feat(cctv): draw stills at source aspect, pillarboxed

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Daniel Slay authored and Daniel Slay committed 2026-10-17 14:14:55 -04:00
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@@ -4341,7 +4341,7 @@ silently demoting every later lookup for the session.
- **FIRMS**: no ground clamping (zero 3D-tiles height sampling), ≤18 screen-decluttered ambient labels, click-to-inspect detail card, 2.5k/3k sprite budgets viewport-clipped by FRP.
- **CCTV v2 foundation:** a pitched
frustum wireframe (4 corner rays + far-cap rectangle) with a monitor plane at the frustum's
far cap, retargeting the existing video/canvas texture pipeline. Manual calibration only —
far cap, retargeting the existing video/canvas texture pipeline. Stills are drawn at their source aspect, centered on the placeholder dark (`#01070c`), instead of being stretched to the 16:9 canvas. Manual calibration only —
auto-calibration and the drape mesh pipeline are deleted. A one-shot activation obstruction
probe (`pickFromRay` on camera activation, clamping the plane short of the first hit) remains;
ground placement is superseded by the shared-floor v3 behavior below. Calibration persists to