host both images drape without a swipe. The split control (`createImagerySplit`, labels A / B, or IMAGE / BASEMAP) exists only while a swipe is live, recentres on every new comparison (not while scrubbing the second day), except once for a split restored from a link. There is no keyboard shortcut (Space is the app's push-to-talk): SWAP (`#ri-swap`, in the controls row, its slot reserved and the button disabled while no swipe is live) trades the two sides, A to the right and B to the left, or the image to the right of the basemap, and a second click restores; the hint reads `Drag the divider · SWAP trades sides`. The swap is not in the share link, and every new comparison starts unswapped. One opacity applies to both drapes. Another owner holding the lease is reported and the images still drape.
- **Panel.** `#recent-imagery-panel` is static rail markup in `src/ui/templates/context.html` beside `#weather-panel`, registered in `PanelLayoutController`, `PanelChrome` and the share panel state (`ui` token `i`), hidden while the layer is off and opened on first appearance unless a stored or shared collapse choice exists (`dataset.collapsedPreference`). `LayerPanel.attachRecentImagery(factory)` mounts the readout (`createRecentImageryPanel` in `src/ui/recentImagery.js`) into its `data-rail-scroller` body, as the weather readout is mounted. The body is a fixed stack in which no block changes height and no control moves in any state: `#ri-actions` (SELECT BOX · USE VIEW · CLEAR, rail-card actions), `#ri-notice` (one line: `#ri-notice-text` with the refusal, error, CLEAR notice or the Esri note, and `#ri-zoom-in` in a fixed slot at its right end, reserved unless an oversized box or view can be fitted), `#ri-strip` (day cards newest first: thumbnail, date, sensor, cloud, START HERE, PREVIEW, and a SHOW chip or A and B chips; ← → Home End move, S / A / B pin, Enter previews), `#ri-hint` (one line: the next step), `#ri-selection` (`#ri-mode` IMAGE · VS BASEMAP · A / B, then `#ri-slot-a` and `#ri-slot-b` with `#ri-unpin-a` / `#ri-unpin-b` kept in place when empty), `#ri-controls` (`#ri-opacity`, EXPORT / EXPORT A and EXPORT B) and `#ri-details`, a collapsed rail card holding the focused day's acquisition, coverage and granules, catalog notes, the empty-days toggle and the imagery credit. Absent controls are reserved (invisible), never removed. Every render preserves the body's `scrollTop`; opening DETAILS then scrolls its card into view once.
- **Panel.** `#recent-imagery-panel` is rail markup in the Context view (`src/ui/views/ContextView.vue`) beside `#weather-panel`, registered in `PanelLayoutController`, `PanelChrome` and the share panel state (`ui` token `i`), hidden while the layer is off and opened on first appearance unless a stored or shared collapse choice exists (`dataset.collapsedPreference`). `LayerPanel.attachRecentImagery(factory)` mounts the readout (`createRecentImageryPanel` in `src/ui/recentImagery.js`) into its `data-rail-scroller` body, as the weather readout is mounted. The body is a fixed stack in which no block changes height and no control moves in any state: `#ri-actions` (SELECT BOX · USE VIEW · CLEAR, rail-card actions), `#ri-notice` (one line: `#ri-notice-text` with the refusal, error, CLEAR notice or the Esri note, and `#ri-zoom-in` in a fixed slot at its right end, reserved unless an oversized box or view can be fitted), `#ri-strip` (day cards newest first: thumbnail, date, sensor, cloud, START HERE, PREVIEW, and a SHOW chip or A and B chips; ← → Home End move, S / A / B pin, Enter previews), `#ri-hint` (one line: the next step), `#ri-selection` (`#ri-mode` IMAGE · VS BASEMAP · A / B, then `#ri-slot-a` and `#ri-slot-b` with `#ri-unpin-a` / `#ri-unpin-b` kept in place when empty), `#ri-controls` (`#ri-opacity`, EXPORT / EXPORT A and EXPORT B) and `#ri-details`, a collapsed rail card holding the focused day's acquisition, coverage and granules, catalog notes, the empty-days toggle and the imagery credit. Absent controls are reserved (invisible), never removed. Every render preserves the body's `scrollTop`; opening DETAILS then scrolls its card into view once.
- **Share links.** Layer options (token `1`): box edges as integers at degrees × 100000, pins `a` and `b` as compact days (`S20260918`), `m` mode (0 image, 1 basemap, 2 A / B), `p` split percent (share-link only: never stored locally) and `v` for the daily overview. Row chips: `MORE DETAIL · 30 m` (on) and `DAILY OVERVIEW · 250 m` (off).
- Regression surface: the colocated `*.test.mjs` beside each module (shared doubles in `src/layers/recentImagery/testDoubles.mjs`; `src/ui/recentImagery.test.mjs` includes a DOM-structure guard: every control keeps its place in the tree, nothing is hidden, and every fixed-height block keeps the class the stylesheet fixes its height by; it has no layout, so it cannot see movement), `src/ui/layerPanel.test.mjs` (mount), `src/maps/controller.test.mjs` (`subscribe`), `src/data/layerState.test.mjs` (codec), `src/sharelink.celestial.test.mjs` (panel token), and the live gate `scripts/qa-recent-imagery.mjs`, which also measures every control's rect, relative to the panel, across the transitions within 1 px; that measurement is the real layout-shift check. `QA_RECENT_IMAGERY_SLOW_RENDER=1` gives loaded software renderers a 4 s zoom deadline and an 8-sample stability tail; the default stays 2 s and 12 samples.
@@ -5510,10 +5624,10 @@ pins and share links already supply complete boxes.
### Split-flap status chips (August 2026)
- The three status chips flip their LABELS over character by character when the text changes, like a departure board: `#global-loading-label` ("LOADING LIVE DATA" → "LOAD COMPLETE"), `#traffic-sync-label`, and `#cctv-sync-label` ("loading frames" → "camera grid ready"). All three route through `setSplitFlapText()` in `src/splitFlap.js`; there is no other writer of those three elements. The progress counters (`#*-sync-progress`, `#global-loading-detail`) are deliberately left as plain `textContent` — they tick several times a second, and flapping them reads as a slot machine.
- `#global-loading-label` doubles as the universal top-center status banner, so anything routed through `_showGlobalStatusNotice()` flaps as well — in particular the share-link restore notices, of which "Shared military flight could not be restored — feed unavailable" is the longest at 63 characters. That needs no special case: `planSplitFlap()` compresses the stagger to hold the 620 ms budget (26 ms → 6.9 ms per column at that length), every column is reserved for the whole cascade, and `element.textContent` is the complete notice at every instant, so the `aria-live` region announces the whole sentence rather than a fragment. A notice deferred minutes past boot is equally safe: `ensureHost()` re-validates the shell on every call, and the long-lived `Text` node is never replaced.
- **DOM text is the truth, and its node NEVER moves — do not "fix" this.** The first call upgrades a chip label into a permanent shell (`ensureHost`): a `.gev-flap-text` span holding one long-lived `Text` node, plus an `aria-hidden` `.gev-flap-cells` sibling. After that the ONLY text operation for the life of the chip is `node.data = next`. Nothing is reparented, so the label is never transiently empty and the `aria-live` region never sees a removal/reinsertion pair it could announce twice. `element.textContent` is the settled string at every instant, because the cells carry no text at all: both glyphs are CSS generated content (`::before` from `data-flap-prev` = outgoing, `::after` from `data-flap-next` = incoming), which never reaches `textContent`. This keeps QA pins honest and lets `_updateTrafficSyncChip`'s own `textContent !==` guard keep working. The shell is built on a tick where the text is NOT changing, so no real label change ever carries a structural mutation.
- **No animation loop, and exactly ONE `setTimeout` per change.** CSS `animation`/`transition` only, triggered once per text change and staggered through a per-cell `--gev-flap-delay`. The single timer is the settle that strips the cells; the width ease ends on a `transitionend`/`transitioncancel` listener, never a second timer. Idle cost is zero, there is no periodic work, and nothing requests a Cesium render or takes a render-governor hold. `setSplitFlapText` is a no-op on unchanged text, which is required — the chips are repainted by a 60 ms and a 500 ms ticker.
- The three status chips flip their LABELS over character by character when the text changes, like a departure board: `#global-loading-label` ("LOADING LIVE DATA" → "LOAD COMPLETE"), `#traffic-sync-label`, and `#cctv-sync-label` ("loading frames" → "camera grid ready"). ShellFeedback and CctvControls publish them to the `gev-status` store, and the scene chrome renders each label with `SplitFlapText.vue`, which plays the cascade `src/splitFlap.js` plans; there is no other writer of those three labels. When an owner is destroyed it publishes the label `stopped`, which rests it at once. The progress counters (`#*-sync-progress`, `#global-loading-detail`) are deliberately left as plain `textContent` — they tick several times a second, and flapping them reads as a slot machine.
- `#global-loading-label` doubles as the universal top-center status banner, so anything routed through `_showGlobalStatusNotice()` flaps as well — in particular the share-link restore notices, of which "Shared military flight could not be restored — feed unavailable" is the longest at 63 characters. That needs no special case: `planSplitFlap()` compresses the stagger to hold the 620 ms budget (26 ms → 6.9 ms per column at that length), every column is reserved for the whole cascade, and `element.textContent` is the complete notice at every instant, so the `aria-live` region announces the whole sentence rather than a fragment. A notice deferred minutes past boot is equally safe: the long-lived `Text` node is never replaced.
