refactor: extract reusable Director playback

This commit is contained in:
Sameh Khamis committed 2026-09-15 10:15:12 -07:00
1 parent 2746ec753c
commit 9f7adf71f6
11 files changed
+498 -122

No files matched your search

+71
View File
@@ -0,0 +1,71 @@
/** Connect the portable Director runner to the existing scene presentation. */
export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
let timing;
let travel;
return {
async releaseScene(scene, token) {
const released = await director._releaseSceneLayers(scene, token);
if (!token || released) director._loadedSceneId = null;
return released;
},
selectShot({ scene, shot, index, total }) {
director._selectedSceneId = scene.id;
director._selectedShotId = shot.id;
director._renderSceneSelect();
director._renderShotList();
director._updateStatus(
`Running ${index + 1}/${total}: ${scene.title} / ${shot.title}`,
);
director._logEvent('shot_start', {
sceneId: scene.id,
shotId: shot.id,
title: shot.title,
index,
});
},
applyVisual({ shot, token }) {
return director.styleManager.applyVisualState(
director._visualStateForShot(shot),
{ isCurrent: () => !token.cancelled && !token.signal?.aborted },
);
},
applyLayers({ scene, shot, token }) {
return director._applyLayerStates(
director._layerStatesForShot(scene, shot),
token,
);
},
travel({ scene, shot, token }) {
director._loadedSceneId = scene.id;
const duration = shot.durationSec || defaultShotDurationSec;
timing = director._startSceneClockTicker(scene, shot, token);
travel = director._beginShotTravel(scene, shot, duration);
const flight = director._flyCamera(shot.camera, duration, token);
director._publishShotTravel(scene, shot, travel);
return flight;
},
settle({ scene, shot, token }) {
director._settleShotLayerStates(scene, shot, token, travel);
},
hold({ scene, shot, token }) {
return director._holdShot(scene, shot, token);
},
completeShot({ scene, shot, index }) {
clearInterval(director._sceneClockTimer);
director._sceneClockTimer = null;
director._publishSceneClock(scene, shot, timing.endElapsedSec, {
running: true,
});
director._logEvent('shot_end', {
sceneId: scene.id,
shotId: shot.id,
index,
});
},
complete() {
director._setProgress(1);
director._updateStatus('Scene run complete');
director._logEvent('scene_run_complete', {});
},
};
}