Remove the Operator HUD layout

Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
This commit is contained in:
Said Turksever committed 2026-10-29 10:41:58 +00:00
1 parent aaa3ff46cf
commit 8b2c699370
26 files changed
+78 -147

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@@ -437,9 +437,12 @@ test('defaults travel as frozen meanings that match today’s app defaults', ()
assert.equal(defaults.bloomIntensity, BLOOM_INTENSITY_DEFAULT);
assert.equal(defaults.bloomVersion, BLOOM_SCALE_VERSION);
assert.equal(defaults.hudVariant, HUD_LAYOUTS[0]);
assert.deepEqual(SHARE_VIEW_ENUMS.hudVariant.slice(0, HUD_LAYOUTS.length), [
...HUD_LAYOUTS,
]);
// Codes are append-only: the retired Operator layout keeps its code so old
// links still parse, and the app restores them as Tactical.
assert.deepEqual(
SHARE_VIEW_ENUMS.hudVariant.filter((variant) => variant !== 'operator'),
[...HUD_LAYOUTS],
);
assert.deepEqual(SHARE_VIEW_ENUMS.style, [...VIEW_STYLES]);
assert.deepEqual(SHARE_VIEW_ENUMS.mapStack, [...VIEW_MAPS]);
assert.deepEqual(SHARE_VIEW_ENUMS.detectionAllocation, [