- **DOM text is the truth, and its node NEVER moves — do not "fix" this.** The label is a `.gev-flap-text` span holding one long-lived `Text` node, plus an `aria-hidden` `.gev-flap-cells` sibling; the component's `v-flap-text` directive writes it, because Vue would patch a lone `{{ text }}` child by setting `textContent` and swap the node. The ONLY text operation for the life of the chip is `node.data = next`. Nothing is reparented, so the label is never transiently empty and the `aria-live` region never sees a removal/reinsertion pair it could announce twice. `element.textContent` is the settled string at every instant, because the cells carry no text at all: both glyphs are CSS generated content (`::before` from `data-flap-prev` = outgoing, `::after` from `data-flap-next` = incoming), which never reaches `textContent`. This keeps QA pins honest. Whether the label is on screen is read once the change has rendered, after its chip shows or hides with it; the cells go in before the browser paints.
- **No animation loop, and exactly ONE `setTimeout` per change.** CSS `animation`/`transition` only, triggered once per text change and staggered through a per-cell `--gev-flap-delay`. The single timer is the settle that strips the cells; the width ease ends on a `transitionend`/`transitioncancel` listener, never a second timer. Idle cost is zero, there is no periodic work, and nothing requests a Cesium render or takes a render-governor hold. An unchanged label is not republished, which is required — the chips are recomputed by a 60 ms and a 500 ms ticker.
- **Only what was visible flaps away.** An interrupted cascade (A→B cut short by C) derives each column's outgoing glyph from `visibleGlyphs()` — what that column is actually SHOWING at that instant, which for a column whose stagger has not elapsed is still A, not the pending B. `FLAP_TURN_RATIO` must track the `gev-flap-out`/`gev-flap-in` keyframe crossover in style.css.
- **Columns never renumber mid-cascade — do not "optimise" this away.** For the whole cascade the board keeps one column per index of the LONGER string, each holding its own width; a column the new string does not reach flaps to a BLANK in place (`data-flap-next=" "`) rather than collapsing. Collapsing stacks the absolutely-positioned outgoing glyphs on one x AND lets a later glyph slide into an earlier column, which makes `visibleGlyphs()` lie and the interrupt rule flap the wrong glyph away. Pinned by "a cleared column holds its place instead of letting later glyphs slide left".
- Length changes are eased, never snapped, and the ease is placed so it never fights the flaps (`.gev-flap-sizing`): a GROWING label reserves its columns as the cells go in and eases at the START; a SHRINKING one holds full width for the whole cascade and eases at SETTLEMENT.
@@ -5599,8 +5713,8 @@ apply to `public/` assets or built-preview serving.
- GEV MIC control is a glass capsule (var(--glass-bg), blur(24px) saturate(1.4), 999px radius; panel radius in error state).
- The desktop right rail (`#right-context-rail`) owns `DISPLAY`, `CCTV`, its active parameter controls, and `GLOBAL CONTEXT` as one fixed responsive stack in that order. Its compact buttons use the same 176 px width as the left accordion and one consistent 50 px height, share the left stack's 52 px edge inset and measured top baseline across HUD variants, then constrain themselves against visible HUD/chrome rectangles and the remaining vertical corridor. `DISPLAY` is no longer draggable and legacy saved coordinates are ignored.
- The right rail is labeled **DISPLAY** (formerly "MOVE") and groups, in order, HUD, DETECT, Bloom, Sharpen, 3D, Clean-UI (HUD + DETECT promoted to the top). Its expanded controls retain the same compact 176 px width as the right-side tabs instead of growing to the wider Context detail-card width. It starts expanded on first run and respects the user's later `v6` collapse choice. Collapses/expands with directional chevrons (`◀` collapsed, `▶` expanded).
- Display and Context use matching 330 px expanded widths and matching compact tab dimensions. The parameter panel is part of Display's expanded content. DISPLAY may remain open beside one contextual panel; CCTV and Context are mutually exclusive. In Tactical HUD, expanding CCTV or Context hides the other contextual launcher while DISPLAY remains independently available. The most recently opened right-rail panel owns the constrained lane even when it appears later in DOM order; passive restoration and automatic disclosure do not replace that explicit owner. Minimal and other HUD layouts retain the collapsed launchers; when their active panel exceeds the measured corridor, the rail reserves sibling heights and gaps and scrolls the active panel internally.
- At 720px and below both panel stacks (`#left-panel-stack`, `#right-context-rail`) go edge-to-edge and scroll vertically. Every hosted panel's decorative `.panel-glow` is pinned to its panel box there (`inset: 0` in `src/ui/styles/responsive.css`): on desktop the glow overhangs the panel by 18–20 px as harmless paint, but inside a scroll container that overhang is scrollable overflow on both axes and drew a horizontal scrollbar band plus a vertical scrollbar that scrolled nothing but glow whenever CCTV, Context, Data Layers or Scenes was expanded. The glow's blur is ink overflow and never scrolls, so the look is unchanged. Do not fix this by clipping the stacks: `overflow-x: clip` would not remove the vertical scrollbar. Context draws no glow at all (`display: none`), so it is not part of that pin. Pinned by `src/ui/panelRails.test.mjs` against every `(max-width: 720px)` block in the flattened stylesheet.
- Display and Context use matching 330 px expanded widths and matching compact tab dimensions. The parameter panel is part of Display's expanded content. One right-rail panel is open at a time in every HUD layout and collapsed launchers are hidden; the panel rail beside the stack switches between them (see Panel rails). The most recently opened right-rail panel owns the lane even when it appears later in DOM order; passive restoration and automatic disclosure do not replace that explicit owner. When the open panel exceeds the measured corridor, it scrolls internally.
- At 720px and below both panel stacks (`#left-panel-stack`, `#right-context-rail`) go edge-to-edge and scroll vertically. Every hosted panel's decorative `.panel-glow` is pinned to its panel box there (`inset: 0` in `src/ui/styles/responsive.css`): on desktop the glow overhangs the panel by 18–20 px as harmless paint, but inside a scroll container that overhang is scrollable overflow on both axes and drew a horizontal scrollbar band plus a vertical scrollbar that scrolled nothing but glow whenever CCTV, Context, Data Layers or Authoring was expanded. The glow's blur is ink overflow and never scrolls, so the look is unchanged. Do not fix this by clipping the stacks: `overflow-x: clip` would not remove the vertical scrollbar. Context draws no glow at all (`display: none`), so it is not part of that pin. Pinned by `src/ui/panelRails.test.mjs` against every `(max-width: 720px)` block in the flattened stylesheet.
- `STYLE PRESETS` and `LOCATIONS` start collapsed, expand on intentional hover/click, and auto-collapse after hover leave delay.
- Collapsed mini-status indicators show active style and active location/landmark.
- Detection mode is user-controlled and should persist when switching styles. Since 2026-08-22 it also STARTS on — Dense @ 75% for every style on a first run, Normal included — as a `GLOBAL_POST_DEFAULTS` baseline that does NOT set `_detectionUserOverridden`. Exception (unchanged): selecting a military style (CRT/NVG/FLIR) auto-enables the same Dense preset, but only until the user manually changes detection this session (`_detectionUserOverridden` gate), after which style switches never touch it.
@@ -5665,12 +5779,13 @@ apply to `public/` assets or built-preview serving.
be enabled, and a civilian or military aircraft must be tracked. The visible
Cockpit actions and the `C` shortcut use the same gate, so ordinary standalone
flight-layer selection cannot enter a context-dependent cockpit.
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action (`C`). Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Scenes and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leaving both that text and the lower-center instrument cluster readable. They collapse independently to slim tabs without stopping live data updates. Narrow screens use separated top/bottom fallbacks. Empty-space globe clicks are inert while cockpit owns the camera; `C`, `Escape`, or `EXIT COCKPIT` explicitly exits and restores the same tracked entity and standard follow camera. Unknown feeds remain unknown, selection loss still exits safely without inventing a replacement track, and the cockpit never presents the summary as threat scoring or an all-clear. This is a desktop first-person presentation, not a WebXR session.
- **Cockpit left-panel clearance:** the Cockpit Contact card and peripheral HUD participate in the adaptive left accordion's live obstacle measurements, including live viewport-height changes. Expanding Layers or Scenes keeps the active panel in the available upper-left corridor with internal scrolling; it does not cover the Contact card, lower Cockpit controls, or Cesium credit line. Outside Cockpit the hidden card does not alter the normal corridor.
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action (`C`). Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Authoring and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leaving both that text and the lower-center instrument cluster readable. They collapse independently to slim tabs without stopping live data updates. Narrow screens use separated top/bottom fallbacks. Empty-space globe clicks are inert while cockpit owns the camera; `C`, `Escape`, or `EXIT COCKPIT` explicitly exits and restores the same tracked entity and standard follow camera. Unknown feeds remain unknown, selection loss still exits safely without inventing a replacement track, and the cockpit never presents the summary as threat scoring or an all-clear. This is a desktop first-person presentation, not a WebXR session.
- **Cockpit left-panel clearance:** the Cockpit Contact card and peripheral HUD participate in the adaptive left accordion's live obstacle measurements, including live viewport-height changes. Expanding Layers or Authoring keeps the active panel in the available upper-left corridor with internal scrolling; it does not cover the Contact card, lower Cockpit controls, or Cesium credit line. Outside Cockpit the hidden card does not alter the normal corridor.
- **Cockpit Context scope:** the 250 km radius applies to the air/sea proximity cohorts. Installation counts come only from the currently loaded viewport and are labeled `CURRENT VIEWPORT ONLY` in the cockpit as well as the normal Context panel; neither surface presents them as a complete 250 km installation survey.
