feat(annotations): draw on the world by hand (#547)

Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
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Bilawal Sidhu authored and GitHub committed 2026-09-14 19:59:26 -05:00
1 parent 409e27d7f9
commit 9fc8d1966b
32 files changed
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@@ -1,4 +1,5 @@
import * as Cesium from 'cesium';
import { isPointerFree } from '../../data/inputOwnership.js';
import {
LAYER_ID,
MAX_VIEWPORT_DEGREES,
@@ -376,6 +377,8 @@ export function createAlprPresentation({ state, services, source }) {
viewer.scene.canvas,
);
state.clickHandler.setInputAction((click) => {
// A tool owns the pointer (src/data/inputOwnership.js): yield the click.
if (!isPointerFree()) return;
if (!state.enabled) return;
const picked = viewer.scene.pick(click.position);
const id = typeof picked?.id?.id === 'string' ? picked.id.id : null;