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Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical, Minimal and Cyber. The Operator option, its CSS and its QA coverage are removed, and the unused "Operator" translations are pruned. Share-link codes are append-only, so operator keeps its hudVariant code. A link, scene or saved state that names it restores the default Tactical layout. The voice schema pins keep their legacy digests by restoring the retired value before comparing; the full-payload digest is re-derived.
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@@ -206,10 +206,11 @@ test('no unchanged Realtime tool definition drifts silently', () => {
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.sort((a, b) => a.name.localeCompare(b.name))
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.map((tool) => structuredClone(tool))
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.filter((tool) => tool.name !== 'set_cyber_sonar');
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// Cyber adds one HUD choice and the sonar tool; retain the existing pin for every legacy field.
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// Cyber adds one HUD choice and the sonar tool, and Operator was retired;
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// retain the existing pin for every legacy field.
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const hudLayout = unchanged.find((tool) => tool.name === 'set_hud').parameters.properties.layout;
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assert.deepEqual(hudLayout.enum, ['tactical', 'operator', 'minimal', 'cyber']);
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hudLayout.enum = hudLayout.enum.filter((layout) => layout !== 'cyber');
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assert.deepEqual(hudLayout.enum, ['tactical', 'minimal', 'cyber']);
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hudLayout.enum = ['tactical', 'operator', 'minimal'];
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// Globe rotation adds one motion and clarifies the two affected descriptions.
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// Check those edits explicitly, then keep the legacy pin for every other field.
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const camera = unchanged.find((tool) => tool.name === 'move_camera');
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