- **Cockpit camera anchor:** first-person mode does not write feed-boundary corrections directly into the camera. A cockpit-only inertial anchor advances from the selected aircraft's displayed course and speed, then converges toward the authoritative delayed track with correction capped below forward motion. The displayed kinematics are derived from the same consecutive fix segment as the rendered position, with raw feed speed/course used only as fallback; a transient zero/missing feed speed therefore cannot freeze a visibly moving aircraft after layer enable or a map/cockpit handoff. Rendered altitude continues to come from that interpolated track position. Late ADS-B fixes and short render stalls can remove drift without accelerating or reversing the view. Camera placement runs before scene update/culling at a bounded 20 Hz so a moving cockpit does not force Photoreal 3D Tiles to retraverse on every display frame; textual instruments update at 10 Hz and context/layout work at 4 Hz. Every far Cockpit contact pip shares one stable Cesium texture-atlas entry and skips unused screen-projected course calculations, while only in-range 2D aircraft silhouettes pay the screen-projected rotation cost; ambient glTF collections are hidden/retained rather than synchronously destroyed at cockpit entry, and context rails lay out only on explicit content/state changes and viewport resize. The deliberate 15/30-second layer interpolation delays and per-Cesium-frame position caches remain unchanged.
- **Cockpit route, vision, and view controls:** visible on-screen `COCKPIT`, `RESET`, and `EXIT COCKPIT` controls replace reliance on the `C` shortcut. RESET uses the same canonical globe route as the map and voice actions, exits Cockpit, and releases its camera ownership rather than exposing the hidden map-style top action. When the tracked commercial flight has a plausible ADSBDB route, the top of the right briefing rail shows a compact `FROM → TO` airport strip and the visor shows a centered estimated-destination chevron with its relative bearing; its destination label rounds to whole degrees in 000–359, wrapping rounded north to 000° while the chevron continues to use the relative bearing independently of label rounding; absent or implausible route data hides the strip and cue rather than guessing. The cockpit-local vision control is an interactive `PREV / CURRENT / NEXT` carousel over `NORMAL`, `CRT`, `NVG`, `FLIR`, `ANIME`, and `NOIR`; its previous/next actions wrap, and activating the current value advances to the next style. Cockpit enters on the active map preset, so a Cyber FLIR map opens Cockpit on FLIR while Normal remains a distinct option instead of producing a second FLIR entry. Cockpit choices temporarily activate the existing Cesium post-process stages, while exiting Cockpit through either EXIT or RESET restores the pre-entry map style. The regional-news page uses a free Google News RSS locality query first, with the existing GDELT query retained only as a fail-soft fallback; linked headlines remain reporting, not verified incidents or risk intelligence.
- Cockpit wind-direction labels wrap after rounding to whole degrees, so a direction of 359.5° displays as `N · 0°` rather than `N · 360°`.
- The transit, ALPR, vessel, CCTV, Local ADS-B, flight and military context, awareness, Cockpit and Street Level heading readouts round through `roundHeadingDegrees` in `src/data/headingDegrees.js` (whole degrees 0–359, `null` when not finite, so each caller keeps its own placeholder); `normalizeHeading` lives there too and `cockpitMath.js` re-exports it. The Cockpit's `TRACK ACQUIRED` signal uses `formatHeadingReadout`, so a 359.6° track reads `COURSE 000°`.
- **Cockpit missing observations:** missing local weather observations remain unknown rather than being converted to zero or clear skies, in the briefing and in the cloud effects; a missing temperature drops the whole local weather record, including its wind and condition.
- **Cockpit weather status:** the earlier multi-canvas atmospheric compositor remains fail-closed and is not attached to the live viewer. Cockpit clouds are a separate transparent WebGL pass with a capped 520×320 framebuffer, 24 ray steps, three FBM octaves, and a 12 FPS ceiling. It defaults off and starts only when local storage explicitly contains the persisted `WX ON` opt-in (`'1'`). When opted in, observations refresh after five minutes or 25 km of aircraft movement, fail transparent when unavailable or clear, and stop on exit or disable. `WX OFF` governs atmospheric rendering only: the briefing still fetches source-backed Natural Earth region, headline, and Open-Meteo local-information data, aborting and replacing any in-flight request when the selected aircraft changes. No weather effect runs in map mode and no synthetic fallback is shown.
- **Cockpit trail visibility:** entering cockpit hides the selected aircraft's trail body and head so they cannot cross the first-person view; exit restores them. This cockpit-only presentation change does not alter the normal map-mode invariant that aircraft trails render through terrain using their depth-fail material.
@@ -5879,9 +5994,11 @@ easier to meet (detection is now on more often), but does not create it.
OSM choice), so Hybrid fill is never replayed as OSM roads. Failed flow
refreshes clear old matches and report simulation. `flowCoveragePct` is the
percentage of shown dots on roads with flow, including all unmatched dots in
the denominator and excluding dots hidden by closures. The OSM keyed status
reads `LIVE · Roads: OpenStreetMap · Flow: TomTom · N% cov`. Road fetch
coverage follows a 5×5 ellipsoid sample of the central screen square.
the denominator and excluding dots hidden by closures. It reads 1–99 whenever
both matched and simulated dots are shown, so rounding never turns a few
matches into `(no matches)` or a few simulated dots into full coverage. The
OSM keyed status reads `LIVE · Roads: OpenStreetMap · Flow: TomTom · N% cov`.
Road fetch coverage follows a 5×5 ellipsoid sample of the central screen square.
Horizon rays are capped at 10 km from nadir (reduced if necessary to fit
16 z12 tiles); polygon-intersecting tiles load nearest first. Up to 16 z14
tiles provide near detail, with z12 roads beyond them. Cached tiles serve
@@ -6032,7 +6149,7 @@ After the initial broadside launch profile, the ascent chase camera stays in a r
During orbit replay, the camera continues following the selected vehicle but eases its look-at target down toward the vehicle's sub-satellite globe anchor. The range expands when necessary for high-altitude missions, keeping both Earth and the tracked label visible through the full revolution. The active replay clock clamps at the final orbital sample rather than wrapping to ascent progress zero; replay completion therefore leaves the final globe/orbit framing in place and does not return to the launch site.
Reconstructed mission orbits use a small downrange launch-to-insertion arc, so their estimated ground track is not artificially drawn directly over the launch pad in top-down views. The ascent remains connected to the ring at its selected insertion point.
Collapsed right-rail controls use the same 176 px width as collapsed left-rail controls, while expanded right-side detail panels retain their independent widths. DISPLAY starts expanded only on first run and then respects persistence; DISPLAY may remain open beside CCTV or Context, while CCTV and Context remain mutually exclusive without persisting forced collapses. Selecting a dedicated Context mode opens its right-side surface and clears unrelated layers after first snapshotting their exact state. Final exit restores the original enabled set and changed parameters. Cockpit View hides the right-side CCTV control because CCTV is not part of the cockpit rail. Airborne cockpit altitude uses the tracked aircraft's reported aviation MSL altitude, never the potentially negative Cesium terrain/ellipsoid render height; confirmed grounded contacts display `0 ft` without rewriting that source field. A cold photoreal floor shows `ACQUIRING SURFACE` for at most five seconds, then uses the source target-height fallback instead of freezing the camera indefinitely.
Collapsed right-rail controls use the same 176 px width as collapsed left-rail controls, while expanded right-side detail panels retain their independent widths. DISPLAY starts expanded only on first run and then respects persistence; one right-side panel is open at a time, without persisting the collapses that rule forces. Selecting a dedicated Context mode opens its right-side surface and clears unrelated layers after first snapshotting their exact state. Final exit restores the original enabled set and changed parameters. Cockpit View hides the right-side CCTV control because CCTV is not part of the cockpit rail. Airborne cockpit altitude uses the tracked aircraft's reported aviation MSL altitude, never the potentially negative Cesium terrain/ellipsoid render height; confirmed grounded contacts display `0 ft` without rewriting that source field. A cold photoreal floor shows `ACQUIRING SURFACE` for at most five seconds, then uses the source target-height fallback instead of freezing the camera indefinitely.
Replay transport uses one Play/Pause toggle plus Cancel. During ascent only the active thrust ring is visible; stage-recovery handoff uses a pulsing dot.
## Tooling Snapshot
@@ -6208,7 +6325,9 @@ Receivers publish one record shape from `src/sources/adsbRecords.js`
`lastMessageAt`, `messageCount`, `rssiDbfs`, `band`, `source`). `band` is `1090` or `978`; `source` is
`webusb` (browser SDR) or `feed` (decoder feed).
`normalizeDump1090Aircraft(json, nowMs, { band })` maps a dump1090/readsb/
skyaware978 `aircraft.json` document into the same records. Voice
skyaware978 `aircraft.json` document into the same records; a row without
`baro_rate` reads its vertical rate from `geom_rate`, where a GNSS-sourced rate
is sent. Voice
`set_layer_visibility` accepts `local-adsb` ("local ADS-B", "my receiver",
"my antenna").
@@ -6398,8 +6517,8 @@ when their footprints touch or contain one another, never across a seam toleranc
- Scene and CCTV selects share the default `gev-field` surface. HUD layout and
draw colour retain compact density. Radio filter, tuner gain and FM frequency
use the same base while retaining their feature-specific skins and layout.
- The CCTV inline number editor uses `createNumberInput` with its existing
precision and inline density. Enter/blur commit, Escape cancellation, frozen
- The CCTV inline number editor is rendered by its pose chip component with
its existing precision and inline density. Enter/blur commit, Escape cancellation, frozen
camera base, camera-switch guards and disposal remain with CCTV controls.
- Options, values, native keyboard/typeahead, disabled attributes and browser
validity remain native. Frequency bounds, tuner commit timing and calibration
+2 -2
View File
@@ -1,6 +1,6 @@
# Director authoring and file sharing
Open Scenes and select a scene and shot. Existing capture, update, playback and
Open Authoring and select a scene and shot. Existing capture, update, playback and
whole-project export controls remain available. Authored scene content, source
links, assets and contributor credit are preserved.
