Merge origin/main into german/navara

Main's camera, voice, Cockpit and layer work now runs on the globe
contract where this branch draws through it:

- The voice tilt to an angle, its pivot about the place under the
  crosshair and the frame limit from orbit run through the camera rig;
  src/globeInView.js measures a camera pose with src/geo instead of a
  Cesium camera. The free-look height limit and the globe-in-view
  recovery stay Cesium-only for now.
- Cockpit takes main's own-layer entry rule. Double-clicking the
  followed track goes through cockpitHost.routeDoubleClick, so it works
  on both engines.
- Space Missions' failed-entry rollback and GhostMaps' age filter run
  in the engine-neutral layer code. On Cesium an expired report is
  dropped in place; on Navara its product is redrawn.
- Wildlife Sightings joins the catalog Cesium-only: Navara leaves it
  out, and the shell builds its card only for the real layer, so a
  Navara page no longer fails to start on its stand-in.
- One instruction sentence is shorter, which keeps the Realtime prompt
  within its 55,500-character budget with the Sentinel-2 basemap.
This commit is contained in:
German Khokhlov committed 2026-11-07 01:07:26 +04:00
commit 92c8f8d9da
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@@ -2,7 +2,31 @@ import test from 'node:test';
import assert from 'node:assert/strict';
import { spawnSync } from 'node:child_process';
import { createApplication } from './application.js';
import { installTrackpadPinchZoom } from './viewer.js';
import { KEYHOLE_OUTER_RADIUS } from '../celestialRing.js';
import * as Cesium from 'cesium';
import {
cesiumFramePose,
installFreeLookHeightLimit,
installGlobeInViewRecovery,
installTrackpadPinchZoom,
} from './viewer.js';
import * as globeInView from '../globeInView.js';
const { FREE_LOOK_MAX_HEIGHT_METERS } = globeInView;
// The frame measure judges a pose; these tests read the Cesium camera's.
const globeFrameShare = (camera, options) =>
globeInView.globeFrameShare(cesiumFramePose(camera), options);
const globeOutOfFrame = (camera, options) =>
globeInView.globeOutOfFrame(cesiumFramePose(camera), options);
const lookAngleWithinFrame = (camera, look, angle, options) =>
globeInView.lookAngleWithinFrame(
cesiumFramePose(camera),
look,
angle,
options,
);
const lookStepLosesGlobe = (camera, look, angle, options) =>
globeInView.lookStepLosesGlobe(cesiumFramePose(camera), look, angle, options);
const phases = ['Scene', 'Controls', 'Data', 'Tools'];
function fixture(overrides = {}) {
@@ -397,3 +421,652 @@ test('trackpad pinch falls back to the original event when relay construction fa
assert.equal(event.propagationStopped, false);
assert.equal(f.relayed.length, 0);
});
function freeLookFixture({ enableLook = true, height = 0 } = {}) {
const listeners = new Set();
const controller = { enableLook, minimumTrackBallHeight: 7_500_000 };
const camera = { positionCartographic: { height } };
const viewer = {
camera,
scene: {
screenSpaceCameraController: controller,
preUpdate: {
addEventListener(listener) {
listeners.add(listener);
return () => listeners.delete(listener);
},
},
},
};
const frame = (nextHeight) => {
camera.positionCartographic = { height: nextHeight };
for (const listener of listeners) listener();
};
return { viewer, controller, listeners, frame };
}
test('free look follows camera height and is restored on dispose', () => {
const f = freeLookFixture({ height: 500 });
const dispose = installFreeLookHeightLimit(f.viewer);
assert.equal(f.controller.enableLook, true);
f.frame(FREE_LOOK_MAX_HEIGHT_METERS + 1);
assert.equal(f.controller.enableLook, false);
f.frame(FREE_LOOK_MAX_HEIGHT_METERS);
assert.equal(f.controller.enableLook, true);
f.frame(Number.NaN);
assert.equal(f.controller.enableLook, true);
f.frame(FREE_LOOK_MAX_HEIGHT_METERS * 20);
dispose();
dispose();
assert.equal(f.controller.enableLook, true);
assert.equal(f.listeners.size, 0);
});
test('drags that start on the stars orbit above the free-look height', () => {
// Below Cesium's trackball height such a drag turns the camera in place.
