fix(i18n): keep English pixel-identical and stored data English

From the English-parity and breakage review against main:
- English wording back to main: "Configured Source", the "SHARED SUBJECT"
  fallback, CCTV calibration "RANGE 120m".
- Voice header and CCTV calibration chip/select tweaks for long labels now
  apply to non-English only (html:not([lang='en'])); English matches main.
  The scene select font change is scoped the same way.
- New scenes and shots store their default title in English ("Scene 3",
  "Shot 2") and translate it when shown, so a title captured in one language
  does not leak into projects, storage or shared JSON.
- Choosing a language with storage blocked keeps it in ?lang instead of
  silently doing nothing.
- One picked import file shows its name again.
- qa-l9-matrix reads the voice state from data-status, not the label.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-13 20:03:54 +04:00
1 parent a28e29e05e
commit 9d01f9bfcd
15 files changed
+118 -54

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@@ -188,6 +188,31 @@ test('applyDocumentTranslations translates opted-in text and attributes in place
assert.equal(unknown.textContent, 'No such message');
});
test('persistLocaleAndReload keeps the choice in ?lang when storage is blocked', () => {
const calls = [];
const location = {
href: 'https://gev.local/?x=1#scene=a',
assign: (url) => calls.push(['assign', url]),
reload: () => calls.push(['reload']),
};
const history = {
replaceState: (_s, _t, url) => calls.push(['replace', url]),
};
const storage = {
setItem() {
throw new Error('blocked');
},
};
assert.equal(
persistLocaleAndReload('ru', { location, history, storage }),
true,
);
assert.deepEqual(calls, [
['replace', 'https://gev.local/?x=1&lang=ru#scene=a'],
['reload'],
]);
});
test('persistLocaleAndReload stores the choice, keeps the hash, strips ?lang', () => {
const storage = memoryStorage();
const calls = [];