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feat(annotations): draw on the world by hand (#547)
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review. Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied. Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner. Co-authored-by: Clint Borle <[email protected]>
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@@ -1,4 +1,5 @@
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import * as Cesium from 'cesium';
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import { isPointerFree } from '../../data/inputOwnership.js';
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import {
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LAYER_ID,
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MAX_VIEWPORT_DEGREES,
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@@ -376,6 +377,8 @@ export function createAlprPresentation({ state, services, source }) {
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viewer.scene.canvas,
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);
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state.clickHandler.setInputAction((click) => {
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// A tool owns the pointer (src/data/inputOwnership.js): yield the click.
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if (!isPointerFree()) return;
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if (!state.enabled) return;
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const picked = viewer.scene.pick(click.position);
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const id = typeof picked?.id?.id === 'string' ? picked.id.id : null;
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