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feat(director): add bounded scene data packs and placement
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# Director data packs
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Version-5 scene documents can declare `dataPacks` on a scene and select them by
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`dataPackIds` on each shot. Import validates declarations without loading assets.
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Loading, seeking or playing a shot acquires only its selected packs. A shot with
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no pack IDs clears the preceding shot's packs. Existing scene recipes and assets
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keep their current paths, notices and behavior.
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A pack manifest is version 1 and requires an ID, format, source, attribution and
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placement. Sources describe storage; placement describes geography. Source names
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refer to trusted application registrations, never scripts to import. A document
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cannot supply request headers, keys, cookies, endpoints or executable handlers.
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```json
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{
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"version": 5,
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"scenes": [{
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"id": "example",
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"title": "My geographic notes",
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"dataPacks": [{
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"id": "notes",
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"version": 1,
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"format": "geojson",
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"source": { "adapter": "assets", "path": "my-scene/notes.geojson" },
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"attribution": { "text": "Your name", "license": "Your asset's actual license" },
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"placement": { "altitudeReference": "ellipsoid" }
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}],
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"shots": [{
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"id": "overview",
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"camera": { "lat": 30.2672, "lon": -97.742, "alt": 2600, "pitch": -70 },
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"durationSec": 4,
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"holdSec": 2,
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"dataPackIds": ["notes"]
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}]
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}]
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}
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```
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For the standalone application, put that asset at
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`public/scene-assets/my-scene/notes.geojson`. The registered `assets` source has
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an explicit `/scene-assets/` base on the application's origin. Importing a file
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from disk does not grant access to adjacent local files or infer a remote base.
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Relative paths cannot contain traversal, query strings, fragments, URL syntax,
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percent escapes or empty segments. Asset directories are served as static files;
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this is not a new arbitrary-URL proxy.
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## Formats and placement
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- **`geojson`:** a UTF-8 `FeatureCollection`, served as `application/geo+json` or
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`application/json`. Each feature needs a unique string `id`. Point, LineString
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and Polygon (including holes) are supported. Coordinates are WGS84
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`[longitude, latitude, ellipsoidHeightMeters]`; missing height means zero,
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which can be underground. Supply appropriate heights. Geometry properties
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are ignored: they cannot select external icons, HTML, styling or scripts.
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Placement is `{ "altitudeReference": "ellipsoid" }`.
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- **`image`:** PNG served as `image/png`, at most 4096×4096 pixels, checked before
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decoding. Placement is `{ "bounds": [west, south, east, north], "height": 300,
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"altitudeReference": "ellipsoid" }`. Bounds must increase and cannot cross
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the dateline. The image is a horizontal geographic rectangle at that height.
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- **`media`:** MP4/WebM video or MPEG/Ogg/WAV/WebM audio, with the matching standard
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MIME type. Placement is `{ "anchorId": "media-location" }`, referring to a
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scene-local anchor with explicit ellipsoid height. A labelled marker locates
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the media; an attribution card provides native, user-operated playback
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controls. Media never autoplays. Codec support depends on the browser. D5 does
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not synchronize media time with scene time or embed third-party players.
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Pack attribution always includes nonempty `text` and `license`; an optional
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HTTPS `url` opens as a source link with no opener/referrer. Importing or sharing
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an asset never changes its license. D5 adds no third-party content and preserves
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all existing Nepal content and contributor notices.
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Optional `byteLength` specifies the exact expected byte count; optional `sha256`
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is a lowercase hexadecimal SHA-256 digest checked before rendering. There are at
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most 8 packs per scene, 8 MiB per asset, and 32 MiB of selected assets per shot.
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GeoJSON additionally allows at most 2,000 features and 50,000 positions.
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Transforms, terrain-relative placement, terrain collision avoidance, arbitrary
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GeoJSON styles, archives and local filesystem bundles are not implemented.
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## Loading and resource ownership
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The `director` package export provides `createAssetDirectorySource` and
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`createDataPackSession`. The former receives an explicit trusted HTTP(S)
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directory `baseUrl` and optional `fetchImpl`; it confines every relative asset
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path to that directory. Cross-origin directories require CORS. Requests omit
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credentials and referrers, reject redirects, and use `cache: 'no-store'`.
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There is no persistent pack cache, offline fallback or silent substitute. A
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missing, invalid, oversized or integrity-mismatched asset fails the shot's pack
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load, removes partial results and reports a stable error without exposing a URL.
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Successful loading leaves the attribution cards visible with the assets.
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`createApplicationTools({ sceneDataPacks: { sources } })` and
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`new SceneDirector(viewer, style, data, { dataPacks: { sources } })` accept a
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registry of source functions. Each receives `{ path, signal, maxBytes }` and
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returns `{ bytes: Uint8Array, mimeType }`. Custom transports must honor the
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signal, bound reads and return the real MIME type. They remain application code,
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not scene document fields. Without registrations, referenced sources fail closed.
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The portable session receives format adapters separately. Each adapter receives
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`{ pack, asset, anchors, signal }` and returns a resource with an idempotent
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`dispose()`. Core's scene composition supplies Cesium geometry/image rendering
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and text-only attribution/native media controls. The session applies a 15-second
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load deadline and rejects late results, even when an adapter ignores abort.
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Stop, replacement, next-shot selection, scene release and destruction cancel
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pending work, remove owned entities/cards, stop media and revoke object URLs.
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Run completion releases packs with its run signal. Direct LOAD and seek retain
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packs until the next operation or Stop. Resources are reacquired per shot;
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there are no disabled pack refresh loops. `getDataPackState()` returns copied
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status and resource counts for lifecycle diagnostics.
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Run `node scripts/qa-director-packs.mjs` against a credentialed local server to
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exercise the real import/load/seek/Stop path with self-authored synthetic assets.
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This stage provides the manifest/loading boundary; interactive actions and
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visual authoring follow separately.
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