const f = freeLookFixture({ height: 500 });
const dispose = installFreeLookHeightLimit(f.viewer);
assert.equal(
f.controller.minimumTrackBallHeight,
FREE_LOOK_MAX_HEIGHT_METERS,
);
dispose();
assert.equal(f.controller.minimumTrackBallHeight, 7_500_000);
const lower = freeLookFixture({ height: 500 });
lower.controller.minimumTrackBallHeight = 500_000;
const disposeLower = installFreeLookHeightLimit(lower.viewer);
assert.equal(
lower.controller.minimumTrackBallHeight,
500_000,
'never raised',
);
disposeLower();
assert.equal(lower.controller.minimumTrackBallHeight, 500_000);
const later = freeLookFixture({ height: 500 });
const disposeLater = installFreeLookHeightLimit(later.viewer);
later.controller.minimumTrackBallHeight = 2_000_000;
disposeLater();
assert.equal(
later.controller.minimumTrackBallHeight,
2_000_000,
'dispose keeps a value set after install',
);
});
test('free look keeps a setting other code makes after it is installed', () => {
const f = freeLookFixture({ height: 500 });
const dispose = installFreeLookHeightLimit(f.viewer);
f.controller.enableLook = false;
f.frame(10);
assert.equal(f.controller.enableLook, false, 'turned off stays off');
f.frame(FREE_LOOK_MAX_HEIGHT_METERS * 20);
f.frame(10);
assert.equal(f.controller.enableLook, false, 'and stays off after orbit');
f.controller.enableLook = true;
f.frame(10);
assert.equal(f.controller.enableLook, true, 'turned back on');
f.frame(FREE_LOOK_MAX_HEIGHT_METERS * 20);
assert.equal(f.controller.enableLook, false, 'still limited from orbit');
f.frame(10);
f.controller.enableLook = false;
dispose();
assert.equal(f.controller.enableLook, false, 'dispose keeps a later setting');
});
test('free look stays off when the viewer had it disabled', () => {
const f = freeLookFixture({ enableLook: false, height: 500 });
installFreeLookHeightLimit(f.viewer);
f.frame(10);
assert.equal(f.controller.enableLook, false);
});
// A real Cesium camera on the smallest scene its constructor reads, so the
// frustum test runs on Cesium's own view math rather than a stub.
function realCamera({ width = 1600, height = 900, mode } = {}) {
const scene = {
canvas: { clientWidth: width, clientHeight: height },
drawingBufferWidth: width,
drawingBufferHeight: height,
mapProjection: new Cesium.GeographicProjection(),
mode: mode ?? Cesium.SceneMode.SCENE3D,
pixelRatio: 1,
ellipsoid: Cesium.Ellipsoid.WGS84,
mapMode2D: Cesium.MapMode2D.INFINITE_SCROLL,
tweens: new Cesium.TweenCollection(),
renders: 0,
requestRender() {
this.renders += 1;
},
};
const camera = new Cesium.Camera(scene);
camera.frustum.aspectRatio = width / height;
return { camera, scene, viewer: { camera, scene } };
}
function aim(
camera,
{ lon = -94.69, lat = 18.87, alt, heading = 0, pitch, roll = 0 },
) {
camera.setView({
destination: Cesium.Cartesian3.fromDegrees(lon, lat, alt),
orientation: {
heading: Cesium.Math.toRadians(heading),
pitch: Cesium.Math.toRadians(pitch),
roll: Cesium.Math.toRadians(roll),
},
});
}
const reportedStuckView = {
alt: 17_996_811,
heading: 180,
pitch: -42,
roll: 180,
};
// Oblique poses that still show part of the planet: Director recipe shots
// (Global Flights Radar, Omniscience Pullback) and a voice tilt from orbit.
const partialGlobeViews = [
{ lon: -30, lat: 20, alt: 19_000_000, pitch: -65 },
{ lon: 2, lat: 46, alt: 8_000_000, pitch: -52 },
{ lon: 110, lat: 20, alt: 9_500_000, pitch: -66 },
{ lon: 0, lat: 0, alt: 2_000_000, pitch: -30 },
];
// Stars and a few pixels of limb, no surface: where a frame limit measured
// against a sphere of the planet's largest radius used to stop a voice tilt.
const limbOnlyView = { alt: 18_000_000, pitch: -56.75 };
/**
* An oracle independent of the code under test: the share of an 80×45 grid of
* Cesium pick rays across the canvas that hit the ellipsoid surface.