@@ -42,7 +42,7 @@ field definitions. This is a basic draft editor, not a node graph or path editor
SHARE SCENE exports only the selected scene. Download scene JSON preserves its
camera, timing, layers, anchors, manifests, interactions and attribution, but
contains no asset bytes. The recipient needs the referenced source registrations
and files. Existing EXPORT PRESETS continues to export the entire project.
and files. EXPORT (formerly EXPORT PRESETS) continues to export the entire project.
For a bundle, select the declared pack files or a folder, then Download asset
bundle. Folder paths match a manifest path either directly or after removing the
+30 -7
View File
@@ -25,17 +25,39 @@ label.textContent = t(FEED_STATE_LABELS[state]);
A module the server, tools or other portable code also imports must not load the catalogs: it imports `msg` from `src/i18n/marker.js`, which only marks the text, and the UI translates it with `t()` where it shows it. (Older modules keep a local `const msg = (text) => text`, which works the same.)
Vue views call the same `t()` and `tn()`. The page's vue-i18n instance (`src/ui/i18n.js`), installed in every view, holds the active locale, and `t()`, `tn()` and the formatters read it from there, so a view that translates while rendering renders again when the locale changes. Views don't use vue-i18n's own `t`: English is the key, `context` picks an entry and plural forms follow `Intl.PluralRules`, which only Core's functions do.
`msg()` exists for two reasons. `npm run i18n` finds messages only as string literals inside `t(…)`, `tn(…)` and `msg(…)`, so `t(FEED_STATE_LABELS[state])` alone tells it nothing. And a `t()` call at module load runs before the page has picked its language, so it would freeze the English.
## Markup
Vue views translate in the template, so their text renders in the active locale:
```vue
<span>{{ t('Normal') }}</span>
<button :title="t('Pin visual presets')">…</button>
<option value="all">{{ t('All', { context: 'radio tag' }) }}</option>
```
Static page markup that no view renders (the loading screen in `index.html`, a host's own markup) opts in with attributes instead, and `npm run i18n` rejects them in a Vue template:
```html
<span data-i18n>Normal</span>
<button title="Pin visual presets" data-i18n-title>…</button>
<input placeholder="Search any location..." data-i18n-placeholder />
```
`data-i18n` replaces the element's text, so put it on the element that directly holds the text, never on a parent with child elements. `data-i18n-title`, `data-i18n-aria-label` and `data-i18n-placeholder` translate that attribute. `data-i18n-context="radio tag"` gives the element's text a context, the catalog entry `radio tag|All`, as `t('All', { context: 'radio tag' })` does in code. Markup is translated once at boot, and switching language reloads the page. A module that holds work a reload would lose (an unsaved edit, an open session) registers it with `registerUnsavedWork(() => busy ? msg('unsaved …') : null)` from `src/i18n/index.js`, and the language picker asks before reloading.
`data-i18n` replaces the element's text, so put it on the element that directly holds the text, never on a parent with child elements. `data-i18n-title`, `data-i18n-aria-label` and `data-i18n-placeholder` translate that attribute. `data-i18n-context="radio tag"` gives the element's text a context, the catalog entry `radio tag|All`, as `t('All', { context: 'radio tag' })` does in code. Markup is translated at boot and again after every language switch.
## Switching language
The language picker switches in place, without a reload. A view that calls `t()` while it renders follows by itself. Code that translates text and hands it on (to a store, a published view object, a layer's state, a DOM node) must word it again when the language changes:
- **Present again.** `onLocaleChange(listener)` from `src/i18n/index.js` calls the listener after each change and returns the function that removes it; call that at teardown. The listener presents the view again from what it keeps, as `layerPanel.js` and `cockpitController.js` do.
- **Keep the English, translate when presenting.** Store `msg()` text or a function that words it, not its translation: the voice control takes `update(part, { text: () => t('MIC') })`, the scene director's status and the SDR receiver's messages keep such functions, and `imagerySplit.js` takes its titles that way.
- **Translated constants in a view** go in `computed`, not in a plain `const` set up once.
A toast already on screen keeps its words.
## Rules
@@ -66,16 +88,16 @@ An empty translation is reported, and so is one left as the English, plural form
`npm run i18n` and `npm test` fail on UI text that is not marked:
- **Markup:** element text without `data-i18n`, and `title`, `aria-label` or `placeholder` without the matching `data-i18n-*`.
- **Markup:** element text without `data-i18n`, and `title`, `aria-label` or `placeholder` without the matching `data-i18n-*`. In a Vue template, static text or a static `title`, `aria-label` or `placeholder` (rather than `t()`), and any `data-i18n*` attribute.
- **Code:** string literals that reach the page without `t()`, `tn()` or `msg()`: assigned to `textContent`, `title` and the like; passed to `setAttribute('title' | 'aria-label' | …)`, `createTextNode`, `showToast` and other notice helpers; assigned to a layer's `error`, `lastError`, `loadingLabel`, `statusMessage` or `status` (a plain `error = …` too); or kept in `label:`, `title:`, `status:` and similar properties. Not reported: declarations (`let status = …`), default values, ternary branches and lower-case codes (`'auth-failed'`). The full list is `JS_SINKS` in `scripts/i18n.mjs`.
Fix it by marking the text. When the text must stay as it is, say so where it lives:
| Case | How |
| --------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| Codes, units, product names in markup (`0.9 dB`, `ADS-B · 1090`, `OpenSky`) | `translate="no"` on the element; it covers everything inside, as in HTML |
| Markup whose text code sets through `t()` (a status that starts as `OFF`) | `data-i18n-runtime` on the element |
| A literal in code that is not UI copy (a product name, sample data) | `// i18n-ignore: <reason>` on the line or the line above |
| Case | How |
| ------------------------------------------------------------------------------ | ------------------------------------------------------------------------ |
| Codes, units, product names in markup (`0.9 dB`, `ADS-B · 1090`, `OpenSky`) | `translate="no"` on the element; it covers everything inside, as in HTML |
| Page markup whose text code sets through `t()` (a status that starts as `OFF`) | `data-i18n-runtime` on the element (not in a Vue template) |
| A literal in code that is not UI copy (a product name, sample data) | `// i18n-ignore: <reason>` on the line or the line above |
Icons (`aria-hidden="true"`, Material Symbols), comments, CSS values and lowercase identifiers are skipped automatically, and so is `src/tools/`, whose text is written for AI clients rather than the page.
@@ -84,6 +106,7 @@ Icons (`aria-hidden="true"`, Material Symbols), comments, CSS values and lowerca
| File | What it holds |
| ------------------------------- | ------------------------------------------------------------------------------ |
| `src/i18n/index.js` | `t`, `tn`, `msg`, the Intl formatters, markup translation, switching language |
| `src/ui/i18n.js` | the page's vue-i18n instance: the active locale and the catalogs |
| `src/i18n/marker.js` | `msg` alone, for modules the server or tools import (no catalogs) |
| `src/i18n/locale.js` | shipped languages, their names, choosing the language at boot |
| `src/i18n/locales/<code>.json` | one catalog per language, keyed by English text |
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@@ -1,6 +1,6 @@
# Scene document format
Scenes exports a UTF-8 JSON project. Version 5 adds [data packs](DIRECTOR-DATA-PACKS.md)
Authoring exports a UTF-8 JSON project. Version 5 adds [data packs](DIRECTOR-DATA-PACKS.md)
and is the write format. Versions 1, 2, 3, 4 and unversioned legacy files migrate on
import without converting their existing shots into authored moves. Unknown versions or unsupported fields are rejected with
a field path before the current project, selection or saved bytes change.
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@@ -1,6 +1,6 @@
# Translating God's Eye View
Shipped languages: **English** (source and fallback), **German** (`de`), **Spanish** (`es`), **French** (`fr`), **Italian** (`it`), **Japanese** (`ja`), **Brazilian Portuguese** (`pt`), **Russian** (`ru`), **Ukrainian** (`uk`), **Simplified Chinese** (`zh-CN`) and **Traditional Chinese** (`zh-Hant`).
Shipped languages: **English** (source and fallback), **Arabic** (`ar`), **German** (`de`), **Spanish** (`es`), **French** (`fr`), **Italian** (`it`), **Japanese** (`ja`), **Brazilian Portuguese** (`pt`), **Russian** (`ru`), **Ukrainian** (`uk`), **Simplified Chinese** (`zh-CN`) and **Traditional Chinese** (`zh-Hant`).
## How it works
@@ -22,7 +22,7 @@ Every other language is one flat JSON file, `src/i18n/locales/<code>.json`, keye
A `tn()` entry is keyed by the English plural form and holds one string per `Intl.PluralRules` category of that language. A missing entry falls back to English.
The page picks its language from `?lang=`, then the choice stored by the language picker (the globe button in the bottom-right corner), then the browser languages, then English. `?lang=` is not stored, and copied share links leave it out. Switching reloads the page.
The page picks its language from `?lang=`, then the choice stored by the language picker (the globe button in the bottom-right corner), then the browser languages, then English. `?lang=` is not stored, and copied share links leave it out. Switching applies at once, without a reload.
## The check
@@ -44,7 +44,7 @@ Edit `src/i18n/locales/<code>.json` and run `npm run i18n`. To see your change,
1. Create `src/i18n/locales/<code>.json`, fill it from `npm run i18n -- --missing <code>` (start from `{}`), and translate every entry.
