feat(traffic): Lines and Dots toggles; hosts choose which road modes they offer

createTrafficSource({ roadModes }) lets a host offer a subset of the TomTom,
OSM and Hybrid road modes (all three by default). Without OSM the layer never
draws simulated roads, and a single mode shows no road chip.

While flow is live the Street Traffic row offers Lines (every road with flow
as a steady green/amber/red line, from the heat-line renderer) and Dots (the
moving dots), saved in layer state and share links. Defaults: Lines off,
Dots on.
This commit is contained in:
Sameh Khamis committed 2026-11-06 11:37:57 -08:00
1 parent c56d5f2f06
commit 9c8bb206ef
27 files changed
+868 -113

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@@ -21,9 +21,20 @@ export function createAnimation({
source,
}) {
function syncRenderDemand() {
// Hidden dots (`dots` off) need no frames. Lines need them only while
// their asynchronous geometry builds (or old lines wait to be retired),
// and the heat-line prototype's jam batch while it pulses.
const lines = [
layerState._heatJamPrim,
layerState._heatSlowPrim,
layerState._heatFreePrim,
].filter(Boolean);
const needed = Boolean(
layerState._enabled &&
(layerState._dots.length || layerState._heatJamPrim),
((layerState._showDots !== false && layerState._dots.length) ||
(layerState._heatJamPrim && !layerState._showLines) ||
layerState._heatRetired?.length ||
lines.some((primitive) => !primitive.ready)),
);
// Height easing only runs in a held frame. Settle it before releasing, so
// a population emptied mid-correction cannot report loading forever.
@@ -224,6 +235,7 @@ export function createAnimation({
*/
function animate() {
parts.rendering.retireHeatLines?.();
syncRenderDemand();
if (!layerState._renderHeld) return;
const now = Date.now();
@@ -317,8 +329,9 @@ export function createAnimation({
}
// Jam heat-lines throb (~1.6 s period) — one shared material uniform for
// the whole jam batch, no geometry rebuild. Null outside live heatline mode.
if (layerState._heatJamPrim?.appearance) {
// the whole jam batch, no geometry rebuild. Null outside live heatline
// mode; the steady flow lines (`lines` toggle) never pulse.
if (layerState._heatJamPrim?.appearance && !layerState._showLines) {
layerState._heatJamPrim.appearance.material.uniforms.color.alpha =
HEAT_JAM_BASE_ALPHA + HEAT_JAM_PULSE_ALPHA * Math.sin(now / 260);
}