*/
function surfacePixelShare(camera, width, height, { keyhole = false } = {}) {
const radius = (KEYHOLE_OUTER_RADIUS * height) / 2;
let hits = 0;
let counted = 0;
for (let row = 0; row < 45; row += 1) {
for (let column = 0; column < 80; column += 1) {
const x = ((column + 0.5) * width) / 80;
const y = ((row + 0.5) * height) / 45;
if (keyhole && Math.hypot(x - width / 2, y - height / 2) > radius)
continue;
counted += 1;
const ray = camera.getPickRay(new Cesium.Cartesian2(x, y));
if (Cesium.IntersectionTests.rayEllipsoid(ray, Cesium.Ellipsoid.WGS84))
hits += 1;
}
}
return hits / counted;
}
test('the globe is out of frame only when no surface is on screen', () => {
const cases = [
[reportedStuckView, 1225, 923, true],
[limbOnlyView, 1600, 900, true],
[{ alt: 17_996_811, pitch: -90 }, 1225, 923, false],
...partialGlobeViews.map((view) => [view, 1600, 900, false]),
];
for (const [view, width, height, out] of cases) {
const { camera } = realCamera({ width, height });
aim(camera, view);
const label = JSON.stringify(view);
assert.equal(globeOutOfFrame(camera), out, label);
assert.equal(surfacePixelShare(camera, width, height) === 0, out, label);
assert.ok(
Math.abs(
globeFrameShare(camera) - surfacePixelShare(camera, width, height),
) < 0.03,
`${label}: the frame share matches the pick-ray oracle`,
);
}
});
test('a move that ends with the globe out of frame turns back to nadir', () => {
const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
const dispose = installGlobeInViewRecovery(viewer);
aim(camera, reportedStuckView);
const position = Cesium.Cartesian3.clone(camera.positionWC);
const heading = camera.heading;
camera.moveEnd.raiseEvent();
assert.ok(Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6));
assert.ok(Cesium.Math.equalsEpsilon(camera.heading, heading, 1e-6));
assert.ok(
Cesium.Cartesian3.equalsEpsilon(camera.positionWC, position, 0, 1e-3),
);
assert.equal(globeOutOfFrame(camera), false);
assert.equal(scene.renders, 1);
// Looking up near the ground, then zoomed out past the limit.
aim(camera, { alt: 3_834_000, pitch: 10 });
camera.moveEnd.raiseEvent();
assert.ok(Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6));
// Only the limb on a 16:9 screen still counts as lost.
const wide = realCamera({ width: 1600, height: 900 });
const disposeWide = installGlobeInViewRecovery(wide.viewer);
aim(wide.camera, limbOnlyView);
wide.camera.moveEnd.raiseEvent();
assert.ok(Cesium.Math.equalsEpsilon(wide.camera.pitch, -Math.PI / 2, 1e-6));
disposeWide();
dispose();
dispose();
aim(camera, reportedStuckView);
camera.moveEnd.raiseEvent();
assert.equal(globeOutOfFrame(camera), true, 'disposed recovery is inert');
});
// True when a moveEnd leaves the camera's view direction as it was.
function moveEndKeepsView(camera) {
const direction = Cesium.Cartesian3.clone(camera.directionWC);
camera.moveEnd.raiseEvent();
return Cesium.Cartesian3.equalsEpsilon(camera.directionWC, direction, 1e-9);
}
test('globe recovery leaves partial, low, locked and 2D views alone', () => {
for (const view of partialGlobeViews) {
const { camera, viewer } = realCamera();
installGlobeInViewRecovery(viewer);
aim(camera, view);
assert.ok(moveEndKeepsView(camera), JSON.stringify(view));
}
const low = realCamera();
installGlobeInViewRecovery(low.viewer);
aim(low.camera, { alt: 900_000, pitch: 85 });
assert.equal(globeOutOfFrame(low.camera), true);
assert.ok(moveEndKeepsView(low.camera), 'below the limit');
// Locked on a point in space, between it and the planet, facing away.
const locked = realCamera();
installGlobeInViewRecovery(locked.viewer);
locked.camera.lookAtTransform(
Cesium.Matrix4.fromTranslation(new Cesium.Cartesian3(30_000_000, 0, 0)),
new Cesium.Cartesian3(-1_000_000, 0, 0),
);
assert.equal(globeOutOfFrame(locked.camera), true);
assert.ok(moveEndKeepsView(locked.camera), 'locked camera');
// Tracking an entity that has no position yet keeps an identity transform.