2. Import it in `src/i18n/index.js` and add it to `CATALOGS`.
3. Add the code to `LOCALES` and its own-language name to `LOCALE_NAMES` in `src/i18n/locale.js`. Right-to-left languages also go in `RTL_LOCALES`.
3. Add the code to `LOCALES` and its own-language name to `LOCALE_NAMES` in `src/i18n/locale.js`. Right-to-left languages also go in `RTL_LOCALES`; the chrome mirrors through logical CSS properties (`inset-inline-*`, `margin-inline-*`), and `src/ui/styles/rtl.css` holds what those cannot express (see the Arabic notes). If the language should keep Western digits, map it in `INTL_TAGS` in `locale.js`.
4. Add `src/i18n/locales/<code>.json` next to `ru.json` in `scripts/package-boundaries.json`.
5. Write `docs/translations/<code>.md`: glossary, plural forms, units and style (copy the structure of `ru.md`).
6. Run `npm run i18n` and `npm test`, then check the panels in the app at narrow widths.
@@ -63,4 +63,4 @@ These are contracts, not copy: layer ids and registry keys, status enums and oth
## Language notes
Each language keeps its glossary, plural forms, units and style in its own file, `docs/translations/<code>.md`: [German](./translations/de.md), [Spanish](./translations/es.md), [French](./translations/fr.md), [Italian](./translations/it.md), [Japanese](./translations/ja.md), [Brazilian Portuguese](./translations/pt.md), [Russian](./translations/ru.md), [Ukrainian](./translations/uk.md), [Simplified Chinese](./translations/zh-CN.md), [Traditional Chinese](./translations/zh-Hant.md). Read it before translating, and add a term there when you settle on one.
Each language keeps its glossary, plural forms, units and style in its own file, `docs/translations/<code>.md`: [Arabic](./translations/ar.md), [German](./translations/de.md), [Spanish](./translations/es.md), [French](./translations/fr.md), [Italian](./translations/it.md), [Japanese](./translations/ja.md), [Brazilian Portuguese](./translations/pt.md), [Russian](./translations/ru.md), [Ukrainian](./translations/uk.md), [Simplified Chinese](./translations/zh-CN.md), [Traditional Chinese](./translations/zh-Hant.md). Read it before translating, and add a term there when you settle on one.
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@@ -11,12 +11,18 @@ scene playback and voice. It delegates; new behavior belongs with its owner.
| `cockpitCoordinator.js` | Cockpit entry/rollback, readouts and the single Display portal |
| `visualSettings.js` | Effects, detection overrides, visual restoration and render-loop lifetime |
| `panelChrome.js` | Disclosure, docking, layout and Cockpit panel restoration |
| `panelNavigation.js` | Desktop panel rails: each side's offered panels and the open one |
| `aircraftDisplay.js` | Shared commercial/military 3D display preferences and controls |
| `layerBindings.js` | Data-manager attachment, selected-tracker adoption and camera-entry listeners |
| `displayBindings.js` | Keyboard/display subscriptions and frame-rate monitor lifetime |
| `shareRestoration.js` | Initial share/layer restoration and cancellation |
| `shellFeedback.js` | Loading feedback, notices and toast lifetime |
Owners that present UI do so through Vue: they publish plain view objects to a
Pinia store in `src/ui/stores/`, views in `src/ui/views/` render them, and user
actions return through the handlers the owner connects to that store. See
[Building UI](../CONTRIBUTING.md#building-ui).
Owners receive named services, elements, operations and readers. They do not
receive the application shell itself. Readers resolve a replaceable collaborator
at use time; operations cross an ownership boundary without copying its state.
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@@ -0,0 +1,368 @@
# Vue migration
The application UI moves from static templates plus imperative DOM wiring to
Vue 3 components with Pinia stores. The migration keeps the experience the
same: element ids, classes, the global stylesheet, translations, keyboard
shortcuts, voice actions, share links and the phone layout all behave as
before. The one intended change is the panel rail described below.
## Goals
- Views are Vue single-file components; state that several views read lives in
Pinia stores rather than in DOM classes.
- The owners listed in [UI-OWNERSHIP.md](UI-OWNERSHIP.md) keep their
responsibilities. A component replaces DOM construction; it does not add a
second owner of the same state.
- Public methods used by layers, scene playback, voice and host applications
(`setPanelCollapsed`, `setContextMode`, `setStyle`, share and location
subscriptions) keep their signatures.
- Ids and classes used by browser QA and host applications stay stable until a
host can use an explicit extension point instead.
## The panel rail
Each desktop sidebar gets a floating icon rail that lists every panel available
on that side. Selecting an icon opens that panel; selecting it again closes it.
One panel is open per side at a time, so the rail replaces the accordion
stacking. Panels that are not available in the current mode (for example
Weather before a weather layer is active) are shown disabled or omitted as the
panel's own availability rule dictates. The rail hides with the rest of the
chrome in Cockpit, scene playback, recording and the clean view.
Phones keep the existing bottom tab bar and sheets; the rail is desktop only.
Voice and keyboard openings go through the same panel store, so they follow the
one-panel rule too. Share links continue to record which panels are open.
## Component kit
`src/ui/kit/` holds the generic components: `UiRail`, `UiTooltip`, `UiIcon`,
`UiButton`, `UiPanel`, `UiSegmented`, `UiSlider`, `UiChip`, `UiSelect`,
`UiBadge` and `UiEmpty` so far, with more joining as the controls they serve
are converted. One component
serves every use of a control, with props for the differences (`UiPanel`'s
`sideways`, `glow`, `scroll`), rather than a copy per panel. The components
are styled by the existing stylesheet and custom properties; a kit class such as
`ui-button--icon` carries no Core style yet, and a converted control keeps
its own classes beside it. They contain no application state.
`UiPanel` takes a `title`, slots and `v-model:collapsed`, but its
`collapsed` drives only the button and `ui-panel--collapsed`: the root's
`collapsed` class, which hides the body, is drawn at once by `v-panel-state`
from the panel chrome store, and there is no `closable`, since Core's panels collapse rather than close.
`UiSegmented` adds `keyboard` (`none`, `arrows`, or `radio` with
Home and End), since each of Core's groups keeps its own keyboard policy, and
`itemClass`/`activeClass` for Core's segment classes. A key moves focus at
once and asks for a change only when it lands on another option. Every
segmented group in Core is a `UiSegmented`; the old `segmentedControl.js`
adapter is gone.
`UiButton` adds `pressedClass`, Core's class on a pressed toggle (most use
`active`); its pressed classes toggle through `classList`, so a class other
code adds (a voice highlight) survives a press. Every pressed toggle in the
views is a `UiButton` except Bhote Koshi's cinematic button and the
tilt-map button, whose owners still write their state into the DOM. Core's
pressable chips and pills (rail card chips, map sources, cities and places)
are `UiButton`s too; `UiChip` is a non-interactive label chip, used by
the voice card.
`UiSelect` renders the bare native select (Core's labels sit outside it or
come as an `aria-label`) with `v-model`, `options` and `disabled`;
options that carry their own attributes come through the slot, a caller's
`@change` still reaches the select, and `hold` works as in `UiSlider`.
Without `hold`, a select takes its model back after its own change renders,
so a pick its owner refuses goes back; an owner that answers later (the SDR
gain) takes `hold`. Every select in the views is a `UiSelect`.
`UiBadge` takes a `tone` and carries Core's `gev-status-badge`; its
density variants and colours stay caller classes, and it renders the CCTV
source and calibration badges and the rail card badges. `UiEmpty` takes
a `title` and `hint`, but Core's empty states are one line, so the title
is the text itself rather than a bold heading; the Scene shot list, mission
roster and imagery strip use it. The locale picker's and the mission tables'
empty rows stay a paragraph and table cells.
`UiSlider` keeps the native range input rather than drawing a
`role="slider"` track, so Core's keyboard, form behaviour and styling stay;
it takes `v-model`, `min`, `max`, `step` and `disabled`, emits a
number, and adds `hold` (never rewrite a focused handle, and take the model
back on blur) and `unstyled` (the browser's own range, as Bhote Koshi's
are, without Core's slider surface). A caller's own input, change and blur
handlers still reach the input, and a null model leaves it as it is. It is
a functional render-function component, so the portable `./ui/input` rows
use it without a component compiler. Every range in the views is a
`UiSlider` except the radio tuner's: its owner moves the handle back to the
selected station on a drag's first input without changing the slot, which
a functional component would not render again.
Controls share one skin, so every panel reads the same. Every scrolling
surface carries the kit's `.ui-scroll`, which draws the thin
themed scrollbar from `--scroll-thumb` and `--scroll-track`; the Cyber theme
sets those two tokens, and Cockpit's HUD windows keep their accent tint. A
surface without it would draw the platform's light scrollbar, because the
page declares no dark `color-scheme`. Selects and number fields are
`.gev-field`, which draws its own chevron in place of the platform's arrow
and keeps native spinners dark; ranges are `.gev-quantitative-slider`, with
a feature supplying only its accent.
## Phases
1. **Foundation.** Vue, Pinia and the Vite Vue plugin join the browser build
(`build/vite.js`, so host applications receive them too). One Vue runtime is
created by the shell (`src/ui/vueRuntime.js`) with one Pinia instance that
every view shares; disposing the shell unmounts them. Stores are added
when a view needs one, mirroring state an owner already publishes, so
there is never a second owner of the same state.
