fix(camera): keep the globe in view from orbit

From the whole-globe view the camera could end up facing empty space with
only stars on screen. Cesium's free look (Shift+drag) turns the camera in
place, and from 18,000 km the planet's edge is only about 15 degrees from
nadir, so a few drags turned it out of frame. The rolled pose was then
saved into the share hash, so a reload or shared link opened on stars too.

- Allow free look only below 1,000 km. Orbit, tilt and zoom are unchanged.
- Measure how much of the frame shows the planet's surface by casting a
  32x18 grid of view rays at the WGS84 ellipsoid. While the scope mask is
  on (the default) only the rays inside its keyhole count, since the mask
  hides or dims the rest of the frame.
- When a camera move ends above 1,000 km with no ray on the surface, turn
  straight down at the same position and heading. Limb glow and a sliver
  up to about one grid cell thick can count as out of view. The end of a
  move comes from Cesium's moveEnd and from a check of its own that
  samples the pose every 250 ms after moveStart and acts once it has held
  for half a second: at some of these poses the camera drifts by a
  rounding error every frame, so Cesium never sees it stop and never
  raises moveEnd. The zoom-out guard from #1522 keeps wheel and pinch
  zoom-outs in view; this catches the other ways a move can end looking
  away, such as a saved or shared view that did, or a
  drag that Cesium turns into an in-place look below its 7,500 km
  trackball height (one that starts on the stars, or a tilt drag with the
  screen centre off the planet). Views with more surface, tracked or
  locked cameras and the 2D and Columbus modes are left alone.
- Voice tilt and in-place turns of a free 3D globe camera above 1,000 km
  stop when about a tenth of the frame still shows the planet (or about as
  much as it showed when it started, two grid cells of sampling noise
  allowed), never below about 1% of the visible frame; a view that already
  shows less only keeps or gains what it has. A turn that cannot go half a
  degree further without crossing that limit is refused with a reason
  instead of reported as done, and a turn it accepts turns at least that
  half degree. A turn that keeps or gains surface is not refused, even
  after the window has been resized, except that near the limit, where the
  planet's edge crosses the sample grid, sampling wobble can occasionally
  refuse one (most often above about 15,000 km and on phone or ultrawide
  frames); nothing then turns away from the planet. A turn that starts
  where the last voice turn left the camera keeps that turn's limit, or a
  higher one if the planet now fills more, so repeating the request does
  not take any more; once anything else has moved or turned the camera, a
  turn is measured from what is on screen. A request made while the camera
  is tracked is judged by the pose voice's release of the follow camera
  will leave, before that release, so a refused turn keeps the tracking.

The frame measure and the look-step limit live in src/globeInView.js,
shared by the viewer and the voice camera verbs.
This commit is contained in:
Manjunath committed 2026-11-04 01:17:47 +05:30
1 parent 1facc09f8d
commit 99520b529c
8 files changed
+1491 -5

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+5
View File
@@ -158,6 +158,7 @@
"modules": [
"src/app/viewer.js",
"src/app/atmosphereCompat.js",
"src/globeInView.js",
"src/sky/starrySky.js",
"src/sky/stars.js",
"src/data/bundledJson.js",
@@ -2297,6 +2298,7 @@
"src/camera.js",
"src/cameraGroundGuard.js",
"src/cameraVerbs.js",
"src/globeInView.js",
"src/cctvFocusPolicy.js",
"src/cctvFocusRequest.js",
"src/celestialRing.js",
@@ -3604,6 +3606,9 @@
"src/annotations/worldAnnotationRenderer.js",
"src/cameraGroundGuard.js",
"src/cameraVerbs.js",
"src/globeInView.js",
"src/scopeMaskPolicy.js",
"src/scopeMask.js",
"src/services/groundFloor.js",
"src/data/routeSteps.js",
"src/layers/directions/index.js",