const tracked = realCamera();
tracked.viewer.trackedEntity = { id: 'pending-fix' };
installGlobeInViewRecovery(tracked.viewer);
aim(tracked.camera, reportedStuckView);
assert.ok(moveEndKeepsView(tracked.camera), 'tracked camera');
const flat = realCamera({ mode: Cesium.SceneMode.COLUMBUS_VIEW });
installGlobeInViewRecovery(flat.viewer);
flat.scene.mode = Cesium.SceneMode.SCENE3D;
aim(flat.camera, reportedStuckView);
flat.scene.mode = Cesium.SceneMode.COLUMBUS_VIEW;
assert.ok(moveEndKeepsView(flat.camera), 'Columbus view');
});
test('the look limit from orbit tolerates grid noise and never reaches zero', () => {
const radians = Cesium.Math.toRadians;
// About 2% of a 16:9 frame on the planet, below the 10% limit.
const sliver = { alt: 18_000_000, pitch: -60 };
const { camera } = realCamera();
aim(camera, sliver);
const start = surfacePixelShare(camera, 1600, 900);
assert.ok(start > 0 && start < 0.1, `starts below the limit: ${start}`);
// Sideways across the sliver: the share wobbles by a cell, the planet stays.
assert.equal(lookStepLosesGlobe(camera, 'lookLeft', radians(0.5)), false);
const startShare = globeFrameShare(camera);
for (let i = 0; i < 20; i += 1) {
const step = lookAngleWithinFrame(camera, 'lookLeft', radians(0.25), {
startShare,
});
assert.equal(step, radians(0.25), `sideways step ${i + 1}`);
camera.lookLeft(step);
}
assert.ok(surfacePixelShare(camera, 1600, 900) > 0);
// Toward the planet is always allowed.
aim(camera, sliver);
assert.equal(
lookAngleWithinFrame(camera, 'lookDown', radians(10)),
radians(10),
);
// Away from it stops short of losing it.
aim(camera, sliver);
const away = lookAngleWithinFrame(camera, 'lookUp', radians(30));
assert.ok(away < radians(30));
camera.lookUp(away);
assert.ok(globeFrameShare(camera) > 0);
assert.ok(surfacePixelShare(camera, 1600, 900) > 0);
});
test('the look limit leaves a view with no surface to the move-end recovery', () => {
const { camera } = realCamera({ width: 1225, height: 923 });
aim(camera, reportedStuckView);
assert.equal(
lookAngleWithinFrame(camera, 'lookUp', Cesium.Math.toRadians(5)),
Cesium.Math.toRadians(5),
);
});
// Surface only in the corners of a 16:9 frame, all of it outside the scope's
// keyhole: the full frame shows some planet, the scope shows none.
const cornerOnlyView = { alt: 18_000_000, pitch: -52, roll: 60 };
test('with a scope keyhole, surface hidden in the masked corners counts as none', () => {
const { camera } = realCamera();
aim(camera, cornerOnlyView);
const keyhole = { keyholeRadius: KEYHOLE_OUTER_RADIUS };
assert.ok(surfacePixelShare(camera, 1600, 900) > 0);
assert.equal(surfacePixelShare(camera, 1600, 900, { keyhole: true }), 0);
assert.equal(globeOutOfFrame(camera), false);
assert.equal(globeOutOfFrame(camera, keyhole), true);
aim(camera, { alt: 18_000_000, pitch: -90 });
assert.ok(
Math.abs(
globeFrameShare(camera, keyhole) -
surfacePixelShare(camera, 1600, 900, { keyhole: true }),
) < 0.03,
'the keyhole share matches the pick-ray oracle',
);
});
test('the recovery follows the scope: corner-only views are turned back only behind it', () => {
for (const [scopeOn, expectRecovery] of [
[true, true],
[false, false],
]) {
const { camera, viewer } = realCamera();
installGlobeInViewRecovery(viewer, {
keyholeRadius: () => (scopeOn ? KEYHOLE_OUTER_RADIUS : 0),
});
aim(camera, cornerOnlyView);
camera.moveEnd.raiseEvent();
assert.equal(
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6),
expectRecovery,
`scope ${scopeOn ? 'on' : 'off'}`,
);
}
});
test('the recovery leaves a camera flight and an authored scene alone', () => {
let playing = true;
const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
scene.camera = camera;
scene.screenSpaceCameraController = { enableInputs: true };
installGlobeInViewRecovery(viewer, { paused: () => playing });
aim(camera, reportedStuckView);
camera.moveEnd.raiseEvent();
assert.equal(globeOutOfFrame(camera), true, 'a playing scene is left alone');
playing = false;
// A flight that pauses looking away is left alone until it ends.
camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(10, 20, 18_000_000),
duration: 5,
});
camera.moveEnd.raiseEvent();
assert.equal(globeOutOfFrame(camera), true, 'a flight is left alone');
camera.cancelFlight();
camera.moveEnd.raiseEvent();
assert.ok(Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6));
});
test('a check a scene or flight defers runs once it ends', () => {
for (const viaMoveEnd of [false, true]) {
let playing = true;
const timers = fakeTimers();
const { camera, viewer } = realCamera({ width: 1225, height: 923 });
installGlobeInViewRecovery(viewer, {
paused: () => playing,
...timers,
});
aim(camera, reportedStuckView);
camera.moveStart.raiseEvent();
// A hold on a stars-only shot: quiet, with or without Cesium's moveEnd.
for (let i = 0; i < 4; i += 1) timers.tick();
if (viaMoveEnd) camera.moveEnd.raiseEvent();
// Longer than the settle check's five-minute bound.
for (let i = 0; i < 1500; i += 1) timers.tick();
assert.equal(globeOutOfFrame(camera), true, 'left alone while it plays');
assert.equal(timers.pending(), 1, 'still watching');
playing = false;
timers.tick();
assert.ok(
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6),
`recovered once the scene ends (${viaMoveEnd ? 'after moveEnd' : 'no moveEnd'})`,
);
}
});
// Holding a drag still for half a second on a view that already showed no
// surface looked like a settled camera, and the view was turned down under
// the user's hand.
test('the recovery waits while a pointer is held on the globe', () => {
const timers = fakeTimers();
const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
const document = new EventTarget();
scene.canvas = Object.assign(new EventTarget(), {
clientWidth: 1225,
clientHeight: 923,
ownerDocument: document,
});
const dispose = installGlobeInViewRecovery(viewer, timers);
aim(camera, reportedStuckView);
scene.canvas.dispatchEvent(new Event('pointerdown'));
camera.moveStart.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
camera.moveEnd.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
assert.equal(globeOutOfFrame(camera), true, 'left alone while held');
document.dispatchEvent(new Event('pointerup'));
for (let i = 0; i < 3; i += 1) timers.tick();
assert.ok(
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6),
'recovered once the pointer is released',
);
dispose();
aim(camera, reportedStuckView);
scene.canvas.dispatchEvent(new Event('pointerdown'));
document.dispatchEvent(new Event('pointerup'));
assert.equal(timers.pending(), 0, 'disposed recovery holds no listeners');
});
/** A held-pointer recovery over a canvas in a document in a window. */
function heldPointerRecovery() {
const timers = fakeTimers();
const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
const window = new EventTarget();
const document = Object.assign(new EventTarget(), {
defaultView: window,
visibilityState: 'visible',
});
scene.canvas = Object.assign(new EventTarget(), {
clientWidth: 1225,
clientHeight: 923,
ownerDocument: document,
});
const dispose = installGlobeInViewRecovery(viewer, timers);
const pointer = (target, type, pointerId, init = {}) =>
target.dispatchEvent(
Object.assign(new Event(type), { pointerId, ...init }),
);
/** Press, move and hold still: the check defers while a pointer is held. */
const holdStill = () => {
aim(camera, reportedStuckView);
camera.moveStart.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
camera.moveEnd.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
};
const settle = () => {
for (let i = 0; i < 3; i += 1) timers.tick();
};
const recovered = () =>
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6);
return {
camera,
document,
window,
dispose,
pointer,
holdStill,
settle,
recovered,
canvas: scene.canvas,
};
}
// Releasing one of two fingers cleared the held flag, and the recovery
// turned the view down under the finger still on the glass.
test('the recovery waits until every held pointer is released', () => {
const h = heldPointerRecovery();
h.pointer(h.canvas, 'pointerdown', 1);
h.pointer(h.canvas, 'pointerdown', 2);
h.holdStill();
h.pointer(h.document, 'pointerup', 1);
h.settle();
assert.equal(h.recovered(), false, 'left alone under the second finger');
assert.equal(globeOutOfFrame(h.camera), true);
h.pointer(h.document, 'pointercancel', 2);
h.settle();
assert.equal(h.recovered(), true, 'recovered once both are released');
h.dispose();
});
// A release the page never sees (the pointer let go outside the window)
// must not hold the recovery off for good.
