feat(annotations): draw on the world by hand (#547)

Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
This commit is contained in:
Bilawal Sidhu authored and GitHub committed 2026-09-14 19:59:26 -05:00
1 parent 409e27d7f9
commit 9fc8d1966b
32 files changed
+3313 -19

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@@ -1,5 +1,6 @@
import { SceneDirector } from '../scenes/director.js';
import { initAnnotations } from '../annotations/index.js';
import { initDrawTool } from '../annotations/drawTool.js';
import { initGevVoiceCommands } from '../voice/gevRealtime.js';
import { installScopeMask, destroyScopeMask } from '../scopeMask.js';
import {
@@ -39,6 +40,11 @@ export function createApplicationTools({
if (window.__gevAnnotations === annotations) delete window.__gevAnnotations;
annotations.destroy();
});
// DISPLAY ▸ Draw: the same whiteboard, drawn by hand. It claims the pointer
// while a session is open, so its teardown belongs to the application
// lifetime rather than to whoever last pressed the button.
const drawTool = initDrawTool({ viewer, annotations });
defer(() => drawTool?.destroy());
if (startChrome)
defer(startChrome({ loadingScreen, styleManager, dataManager, signal }));
// Idle render governor: flips the scene into requestRenderMode whenever