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feat(annotations): draw on the world by hand (#547)
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review. Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied. Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner. Co-authored-by: Clint Borle <[email protected]>
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@@ -1,4 +1,5 @@
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import * as Cesium from 'cesium';
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import { isPointerFree } from './inputOwnership.js';
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export const MAX_TRACKING_CLICK_TRAVEL_PX = 6;
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export const MAX_TRACKING_CLICK_DURATION_MS = 400;
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@@ -95,6 +96,9 @@ export function bindTrackingClickGesture(handler, onClick, options = {}) {
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if (pressActive) finishPress(click?.position);
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const gesture = completedGesture || { travelPx: 0, durationMs: 0 };
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completedGesture = null;
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// A tool owns the pointer: a draw vertex placed over an aircraft is a
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// vertex, not a track request (src/data/inputOwnership.js).
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if (!isPointerFree()) return;
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onClick(click, gesture);
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}, eventTypes.LEFT_CLICK);
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}
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