for (const [label, lose] of [
['the window loses focus', (h) => h.window.dispatchEvent(new Event('blur'))],
[
'the page is hidden',
(h) => {
h.document.visibilityState = 'hidden';
h.document.dispatchEvent(new Event('visibilitychange'));
},
],
[
'the canvas loses the pointer capture',
(h) => h.pointer(h.canvas, 'lostpointercapture', 1),
],
[
'the pointer moves with no button down',
(h) => h.pointer(h.document, 'pointermove', 1, { buttons: 0 }),
],
]) {
test(`a held pointer whose release is lost stops deferring when ${label}`, () => {
const h = heldPointerRecovery();
h.pointer(h.canvas, 'pointerdown', 1);
h.holdStill();
h.pointer(h.document, 'pointermove', 1, { buttons: 1 });
h.settle();
assert.equal(h.recovered(), false, 'left alone while held');
lose(h);
h.settle();
assert.equal(h.recovered(), true, 'recovered once the hold is let go');
h.dispose();
});
}
function fakeTimers() {
let next = 1;
const pending = new Map();
return {
setTimeout: (callback) => {
const id = next++;
pending.set(id, callback);
return id;
},
clearTimeout: (id) => pending.delete(id),
pending: () => pending.size,
/** Run the earliest pending callback, as 250 ms passing would. */
tick() {
const [id, callback] = pending.entries().next().value ?? [];
if (id === undefined) return false;
pending.delete(id);
callback();
return true;
},
};
}
test('a stuck view is recovered once it has held still, without waiting for moveEnd', () => {
// At this pose the camera can drift by a rounding error every frame, so
// Cesium never sees it stop and never raises moveEnd for it.
const timers = fakeTimers();
const { camera, viewer } = realCamera({ width: 1225, height: 923 });
installGlobeInViewRecovery(viewer, timers);
aim(camera, reportedStuckView);
camera.moveStart.raiseEvent();
timers.tick();
assert.equal(globeOutOfFrame(camera), true, 'one quiet sample is not enough');
// A rounding-error drift between samples still counts as at rest.
camera.lookUp(1e-15);
timers.tick();
assert.ok(Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6));
// Under that drift Cesium raises no new moveStart, so a later move that
// ends looking away is caught by the same check.
aim(camera, reportedStuckView);
timers.tick();
timers.tick();
assert.equal(globeOutOfFrame(camera), true, 'not yet at rest');
timers.tick();
assert.ok(Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6));
camera.moveEnd.raiseEvent();
assert.equal(timers.pending(), 0, 'moveEnd ends the check');
});
test('the settle check follows a long move and gives up five minutes after the last one', () => {
// A drag of half a minute that stops at a stuck pose is still recovered.
const long = fakeTimers();
const dragged = realCamera({ width: 1225, height: 923 });
installGlobeInViewRecovery(dragged.viewer, long);
aim(dragged.camera, reportedStuckView);
dragged.camera.moveStart.raiseEvent();
for (let i = 0; i < 120; i += 1) {
dragged.camera.moveLeft(0.01);
long.tick();
}
assert.equal(globeOutOfFrame(dragged.camera), true, 'still moving');
while (long.tick());
assert.ok(
Cesium.Math.equalsEpsilon(dragged.camera.pitch, -Math.PI / 2, 1e-6),
'recovered once it stopped',
);
// A camera that keeps moving is followed, and left alone, for as long as it
// moves; once it rests the check gives up five minutes later.
const timers = fakeTimers();
const { camera, viewer } = realCamera({ width: 1225, height: 923 });
installGlobeInViewRecovery(viewer, timers);
aim(camera, reportedStuckView);
camera.moveStart.raiseEvent();
for (let i = 0; i < 2000; i += 1) {
camera.moveLeft(0.01);
timers.tick();
}
assert.equal(timers.pending(), 1, 'still following after eight minutes');
assert.equal(globeOutOfFrame(camera), true, 'a moving camera is left alone');
let idleSamples = 0;
while (timers.tick()) idleSamples += 1;
assert.ok(
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6),
'recovered once it stopped',
);
assert.ok(
idleSamples >= 1200 && idleSamples <= 1205,
`gave up ${idleSamples} samples after it stopped`,
);
const disposed = fakeTimers();
const other = realCamera({ width: 1225, height: 923 });
const dispose = installGlobeInViewRecovery(other.viewer, disposed);
aim(other.camera, reportedStuckView);
other.camera.moveStart.raiseEvent();
dispose();
assert.equal(disposed.pending(), 0, 'dispose cancels the pending check');
});