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fix(street-level): re-check an unknown key, Esc leaves full screen, say why a view is empty
- A failed or missing key status is asked again on the next switch-on, and the check gives up after 10 s instead of holding LOADING forever. - Waiting for the key status reads as LOADING while the layer is on. - Esc shrinks the photo in full screen too, before the panel's own Esc. - Destroying the panel with the iPhone popover open leaves no popover behind. - An empty view says whether the filter emptied it. - A freed upstream tile slot passes straight to the oldest waiter. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -94,9 +94,14 @@ let upstreamActive = 0;
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/** @type {Array<() => void>} fetches waiting for a slot, oldest first */
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const upstreamWaiting = [];
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/** Run `task` once an upstream slot is free, unless `signal` aborts first. */
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/**
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* Run `task` in an upstream slot, waiting for one unless `signal` aborts
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* first. A freed slot passes straight to the oldest waiter, still counted, so
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* a request arriving meanwhile cannot take it first.
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*/
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async function withUpstreamSlot(signal, task) {
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while (upstreamActive >= TILE_UPSTREAM_CONCURRENCY)
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if (upstreamActive < TILE_UPSTREAM_CONCURRENCY) upstreamActive++;
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else
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await new Promise((resolve, reject) => {
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const wake = () => {
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signal.removeEventListener('abort', leave);
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@@ -110,17 +115,14 @@ async function withUpstreamSlot(signal, task) {
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upstreamWaiting.push(wake);
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signal.addEventListener('abort', leave, { once: true });
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});
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if (signal.aborted) {
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// Woken, then left: hand the free slot on.
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upstreamWaiting.shift()?.();
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throw signal.reason;
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}
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upstreamActive++;
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try {
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// Handed a slot after leaving: it goes on to the next waiter.
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signal.throwIfAborted();
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return await task();
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} finally {
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upstreamActive--;
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upstreamWaiting.shift()?.();
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const next = upstreamWaiting.shift();
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if (next) next();
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else upstreamActive--;
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}
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}
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