2. **Rail.** `PanelChrome` enforces one panel per side; the panel store
mirrors each side's panels and the rail renders from it. The rail panels
are `RailPanel`s: the kit's `UiPanel` drawing Core's panel markup, bound to the `gev-panel-chrome`
store, with their titles rendered by `t()` rather than `data-i18n`. Each panel's
collapse button, the dock tray toggles and the
dock pins render the open and pinned state PanelChrome presents to the
`gev-panel-chrome` store, and their clicks call it there. Each panel's
root draws its own state from there too (`v-panel-state`: `collapsed`,
`dock-pinned`, `dock-pinned-top`, `layout-auto-collapsed`,
`accordion-collapsed`): PanelChrome, the rails and the accordion present
it rather than writing classes. The directive applies it in a synchronous
watcher, not on Vue's next render, because the rails measure a panel in
the same task that opens or closes it. PanelChrome and its preference
restore, and the phone shell, read a panel's state back from the store
(`_shownPanel`; the markup's classes before its first presentation), so
once a panel is presented a class written outside the store no longer
counts. The rails, the accordion and the hover disclosure
(`panelDisclosure.js`), which act within the same task as a layout, read
the classes the directive has just drawn. Done.
3. **Panels.** Each template and its wiring become a component, keeping ids,
classes and CSS; text a template renders with `t()` drops its `data-i18n`
marker. The page places each view with a
`.gev-view` host (`display: contents`), and `mountApplicationViews()`
(`src/ui/views/index.js`) renders the view into it before the page is
translated and wired. `createApplication()` calls it too, removing the
hosts of any views its `omitViews` names. Views belong to the page and are
unmounted only when a later call omits them. The loading screen is static markup in the page so it
paints before any script runs. Markup
tests read `renderApplicationHtml()` from `src/testSupport`, which renders
the views on the server. Templates compile with Vue's `preserve`
whitespace, which keeps the whitespace between elements as a single
space, so a view renders as its template did; no view markup sits under a
`white-space: pre` rule. Application views (`src/ui/views/*View.vue`) are
kept out of Prettier; other components are formatted with strict
whitespace sensitivity, so their source spacing is what renders. The
markup has moved, unchanged:
every template except the loading screen is a view.
Next each view takes over its wiring: markup an owner builds with
`createElement` becomes component markup that renders from a Pinia store
the owner publishes to, and user actions come back to the owner through
the store, so the owner keeps every decision. Component text uses
`t()`, which follows the locale as the view renders; the views carry no
`data-i18n*` markers, which `npm run i18n` rejects in a template. Shared builders become components first and
keep their imperative entry points until their owners are components:
the rail cards, card blocks and timeline (`src/ui/rail/`) render through
Vue's synchronous `render()` behind `createRailCards()`,
`createRailCardBlocks()` and `createRailTimeline()`. Order: Scenes (done: `SceneOptions` and
`SceneShotList` over the `gev-scenes` store; the panel's buttons, status
line, progress bar and the runtime chip render the panel SceneControls
presents there, and the buttons and file chooser call its actions), Weather (done: the owner
renders `WeatherReadout` from the view it computes), Recent imagery
(done: `RecentImageryReadout` and its day cards, the same way),
Street level (done: `StreetLevelPanel` renders the `gev-street-level`
store that `StreetLevelControls` publishes to; the controls keep their
listeners, EXPAND, focus and resizing), CCTV (done: `CctvPanel` renders
the whole panel from the `gev-cctv` store, including the camera picker,
the inline pose editor, the frame preview, source badge and typed
summary; `CctvControls` keeps its listeners, the frame requests and the
live video surface), Layers (done: `LayerPanel` presents each row and
renders `LayerRows` synchronously; keyed chips and list items keep focus
through the refresh their own click triggers, and clicks re-read the live
descriptor before acting), Display (in progress: `DisplayPanel` renders
the HUD, Sonar, Scope, Celestial, detection, bloom, sharpen and the
active style's parameter sliders from the `gev-display` store, which
VisualSettings publishes to and answers the sliders through, and the 3D
aircraft group, the Draw controls and the imported file list, which
AircraftDisplay, the draw tool and the file import publish beside it;
the controls call DisplayBindings, the draw tool and the file import
through the store's `connect`/`act`, the newest owner of an action
answering it; `GeoImport` hands keyboard focus on before a focused row
goes, with `v-focus-safe-children`; the
style parameter rows render through Vue behind `createStyleParameters()`,
as a render function so the portable `./ui/input` entry needs no
component compiler; the other groups follow one owner at a time),
Context and Radio (in progress: `RadioPanel` renders the directory row,
station card, transport, volume and playback line from the `gev-radio`
store that RadioControls publishes to and whose controls it answers
through the store's `connect`/`act` (the shared `createOwners()`; a
refused station tag gets the kept tag back from `act`), and `SdrCard` the
local RTL-SDR card that LocalSdrControls publishes beside it and answers
the same way; fields a person edits take their value through
`v-field-value`, which never writes a focused field;
`RadioTuner` renders the directory tuner, where RadioControls keeps the
drag and its slot, takes the slider's pointer, key and value events
through the store and publishes the band, readouts, slider and needle,
and the component lays out the tick tape against the dial's measured
width and lays out the snapped needle before it drops the drag class;
`ContextView` renders the mode switch and the nearby sites
search from the `gev-context` store, which ContextControls reaches only
through its `publish` option, so `./ui/context` needs no Vue;
`AwarenessPanel` renders the Contacts panel that the awareness layer
publishes through `subscribePanel()`, the first layer to hand its rail
content to a view, and `MissionRoster` and `MissionDetail` the Space
Missions roster and selected mission that the launches layer publishes
the same way), the command dock (in progress: the style buttons, the
dock's style mini status and the ACTIVE STYLE corner render the style
VisualSettings publishes to the `gev-display` store; the buttons keep
their owner's listeners; the map source chips and status badge render
what `createMapSourceControls()` publishes beside it, so `./ui/maps`
needs no Vue; the location tray's city and landmark pills, mini status
and search error render what `LocationControls` publishes to the
`gev-location` store, and the search field keeps its listeners; beside
the voice control, the dock teleports each voice pointer reticle to the
body where its `PointerReticle` presents it in the `gev-pointer-reticle`
store), the phone shell (`PhoneTabBar` renders the tabs and open sheet the shell
publishes to the `gev-display` store, teleporting the tab bar and sheet
backdrop to the end of the page from the first publish until the shell
is destroyed; the shell takes their clicks from the document), the
imagery dividers (`ImagerySplitView`, in the scene chrome, teleports each
before/after divider that `createImagerySplit` publishes to the
`gev-imagery-split` store to the body; the split keeps the
drag, keyboard, CSS position and scene split), the status chips
(the top-center loading status and the road network and camera grid
chips render what ShellFeedback and CctvControls publish to the
`gev-status` store; `SplitFlapText` plays the departure-board flip that
`splitFlap.js` plans, writing only the label's one text node; the toast
renders what each owner's `createToast()` publishes there, on that
owner's own timer, and the title bar's FPS readout what
`createFrameRateMonitor()` publishes), the globe actions
(`GlobeActions` renders the top-center bar; its clear, share, tilt,
north-up and reset buttons, and the cockpit's reset, call the shell
through the `gev-globe-actions` store, which also carries a clear or a
reset under way and the camera's tilt and heading
that `bindCameraOrientationControls` publishes each drawn frame it
changes, which only `GlobeCompass` renders; an owner publishes only
while it answers the button, so a shell replaced by a newer one leaves
its state alone), the recording safe frame (the scene chrome renders
the frame `RecordingControls` publishes to the `gev-recording` store),
the Scene actions panel (`SceneInteractions`
teleports what the scene interactions owner publishes to the
`gev-scene-interactions` store into the viewer's container; the owner
keeps the pick handler and focuses the picked action), the data-pack
attribution cards (`DataPacks` teleports what the data-pack presentations
publish to the `gev-data-packs` store into the viewer's container and
stops a removed card's player), the wind inspection marker
(`WindInspectionMarker` teleports the marker into the wind layer's
container where `createWindInspectionMarker()`, now in
`src/layers/wind/inspectionMarker.js` so the portable `./tools` entry
needs no Vue, places it after each rendered frame; an unchanged frame
publishes nothing), the Space Missions replay vehicle
(`MissionReplayOverlay` teleports into the globe container what the
launches layer presents through `subscribeReplayOverlay()`, which the
application shell publishes to the `gev-mission-replay` store, so the
portable `./layers/launches` entry needs no Vue), the Bhote Koshi
reconstruction panel (`BhoteKoshiPanel`, last in the context rail,
renders what the event layer publishes to the `gev-bhote-koshi-panel`
store: each control's text, hidden, disabled, value and attributes as
the layer writes them, unchanged frames sending nothing; the rail takes
`bhote-event-active` while it shows), the full-globe celestial ring
(`CelestialRing` teleports into the globe container what `CelestialRing`
in `src/celestialRing.js` publishes to the `gev-celestial-ring` store and
hands its two canvases back for the owner to paint; the application shell
passes the store in, so the keyhole helpers other packages import need no
Vue), the screen-space map annotations (`ScreenAnnotations` teleports to
the body the board the screen annotation renderer publishes to the
`gev-screen-annotations` store after each rendered frame: each mark's SVG
parts as attribute records, the fading marks until they leave; the view
hands back the callout text and mark groups the renderer measures, and
the tracked-entity fade is measured once the frame is in the document;
the styles it injected now live in `src/ui/styles/annotations.css`), the
visible map target list (the scene chrome renders the buttons and status
the world overlay presents through `subscribeWorldOverlayActions()`, which
the application shell publishes to the `gev-world-overlay-actions` store
and answers with `activateWorldOverlayAction()`; the module needs no Vue
for the portable transit entry, and its card and detection canvases stay
painting surfaces it draws on, like the Cesium canvas), the Global
Context compass and contact bearings (`AwarenessDirection` teleports into
the globe container what the awareness layer presents through
`subscribeDirectionOverlay()`, which the application shell publishes to
the `gev-awareness-direction` store, so the portable `./layers/awareness`
entry needs no Vue), the Intel HUD (the `intel-hud` view renders
`#intel-hud`, its corners, edges and bottom bar from the `gev-hud`
store, which IntelHUD publishes to through its `publish` option: the
readouts, the typing summary, the REC blink, visibility, layout variant
and style colors; the vessel layer presents the selected vessel's
readout through `src/hudReadouts.js` instead of writing into the HUD),
the first-run mission launcher (the welcome view renders the card's
visibility, busy state, status line, copy and scroll fade from the
`gev-first-run` store that `initFirstRunExperience` publishes to, and its
choices, DISMISS and "Don't show this again" call the launcher's
controls; a refused save hands the tick back to the view to revert. The
launcher still reads the rendered card for its hit test, keyboard trap,
focus and overflow measurement), then
Cockpit (in progress: `CockpitBriefing` renders the briefing card's
pages, cycle toggle, regional news and local conditions, and
`CockpitContext` the Contact card's scope, navigation, counts, nearest
contact and weather toggle, `CockpitView` the instruments, destination
arrow and vision selector, and `CockpitRoute` the flight plan card, from
the `gev-cockpit` store that the Cockpit controller publishes to,
starting from `cockpitBriefPages.js`, `cockpitContextState.js` and
`cockpitInstrumentState.js`, which both read; the odometer readouts
(`CockpitRollingValue`) keep their throttle and roll in
`cockpitRollingValue.js`. `CockpitSignalList` renders the live signal
rows; `v-focus-safe-children` turns Vue's move of the focused row into
moves of the rows around it, and hands focus to the shown briefing tab
before the focused row is removed, so a keyed list reorders several times
a second without dropping keyboard focus. The instruments publish on
every HUD update (about 10 Hz); in a dev build their Vue patch costs
about 0.5 ms, close to the DOM writes it replaced. The controller also
publishes which surfaces are shown: the entry button and TR-3B chip in
the Context panel, the HUD with its exit and reset buttons and briefing
card, and the Contact card. Focus moves to the exit button, and back to
the entry, only after Vue renders them. The cards' collapse is part of
that presence too: each card's `data-collapsed` and its toggle's words
and icon render from it. The controls keep the controller's listeners,
and the cards' layout stays with the controller, which reads their
visibility when it lays them out. Its layout pass publishes the utility
strip's measured fit (the HUD's anchor and height limits, whether only the
expanded control fits and which control is hidden from assistive
technology), which `CockpitView` and `CockpitUtilityControls` render; the
briefing and Contact cards' positions stay imperative, because the same
pass measures them straight after writing them.
