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Add a Navara HD renderer choice, release a parked engine after three minutes, and cut Navara's memory
Navara now draws at CSS pixels without MSAA, like Cesium; Navara HD keeps the device pixel ratio and MSAA 4. Only one Navara variant is ever kept. A parked engine is released after three minutes and its WebGL context is lost. Three leaks that kept a released Navara alive are fixed, the canvas context drops its unused antialias buffer, cloud shadows use two 256 px cascades, and the tile cache is budgeted from the screen buffers.
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@@ -362,6 +362,8 @@ const runs = [
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['strict-rapid-switch', 'strict-rapid-switch', []],
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['strict-hidden-switch', 'strict-hidden-switch', []],
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['strict-context-loss', 'strict-context-loss', []],
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['strict-parked-release', 'strict-parked-release', []],
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['strict-navara-hd', 'strict-navara-hd', []],
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['strict-failure-matrix', 'strict-failure-matrix', [], [], 600],
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['strict-cold-chunks', 'strict-cold-chunks', []],
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['strict-prod-smoke', 'strict-prod-smoke', []],
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