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feat(annotations): draw on the world by hand (#547)
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review. Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied. Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner. Co-authored-by: Clint Borle <[email protected]>
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@@ -3,6 +3,7 @@ import {
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fireDetectionKey,
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} from '../../data/firmsLabels.js';
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import * as Cesium from 'cesium';
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import { isPointerFree } from '../../data/inputOwnership.js';
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import { CONTEXT_TOP_N } from './policy.js';
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export function createSelection({
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@@ -35,6 +36,8 @@ export function createSelection({
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layerState._viewer,
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);
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layerState._clickHandler.setInputAction((click) => {
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// A tool owns the pointer (src/data/inputOwnership.js): yield the click.
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if (!isPointerFree()) return;
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const picked = layerState._viewer.scene.pick(click.position);
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const fire = pickedFire(picked);
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if (fire) {
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