`CockpitUtilityControls` renders the Display
and Radio launchers, which popover is open and the compact Radio
controls from the `gev-radio` store that RadioControls publishes to and
answers through. The Cockpit display portal publishes the Display
popover's slots to the `gev-display` store while Cockpit is on, and
`DisplayPanel` teleports its HUD, Detection, Parameters and 3D groups into
them and back; the portal keeps each surface's scroll position and puts
back focus the move dropped).
Layers that write into the right rail directly gain a slot instead.
4. **Cleanup.** The build-time template expansion is retired: `index.html`
lists the view hosts and the loading screen itself. Every owner that
showed UI state through hand-written DOM writes now publishes to a store
that a view renders, apart from the imperative parts this document
records surface by surface; [Building UI](../CONTRIBUTING.md#building-ui)
now requires the pattern for new UI. The page-level markup tests read
`renderApplicationHtml()`, the real views rendered on the server, and new
tests mount components; three tests still read a `.vue` file's source
(`cyberTheme`, `panelStorageDocs`, `geoFileImport`). The views translate with `t()`
while rendering, and vue-i18n holds the locale they read; the attribute
translation pass is left for static page markup (the loading screen and a
host's own markup). An explicit API for hosts to register panels and rail items is
deferred until a host adds one: no host does today (the hosted
application's account interface is its own markup), and the first such
panel, the hosted timeline, will shape it.
## Verification
- Unit tests: stores and components run under `npm test`. Single-file
components are compiled by a test loader; component tests render with
`@vue/test-utils` and `happy-dom`. `npm test` registers the loader; to run
one file that reaches a component (including anything importing the
shell), use `node --import=./build/registerVue.js --test <file>`.
- Never pass happy-dom nodes to `assert.equal` or `deepEqual`: a failure
prints both operands, and a node reaches the whole page and window, which
runs the process out of memory. Compare nodes with `assertSameNode()`
(`src/testSupport/domAssert.mjs`).
- Panels lifted out of a view keep its verbatim markup in
`src/ui/views/panels/`, which Prettier leaves alone like the views.
- Visual parity: before/after screenshots of every panel at desktop and phone
widths, in the default and Cyber themes, with the rail as the only expected
difference.
- Browser QA: the selector-based `scripts/qa-*.mjs` suites keep passing.
- `npm run format:check`, `npm run check:boundaries`, `npm run i18n` and
`npm run build`.
+24 -15
View File
@@ -12,7 +12,7 @@ A rail panel uses an outer owner with its existing stable `id`, matching
`data-panel-id`, and `panel-collapsible` class. Its first non-glow child is the
surface. Keep the header and any outward popup outside the scrolling body:
```html
```vue
<section
id="example-panel"
data-panel-id="example-panel"
@@ -21,14 +21,11 @@ surface. Keep the header and any outward popup outside the scrolling body:
<div data-panel-surface>
<header data-panel-header>
<h2 class="panel-title panel-surface-title">Example</h2>
<button
class="panel-collapse-btn panel-surface-control"
data-collapse-target="example-panel"
aria-expanded="true"
aria-label="Collapse Example"
>
−
</button>
<PanelCollapseButton
class="panel-surface-control"
target="example-panel"
:name="t('Example')"
/>
</header>
<div data-panel-body data-rail-scroller>
<label>Filter <input class="panel-surface-control" type="text" /></label>
@@ -92,15 +89,27 @@ Do not copy the rail example's `.panel-collapse-btn` class into the dock:
existing dock rules intentionally hide that class. The generic surface skin
does not replace the dock's disclosure policy.
The existing `PanelChrome` binds `.panel-collapse-btn[data-collapse-target]`
at initialization and routes state through `setPanelCollapsed`. For additions
A panel with Core's standard header (glow, title, badges, divider, actions
and collapse button) is a `RailPanel` (`src/ui/rail/`): the kit's `UiPanel`
bound to the `gev-panel-chrome` store, with its state classes drawn by
`v-panel-state` and its button's click asking `PanelChrome` to toggle it.
A panel with its own header uses `PanelCollapseButton`, which renders the
collapse button (`.panel-collapse-btn`) from the open state `PanelChrome`
presents to that store; until then, both show their `startCollapsed` state,
which should match the markup's `collapsed` class.
Either way, the click reaches `PanelChrome`'s `setPanelCollapsed`. `PanelChrome` collects the buttons'
targets at initialization and binds each panel's Escape. For additions
present at startup, keep those hooks and the existing chrome lifecycle. A
dynamically mounted panel must bind and dispose its own disclosure using
`bindPanelDisclosure` / `collapsePanelOnEscape` from `panelDisclosure.js`, with
the application owning state changes. Do not rerun the whole application chrome
dynamically mounted panel must own its disclosure: its own state, button and
Escape, bound and disposed with `bindPanelDisclosure` /
`collapsePanelOnEscape` from `panelDisclosure.js` (which bind Escape only). Do not rerun the whole application chrome
initializer just to add one panel. `layoutLeftPanelRail` and
`layoutRightPanelRail` accept arbitrary direct `data-panel-id` children; their
host owns layout scheduling, observations and collapse callbacks. Dynamic
host owns layout scheduling, observations and collapse callbacks. A rail
never writes a panel's classes: it calls `onCollapse(panel, {collapsed,
auto})`, and the host draws that state (the application presents it to the
panel chrome store, which each root's `v-panel-state` draws at once, so the
rail can measure the panel in the same task). Dynamic
content that changes size may require an owner-scheduled layout pass or an
owned `ResizeObserver`; adding CSS attributes does not register new observers.
+117
View File
@@ -0,0 +1,117 @@
# Arabic (`ar`)
Catalog: `src/i18n/locales/ar.json`. General rules: [TRANSLATORS.md](../TRANSLATORS.md).
Translation sources: abiyeenzo (#915).
## Style
- Modern Standard Arabic, neutral across regions. Address the user with plain imperatives: «انقر»، «فعّل»، «أعد المحاولة».
- Arabic has no letter case: an UPPERCASE English HUD label becomes the same short Arabic label. Keep labels as short as the English: «مباشر»، «متقادم»، «متوقف».
- Status words in progress use «جارٍ …» («جارٍ التحميل»، «جارٍ الضبط»، «… جارٍ تشغيل اللقطة»), so a status chip never reads as the command next to it («ضبط» is the TUNE button); finished actions use the passive («تم الحفظ»، «أُلغي التحميل»). Data that refreshes itself «يُحدَّث» (يتحدّث means "speaks"). A sentence about a `{placeholder}` whose gender and number vary (tool, layer and cohort names, call signs, vessel names) stays impersonal: «{layers}: تم التفعيل للتو»، ««{name}» قيد الاستخدام»، «{id}: لا بيانات واردة الآن»، «لم يعد {name} ضمن البيانات المحمّلة».
- A label followed by its value takes a colon, so it does not read as a sentence: «الصوت: نشط»، «السياق: {value}»، «الاحتواء: {percent}%». A named mode or control quoted in a sentence takes «»: «يظهر في وضع «كثيف» فقط».
- Arabic punctuation in Arabic text: ، ؛ ؟ and «» for quotes. Keep `·` as the HUD separator, `—` with spaces, and `…`.
- Arrows that show a sequence point the way Arabic reads: «الإشارات ← الأخبار ← المحلي», «{origin} ← {destination}».
- Product names, provider names and codes stay in Latin letters: Google, Cesium ion, CelesTrak, NOAA, FIRMS, AIS, ADS-B, GNSS, CCTV, HUD, CRT, NVG, FLIR, WHOT/BHOT, Ironbow, Street View, Mapillary. Aviation and camera abbreviations stay Latin too: HDG, FOV, BRG, CRS, GS, TRK, V/S, SQUAWK. Local place names from the Bhote Koshi scene (Rasuwagadhi, Bidur, Timure…) stay Latin, and a site known by two names takes one Arabic noun in front: «جسر Mailung / Upper Trishuli»; well-known cities and countries are written in Arabic (أوستن، طوكيو، نيبال).
- Months are the international names used across the Arab world: يناير، فبراير … أغسطس.
## Digits and direction
- **Western digits (0–9)**, as in the catalog. The HUD reads like an instrument panel, and mixing ٠–٩ with Latin codes and coordinates misreads. `intlLocale('ar')` in `src/i18n/locale.js` passes `ar-u-nu-latn` to every Intl formatter, so browsers that default to Arabic-Indic digits for an Arabic region still show 0–9.
- **Right to left.** `ar` is in `RTL_LOCALES`, so the page gets `<html dir="rtl">`. The title, style indicator, both panel stacks and their icon rails swap sides; the dock and the corner row reverse. The intel HUD (classification block, MGRS, coordinates, GSD) stays a left-to-right instrument overlay; its translated lines read right to left inside it. FM seek and the radio dial stay left to right, as on any receiver. The rails' screen-reader names follow the mirrored layout: «Left panels» is «اللوحات اليمنى». Layout rules: `src/ui/styles/rtl.css`.
- Latin runs inside Arabic sentences (product names, codes, `{placeholders}` filled with English data) are isolated by the bidi algorithm; write them as plain text, without manual direction marks.
- Position counters: a translated counter says «من» («القناة {index} من {total}», «الإطار {index} من {total}»); a spaced slash between two isolated numbers swaps them in right-to-left text. Counters the code builds from bare numbers (`01 / 25`, `1 / 3`) are shown left to right by `rtl.css`.
- Code stays left to right: the JSON fields of the scene editor are LTR in every language.
- Comparison signs `<` and `>` are mirrored glyphs in right-to-left text («< 2%» shows as «> 2%»). Write them as words: «أقل من 2%»، «أكثر من 10%»، «أقل من ساعة». A legend's open upper bound («300+», «-40») is isolated by `formatScaleLabel()`, so its sign stays where it is written; `formatScaleRange()` isolates the unit after the range too («°C», not «C°»).
## Units
Distances and speeds take Arabic abbreviations after the number, with a space: كم، م، كم/س، كم/ث، م/ث، ميل/س، عقدة (knots)، قدم (feet)، مم. Time: ث (seconds)، د (minutes)، س (hours)، يوم; compact age labels («3d», «5D AGO») use ي: «{count} ي»، «قبل {count} ي», since a plain string cannot make يوم agree with the count. Area: آكر (acres, the value is not converted; فدان is a different unit). Money: the word دولار after the amount, not a bare `$`: «{amount} مليون دولار». Scientific and radio units stay Latin: MHz، dB، dBFS، dBZ، hPa، MW، MiB. `°` and `%` stay. Hemisphere letters in coordinates: ش (N)، ج (S)، ق (E)، غ (W), as in `21.33ش`.
## Plurals
`Intl.PluralRules('ar')` uses all six CLDR categories, and a `tn()` entry needs every one:
| Form | Counts | Example |
| ------- | --------------------------- | ------------- |
| `zero` | 0 | 0 مصدر |
| `one` | 1 | مصدر واحد (1) |
| `two` | 2 | مصدران (2) |
| `few` | 3–10, 103–110… | 3 مصادر |
| `many` | 11–99, 111–199… | 11 مصدرًا |
| `other` | 100–102, 200–202, fractions | 100 مصدر |
Every form must keep `{count}`. For one and two, Arabic names the quantity with the noun itself (مصدر واحد، مصدران), so the number follows in parentheses. `few` takes the plural noun; `many` the accusative singular (مصدرًا، مفتاحًا); `zero` and `other` the genitive singular. When a word next to the number cannot agree in every form, or a short chip has no room, put the number after a colon instead: «القريبة: {count}»، «الملفات المحددة: {count}». Where neither fits, «من أصل {total} من السجلات» agrees with any number. A standalone unit label («الدقائق») is never glued after a number: the voice-timeout options («3 دقائق»، «15 دقيقة») come from `Intl.NumberFormat` unit formatting, not from the catalog.
## Glossary
| English | العربية |
| ------------------------------------------ | ---------------------------------------------------------- |
| layer / data layer | طبقة / طبقة بيانات |
| feed / source | مصدر بيانات (short: مصدر) / مصدر |
| LIVE (status) / live data | مباشر / البيانات المباشرة (not حي) |
| Live ships, live detections (descriptions) | بيانات مباشرة عن السفن، رصد مباشر (not the adverb مباشرةً) |
| track, tracking | تتبّع (always with the shadda) |
| SIMULATED | محاكى (status) / محاكاة |
| stale / degraded / unavailable | متقادم / متدهور / غير متاح |
| ON / OFF (state) | مفعّل / متوقف |
| retry | إعادة المحاولة |
| key (API key) / POWER UP | مفتاح (مفتاح API) / تشغيل |
| Provider Settings | إعدادات المزوّدين |
| globe / map / map source / basemap | الكرة الأرضية / الخريطة / مصدر الخريطة / الخريطة الأساسية |
| globe map (map source drawn on the globe) | خريطة على الكرة الأرضية (not خريطة كروية) |
| tiles | بلاطات |
| aircraft / flight / military flights | طائرة / رحلة / الرحلات العسكرية |
| Live Flights / Live Vessels (layers) | تتبّع الرحلات / السفن المباشر (not الرحلات المباشرة) |
| call sign | رمز النداء |
| vessel, ship | سفينة |
| satellite | قمر صناعي |
| launch (rocket) / space mission | إطلاق / مهمة فضائية |
| contact (tracked object) | هدف |
| installation, site / mapped | منشأة، موقع / مرسوم |
| camera / CCTV camera | كاميرا / كاميرا CCTV |
| earthquake / active fire / fire perimeter | زلزال / حريق نشط / محيط حريق |
| containment (wildfire) | احتواء (not السيطرة) |
| cyclone advisory | نشرة إعصار |
| scene / shot / scene recipe | مشهد / لقطة / قالب المشهد |
| briefing / panel / dock | إحاطة / لوحة / الشريط السفلي |
| preset / visual preset | إعداد مسبق / نمط بصري |
| Scope (circular viewport mask) / keyhole | المنظار / الفتحة |
| Clean UI / EXIT CLEAN VIEW | واجهة نظيفة / الخروج من الواجهة النظيفة (not العرض) |
| cockpit | القمرة (قمرة القيادة) |
| heading / altitude / ground speed | الاتجاه (HDG) / الارتفاع / السرعة الأرضية |
| Street Level / Street View | مستوى الشارع / Street View |
| Recent Imagery | الصور الحديثة |
| Global Context / Context | السياق العالمي / السياق |
| radio station / tuner / gain | محطة / موالف / الكسب |
| broadcaster (radio stream) | محطة البث (not المحطة المُذيعة) |
| VOLUME (slider) / VOICE | مستوى الصوت / الصوت |
| decoder (SDR) | مفكّك |
| transit / bike share | النقل العام / الدراجات المشتركة |
| Previous / Next | السابق / التالي |
| compass points (N, NNE, …) | شمال، شمال شمال شرق، … |
| forecast / valid (time) / issued | توقع / عند، وقت التوقع (not صالح حتى) / صدر |
| observation / observed | رصد / مرصود |
| heard (aircraft received by the SDR) | الملتقطة |
| upstream (camera feed) | المصدر الأصلي (in every CCTV message, not bare المصدر) |
| field (weather) / model | حقل / نموذج |
| parameters / ellipsoid | المعلمات / المجسّم الإهليلجي |
| scene cloud | غيوم المشهد |
| box (Recent Imagery area) / pin | منطقة / تثبيت |
| width (box size) / view (current camera) | اتساع / العرض الحالي (عرض alone reads as display) |
| N/A | غير متاح (no abbreviation) |
| METRO (view band) / REGIONAL | حضري (not حاضرة) / إقليمي |
| THIS (voice pointer) | هذا |
| outline / mark (map annotation) | مخطط / علامة، تعليم |
| share (a view or link) | مشاركة |
| AI agent | وكيل ذكاء اصطناعي |
| spacecraft | مركبة فضائية (مركبة alone is any vehicle) |
| stage (rocket) / downrange | مرحلة / على امتداد المسار |
| landing position: CONFIRMED / PAD (RTLS) | مؤكَّد / منصة الإطلاق |
| recovery (rocket stage) | استعادة (not استرجاع) |
| Arrive at your destination (route step) | الوصول إلى وجهتك (a step, not وصلت) |
| forecast lead hours | مدة التوقع بالساعات (not ساعات المهلة) |
| cel-shaded | بتظليل كرتوني |
| (debris-)dammed lake | بحيرة خلف سدّ (ركامي) |
| frame (bring into view) | إظهار في الإطار |
| story beat | مرحلة القصة |